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+/*************************************************************************/
+/* editor_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_NODE_H
+#define EDITOR_NODE_H
+
+#include "scene/gui/control.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/center_container.h"
+#include "scene/gui/texture_progress.h"
+#include "tools/editor/scenes_dock.h"
+#include "tools/editor/scene_tree_editor.h"
+#include "tools/editor/property_editor.h"
+#include "tools/editor/create_dialog.h"
+#include "tools/editor/call_dialog.h"
+#include "tools/editor/reparent_dialog.h"
+#include "tools/editor/connections_dialog.h"
+#include "tools/editor/settings_config_dialog.h"
+#include "tools/editor/groups_editor.h"
+#include "tools/editor/editor_data.h"
+#include "tools/editor/editor_path.h"
+#include "tools/editor/editor_run.h"
+
+#include "tools/editor/pane_drag.h"
+#include "tools/editor/animation_editor.h"
+#include "tools/editor/script_create_dialog.h"
+#include "tools/editor/run_settings_dialog.h"
+#include "tools/editor/project_settings.h"
+#include "tools/editor/project_export.h"
+#include "tools/editor/editor_log.h"
+#include "tools/editor/scene_tree_dock.h"
+#include "tools/editor/resources_dock.h"
+#include "tools/editor/optimized_save_dialog.h"
+
+#include "tools/editor/editor_run_native.h"
+#include "scene/gui/tabs.h"
+#include "tools/editor/quick_open.h"
+#include "tools/editor/project_export.h"
+#include "tools/editor/editor_sub_scene.h"
+#include "editor_import_export.h"
+#include "editor_reimport_dialog.h"
+#include "import_settings.h"
+#include "tools/editor/editor_plugin.h"
+
+#include "fileserver/editor_file_server.h"
+
+
+
+
+#include "progress_dialog.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+
+
+class EditorNode : public Node {
+
+ OBJ_TYPE( EditorNode, Node );
+
+ enum {
+
+ HISTORY_SIZE=64
+ };
+ enum MenuOptions {
+
+ FILE_NEW_SCENE,
+ FILE_OPEN_SCENE,
+ FILE_SAVE_SCENE,
+ FILE_SAVE_AS_SCENE,
+ FILE_IMPORT_SUBSCENE,
+ FILE_EXPORT_PROJECT,
+ FILE_EXPORT_MESH_LIBRARY,
+ FILE_EXPORT_TILESET,
+ FILE_SAVE_OPTIMIZED,
+ FILE_SAVE_SUBSCENE,
+ FILE_DUMP_STRINGS,
+ FILE_OPEN_RECENT,
+ FILE_OPEN_OLD_SCENE,
+ FILE_QUICK_OPEN_SCENE,
+ FILE_QUICK_OPEN_SCRIPT,
+ FILE_OPEN_PREV,
+ FILE_QUIT,
+ FILE_EXTERNAL_OPEN_SCENE,
+ EDIT_UNDO,
+ EDIT_REDO,
+ RESOURCE_NEW,
+ RESOURCE_LOAD,
+ RESOURCE_SAVE,
+ RESOURCE_SAVE_AS,
+ RESOURCE_UNREF,
+ RESOURCE_COPY,
+ OBJECT_COPY_PARAMS,
+ OBJECT_PASTE_PARAMS,
+ OBJECT_CALL_METHOD,
+ OBJECT_REQUEST_HELP,
+ RUN_PLAY,
+ RUN_PAUSE,
+ RUN_STOP,
+ RUN_PLAY_SCENE,
+ RUN_PLAY_CUSTOM_SCENE,
+ RUN_SCENE_SETTINGS,
+ RUN_SETTINGS,
+ RUN_FILE_SERVER,
+ RUN_DEPLOY_DUMB_CLIENTS,
+ SETTINGS_UPDATE_ALWAYS,
+ SETTINGS_UPDATE_CHANGES,
+ SETTINGS_IMPORT,
+ SETTINGS_EXPORT_PREFERENCES,
+ SETTINGS_PREFERENCES,
+ SETTINGS_OPTIMIZED_PRESETS,
+ SETTINGS_SHOW_ANIMATION,
+ SETTINGS_LOAD_EXPORT_TEMPLATES,
+ SETTINGS_HELP,
+ SETTINGS_ABOUT,
+ SOURCES_REIMPORT,
+ DEPENDENCY_UPDATE_LOCAL,
+ DEPENDENCY_UPDATE_IMPORTED,
+
+ IMPORT_PLUGIN_BASE=100,
+
+ OBJECT_METHOD_BASE=500
+ };
+
+
+
+
+ Node *edited_scene; //scene being edited
+ Viewport *scene_root; //root of the scene being edited
+
