diff options
Diffstat (limited to 'tools/dist')
58 files changed, 1421 insertions, 0 deletions
diff --git a/tools/dist/docker/Dockerfile b/tools/dist/docker/Dockerfile new file mode 100644 index 0000000000..428de9d1a7 --- /dev/null +++ b/tools/dist/docker/Dockerfile @@ -0,0 +1,13 @@ +FROM ubuntu:14.04 +MAINTAINER Mohammad Rezai, https://github.com/mrezai +WORKDIR /godot-dev +COPY scripts/install-android-tools /godot-dev/ +ENV DEBIAN_FRONTEND noninteractive +RUN dpkg --add-architecture i386 && \ + apt-get update && \ + apt-get upgrade -y && \ + apt-get install --no-install-recommends -y -q \ + build-essential gcc-multilib g++-multilib mingw32 mingw-w64 scons pkg-config libx11-dev libxcursor-dev \ + libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev \ + git wget openjdk-7-jdk libbcprov-java libc6:i386 libncurses5:i386 libstdc++6:i386 zlib1g:i386 lib32z1 + diff --git a/tools/dist/docker/README.md b/tools/dist/docker/README.md new file mode 100644 index 0000000000..7f10b46ad8 --- /dev/null +++ b/tools/dist/docker/README.md @@ -0,0 +1,40 @@ +## A Docker image to build Linux, Windows and Android godot binaries.
+
+The main reason to write this, is to provide a simple way in all platforms to integrate external godot modules and build a custom version of godot.
+
+## usage
+1. Install docker on Linux or docker toolbox on Windows or Mac.
+2. Open a terminal on linux or "Docker Quickstart Terminal" on Windows or Mac.
+3. Run command:
+ - Linux: `cd`
+ - Windows: `cd /c/Users/YOUR_USERNAME`
+ - Mac: `cd /Users/YOUR_USERNAME`
+4. Get godot source code: `git clone https://github.com/godotengine/godot.git`
+5. Run command: `cd godot/tools/docker`
+6. Run command: `docker build -t godot .`(In Linux run Docker commands with `sudo` or add your user to docker group before run the Docker commands). The godot docker image will be build after a while.
+7. Run command:
+ - Linux: `docker run -it --name=godot-dev -v /home/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ - Windows: `docker run -it --name=godot-dev -v /c/Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ - Mac: `docker run -it --name=godot-dev -v /Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
+ You are in the godot-dev container and /godot-dev directory now.
+8. Run `./install-android-tools` to download and install all android development tools.
+9. Run command: `source ~/.bashrc`
+10. Run command: `cd godot`
+11. Run command: `scons p=android target=release` to test everything is ok. You can set platform to x11, windows, android, haiku and server.
+
+After use and exit, you can use this environment again by open terminal and type commands: `docker start godot-dev && docker attach godot-dev`.
+
+### Windows and Mac stuffs:
+
+- Speed up compilation:
+ - Exit from container.
+ - Run command: `docker-machine stop`
+ - Open "Oracle VM VirtualBox".
+ - In settings of default VM increase CPU cores and RAM to suitable values.
+ - Run command: `docker-machine start`
+ - Run command: `docker start godot-dev && docker attach godot-dev`
+
+- ssh to VM(can be useful sometimes):
+ - `docker-machine ssh`
+
+Check docker and boot2docker projects for more details.
