summaryrefslogtreecommitdiff
path: root/tools/collada/collada.h
diff options
context:
space:
mode:
Diffstat (limited to 'tools/collada/collada.h')
-rw-r--r--tools/collada/collada.h663
1 files changed, 0 insertions, 663 deletions
diff --git a/tools/collada/collada.h b/tools/collada/collada.h
deleted file mode 100644
index fd7ad4920d..0000000000
--- a/tools/collada/collada.h
+++ /dev/null
@@ -1,663 +0,0 @@
-/*************************************************************************/
-/* collada.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef TOOLS_ENABLED
-
-#ifndef COLLADA_H
-#define COLLADA_H
-
-
-#include "scene/resources/material.h"
-#include "globals.h"
-#include "io/xml_parser.h"
-#include "map.h"
-
-class Collada {
-public:
-
- enum ImportFlags {
- IMPORT_FLAG_SCENE=1,
- IMPORT_FLAG_ANIMATION=2
- };
-
-
- struct Image {
-
- String path;
- };
-
- struct Material {
-
- String name;
- String instance_effect;
- };
-
-
- struct Effect {
-
- String name;
- Map<String, Variant> params;
-
- struct Channel {
-
- int uv_idx;
- String texture;
- Color color;
- Channel() { uv_idx=0; }
- };
-
- Channel diffuse,specular,emission,bump;
- float shininess;
- bool found_double_sided;
- bool double_sided;
- bool unshaded;
-
- String get_texture_path(const String& p_source,Collada& state) const;
-
- Effect() {
- diffuse.color=Color(1,1,1,1);
- double_sided=true;
- found_double_sided=false;
- shininess=40;
- unshaded=false;
- }
- };
-
- struct CameraData {
-
- enum Mode {
- MODE_PERSPECTIVE,
- MODE_ORTHOGONAL
- };
-
- Mode mode;
-
- union {
- struct {
- float x_fov;
- float y_fov;
- } perspective;
- struct {
- float x_mag;
- float y_mag;
- } orthogonal;
- };
-
- float aspect;
- float z_near;
- float z_far;
-
- CameraData() {
-
- mode=MODE_PERSPECTIVE;
- perspective.y_fov=0;
- perspective.x_fov=0;
- aspect=1;
- z_near=0.1;
- z_far=100;
- }
- };
-
- struct LightData {
-
- enum Mode {
- MODE_AMBIENT,
- MODE_DIRECTIONAL,
- MODE_OMNI,
- MODE_SPOT
- };
-
- Mode mode;
-
- Color color;
-
- float constant_att;
- float linear_att;
- float quad_att;
-
- float spot_angle;
- float spot_exp;
-
- LightData() {
-
- mode=MODE_AMBIENT;
- color=Color(1,1,1,1);
- constant_att=0;
- linear_att=0;
- quad_att=0;
-
- spot_angle=45;
- spot_exp=1;
- }
- };
-
-
- struct MeshData {
-
-
- String name;
- struct Source {
-
- Vector<float> array;
- int stride;
-
- };
-
- Map<String,Source> sources;
-
- struct Vertices {
-
- Map<String,String> sources;
- };
-
- Map<String,Vertices> vertices;
-
- struct Primitives {
-
- struct SourceRef {
-
- String source;
- int offset;
-
-
- };
-
- String material;
- Map<String,SourceRef> sources;
- Vector<float> polygons;
- Vector<float> indices;
- int count;
- int vertex_size;
- };
-
- Vector<Primitives> primitives;
-
- bool found_double_sided;
- bool double_sided;
-
- MeshData() { found_double_sided=false; double_sided=true; }
- };
-
- struct CurveData {
-
-
- String name;
- bool closed;
-
- struct Source {
-
- Vector<String> sarray;
- Vector<float> array;
- int stride;
- };
-
- Map<String,Source> sources;
-
-
- Map<String,String> control_vertices;
-
- CurveData() {
-
- closed=false;
- }
-
- };
- struct SkinControllerData {
-
- String base;
- bool use_idrefs;
-
- Transform bind_shape;
-
- struct Source {
-
- Vector<String> sarray; //maybe for names
- Vector<float> array;
- int stride;
- Source() {
- stride=1;
- }
- };
-
- Map<String,Source> sources;
-
- struct Joints {
-
- Map<String,String> sources;
- } joints;
-
- struct Weights {
-
- struct SourceRef {
-
- String source;
- int offset;
-
-
- };
-
- String material;
- Map<String,SourceRef> sources;
- Vector<float> sets;
- Vector<float> indices;
- int count;
- } weights;
-
- Map<String,Transform> bone_rest_map;
-
- SkinControllerData() { use_idrefs=false; }
- };
-
-
- struct MorphControllerData {
-
- String mesh;
- String mode;
-
- struct Source {
-
- int stride;
- Vector<String> sarray; //maybe for names
- Vector<float> array;