+ Ref<ResourceImportMetadata> scene_import_metadata;
+
+ Control* scene_root_parent;
+ Control *gui_base;
+ VBoxContainer *main_vbox;
+ HSplitContainer *main_split;
+ VSplitContainer *left_split;
+ int old_split_ofs;
+ VSplitContainer *top_split;
+ HBoxContainer *bottom_hb;
+ Control *vp_base;
+ PaneDrag *pd;
+ //PaneDrag *pd_anim;
+ TextureButton *anim_close;
+ Panel *menu_panel;
+
+ HSplitContainer *editor_hsplit;
+ VSplitContainer *editor_vsplit;
+ HBoxContainer *menu_hb;
+ Control *viewport;
+ MenuButton *file_menu;
+ MenuButton *import_menu;
+ ToolButton *export_button;
+ ToolButton *prev_scene;
+ MenuButton *object_menu;
+ MenuButton *settings_menu;
+ ToolButton *play_button;
+ MenuButton *native_play_button;
+ ToolButton *pause_button;
+ ToolButton *stop_button;
+ ToolButton *run_settings_button;
+ ToolButton *animation_menu;
+ ToolButton *play_scene_button;
+ ToolButton *play_custom_scene_button;
+ TextureProgress *audio_vu;
+ MenuButton *fileserver_menu;
+
+ TextEdit *load_errors;
+ AcceptDialog *load_error_dialog;
+
+ Control *scene_root_base;
+
+ PopupMenu *recent_scenes;
+ Button *property_back;
+ Button *property_forward;
+ SceneTreeDock *scene_tree_dock;
+ ResourcesDock *resources_dock;
+ PropertyEditor *property_editor;
+ ScenesDock *scenes_dock;
+ EditorRunNative *run_native;
+
+ CallDialog *call_dialog;
+ ConfirmationDialog *confirmation;
+ ConfirmationDialog *import_confirmation;
+ ConfirmationDialog *open_recent_confirmation;
+ AcceptDialog *accept;
+ AcceptDialog *about;
+
+ //OptimizedPresetsDialog *optimized_presets;
+ EditorSettingsDialog *settings_config_dialog;
+ RunSettingsDialog *run_settings_dialog;
+ ProjectSettings *project_settings;
+ FileDialog *file;
+ FileDialog *file_templates;
+ FileDialog *file_export;
+ FileDialog *file_export_lib;
+ CheckButton *file_export_check;
+ CheckButton *file_export_lib_merge;
+ LineEdit *file_export_password;
+ String current_path;
+ MenuButton *update_menu;
+ ToolButton *sources_button;
+ TabContainer *prop_pallete;
+ TabContainer *top_pallete;
+ String defer_load_scene;
+ String defer_translatable;
+ String defer_optimize;
+ String defer_optimize_preset;
+ String defer_export;
+ String defer_export_platform;
+ bool defer_export_debug;
+ Node *_last_instanced_scene;
+ PanelContainer *animation_panel;
+ HBoxContainer *animation_panel_hb;
+ VBoxContainer *animation_vb;
+ EditorPath *editor_path;
+ AnimationKeyEditor *animation_editor;
+ EditorLog *log;
+ CenterContainer *tabs_center;
+ EditorQuickOpen *quick_open;
+ EditorQuickOpen *quick_run;
+ Tabs *main_editor_tabs;
+ Vector<EditorPlugin*> editor_table;
+
+ EditorReImportDialog *reimport_dialog;
+ ImportSettingsDialog *import_settings;
+
+ ProgressDialog *progress_dialog;
+ BackgroundProgress *progress_hb;
+
+ String _tmp_import_path;
+
+ EditorImportExport *editor_import_export;
+
+ Object *current;
+
+ bool _playing_edited;
+ bool reference_resource_mem;
+ bool save_external_resources_mem;
+ uint64_t saved_version;
+ bool unsaved_cache;
+ String open_navigate;
+
+ uint32_t circle_step_msec;
+ uint64_t circle_step_frame;
+ int circle_step;
+
+ Vector<EditorPlugin*> editor_plugins;
+ EditorPlugin *editor_plugin_screen;
