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Diffstat (limited to 'tools/collada/collada.h')
-rw-r--r-- | tools/collada/collada.h | 663 |
1 files changed, 0 insertions, 663 deletions
diff --git a/tools/collada/collada.h b/tools/collada/collada.h deleted file mode 100644 index fd7ad4920d..0000000000 --- a/tools/collada/collada.h +++ /dev/null @@ -1,663 +0,0 @@ -/*************************************************************************/ -/* collada.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef TOOLS_ENABLED - -#ifndef COLLADA_H -#define COLLADA_H - - -#include "scene/resources/material.h" -#include "globals.h" -#include "io/xml_parser.h" -#include "map.h" - -class Collada { -public: - - enum ImportFlags { - IMPORT_FLAG_SCENE=1, - IMPORT_FLAG_ANIMATION=2 - }; - - - struct Image { - - String path; - }; - - struct Material { - - String name; - String instance_effect; - }; - - - struct Effect { - - String name; - Map<String, Variant> params; - - struct Channel { - - int uv_idx; - String texture; - Color color; - Channel() { uv_idx=0; } - }; - - Channel diffuse,specular,emission,bump; - float shininess; - bool found_double_sided; - bool double_sided; - bool unshaded; - - String get_texture_path(const String& p_source,Collada& state) const; - - Effect() { - diffuse.color=Color(1,1,1,1); - double_sided=true; - found_double_sided=false; - shininess=40; - unshaded=false; - } - }; - - struct CameraData { - - enum Mode { - MODE_PERSPECTIVE, - MODE_ORTHOGONAL - }; - - Mode mode; - - union { - struct { - float x_fov; - float y_fov; - } perspective; - struct { - float x_mag; - float y_mag; - } orthogonal; - }; - - float aspect; - float z_near; - float z_far; - - CameraData() { - - mode=MODE_PERSPECTIVE; - perspective.y_fov=0; - perspective.x_fov=0; - aspect=1; - z_near=0.1; - z_far=100; - } - }; - - struct LightData { - - enum Mode { - MODE_AMBIENT, - MODE_DIRECTIONAL, - MODE_OMNI, - MODE_SPOT - }; - - Mode mode; - - Color color; - - float constant_att; - float linear_att; - float quad_att; - - float spot_angle; - float spot_exp; - - LightData() { - - mode=MODE_AMBIENT; - color=Color(1,1,1,1); - constant_att=0; - linear_att=0; - quad_att=0; - - spot_angle=45; - spot_exp=1; - } - }; - - - struct MeshData { - - - String name; - struct Source { - - Vector<float> array; - int stride; - - }; - - Map<String,Source> sources; - - struct Vertices { - - Map<String,String> sources; - }; - - Map<String,Vertices> vertices; - - struct Primitives { - - struct SourceRef { - - String source; - int offset; - - - }; - - String material; - Map<String,SourceRef> sources; - Vector<float> polygons; - Vector<float> indices; - int count; - int vertex_size; - }; - - Vector<Primitives> primitives; - - bool found_double_sided; - bool double_sided; - - MeshData() { found_double_sided=false; double_sided=true; } - }; - - struct CurveData { - - - String name; - bool closed; - - struct Source { - - Vector<String> sarray; - Vector<float> array; - int stride; - }; - - Map<String,Source> sources; - - - Map<String,String> control_vertices; - - CurveData() { - - closed=false; - } - - }; - struct SkinControllerData { - - String base; - bool use_idrefs; - - Transform bind_shape; - - struct Source { - - Vector<String> sarray; //maybe for names - Vector<float> array; - int stride; - Source() { - stride=1; - } - }; - - Map<String,Source> sources; - - struct Joints { - - Map<String,String> sources; - } joints; - - struct Weights { - - struct SourceRef { - - String source; - int offset; - - - }; - - String material; - Map<String,SourceRef> sources; - Vector<float> sets; - Vector<float> indices; - int count; - } weights; - - Map<String,Transform> bone_rest_map; - - SkinControllerData() { use_idrefs=false; } - }; - - - struct MorphControllerData { - - String mesh; - String mode; - - struct Source { - - int stride; - Vector<String> sarray; //maybe for names - Vector<float> array; - Source() { stride=1; } - }; - - Map<String,Source> sources; - - Map<String,String> targets; - MorphControllerData() { } - }; - - - struct Vertex { - - int idx; - Vector3 vertex; - Vector3 normal; - Vector3 uv; - Vector3 uv2; - Plane tangent; - Color color; - int uid; - struct Weight { - int bone_idx; - float weight; - bool operator<(const Weight w) const { return weight>w.weight; } //heaviest first - - }; - - Vector<Weight> weights; - - void fix_weights() { - - weights.sort(); - if (weights.size()>4) { - //cap to 4 and make weights add up 1 - weights.resize(4); - float total=0; - for(int i=0;i<4;i++) - total+=weights[i].weight; - if (total) - for(int i=0;i<4;i++) - weights[i].weight/=total; - - } - } - - void fix_unit_scale(Collada &state); - - bool operator<(const Vertex& p_vert) const { - - if (uid==p_vert.uid) { - if (vertex==p_vert.vertex) { - if(normal==p_vert.normal) { - if(uv==p_vert.uv) { - if(uv2==p_vert.uv2) { - - if (!weights.empty() || !p_vert.weights.empty()) { - - if (weights.size()==p_vert.weights.size()) { - - for(int i=0;i<weights.size();i++) { - if (weights[i].bone_idx!=p_vert.weights[i].bone_idx) - return weights[i].bone_idx<p_vert.weights[i].bone_idx; - - if (weights[i].weight!=p_vert.weights[i].weight) - return weights[i].weight<p_vert.weights[i].weight; - } - } else { - return weights.size() < p_vert.weights.size(); - } - - } - - return (color<p_vert.color); - } else - return (uv2<p_vert.uv2); - } else - return (uv<p_vert.uv); - } else - return (normal<p_vert.normal); - } else - return vertex<p_vert.vertex; - } else - return uid < p_vert.uid; - - } - - Vertex() { uid=0; idx=0; } - }; - struct Node { - - enum Type { - - TYPE_NODE, - TYPE_JOINT, - TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization - TYPE_LIGHT, - TYPE_CAMERA, - TYPE_GEOMETRY - }; - - - struct XForm { - - enum Op { - OP_ROTATE, - OP_SCALE, - OP_TRANSLATE, - OP_MATRIX, - OP_VISIBILITY - }; - - String id; - Op op; - Vector<float> data; - }; - - Type type; - - String name; - String id; - String empty_draw_type; - bool noname; - Vector<XForm> xform_list; - Transform default_transform; - Transform post_transform; - Vector<Node*> children; - - Node* parent; - - Transform compute_transform(Collada &state) const; - Transform get_global_transform() const; - Transform get_transform() const; - - bool ignore_anim; - - - Node() {noname=false; type=TYPE_NODE; parent=NULL; ignore_anim=false; } - virtual ~Node() { for(int i=0;i<children.size();i++) memdelete( children[i] ); }; - - }; - - struct NodeSkeleton : public Node { - - - NodeSkeleton() { type=TYPE_SKELETON; } - }; - - struct NodeJoint : public Node { - - NodeSkeleton *owner; - String sid; - NodeJoint() { type=TYPE_JOINT; owner=NULL; } - }; - - - struct NodeGeometry : public Node { - - bool controller; - String source; - - struct Material { - String target; - }; - - Map<String,Material> material_map; - Vector<String> skeletons; - - NodeGeometry() { type=TYPE_GEOMETRY; } - }; - - struct NodeCamera : public Node { - - String camera; - - NodeCamera() { type=TYPE_CAMERA; } - }; - - struct NodeLight : public Node { - - String light; - - NodeLight() { type=TYPE_LIGHT; } - }; - - - struct VisualScene { - - String name; - Vector<Node*> root_nodes; - - ~VisualScene() { for(int i=0;i<root_nodes.size();i++) memdelete( root_nodes[i] ); } - }; - - - struct AnimationClip { - - String name; - float begin; - float end; - Vector<String> tracks; - - AnimationClip() { begin=0; end=1; } - }; - - struct AnimationTrack { - - String id; - String target; - String param; - String component; - bool property; - - enum InterpolationType { - INTERP_LINEAR, - INTERP_BEZIER - }; - - struct Key { - - enum Type { - TYPE_FLOAT, - TYPE_MATRIX - }; - - float time; - Vector<float> data; - Point2 in_tangent; - Point2 out_tangent; - InterpolationType interp_type; - - Key() { interp_type=INTERP_LINEAR; } - }; - - - Vector<float> get_value_at_time(float p_time); - - Vector<Key> keys; - - AnimationTrack() { property=false; } - }; - - - /****************/ - /* IMPORT STATE */ - /****************/ - - - struct State { - - - int import_flags; - - float unit_scale; - Vector3::Axis up_axis; - bool z_up; - - struct Version { - - int major,minor,rev; - - bool operator<(const Version& p_ver) const { return (major==p_ver.major)?