- Source() { stride=1; }
- };
-
- Map<String,Source> sources;
-
- Map<String,String> targets;
- MorphControllerData() { }
- };
-
-
- struct Vertex {
-
- int idx;
- Vector3 vertex;
- Vector3 normal;
- Vector3 uv;
- Vector3 uv2;
- Plane tangent;
- Color color;
- int uid;
- struct Weight {
- int bone_idx;
- float weight;
- bool operator<(const Weight w) const { return weight>w.weight; } //heaviest first
-
- };
-
- Vector<Weight> weights;
-
- void fix_weights() {
-
- weights.sort();
- if (weights.size()>4) {
- //cap to 4 and make weights add up 1
- weights.resize(4);
- float total=0;
- for(int i=0;i<4;i++)
- total+=weights[i].weight;
- if (total)
- for(int i=0;i<4;i++)
- weights[i].weight/=total;
-
- }
- }
-
- void fix_unit_scale(Collada &state);
-
- bool operator<(const Vertex& p_vert) const {
-
- if (uid==p_vert.uid) {
- if (vertex==p_vert.vertex) {
- if(normal==p_vert.normal) {
- if(uv==p_vert.uv) {
- if(uv2==p_vert.uv2) {
-
- if (!weights.empty() || !p_vert.weights.empty()) {
-
- if (weights.size()==p_vert.weights.size()) {
-
- for(int i=0;i<weights.size();i++) {
- if (weights[i].bone_idx!=p_vert.weights[i].bone_idx)
- return weights[i].bone_idx<p_vert.weights[i].bone_idx;
-
- if (weights[i].weight!=p_vert.weights[i].weight)
- return weights[i].weight<p_vert.weights[i].weight;
- }
- } else {
- return weights.size() < p_vert.weights.size();
- }
-
- }
-
- return (color<p_vert.color);
- } else
- return (uv2<p_vert.uv2);
- } else
- return (uv<p_vert.uv);
- } else
- return (normal<p_vert.normal);
- } else
- return vertex<p_vert.vertex;
- } else
- return uid < p_vert.uid;
-
- }
-
- Vertex() { uid=0; idx=0; }
- };
- struct Node {
-
- enum Type {
-
- TYPE_NODE,
- TYPE_JOINT,
- TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization
- TYPE_LIGHT,
- TYPE_CAMERA,
- TYPE_GEOMETRY
- };
-
-
- struct XForm {
-
- enum Op {
- OP_ROTATE,
- OP_SCALE,
- OP_TRANSLATE,
- OP_MATRIX,
- OP_VISIBILITY
- };
-
- String id;
- Op op;
- Vector<float> data;
- };
-
- Type type;
-
- String name;
- String id;
- String empty_draw_type;
- bool noname;
- Vector<XForm> xform_list;
- Transform default_transform;
- Transform post_transform;
- Vector<Node*> children;
-
- Node* parent;
-
- Transform compute_transform(Collada &state) const;
- Transform get_global_transform() const;
- Transform get_transform() const;
-
- bool ignore_anim;
-
-
- Node() {noname=false; type=TYPE_NODE; parent=NULL; ignore_anim=false; }
- virtual ~Node() { for(int i=0;i<children.size();i++) memdelete( children[i] ); };
-
- };
-
- struct NodeSkeleton : public Node {
-
-
- NodeSkeleton() { type=TYPE_SKELETON; }
- };
-
- struct NodeJoint : public Node {
-
- NodeSkeleton *owner;
- String sid;
- NodeJoint() { type=TYPE_JOINT; owner=NULL; }
- };
-
-
- struct NodeGeometry : public Node {
-
- bool controller;
- String source;
-
- struct Material {
- String target;
- };
-
- Map<String,Material> material_map;
- Vector<String> skeletons;
-
- NodeGeometry() { type=TYPE_GEOMETRY; }
- };
-
- struct NodeCamera : public Node {
-
- String camera;
-
- NodeCamera() { type=TYPE_CAMERA; }
- };
-
- struct NodeLight : public Node {
-
- String light;
-
- NodeLight() { type=TYPE_LIGHT; }
- };
-
-
- struct VisualScene {
-
- String name;
- Vector<Node*> root_nodes;
-
- ~VisualScene() { for(int i=0;i<root_nodes.size();i++) memdelete( root_nodes[i] ); }
- };
-
-
- struct AnimationClip {
-
- String name;
- float begin;
- float end;
- Vector<String> tracks;
-
- AnimationClip() { begin=0; end=1; }
- };
-
- struct AnimationTrack {
-
- String id;
- String target;
- String param;
- String component;
- bool property;
-
- enum InterpolationType {
- INTERP_LINEAR,
- INTERP_BEZIER
- };
-
- struct Key {
-
- enum Type {
- TYPE_FLOAT,
- TYPE_MATRIX
- };
-
- float time;
- Vector<float> data;
- Point2 in_tangent;
- Point2 out_tangent;
- InterpolationType interp_type;
-
- Key() { interp_type=INTERP_LINEAR; }
- };
-
-
- Vector<float> get_value_at_time(float p_time);
-
- Vector<Key> keys;
-