+ EditorPlugin *editor_plugin_over;
+
+ EditorHistory editor_history;
+ EditorData editor_data;
+ EditorRun editor_run;
+ EditorSelection *editor_selection;
+ ProjectExport *project_export;
+ ProjectExportDialog *project_export_settings;
+
+ EditorFileServer *file_server;
+
+ String external_file;
+ List<String> previous_scenes;
+ bool opening_prev;
+
+ void _dialog_action(String p_file);
+
+
+ void _edit_current();
+ void _dialog_display_file_error(String p_file,Error p_error);
+
+ int current_option;
+ //void _animation_visibility_toggle();
+ void _resource_selected(const RES& p_res,const String& p_property="");
+ void _menu_option(int p_option);
+ void _menu_confirm_current();
+ void _menu_option_confirm(int p_option,bool p_confirmed);
+
+ void _property_editor_forward();
+ void _property_editor_back();
+
+
+ void _fs_changed();
+ void _sources_changed(bool p_exist);
+ void _imported(Node *p_node);
+
+ void _node_renamed();
+ void _editor_select(int p_which);
+ void _set_scene_metadata();
+ void _get_scene_metadata();
+ void _update_title();
+ void _close_messages();
+ void _show_messages();
+ void _vp_resized();
+
+ void _save_scene(String p_file);
+
+
+ void _instance_request(const String& p_path);
+
+ void _property_keyed(const String& p_keyed,const Variant& p_value);
+ void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
+
+ void _update_keying();
+ void _hide_top_editors();
+ void _quick_opened(const String& p_resource);
+ void _quick_run(const String& p_resource);
+
+ void _run(bool p_current=false, const String &p_custom="");
+
+ void _save_optimized();
+ void _import_action(const String& p_action);
+ void _import(const String &p_file);
+ void _add_to_recent_scenes(const String& p_scene);
+ void _update_recent_scenes();
+ void _open_recent_scene(int p_idx);
+ void _open_recent_scene_confirm();
+ String _recent_scene;
+
+ bool convert_old;
+
+ void _unhandled_input(const InputEvent& p_event);
+
+ static void _load_error_notify(void* p_ud,const String& p_text);
+
+ bool has_main_screen() const { return true; }
+ void _fetch_translatable_strings(const Object *p_object,Set<StringName>& strings);
+
+ bool _find_editing_changed_scene(Node *p_from);
+
+ String import_reload_fn;
+
+ Set<FileDialog*> file_dialogs;
+ Map<String,Ref<Texture> > icon_type_cache;
+
+ static Ref<Texture> _file_dialog_get_icon(const String& p_path);
+ static void _file_dialog_register(FileDialog *p_dialog);
+ static void _file_dialog_unregister(FileDialog *p_dialog);
+
+
+ void _cleanup_scene();
+
+ bool _find_and_save_edited_subresources(Object *obj,Set<RES>& processed,int32_t flags);
+ void _save_edited_subresources(Node* scene,Set<RES>& processed,int32_t flags);
+
+
+ struct ExportDefer {
+ String platform;
+ String path;
+ bool debug;
+ String password;
+
+ } export_defer;
+
+ static EditorNode *singleton;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
+ EditorPlugin *get_editor_plugin_over() { return editor_plugin_over; }
+ PropertyEditor *get_property_editor() { return property_editor; }
+
+ static void add_editor_plugin(EditorPlugin *p_editor);
+ static void remove_editor_plugin(EditorPlugin *p_editor);
+
+ void edit_node(Node *p_node);