diff --git a/tools/dist/docker/scripts/install-android-tools b/tools/dist/docker/scripts/install-android-tools new file mode 100644 index 0000000000..8a617d9942 --- /dev/null +++ b/tools/dist/docker/scripts/install-android-tools @@ -0,0 +1,90 @@ +#!/bin/bash + +BASH_RC=~/.bashrc +GODOT_BUILD_TOOLS_PATH=/godot-dev/build-tools +mkdir -p $GODOT_BUILD_TOOLS_PATH +cd $GODOT_BUILD_TOOLS_PATH + +ANDROID_BASE_URL=http://dl.google.com/android + +ANDROID_SDK_RELEASE=android-sdk_r24.4.1 +ANDROID_SDK_DIR=android-sdk-linux +ANDROID_SDK_FILENAME=$ANDROID_SDK_RELEASE-linux.tgz +ANDROID_SDK_URL=$ANDROID_BASE_URL/$ANDROID_SDK_FILENAME +ANDROID_SDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_SDK_DIR +ANDROID_SDK_SHA1=725bb360f0f7d04eaccff5a2d57abdd49061326d + +ANDROID_NDK_RELEASE=android-ndk-r10e +ANDROID_NDK_DIR=$ANDROID_NDK_RELEASE +ANDROID_NDK_FILENAME=$ANDROID_NDK_RELEASE-linux-x86_64.bin +ANDROID_NDK_URL=$ANDROID_BASE_URL/ndk/$ANDROID_NDK_FILENAME +ANDROID_NDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_NDK_DIR +ANDROID_NDK_MD5=19af543b068bdb7f27787c2bc69aba7f + +echo +echo "Download and install Android development tools ..." +echo + +if [ ! -e $ANDROID_SDK_FILENAME ]; then + echo "Downloading: Android SDK ..." + wget $ANDROID_SDK_URL +else + echo $ANDROID_SDK_SHA1 $ANDROID_SDK_FILENAME > $ANDROID_SDK_FILENAME.sha1 + sha1sum --check --strict $ANDROID_SDK_FILENAME.sha1 + if [ ! $? -eq 0 ]; then + echo "Downloading: Android SDK ..." + wget $ANDROID_SDK_URL + fi +fi + +if [ ! -d $ANDROID_SDK_DIR ]; then + tar -xvzf $ANDROID_SDK_FILENAME +fi + +if [ ! -e $ANDROID_NDK_FILENAME ]; then + echo "Downloading: Android NDK ..." + wget $ANDROID_NDK_URL +else + echo $ANDROID_NDK_MD5 $ANDROID_NDK_FILENAME > $ANDROID_NDK_FILENAME.md5 + md5sum --check --strict $ANDROID_NDK_FILENAME.md5 + if [ ! $? -eq 0 ]; then + echo "Downloading: Android NDK ..." + wget $ANDROID_NDK_URL + fi +fi + +if [ ! -d $ANDROID_NDK_DIR ]; then + chmod a+x $ANDROID_NDK_FILENAME + ./$ANDROID_NDK_FILENAME + echo +fi + +cd $ANDROID_SDK_DIR/tools +chmod a+x android + +if ! ./android list target | grep -q 'android-19'; then + echo "Installing: Android Tools ..." + echo y | ./android update sdk --no-ui --all --filter "platform-tools,android-19,build-tools-19.1.0,\ + extra-android-m2repository,extra-android-support,extra-google-google_play_services,extra-google-m2repository,\ + extra-google-play_apk_expansion,extra-google-play_billing,extra-google-play_licensing" +fi + +EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH" +if ! grep -q "^$EXPORT_VAL" $BASH_RC; then + echo $EXPORT_VAL >> ~/.bashrc +fi + + +EXPORT_VAL="export ANDROID_NDK_ROOT=$ANDROID_NDK_PATH" +if ! grep -q "^$EXPORT_VAL" $BASH_RC; then + echo $EXPORT_VAL >> ~/.bashrc +fi + +EXPORT_VAL="export PATH=$PATH:$ANDROID_SDK_PATH/tools" +if ! grep -q "^export PATH=.*$ANDROID_SDK_PATH/tools.*" $BASH_RC; then + echo $EXPORT_VAL >> ~/.bashrc +fi + +echo +echo "Done!" +echo
\ No newline at end of file diff --git a/tools/dist/html_fs/godot.html b/tools/dist/html_fs/godot.html new file mode 100644 index 0000000000..c354826e1f --- /dev/null +++ b/tools/dist/html_fs/godot.html @@ -0,0 +1,374 @@ +<!DOCTYPE html> +<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> +<head> + <meta charset="utf-8" /> + <title>$GODOT_HEAD_TITLE</title> + $GODOT_HEAD_INCLUDE + <style type="text/css"> + body { + margin: 0; + border: 0 none; + padding: 0; + text-align: center; + background-color: black; + font-family: $GODOT_STYLE_FONT_FAMILY; + } + + + /* Godot Engine default theme style + * ================================ */ + + .godot { + color: #e0e0e0; + background-color: #3b3943; + background-image: linear-gradient(to bottom, #403e48, #35333c); + border: 1px solid #45434e; + box-shadow: 0 0 1px 1px #2f2d35; + } + + button.godot { + font-family: $GODOT_STYLE_FONT_FAMILY; /* override user agent style */ + padding: 1px 5px; + background-color: #37353f; + background-image: linear-gradient(to bottom, #413e49, #3a3842); + border: 1px solid #514f5d; + border-radius: 1px; + box-shadow: 0 0 1px 1px #2a2930; + } + + button.godot:hover { + color: #f0f0f0; + background-color: #44414e; + background-image: linear-gradient(to bottom, #494652, #423f4c); + border: 1px solid #5a5667; + box-shadow: 0 0 1px 1px #26252b; + } + + button.godot:active { + color: #fff; + background-color: #3e3b46; + background-image: linear-gradient(to bottom, #36343d, #413e49); + border: 1px solid #4f4c59; + box-shadow: 0 0 1px 1px #26252b; + } + + button.godot:disabled { + color: rgba(230, 230, 230, 0.2); + background-color: #3d3d3d; + background-image: linear-gradient(to bottom, #434343, #393939); + border: 1px solid #474747; + box-shadow: 0 0 1px 1px #2d2b33; + } + + + /* Canvas / wrapper + * ================ */ + + #container { + display: inline-block; /* scale with canvas */ + vertical-align: top; /* prevent extra height */ + position: relative; /* root for absolutely positioned overlay */ + margin: 0; + border: 0 none; + padding: 0; + background-color: #111; + } + + #canvas { + display: block; + margin: 0 auto; + /* canvas must have border and padding set to zero to + * calculate cursor coordinates correctly */ + border: 0 none; + padding: 0; + } + + + /* Status display + * ============== */ + + #status-container { + position: absolute; + left: 0; + top: 0; + right: 0; + bottom: 0; + display: flex; + justify-content: center; + align-items: center; + /* don't consume click events - make children visible explicitly */ + visibility: hidden; + } + + #status { + visibility: visible; + padding: 4px 6px; + } + + + /* On-hover controls + * ================= */ + + #controls { + visibility: hidden; + opacity: 0.0; + transition: opacity 500ms ease-in-out 200ms; + position: absolute; + right: 16px; + top: 16px; + padding: 3px 5px; + font-size: small; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + } + + #container:hover > #controls { + opacity: 1.0; + transition: opacity 60ms ease-in-out; + } + + #controls > button, + #controls > label { + vertical-align: middle; + margin-left: 2px; + margin-right: 2px; + } + + #controls > label > input[type="checkbox"] { + /* override user agent style */ + margin-left: 0; + } + + label > input { + vertical-align: middle; + } + + #display-output { display: none; } + + + /* Debug output + * ============ */ + + #output { + display: none; + margin: 6px auto; + border: 2px groove grey; + padding: 4px; + outline: none; + text-align: left; + white-space: pre-wrap; + font-size: small; + color: #eee; + background-color: black; + font-family: "Lucida Console", Monaco, monospace; + } + + + /* Export style include + * ==================== */ + + $GODOT_STYLE_INCLUDE + </style> +</head> +<body> + <div id="container"> + <canvas id="canvas" width="$GODOT_CANVAS_WIDTH" height="$GODOT_CANVAS_HEIGHT" onclick="canvas.ownerDocument.defaultView.focus();" oncontextmenu="event.preventDefault();"> + HTML5 canvas appears to be unsupported in the current browser.<br />Please try updating or use a different browser. + </canvas> + <div id="status-container"> + <span id="status" class="godot" onclick="this.style.visibility='hidden';">Loading page...</span> + </div> + <div id="controls" class="godot"> + <label id="display-output"><input id="output-toggle" type="checkbox" autocomplete="off" onchange="Presentation.setOutputVisible(this.checked);" />display output</label> + <!-- hidden until implemented + <label><input id="lock-cursor" type="checkbox" autocomplete="off" />lock cursor</label> + <label><input id="resize-canvas" type="checkbox" autocomplete="off" />resize canvas</label> + --> + <button id="fullscreen" class="godot" type="button" disabled="disabled" autocomplete="off" onclick="Presentation.goFullscreen();">fullscreen</button> + </div> + </div> + <!-- Firefox adds extra space to textarea, but shouldn't matter too much https://bugzilla.mozilla.org/show_bug.cgi?id=33654 --> + <textarea id="output" rows="10" cols="100" readonly="readonly" style="resize:none"></textarea> + + <script type="text/javascript">//<![CDATA[ + var Presentation = (function() { + var statusElement = document.getElementById("status"); + var outputElement = document.getElementById("output"); + var doneLoading = false; + + function onLoaded() { + doneLoading = true; + var fullscreenButtonElement = document.getElementById("fullscreen"); + fullscreenButtonElement.disabled = false; + } + + var presentation = { + statusElement: statusElement, + outputElement: outputElement, + setOutputVisible: function setOutputVisible(visible) { + outputElement.style.display = (visible?"block":"none"); + }, + setStatusVisible: function setStatusVisible(visible) { + statusElement.style.visibility = (visible?"visible":"hidden"); + }, + setStatus: function setStatus(text) { + if (!text || text.length === 0) { + Presentation.setStatusVisible(false); + onLoaded(); + } else { + Presentation.setStatusVisible(true); + statusElement.innerHTML = text; + } + }, + goFullscreen: function goFullscreen() { + if (doneLoading) Module.requestFullScreen(false, false); + } + }; + + if ($GODOT_CONTROLS_ENABLED) { // controls enabled + (function() { + var controlsElement = document.getElementById("controls"); + controlsElement.style.visibility="visible"; + })(); + } + + if ($GODOT_DEBUG_ENABLED) { // debugging enabled + (function() { + var outputToggleLabel = document.getElementById("display-output"); + var outputToggle = document.getElementById("output-toggle"); + + outputElement.value = ""; // clear browser cache + outputElement.style.display = "block"; + outputToggle.checked = true; + outputToggleLabel.style.display = "inline"; + + presentation.print = function print(text) { + if (outputElement.value.length !== 0) + outputElement.value += "\n"; + outputElement.value += text; + outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom + }; + })(); + } + + return presentation; + })(); + + // Emscripten interface + var Module = (function() { + var print = (function() { + if (typeof Presentation.print === "function") { + return function print(text) { + if (arguments.length > 1) + text = Array.prototype.slice.call(arguments).join(" "); + console.log(text); + Presentation.print(text); + }; + } else { + return function print(text) { + if (arguments.length > 1) + text = Array.prototype.slice.call(arguments).join(" "); + console.log(text); + }; + } + })(); + + var canvas = (function() { + var canvasElement = document.getElementById("canvas"); + + // As a default initial behavior, pop up an alert when WebGL context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvasElement.addEventListener("webglcontextlost", function(e) { alert("WebGL context lost. Plase reload the page."); e.preventDefault(); }, false); + + return canvasElement; + })(); + + var setStatus = (function() { + if (typeof Presentation.setStatus === "function") + return function setStatus(text) { + if (!Module.setStatus.last) + Module.setStatus.last = { time: Date.now(), text: "" }; + if (text === Module.setStatus.text) + return; + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + if (m) { + if (now - Date.now() < 30) // if this is a progress update, skip it if too soon + return; + text = m[1]; + } + Presentation.setStatus(text); + }; + else + return function setStatus(text) { + if (!Module.setStatus.last) + Module.setStatus.last = { time: Date.now(), text: "" }; + if (text === Module.setStatus.text) + return; + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + if (m) { + if (now - Date.now() < 30) // if this is a progress update, skip it if too soon + return; + text = m[1]; + } + }; + })(); + + return { + TOTAL_MEMORY: 268435456, + preRun: [], + postRun: [], + print: print, + printErr: function printErr(text) { + if (arguments.length > 1) + text = Array.prototype.slice.call(arguments).join(" "); + if (0) { // XXX disabled for safety `if (typeof dump == "function")` + dump(text + "\n"); // fast, straight to the real console + } else { + console.error(text); + } + }, + canvas: canvas, + setStatus: setStatus, + totalDependencies: 0, + monitorRunDependencies: function monitorRunDependencies(left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? "Preparing... (" + (this.totalDependencies-left) + "/" + this.totalDependencies + ")" : "All downloads complete."); + } + }; + })(); + + Presentation.setStatus("Downloading..."); + + window.onerror = function(event) { + // TODO: do not warn on ok events like simulating an infinite loop or exitStatus + Module.setStatus("Exception thrown, see JavaScript console"); + Module.setStatus = function(text) { + if (text) Module.printErr("[post-exception status] " + text); + }; + }; + //]]></script> + <script type="text/javascript" src="$GODOT_FS"></script> + <script> + (function() { + var memoryInitializer = "$GODOT_MEM"; + if (typeof Module.locateFile === "function") { + memoryInitializer = Module.locateFile(memoryInitializer); + } else if (Module.memoryInitializerPrefixURL) { + memoryInitializer = Module.memoryInitializerPrefixURL + memoryInitializer; + } + var xhr = Module.memoryInitializerRequest = new XMLHttpRequest(); + xhr.open("GET", memoryInitializer, true); + xhr.responseType = "arraybuffer"; + xhr.send(null); + })(); + + var script = document.createElement("script"); + script.src = "$GODOT_JS"; + document.body.appendChild(script); + </script> +</body> +</html> diff --git a/tools/dist/html_fs/godotfs.js b/tools/dist/html_fs/godotfs.js new file mode 100644 index 0000000000..2c59344cf5 --- /dev/null +++ b/tools/dist/html_fs/godotfs.js @@ -0,0 +1,149 @@ + +var Module; +if (typeof Module === 'undefined') Module = eval('(function() { try { return Module || {} } catch(e) { return {} } })()'); +if (!Module.expectedDataFileDownloads) { + Module.expectedDataFileDownloads = 0; + Module.finishedDataFileDownloads = 0; +} +Module.expectedDataFileDownloads++; +(function() { + + function fetchRemotePackage(packageName, callback, errback) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', packageName, true); + xhr.responseType = 'arraybuffer'; + xhr.onprogress = function(event) { + var url = packageName; + if (event.loaded && event.total) { + if (!xhr.addedTotal) { + xhr.addedTotal = true; + if (!Module.dataFileDownloads) Module.dataFileDownloads = {}; + Module.dataFileDownloads[url] = { + loaded: event.loaded, + total: event.total + }; + } else { + Module.dataFileDownloads[url].loaded = event.loaded; + } + var total = 0; + var loaded = 0; + var num = 0; + for (var download in Module.dataFileDownloads) { + var data = Module.dataFileDownloads[download]; + total += data.total; + loaded += data.loaded; + num++; + } + total = Math.ceil(total * Module.expectedDataFileDownloads/num); + if (Module['setStatus']) Module['setStatus']('Downloading data... (' + loaded + '/' + total + ')'); + } else if (!Module.dataFileDownloads) { + if (Module['setStatus']) Module['setStatus']('Downloading data...'); + } + }; + xhr.onload = function(event) { + var packageData = xhr.response; + callback(packageData); + }; + xhr.send(null); + }; + + function handleError(error) { + console.error('package error:', error); + }; + + var fetched = null, fetchedCallback = null; + fetchRemotePackage('data.pck', function(data) { + if (fetchedCallback) { + fetchedCallback(data); + fetchedCallback = null; + } else { + fetched = data; + } + }, handleError); + + function runWithFS() { + +function assert(check, msg) { + if (!check) throw msg + new Error().stack; +} + + function DataRequest(start, end, crunched, audio) { + this.start = start; + this.end = end; + this.crunched = crunched; + this.audio = audio; + } + DataRequest.prototype = { + requests: {}, + open: function(mode, name) { + this.name = name; + this.requests[name] = this; + Module['addRunDependency']('fp ' + this.name); + }, + send: function() {}, + onload: function() { + var byteArray = this.byteArray.subarray(this.start, this.end); + + this.finish(byteArray); + + }, + finish: function(byteArray) { + var that = this; + Module['FS_createPreloadedFile'](this.name, null, byteArray, true, true, function() { + Module['removeRunDependency']('fp ' + that.name); + }, function() { + if (that.audio) { + Module['removeRunDependency']('fp ' + that.name); // workaround for chromium bug 124926 (still no audio with this, but at least we don't hang) + } else { + Module.printErr('Preloading file ' + that.name + ' failed'); + } + }, false, true); // canOwn this data in the filesystem, it is a slide into the heap that will never change + this.requests[this.name] = null; + }, + }; + new DataRequest(0, $DPLEN, 0, 0).open('GET', '/data.pck'); + + var PACKAGE_PATH; + if (typeof window === 'object') { + PACKAGE_PATH = window['encodeURIComponent'](window.location.pathname.toString().substring(0, window.location.pathname.toString().lastIndexOf('/')) + '/'); + } else { + // worker + PACKAGE_PATH = encodeURIComponent(location.pathname.toString().substring(0, location.pathname.toString().lastIndexOf('/')) + '/'); + } + var PACKAGE_NAME = 'data.pck'; + var REMOTE_PACKAGE_NAME = 'data.pck'; + var PACKAGE_UUID = 'b39761ce-0348-4959-9b16-302ed8e1592e'; + + function processPackageData(arrayBuffer) { + Module.finishedDataFileDownloads++; + assert(arrayBuffer, 'Loading data file failed.'); + var byteArray = new