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-rw-r--r--tools/editor/editor_data.cpp200
1 files changed, 199 insertions, 1 deletions
diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp
index aeca76bb29..f729a6c869 100644
--- a/tools/editor/editor_data.cpp
+++ b/tools/editor/editor_data.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -424,9 +424,207 @@ void EditorData::remove_custom_type(const String& p_type){
}
+int EditorData::add_edited_scene(int p_at_pos) {
+
+ if (p_at_pos<0)
+ p_at_pos=edited_scene.size();
+ EditedScene es;
+ es.root=NULL;
+ es.history_current=-1;
+ es.version=0;
+
+ if (p_at_pos==edited_scene.size())
+ edited_scene.push_back(es);
+ else
+ edited_scene.insert(p_at_pos,es);
+
+ if (current_edited_scene<0)
+ current_edited_scene=0;
+ return p_at_pos;
+}
+
+void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){
+
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ ERR_FAIL_INDEX(p_to_idx,edited_scene.size());
+ SWAP(edited_scene[p_idx],edited_scene[p_to_idx]);
+}
+void EditorData::remove_scene(int p_idx){
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ if (edited_scene[p_idx].root)
+ memdelete(edited_scene[p_idx].root);
+
+ if (current_edited_scene>p_idx)
+ current_edited_scene--;
+ else if (current_edited_scene==p_idx && current_edited_scene>0) {
+ current_edited_scene--;
+ }
+
+ edited_scene.remove(p_idx);
+
+}
+int EditorData::get_edited_scene() const {
+
+ return current_edited_scene;
+}
+void EditorData::set_edited_scene(int p_idx){
+
+ ERR_FAIL_INDEX(p_idx,edited_scene.size());
+ current_edited_scene=p_idx;
+ //swap
+}
+Node* EditorData::get_edited_scene_root(){
+
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL);
+
+ return edited_scene[current_edited_scene].root;
+}
+void EditorData::set_edited_scene_root(Node* p_root) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ edited_scene[current_edited_scene].root=p_root;
+}
+
+int EditorData::get_edited_scene_count() const {
+
+ return edited_scene.size();
+}
+
+void EditorData::set_edited_scene_version(uint64_t version) {
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ edited_scene[current_edited_scene].version=version;
+
+}
+
+uint64_t EditorData::get_edited_scene_version() const{
+
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0);
+ return edited_scene[current_edited_scene].version;
+
+}
+uint64_t EditorData::get_scene_version(int p_idx) const{
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
+ return edited_scene[p_idx].version;
+}
+
+String EditorData::get_scene_type(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+ if (!edited_scene[p_idx].root)
+ return "";
+ return edited_scene[p_idx].root->get_type();
+
+}
+
+Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Ref<Script>());
+ if (!edited_scene[p_idx].root)
+ return Ref<Script>();
+ Ref<Script> s=edited_scene[p_idx].root->get_script();
+ if (!s.is_valid()) {
+ Node *n = edited_scene[p_idx].root->get_child(0);
+ while(!s.is_valid() && n && n->get_filename()==String()) {
+ s=n->get_script();
+ n=n->get_parent();
+ }
+ }
+ return s;
+}
+
+String EditorData::get_scene_title(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+ if (!edited_scene[p_idx].root)
+ return "[empty]";
+ if (edited_scene[p_idx].root->get_filename()=="")
+ return "[unsaved]";
+ return edited_scene[p_idx].root->get_filename().get_file();
+}
+
+
+String EditorData::get_scene_path(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
+
+ if (!edited_scene[p_idx].root)
+ return "";
+ return edited_scene[p_idx].root->get_filename();
+
+}
+
+void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+
+ EditedScene &es=edited_scene[current_edited_scene];
+ es.selection = p_selection->get_selected_node_list();
+ es.history_current=p_history->current;
+ es.history_stored=p_history->history;
+ es.editor_states=get_editor_states();
+ es.custom_state=p_custom;
+
+}
+
+Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary());
+
+ EditedScene &es=edited_scene[current_edited_scene];
+
+ p_history->current=es.history_current;
+ p_history->history=es.history_stored;
+
+
+ p_selection->clear();
+ for(List<Node*>::Element *E=es.selection.front();E;E=E->next()) {
+ p_selection->add_node(E->get());
+ }
+ set_editor_states(es.editor_states);
+
+ return es.custom_state;
+}
+
+
+void EditorData::set_edited_scene_import_metadata(Ref<ResourceImportMetadata> p_mdata) {
+
+ ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
+ edited_scene[current_edited_scene].medatata=p_mdata;
+
+}
+
+Ref<ResourceImportMetadata> EditorData::get_edited_scene_import_metadata() const{
+
+ ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Ref<ResourceImportMetadata>());
+ return edited_scene[current_edited_scene].medatata;
+}
+
+void EditorData::clear_edited_scenes() {
+
+ for(int i=0;i<edited_scene.size();i++) {
+ if (edited_scene[i].root) {
+ memdelete( edited_scene[i].root );
+ }
+ }
+ edited_scene.clear();
+}
+
+
+
+void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
+ for(int i=0;i<editor_plugins.size();i++) {
+ editor_plugins[i]->set_window_layout(p_layout);
+ }
+}
+
+void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
+ for(int i=0;i<editor_plugins.size();i++) {
+ editor_plugins[i]->get_window_layout(p_layout);
+ }
+}
EditorData::EditorData() {
+ current_edited_scene=-1;
+
// load_imported_scenes_from_globals();
}