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+/*************************************************************************/
+/* import_settings.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMPORT_SETTINGS_H
+#define IMPORT_SETTINGS_H
+
+#include "object.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/label.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/progress_bar.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+#include "scene/resources/mesh.h"
+#include "editor_import_export.h"
+#include "editor_file_system.h"
+#include "editor_dir_dialog.h"
+class EditorNode;
+
+
+class ImportSettingsDialog : public ConfirmationDialog {
+
+ OBJ_TYPE(ImportSettingsDialog,ConfirmationDialog);
+
+ TreeItem *edited;
+ EditorNode *editor;
+ Tree *tree;
+ bool updating;
+
+ void _button_pressed(Object *p_button, int p_col, int p_id);
+ void _item_pressed(int p_idx);
+ bool _generate_fs(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
+
+ String texformat;
+
+ void _item_edited();
+ virtual void ok_pressed();
+
+protected:
+
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void update_tree();
+
+
+ void popup_import_settings();
+ ImportSettingsDialog(EditorNode *p_editor);
+
+};
+
+#endif // IMPORT_SETTINGS_H