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-rw-r--r--tools/editor/editor_node.cpp168
1 files changed, 152 insertions, 16 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index f9bedc7660..2bba97251d 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -168,6 +168,10 @@ void EditorNode::_update_title() {
void EditorNode::_unhandled_input(const InputEvent& p_event) {
+ if (Node::get_viewport()->get_modal_stack_top())
+ return; //ignore because of modal window
+
+
if (p_event.type==InputEvent::KEY && p_event.key.pressed && !p_event.key.echo && !gui_base->get_viewport()->gui_has_modal_stack()) {
@@ -1161,7 +1165,11 @@ void EditorNode::_dialog_action(String p_file) {
load_scene(p_file);
} break;
+ case SETTINGS_PICK_MAIN_SCENE: {
+ Globals::get_singleton()->set("application/main_scene",p_file);
+ //would be nice to show the project manager opened with the hilighted field..
+ } break;
case FILE_SAVE_OPTIMIZED: {
@@ -1850,12 +1858,31 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
current_option=-1;
//accept->get_cancel()->hide();
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("No main scene has ever been defined.\nSelect one from \"Project Settings\" under the 'application' category."));
- accept->popup_centered_minsize();
+ pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in later in \"Project Settings\" under the 'application' category."));
+ pick_main_scene->popup_centered_minsize();
return;
}
+ if (!FileAccess::exists(run_filename)) {
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ pick_main_scene->set_text(vformat(TTR("Selected scene '%s' does not exist, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), run_filename));
+ pick_main_scene->popup_centered_minsize();
+ return;
+
+ }
+
+ if (ResourceLoader::get_resource_type(run_filename)!="PackedScene") {
+
+ current_option=-1;
+ //accept->get_cancel()->hide();
+ pick_main_scene->set_text(vformat(TTR("Selected scene '%s' is not a scene file, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), run_filename));
+ pick_main_scene->popup_centered_minsize();
+ return;
+
+ }
+
}
@@ -2769,6 +2796,30 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
file_templates->popup_centered_ratio();
} break;
+ case SETTINGS_PICK_MAIN_SCENE: {
+
+
+ //print_tree();
+ file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ //not for now?
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
+ file->clear_filters();
+ for(int i=0;i<extensions.size();i++) {
+
+ file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
+ }
+
+
+ //file->set_current_path(current_path);
+ Node *scene = editor_data.get_edited_scene_root();
+ if (scene) {
+ file->set_current_path(scene->get_filename());
+ };
+ file->set_title(TTR("Pick a Main Scene"));
+ file->popup_centered_ratio();
+
+ } break;
case SETTINGS_ABOUT: {
about->popup_centered(Size2(500,130)*EDSCALE);
@@ -2782,10 +2833,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
-
+ //this should probably be done in a thread..
for(List<Ref<Resource> >::Element *E=cached.front();E;E=E->next()) {
- if (!E->get()->can_reload_from_file())
+ if (!E->get()->editor_can_reload_from_file())
+ continue;
+ if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;
@@ -3376,7 +3429,10 @@ Dictionary EditorNode::_get_main_scene_state() {
return state;
}
-void EditorNode::_set_main_scene_state(Dictionary p_state) {
+void EditorNode::_set_main_scene_state(Dictionary p_state,Node* p_for_scene) {
+
+ if (get_edited_scene()!=p_for_scene && p_for_scene!=NULL)
+ return; //not for this scene
//print_line("set current 7 ");
changing_scene=false;
@@ -3520,7 +3576,7 @@ void EditorNode::set_current_scene(int p_idx) {
}*/
//_set_main_scene_state(state);
- call_deferred("_set_main_scene_state",state); //do after everything else is done setting up
+ call_deferred("_set_main_scene_state",state,get_edited_scene()); //do after everything else is done setting up
//print_line("set current 6 ");
@@ -3540,7 +3596,7 @@ void EditorNode::fix_dependencies(const String& p_for_file) {
dependency_fixer->edit(p_for_file);
}
-Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bool p_set_inherited) {
+Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bool p_set_inherited,bool p_clear_errors) {
if (!is_inside_tree()) {
defer_load_scene = p_scene;
@@ -3559,7 +3615,9 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo
}
- load_errors->clear();
+ if (p_clear_errors)
+ load_errors->clear();
+
String lpath = Globals::get_singleton()->localize_path(p_scene);
if (!lpath.begins_with("res://")) {
@@ -3996,15 +4054,17 @@ bool EditorNode::_find_editing_changed_scene(Node *p_from) {
void EditorNode::add_io_error(const String& p_error) {
- CharString err_ut = p_error.utf8();
- ERR_PRINT(err_ut.get_data());
+ //CharString err_ut = p_error.utf8();
+ //ERR_PRINT(!err_ut.get_data());
_load_error_notify(singleton,p_error);
}
void EditorNode::_load_error_notify(void* p_ud,const String& p_text) {
+
EditorNode*en=(EditorNode*)p_ud;
- en->load_errors->set_text(en->load_errors->get_text()+p_text+"\n");
+ en->load_errors->add_image(en->gui_base->get_icon("Error","EditorIcons"));
+ en->load_errors->add_text(p_text+"\n");
en->load_error_dialog->popup_centered_ratio(0.5);
}
@@ -5058,6 +5118,78 @@ void EditorNode::_file_access_close_error_notify(const String& p_str) {
add_io_error("Unable to write to file '"+p_str+"', file in use, locked or lacking permissions.");
}
+
+void EditorNode::reload_scene(const String& p_path) {
+
+
+ //first of all, reload textures as they might have changed on disk
+
+ List<Ref<Resource> > cached;
+ ResourceCache::get_cached_resources(&cached);
+ List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
+ for(List<Ref<Resource> >::Element *E=cached.front();E;E=E->next()) {
+
+ if (E->get()->get_path().begins_with(p_path+"::")) //subresources of existing scene
+ to_clear.push_back(E->get());
+
+ if (!E->get()->cast_to<Texture>())
+ continue;
+ if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
+ continue;
+ if (!FileAccess::exists(E->get()->get_path()))
+ continue;
+ uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
+ if (mt!=E->get()->get_last_modified_time()) {
+ E->get()->reload_from_file();
+ }
+ }
+
+ //so reload reloads everything, clear subresources of previous scene
+ while(to_clear.front()) {
+ to_clear.front()->get()->set_path("");
+ to_clear.pop_front();
+ }
+
+ int scene_idx=-1;
+ for(int i=0;i<editor_data.get_edited_scene_count();i++) {
+
+ if (editor_data.get_scene_path(i)==p_path) {
+ scene_idx=i;
+ break;
+ }
+ }
+
+ int current_tab = editor_data.get_edited_scene();
+
+
+ if (scene_idx==-1) {
+ if (get_edited_scene()) {
+ //scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
+ set_current_scene(current_tab);
+ editor_data.get_undo_redo().clear_history();
+ }
+ return;
+ }
+
+
+ if (current_tab==scene_idx) {
+ editor_data.apply_changes_in_editors();
+ _set_scene_metadata(p_path);
+
+ }
+ //remove scene
+ _remove_scene(scene_idx);
+ //reload scene
+ load_scene(p_path);
+ //adjust index so tab is back a the previous position
+ editor_data.move_edited_scene_to_index(scene_idx);
+ get_undo_redo()->clear_history();
+ //recover the tab
+ scene_tabs->set_current_tab(current_tab);
+ _scene_tab_changed(current_tab);
+}
+
+
void EditorNode::_bind_methods() {
@@ -6421,13 +6553,14 @@ EditorNode::EditorNode() {
set_process_unhandled_input(true);
_playing_edited=false;
- load_errors = memnew( TextEdit );
- load_errors->set_readonly(true);
+// Panel *errors = memnew( Panel );
+ load_errors = memnew( RichTextLabel );
+// load_errors->set_readonly(true);
load_error_dialog = memnew( AcceptDialog );
load_error_dialog->add_child(load_errors);
load_error_dialog->set_title(TTR("Load Errors"));
load_error_dialog->set_child_rect(load_errors);
- add_child(load_error_dialog);
+ gui_base->add_child(load_error_dialog);
//EditorImport::add_importer( Ref<EditorImporterCollada>( memnew(EditorImporterCollada )));
@@ -6452,7 +6585,10 @@ EditorNode::EditorNode() {
Node::set_human_readable_collision_renaming(true);
-
+ pick_main_scene = memnew( ConfirmationDialog );
+ gui_base->add_child(pick_main_scene);
+ pick_main_scene->get_ok()->set_text("Select");
+ pick_main_scene->connect("confirmed",this,"_menu_option",varray(SETTINGS_PICK_MAIN_SCENE));
// Ref<ImageTexture> it = gui_base->get_icon("logo","Icons");
// OS::get_singleton()->set_icon( it->get_data() );