Uint8Array(arrayBuffer); + var curr; + + // Reuse the bytearray from the XHR as the source for file reads. + DataRequest.prototype.byteArray = byteArray; + DataRequest.prototype.requests["/data.pck"].onload(); + Module['removeRunDependency']('datafile_datapack'); + + }; + Module['addRunDependency']('datafile_datapack'); + + if (!Module.preloadResults) Module.preloadResults = {}; + + Module.preloadResults[PACKAGE_NAME] = {fromCache: false}; + if (fetched) { + processPackageData(fetched); + fetched = null; + } else { + fetchedCallback = processPackageData; + } + + } + if (Module['calledRun']) { + runWithFS(); + } else { + if (!Module['preRun']) Module['preRun'] = []; + Module["preRun"].push(runWithFS); // FS is not initialized yet, wait for it + } + +})(); diff --git a/tools/dist/ios_xcode/godot_xcode/data.pck b/tools/dist/ios_xcode/godot_xcode/data.pck new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/data.pck diff --git a/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone b/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone diff --git a/tools/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj b/tools/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj new file mode 100644 index 0000000000..bdba8488c8 --- /dev/null +++ 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b/tools/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings new file mode 100644 index 0000000000..477b28ff8f --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings @@ -0,0 +1,2 @@ +/* Localized versions of Info.plist keys */ + diff --git a/tools/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist b/tools/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist new file mode 100644 index 0000000000..f97b0fca36 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>en</string> + <key>CFBundleDisplayName</key> + <string>Insert Name Here</string> + <key>CFBundleExecutable</key> + <string>godot_opt.iphone</string> + <key>CFBundleIcons</key> + <dict/> + <key>CFBundleIcons~ipad</key> + <dict/> + <key>CFBundleIdentifier</key> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>${PRODUCT_NAME}</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>1.0</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleVersion</key> + <string>1.0</string> + <key>LSRequiresIPhoneOS</key> + <true/> + <key>UIRequiredDeviceCapabilities</key> + <array> + <string>armv7</string> + </array> + <key>UIRequiresFullScreen</key> + <true/> + <key>UIStatusBarHidden</key> + <true/> + <key>UISupportedInterfaceOrientations</key> + <array> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + </array> + <key>UISupportedInterfaceOrientations~ipad</key> + <array> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + </array> +</dict> +</plist> diff --git a/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m new file mode 100644 index 0000000000..3e4ea5e129 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m @@ -0,0 +1,39 @@ +/*************************************************************************/ +/* main.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +#import "AppDelegate.h" + +int main(int argc, char * argv[]) +{ + @autoreleasepool { + return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); + } +} diff --git a/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone b/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone diff --git a/tools/dist/osx_template.app/Contents/Info.plist b/tools/dist/osx_template.app/Contents/Info.plist new file mode 100755 index 0000000000..5146c875bc --- /dev/null +++ b/tools/dist/osx_template.app/Contents/Info.plist @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleExecutable</key> + <string>$binary</string> + <key>CFBundleName</key> + <string>$name</string> + <key>CFBundleGetInfoString</key> + <string>$info</string> + <key>CFBundleIconFile</key> + <string>icon.icns</string> + <key>CFBundleIdentifier</key> + <string>$identifier</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>$short_version</string> + <key>CFBundleSignature</key> + <string>$signature</string> + <key>CFBundleVersion</key> + <string>$version</string> + <key>NSHumanReadableCopyright</key> + <string>$copyright</string> + <key>LSMinimumSystemVersion</key> + <string>10.6.0</string> + <key>LSMinimumSystemVersionByArchitecture</key> + <dict> + <key>x86_64</key> + <string>10.6.0</string> + </dict> + <key>NSHighResolutionCapable</key> + $highres +</dict> +</plist>