- AnimationTrack() { property=false; }
- };
-
-
- /****************/
- /* IMPORT STATE */
- /****************/
-
-
- struct State {
-
-
- int import_flags;
-
- float unit_scale;
- Vector3::Axis up_axis;
- bool z_up;
-
- struct Version {
-
- int major,minor,rev;
-
- bool operator<(const Version& p_ver) const { return (major==p_ver.major)?((minor==p_ver.minor)?(rev<p_ver.rev):minor<p_ver.minor):major<p_ver.major; }
- Version(int p_major=0,int p_minor=0,int p_rev=0) { major=p_major; minor=p_minor; rev=p_rev; }
- } version;
-
-
- Map<String,CameraData> camera_data_map;
- Map<String,MeshData> mesh_data_map;
- Map<String,LightData> light_data_map;
- Map<String,CurveData> curve_data_map;
-
-
- Map<String,String> mesh_name_map;
- Map<String,String> morph_name_map;
- Map<String,String> morph_ownership_map;
- Map<String,SkinControllerData> skin_controller_data_map;
- Map<String,MorphControllerData> morph_controller_data_map;
-
-
-
- Map<String,Image > image_map;
- Map<String,Material> material_map;
- Map<String,Effect> effect_map;
-
- Map<String,VisualScene> visual_scene_map;
- Map<String,Node*> scene_map;
- Set<String> idref_joints;
- Map<String,String> sid_to_node_map;
- //Map<String,NodeJoint*> bone_map;
-
- Map<String,Transform> bone_rest_map;
-
- String local_path;
- String root_visual_scene;
- String root_physics_scene;
-
- Vector<AnimationClip> animation_clips;
- Vector<AnimationTrack> animation_tracks;
- Map<String,Vector<int> > referenced_tracks;
- Map<String,Vector<int> > by_id_tracks;
-
- float animation_length;
-
- State() { unit_scale=1.0; up_axis=Vector3::AXIS_Y; import_flags=0; animation_length=0; }
- } state;
-
-
- Error load(const String& p_path, int p_flags=0);
-
- Collada();
-
- Transform fix_transform(const Transform& p_transform);
-
- Transform get_root_transform() const;
-
- int get_uv_channel(String p_name);
-
-private: // private stuff
-
- Map<String,int> channel_map;
-
- void _parse_asset(XMLParser& parser);
- void _parse_image(XMLParser& parser);
- void _parse_material(XMLParser& parser);
- void _parse_effect_material(XMLParser& parser,Effect &effect,String &id);
- void _parse_effect(XMLParser& parser);
- void _parse_camera(XMLParser& parser);
- void _parse_light(XMLParser& parser);
- void _parse_animation_clip(XMLParser& parser);
-
- void _parse_mesh_geometry(XMLParser& parser,String p_id,String p_name);
- void _parse_curve_geometry(XMLParser& parser,String p_id,String p_name);
-
- void _parse_skin_controller(XMLParser& parser,String p_id);
- void _parse_morph_controller(XMLParser& parser, String id);
- void _parse_controller(XMLParser& parser);
-
- Node* _parse_visual_instance_geometry(XMLParser& parser);
- Node* _parse_visual_instance_camera(XMLParser& parser);
- Node* _parse_visual_instance_light(XMLParser& parser);
-
- Node* _parse_visual_node_instance_data(XMLParser& parser);
- Node* _parse_visual_scene_node(XMLParser& parser);
- void _parse_visual_scene(XMLParser& parser);
-
- void _parse_animation(XMLParser& parser);
- void _parse_scene(XMLParser& parser);
- void _parse_library(XMLParser& parser);
-
-
- Variant _parse_param(XMLParser& parser);
- Vector<float> _read_float_array(XMLParser& parser);
- Vector<String> _read_string_array(XMLParser& parser);
- Transform _read_transform(XMLParser& parser);
- String _read_empty_draw_type(XMLParser& parser);
-
- void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
- void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton=NULL);
- void _find_morph_nodes(VisualScene *p_vscene,Node *p_node);
- bool _remove_node(Node *p_parent,Node *p_node);
- void _remove_node(VisualScene *p_vscene,Node *p_node);
- void _merge_skeletons2(VisualScene *p_vscene);
- void _merge_skeletons(VisualScene *p_vscene,Node *p_node);
- bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node);
-
-
- bool _move_geometry_to_skeletons(VisualScene *p_vscene,Node *p_node,List<Node*> *p_mgeom);
-
-
-
- void _optimize();
-
-
-};
-
-#endif // COLLADA_H
-
-#endif