((minor==p_ver.minor)?(rev<p_ver.rev):minor<p_ver.minor):major<p_ver.major; } - Version(int p_major=0,int p_minor=0,int p_rev=0) { major=p_major; minor=p_minor; rev=p_rev; } - } version; - - - Map<String,CameraData> camera_data_map; - Map<String,MeshData> mesh_data_map; - Map<String,LightData> light_data_map; - Map<String,CurveData> curve_data_map; - - - Map<String,String> mesh_name_map; - Map<String,String> morph_name_map; - Map<String,String> morph_ownership_map; - Map<String,SkinControllerData> skin_controller_data_map; - Map<String,MorphControllerData> morph_controller_data_map; - - - - Map<String,Image > image_map; - Map<String,Material> material_map; - Map<String,Effect> effect_map; - - Map<String,VisualScene> visual_scene_map; - Map<String,Node*> scene_map; - Set<String> idref_joints; - Map<String,String> sid_to_node_map; - //Map<String,NodeJoint*> bone_map; - - Map<String,Transform> bone_rest_map; - - String local_path; - String root_visual_scene; - String root_physics_scene; - - Vector<AnimationClip> animation_clips; - Vector<AnimationTrack> animation_tracks; - Map<String,Vector<int> > referenced_tracks; - Map<String,Vector<int> > by_id_tracks; - - float animation_length; - - State() { unit_scale=1.0; up_axis=Vector3::AXIS_Y; import_flags=0; animation_length=0; } - } state; - - - Error load(const String& p_path, int p_flags=0); - - Collada(); - - Transform fix_transform(const Transform& p_transform); - - Transform get_root_transform() const; - - int get_uv_channel(String p_name); - -private: // private stuff - - Map<String,int> channel_map; - - void _parse_asset(XMLParser& parser); - void _parse_image(XMLParser& parser); - void _parse_material(XMLParser& parser); - void _parse_effect_material(XMLParser& parser,Effect &effect,String &id); - void _parse_effect(XMLParser& parser); - void _parse_camera(XMLParser& parser); - void _parse_light(XMLParser& parser); - void _parse_animation_clip(XMLParser& parser); - - void _parse_mesh_geometry(XMLParser& parser,String p_id,String p_name); - void _parse_curve_geometry(XMLParser& parser,String p_id,String p_name); - - void _parse_skin_controller(XMLParser& parser,String p_id); - void _parse_morph_controller(XMLParser& parser, String id); - void _parse_controller(XMLParser& parser); - - Node* _parse_visual_instance_geometry(XMLParser& parser); - Node* _parse_visual_instance_camera(XMLParser& parser); - Node* _parse_visual_instance_light(XMLParser& parser); - - Node* _parse_visual_node_instance_data(XMLParser& parser); - Node* _parse_visual_scene_node(XMLParser& parser); - void _parse_visual_scene(XMLParser& parser); - - void _parse_animation(XMLParser& parser); - void _parse_scene(XMLParser& parser); - void _parse_library(XMLParser& parser); - - - Variant _parse_param(XMLParser& parser); - Vector<float> _read_float_array(XMLParser& parser); - Vector<String> _read_string_array(XMLParser& parser); - Transform _read_transform(XMLParser& parser); - String _read_empty_draw_type(XMLParser& parser); - - void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner); - void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton=NULL); - void _find_morph_nodes(VisualScene *p_vscene,Node *p_node); - bool _remove_node(Node *p_parent,Node *p_node); - void _remove_node(VisualScene *p_vscene,Node *p_node); - void _merge_skeletons2(VisualScene *p_vscene); - void _merge_skeletons(VisualScene *p_vscene,Node *p_node); - bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node); - - - bool _move_geometry_to_skeletons(VisualScene *p_vscene,Node *p_node,List<Node*> *p_mgeom); - - - - void _optimize(); - - -}; - -#endif // COLLADA_H - -#endif |