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-rw-r--r--tools/editor/editor_run.cpp66
1 files changed, 65 insertions, 1 deletions
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp
index 77c5f419b1..4d07463b21 100644
--- a/tools/editor/editor_run.cpp
+++ b/tools/editor/editor_run.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "editor_run.h"
#include "globals.h"
-
+#include "editor_settings.h"
EditorRun::Status EditorRun::get_status() const {
@@ -61,6 +61,70 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
}
}
+
+ int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
+
+ if (screen==0) {
+ screen=OS::get_singleton()->get_current_screen();
+ } else {
+ screen--;
+ }
+
+ Rect2 screen_rect;
+ screen_rect.pos=OS::get_singleton()->get_screen_position(screen);
+ screen_rect.size=OS::get_singleton()->get_screen_size(screen);
+
+
+ Size2 desired_size;
+
+ desired_size.x=Globals::get_singleton()->get("display/width");
+ desired_size.y=Globals::get_singleton()->get("display/height");
+
+ Size2 test_size;
+ test_size.x=Globals::get_singleton()->get("display/test_width");
+ test_size.y=Globals::get_singleton()->get("display/test_height");
+ if (test_size.x>0 && test_size.y>0) {
+
+ desired_size=test_size;
+ }
+
+
+ int window_placement=EditorSettings::get_singleton()->get("game_window_placement/rect");
+
+ switch(window_placement) {
+ case 0: { // default
+
+ args.push_back("-p");
+ args.push_back(itos(screen_rect.pos.x)+"x"+itos(screen_rect.pos.y));
+ } break;
+ case 1: { // centered
+ Vector2 pos=screen_rect.pos+((screen_rect.size-desired_size)/2).floor();
+ args.push_back("-p");
+ args.push_back(itos(pos.x)+"x"+itos(pos.y));
+ } break;
+ case 2: { // custom pos
+ Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
+ pos+=screen_rect.pos;
+ args.push_back("-p");
+ args.push_back(itos(pos.x)+"x"+itos(pos.y));
+ } break;
+ case 3: { // force maximized
+ Vector2 pos=screen_rect.pos;
+ args.push_back("-p");
+ args.push_back(itos(pos.x)+"x"+itos(pos.y));
+ args.push_back("-mx");
+
+ } break;
+ case 4: { // force fullscreen
+
+ Vector2 pos=screen_rect.pos;
+ args.push_back("-p");
+ args.push_back(itos(pos.x)+"x"+itos(pos.y));
+ args.push_back("-f");
+ } break;
+ }
+
+
if (p_breakpoints.size()) {
args.push_back("-bp");