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-rw-r--r--tools/editor/editor_settings.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index 2f61d4f09d..15de6e7266 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -447,7 +447,7 @@ void EditorSettings::_load_defaults() {
hints["global/default_project_path"]=PropertyInfo(Variant::STRING,"global/default_project_path",PROPERTY_HINT_GLOBAL_DIR);
set("global/default_project_export_path","");
hints["global/default_project_export_path"]=PropertyInfo(Variant::STRING,"global/default_project_export_path",PROPERTY_HINT_GLOBAL_DIR);
-
+ set("global/show_script_in_scene_tabs",false);
set("text_editor/background_color",Color::html("3b000000"));
set("text_editor/text_color",Color::html("aaaaaa"));
set("text_editor/text_selected_color",Color::html("000000"));
@@ -474,6 +474,7 @@ void EditorSettings::_load_defaults() {
set("scenetree_editor/duplicate_node_name_num_separator",0);
hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
+ set("gridmap_editor/pick_distance", 5000.0);
set("3d_editor/default_fov",45.0);
set("3d_editor/default_z_near",0.1);
@@ -496,6 +497,15 @@ void EditorSettings::_load_defaults() {
set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
+ set("game_window_placement/rect",0);
+ hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
+ String screen_hints="Default (Same as Editor)";
+ for(int i=0;i<OS::get_singleton()->get_screen_count();i++) {
+ screen_hints+=",Monitor "+itos(i+1);
+ }
+ set("game_window_placement/rect_custom_position",Vector2());
+ set("game_window_placement/screen",0);
+ hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints);
set("on_save/compress_binary_resources",true);
set("on_save/save_modified_external_resources",true);