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-rw-r--r--tools/editor/editor_data.h48
1 files changed, 47 insertions, 1 deletions
diff --git a/tools/editor/editor_data.h b/tools/editor/editor_data.h
index 50faba88ee..14a50da082 100644
--- a/tools/editor/editor_data.h
+++ b/tools/editor/editor_data.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,7 @@ class EditorHistory {
Vector<Obj> path;
int level;
};
+friend class EditorData;
Vector<History> history;
int current;
@@ -91,6 +92,8 @@ public:
EditorHistory();
};
+class EditorSelection;
+
class EditorData {
public:
@@ -117,6 +120,21 @@ private:
void _cleanup_history();
+ struct EditedScene {
+ Node* root;
+ Dictionary editor_states;
+ Ref<ResourceImportMetadata> medatata;
+ List<Node*> selection;
+ Vector<EditorHistory::History> history_stored;
+ int history_current;
+ Dictionary custom_state;
+ uint64_t version;
+
+
+ };
+
+ Vector<EditedScene> edited_scene;
+ int current_edited_scene;
public:
@@ -146,6 +164,34 @@ public:
void remove_custom_type(const String& p_type);
const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; }
+
+ int add_edited_scene(int p_at_pos);
+ void move_edited_scene_index(int p_idx,int p_to_idx);
+ void remove_scene(int p_idx);
+ void set_edited_scene(int p_idx);
+ void set_edited_scene_root(Node* p_root);
+ void set_edited_scene_import_metadata(Ref<ResourceImportMetadata> p_mdata);
+ Ref<ResourceImportMetadata> get_edited_scene_import_metadata() const;
+ int get_edited_scene() const;
+ Node* get_edited_scene_root();
+ int get_edited_scene_count() const;
+ String get_scene_title(int p_idx) const;
+ String get_scene_path(int p_idx) const;
+ String get_scene_type(int p_idx) const;
+ Ref<Script> get_scene_root_script(int p_idx) const;
+ void set_edited_scene_version(uint64_t version);
+ uint64_t get_edited_scene_version() const;
+ uint64_t get_scene_version(int p_idx) const;
+ void clear_edited_scenes();
+
+
+ void set_plugin_window_layout(Ref<ConfigFile> p_layout);
+ void get_plugin_window_layout(Ref<ConfigFile> p_layout);
+
+ void save_edited_scene_state(EditorSelection *p_selection,EditorHistory *p_history,const Dictionary& p_custom);
+ Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history);
+
+
EditorData();
};