\ No newline at end of file diff --git a/tools/dist/osx_template.app/Contents/PkgInfo b/tools/dist/osx_template.app/Contents/PkgInfo new file mode 100644 index 0000000000..6f749b0f37 --- /dev/null +++ b/tools/dist/osx_template.app/Contents/PkgInfo @@ -0,0 +1 @@ +APPL???? diff --git a/tools/dist/osx_template.app/Contents/Resources/icon.icns b/tools/dist/osx_template.app/Contents/Resources/icon.icns Binary files differnew file mode 100644 index 0000000000..375f61437d --- /dev/null +++ b/tools/dist/osx_template.app/Contents/Resources/icon.icns diff --git a/tools/dist/osx_tools.app/Contents/Info.plist b/tools/dist/osx_tools.app/Contents/Info.plist new file mode 100755 index 0000000000..2a3e727133 --- /dev/null +++ b/tools/dist/osx_tools.app/Contents/Info.plist @@ -0,0 +1,69 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleExecutable</key> + <string>Godot</string> + <key>CFBundleName</key> + <string>Godot</string> + <key>CFBundleGetInfoString</key> + <string>(c) 2007-2016 Juan Linietsky, Ariel Manzur</string> + <key>CFBundleIconFile</key> + <string>Godot.icns</string> + <key>CFBundleIdentifier</key> + <string>org.godotengine.godot</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>2.2-dev</string> + <key>CFBundleSignature</key> + <string>godot</string> + <key>CFBundleVersion</key> + <string>2.2-dev</string> + <key>NSHumanReadableCopyright</key> + <string>© 2007-2016 Juan Linietsky, Ariel Manzur</string> + <key>LSMinimumSystemVersion</key> + <string>10.6.0</string> + <key>LSMinimumSystemVersionByArchitecture</key> + <dict> + <key>x86_64</key> + <string>10.6.0</string> + </dict> + <key>NSHighResolutionCapable</key> + <true/> + <key>CFBundleDocumentTypes</key> + <array> + <dict> + <key>CFBundleTypeExtensions</key> + <array> + <string>scn</string> + <string>SCN</string> + </array> + <key>CFBundleTypeIconFile</key> + <string>Godot.icns</string> + <key>CFBundleTypeMIMETypes</key> + <array> + <string>scene/x-scn</string> + </array> + <key>CFBundleTypeName</key> + <string>Godot Scene</string> + <key>CFBundleTypeOSTypes</key> + <array> + <string>SCN </string> + </array> + <key>CFBundleTypeRole</key> + <string>Editor</string> + <key>LSIsAppleDefaultForType</key> + <true/> + <key>LSItemContentTypes</key> + <array> + <string>org.godotengine.scn</string> + </array> + </dict> + </array> +</dict> +</plist> diff --git a/tools/dist/osx_tools.app/Contents/PkgInfo b/tools/dist/osx_tools.app/Contents/PkgInfo new file mode 100644 index 0000000000..6f749b0f37 --- /dev/null +++ b/tools/dist/osx_tools.app/Contents/PkgInfo @@ -0,0 +1 @@ +APPL???? diff --git a/tools/dist/osx_tools.app/Contents/Resources/Godot.icns b/tools/dist/osx_tools.app/Contents/Resources/Godot.icns Binary files differnew file mode 100644 index 0000000000..375f61437d --- /dev/null +++ b/tools/dist/osx_tools.app/Contents/Resources/Godot.icns diff --git a/tools/dist/uwp_template/AppxManifest.xml b/tools/dist/uwp_template/AppxManifest.xml new file mode 100644 index 0000000000..48a2ba7eb3 --- /dev/null +++ b/tools/dist/uwp_template/AppxManifest.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
+ <Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
+ <mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
+ <Properties>
+ <DisplayName>$display_name$</DisplayName>
+ <PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
+ <Logo>Assets\StoreLogo.png</Logo>
+ </Properties>
+ <Dependencies>
+ <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
+ <PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
+ </Dependencies>
+ <Resources>
+ <Resource Language="EN-US" />
+ </Resources>
+ <Applications>
+ <Application Id="App" Executable="godot.winrt.exe" EntryPoint="GodotWinRT.App">
+ <uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
+ <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
+ $name_on_tiles$
+ </uap:DefaultTile>
+ <uap:SplashScreen Image="Assets\SplashScreen.png" />
+ $rotation_preference$
+ </uap:VisualElements>
+ </Application>
+ </Applications>
+ $capabilities_place$
+ <build:Metadata>
+ <build:Item Name="GodotEngine" Version="$godot_version$" />
+ </build:Metadata>
+</Package>
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