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diff --git a/tools/editor/connections_dialog.h b/tools/editor/connections_dialog.h
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+/*************************************************************************/
+/* connections_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CONNECTIONS_DIALOG_H
+#define CONNECTIONS_DIALOG_H
+
+#include "scene/gui/popup.h"
+#include "scene/gui/button.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/line_edit.h"
+#include "tools/editor/scene_tree_editor.h"
+#include "tools/editor/property_editor.h"
+#include "undo_redo.h"
+
+/**
+@author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class ConnectDialogBinds;
+
+class ConnectDialog : public ConfirmationDialog {
+
+ OBJ_TYPE( ConnectDialog, ConfirmationDialog );
+
+
+ ConfirmationDialog *error;
+ LineEdit *dst_path;
+ LineEdit *dst_method;
+ SceneTreeEditor *tree;
+ //MenuButton *dst_method_list;
+ OptionButton *type_list;
+ CheckButton *deferred;
+ CheckButton *make_callback;
+ PropertyEditor *bind_editor;
+ Node *node;
+ ConnectDialogBinds *cdbinds;
+ void ok_pressed();
+ void _cancel_pressed();
+ void _tree_node_selected();
+ void _dst_method_list_selected(int p_idx);
+ void _add_bind();
+ void _remove_bind();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ bool get_make_callback() { return !make_callback->is_hidden() && make_callback->is_pressed(); }
+ NodePath get_dst_path() const;
+ StringName get_dst_method() const;
+ bool get_deferred() const;
+ Vector<Variant> get_binds() const;
+ void set_dst_method(const StringName& p_method);
+ void set_dst_node(Node* p_node);
+
+// Button *get_ok() { return ok; }
+// Button *get_cancel() { return cancel; }
+ void edit(Node *p_node);
+
+ ConnectDialog();
+ ~ConnectDialog();
+
+};
+
+class ConnectionsDialog : public ConfirmationDialog {
+
+ OBJ_TYPE( ConnectionsDialog , ConfirmationDialog );
+
+ EditorNode *editor;
+ Node *node;
+ Tree *tree;
+ ConfirmationDialog *remove_confirm;
+ ConnectDialog *connect_dialog;
+
+ void update_tree();
+
+ void _close();
+ void _connect();
+ void _something_selected();
+ UndoRedo *undo_redo;
+
+protected:
+
+ virtual void ok_pressed();
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_undoredo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
+
+ void set_node(Node* p_node);
+ String get_selected_type();
+
+ ConnectionsDialog(EditorNode *p_editor=NULL);
+ ~ConnectionsDialog();
+
+};
+
+#endif