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-rw-r--r--tools/editor/editor_plugin.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h
index bcde0f73fb..0f3a1e2e3c 100644
--- a/tools/editor/editor_plugin.h
+++ b/tools/editor/editor_plugin.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "undo_redo.h"
-
+#include "io/config_file.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -66,7 +66,8 @@ public:
CONTAINER_SPATIAL_EDITOR_SIDE,
CONTAINER_SPATIAL_EDITOR_BOTTOM,
CONTAINER_CANVAS_EDITOR_MENU,
- CONTAINER_CANVAS_EDITOR_SIDE
+ CONTAINER_CANVAS_EDITOR_SIDE,
+ CONTAINER_CANVAS_EDITOR_BOTTOM
};
//TODO: send a resoucre for editing to the editor node?
@@ -89,6 +90,8 @@ public:
virtual void apply_changes() ; // if changes are pending in editor, apply them
virtual void get_breakpoints(List<String> *p_breakpoints);
virtual bool get_remove_list(List<Node*> *p_list);
+ virtual void set_window_layout(Ref<ConfigFile> p_layout);
+ virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void restore_global_state();
virtual void save_global_state();