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+/*************************************************************************/
+/* scenes_dock.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef FILESYSTEM_DOCK_H
+#define FILESYSTEM_DOCK_H
+
+#include "scene/main/timer.h"
+#include "scene/gui/control.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/label.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/progress_bar.h"
+#include "scene/gui/split_container.h"
+
+#include "os/dir_access.h"
+#include "os/thread.h"
+
+#include "editor_file_system.h"
+#include "editor_dir_dialog.h"
+#include "dependency_editor.h"
+
+class EditorNode;
+
+
+class FileSystemDock : public VBoxContainer {
+ OBJ_TYPE( FileSystemDock, VBoxContainer );
+
+public:
+ enum DisplayMode {
+ DISPLAY_THUMBNAILS,
+ DISPLAY_LIST
+ };
+private:
+ enum FileMenu {
+ FILE_OPEN,
+ FILE_INSTANCE,
+ FILE_DEPENDENCIES,
+ FILE_OWNERS,
+ FILE_MOVE,
+ FILE_REMOVE,
+ FILE_REIMPORT,
+ FILE_INFO,
+ FILE_SHOW_IN_EXPLORER,
+ FILE_COPY_PATH
+ };
+
+
+ VBoxContainer *scanning_vb;
+ ProgressBar *scanning_progress;
+ VSplitContainer *split_box;
+ VBoxContainer *file_list_vb;
+
+ EditorNode *editor;
+ Set<String> favorites;
+
+ Button *button_reload;
+ Button *button_favorite;
+ Button *button_back;
+ Button *button_display_mode;
+ Button *button_hist_next;
+ Button *button_hist_prev;
+ LineEdit *current_path;
+ LineEdit *search_box;
+ TextureFrame *search_icon;
+ HBoxContainer *path_hb;
+
+ bool split_mode;
+ DisplayMode display_mode;
+
+ PopupMenu *file_options;
+
+ DependencyEditor *deps_editor;
+ DependencyEditorOwners *owners_editor;
+ DependencyRemoveDialog *remove_dialog;
+
+ EditorDirDialog *move_dialog;
+ EditorFileDialog *rename_dialog;
+
+ Vector<String> move_dirs;
+ Vector<String> move_files;
+
+
+ Vector<String> history;
+ int history_pos;
+
+ String path;
+
+ bool initialized;
+
+ bool updating_tree;
+ Tree * tree; //directories
+ ItemList *files;
+
+ void _go_to_tree();
+ void _go_to_dir(const String& p_dir);
+ void _select_file(int p_idx);
+
+ bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
+ void _thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
+ void _find_inside_move_files(EditorFileSystemDirectory *efsd,Vector<String>& files);
+ void _find_remaps(EditorFileSystemDirectory *efsd,Map<String,String> &renames,List<String>& to_remaps);
+
+ void _rename_operation(const String& p_to_path);
+ void _move_operation(const String& p_to_path);
+
+
+ void _file_option(int p_option);
+ void _update_files(bool p_keep_selection);
+ void _change_file_display();
+
+ void _fs_changed();
+ void _fw_history();
+ void _bw_history();
+ void _push_to_history();
+
+
+ void _dir_selected();
+ void _update_tree();
+ void _rescan();
+ void _set_scannig_mode();
+
+
+ void _favorites_pressed();
+ void _open_pressed();
+ void _search_changed(const String& p_text);
+
+
+ void _files_list_rmb_select(int p_item,const Vector2& p_pos);
+
+
+ struct FileInfo {
+ String name;
+ String path;
+ StringName type;
+ int import_status; //0 not imported, 1 - ok, 2- must reimport, 3- broken
+ Vector<String> sources;
+
+ bool operator<(const FileInfo& fi) const {
+ return name < fi.name;
+ }
+ };
+
+ void _search(EditorFileSystemDirectory *p_path, List<FileInfo>* matches, int p_max_items);
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+ void _preview_invalidated(const String& p_path);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ String get_selected_path() const;
+
+ String get_current_path() const;
+ void focus_on_filter();
+
+ void fix_dependencies(const String& p_for_file);
+
+ void set_display_mode(int p_mode);
+
+ FileSystemDock(EditorNode *p_editor);
+ ~FileSystemDock();
+};
+
+
+#endif // SCENES_DOCK_H