+ void edit_resource(const Ref<Resource>& p_resource);
+ void open_resource(const String& p_type="");
+ void save_resource(const Ref<Resource>& p_resource);
+ void save_resource_as(const Ref<Resource>& p_resource);
+
+
+
+ static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
+
+ void push_item(Object *p_object,const String& p_property="");
+
+ void open_request(const String& p_path);
+
+ void set_edited_scene(Node *p_scene);
+
+
+ static EditorLog *get_log() { return singleton->log; }
+ Control* get_viewport();
+ AnimationKeyEditor *get_animation_editor() const { return animation_editor; }
+ Control *get_animation_panel() { return animation_vb; }
+ HBoxContainer *get_animation_panel_hb() { return animation_panel_hb; }
+
+ void animation_editor_make_visible(bool p_visible);
+ void hide_animation_player_editors();
+ void animation_panel_make_visible(bool p_visible);
+
+ Node *get_edited_scene() { return edited_scene; }
+
+ Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
+ Error save_optimized_copy(const String& p_scene,const String& p_preset);
+
+ void clear_scene() { _cleanup_scene(); }
+ Error load_scene(const String& p_scene);
+ Error load_resource(const String& p_scene);
+
+ static EditorData& get_editor_data() { return singleton->editor_data; }
+
+ static VSplitContainer *get_top_split() { return singleton->top_split; }
+
+ Node* request_instance_scene(const String &p_path);
+ ScenesDock *get_scenes_dock();
+ static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
+
+ EditorSelection *get_editor_selection() { return editor_selection; }
+
+ Error save_translatable_strings(const String& p_to_file);
+
+ void set_convert_old_scene(bool p_old) { convert_old=p_old; }
+
+ void notify_child_process_exited();
+
+ void stop_child_process();
+
+ Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
+
+
+ static void register_editor_types();
+
+ Control *get_gui_base() { return gui_base; }
+
+ static void add_io_error(const String& p_error);
+
+ static void progress_add_task(const String& p_task,const String& p_label, int p_steps);
+ static void progress_task_step(const String& p_task,const String& p_state, int p_step=-1);
+ static void progress_end_task(const String& p_task);
+
+ static void progress_add_task_bg(const String& p_task,const String& p_label, int p_steps);
+ static void progress_task_step_bg(const String& p_task,int p_step=-1);
+ static void progress_end_task_bg(const String& p_task);
+
+ void scan_import_changes();
+ EditorNode();
+ ~EditorNode();
+ void get_singleton(const char* arg1, bool arg2);
+
+};
+
+
+struct EditorProgress {
+
+ String task;
+ void step(const String& p_state, int p_step=-1) { EditorNode::progress_task_step(task,p_state,p_step); }
+ EditorProgress(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task(p_task,p_label,p_amount); task=p_task; }
+ ~EditorProgress() { EditorNode::progress_end_task(task); }
+};
+
+struct EditorProgressBG {
+
+ String task;
+ void step(int p_step=-1) { EditorNode::progress_task_step_bg(task,p_step); }
+ EditorProgressBG(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task_bg(p_task,p_label,p_amount); task=p_task; }
+ ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
+};
+
+#endif