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-rw-r--r--tools/editor/editor_resource_preview.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/tools/editor/editor_resource_preview.h b/tools/editor/editor_resource_preview.h
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+++ b/tools/editor/editor_resource_preview.h
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+#ifndef EDITORRESOURCEPREVIEW_H
+#define EDITORRESOURCEPREVIEW_H
+
+#include "scene/main/node.h"
+#include "os/semaphore.h"
+#include "os/thread.h"
+#include "scene/resources/texture.h"
+
+/* make previews for:
+*packdscene
+-wav
+*image
+-mesh
+-font
+*script
+*material
+-shader
+-shader graph?
+-navigation mesh
+-collision?
+-occluder polygon
+-navigation polygon
+-tileset
+-curve and curve2D
+*/
+
+
+class EditorResourcePreviewGenerator : public Reference {
+
+ OBJ_TYPE(EditorResourcePreviewGenerator,Reference );
+
+public:
+
+ virtual bool handles(const String& p_type) const=0;
+ virtual Ref<Texture> generate(const RES& p_from)=0;
+ virtual Ref<Texture> generate_from_path(const String& p_path);
+
+ EditorResourcePreviewGenerator();
+};
+
+
+class EditorResourcePreview : public Node {
+
+ OBJ_TYPE(EditorResourcePreview,Node);
+
+
+ static EditorResourcePreview* singleton;
+
+ struct QueueItem {
+ String path;
+ ObjectID id;
+ StringName function;
+ Variant userdata;
+ };
+
+ List<QueueItem> queue;
+
+ Mutex *preview_mutex;
+ Semaphore *preview_sem;
+ Thread *thread;
+ bool exit;
+
+ struct Item {
+ Ref<Texture> preview;
+ int order;
+ };
+
+ int order;
+
+ Map<String,Item> cache;
+
+ void _preview_ready(const String& p_str,const Ref<Texture>& p_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
+ Ref<Texture> _generate_preview(const QueueItem& p_item, const String &cache_base);
+
+ static void _thread_func(void *ud);
+ void _thread();
+
+ Vector<Ref<EditorResourcePreviewGenerator> > preview_generators;
+protected:
+
+ static void _bind_methods();
+public:
+
+ static EditorResourcePreview* get_singleton();
+
+ //callback funtion is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
+ void queue_resource_preview(const String& p_path, Object* p_receiver, const StringName& p_receiver_func, const Variant& p_userdata);
+
+ void add_preview_generator(const Ref<EditorResourcePreviewGenerator>& p_generator);
+
+ EditorResourcePreview();
+ ~EditorResourcePreview();
+};
+
+#endif // EDITORRESOURCEPREVIEW_H