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-rw-r--r--tools/editor/editor_profiler.h36
1 files changed, 32 insertions, 4 deletions
diff --git a/tools/editor/editor_profiler.h b/tools/editor/editor_profiler.h
index f5cea118ce..bf89e3939c 100644
--- a/tools/editor/editor_profiler.h
+++ b/tools/editor/editor_profiler.h
@@ -1,9 +1,37 @@
+/*************************************************************************/
+/* editor_profiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef EDITORPROFILER_H
#define EDITORPROFILER_H
#include "scene/gui/box_container.h"
-#include "scene/gui/texture_frame.h"
+#include "scene/gui/texture_rect.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/tree.h"
@@ -14,7 +42,7 @@
class EditorProfiler : public VBoxContainer {
- OBJ_TYPE(EditorProfiler,VBoxContainer)
+ GDCLASS(EditorProfiler,VBoxContainer)
public:
@@ -71,9 +99,9 @@ public:
private:
Button *activate;
- TextureFrame *graph;
+ TextureRect *graph;
Ref<ImageTexture> graph_texture;
- DVector<uint8_t> graph_image;
+ PoolVector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;