diff options
Diffstat (limited to 'thirdparty')
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp | 1992 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h | 71 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/thekla/thekla_atlas.cpp | 425 |
3 files changed, 1288 insertions, 1200 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp index eeed519fe5..5ce452cb9e 100644 --- a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp +++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp @@ -3,19 +3,19 @@ #include "nvmesh.h" // pch #include "AtlasPacker.h" -#include "nvmesh/halfedge/Face.h" #include "nvmesh/halfedge/Vertex.h" +#include "nvmesh/halfedge/Face.h" #include "nvmesh/param/Atlas.h" #include "nvmesh/param/Util.h" #include "nvmesh/raster/Raster.h" -#include "nvmath/Color.h" -#include "nvmath/ConvexHull.h" #include "nvmath/Vector.inl" +#include "nvmath/ConvexHull.h" +#include "nvmath/Color.h" #include "nvmath/ftoi.h" -#include "nvcore/StdStream.h" // fileOpen #include "nvcore/StrLib.h" // debug +#include "nvcore/StdStream.h" // fileOpen #include <float.h> // FLT_MAX #include <limits.h> // UINT_MAX @@ -28,142 +28,147 @@ using namespace nv; #include "nvimage/ImageIO.h" -namespace { -const uint TGA_TYPE_GREY = 3; -const uint TGA_TYPE_RGB = 2; -const uint TGA_ORIGIN_UPPER = 0x20; +namespace +{ + const uint TGA_TYPE_GREY = 3; + const uint TGA_TYPE_RGB = 2; + const uint TGA_ORIGIN_UPPER = 0x20; #pragma pack(push, 1) -struct TgaHeader { - uint8 id_length; - uint8 colormap_type; - uint8 image_type; - uint16 colormap_index; - uint16 colormap_length; - uint8 colormap_size; - uint16 x_origin; - uint16 y_origin; - uint16 width; - uint16 height; - uint8 pixel_size; - uint8 flags; - - enum { Size = 18 }; //const static int SIZE = 18; -}; + struct TgaHeader { + uint8 id_length; + uint8 colormap_type; + uint8 image_type; + uint16 colormap_index; + uint16 colormap_length; + uint8 colormap_size; + uint16 x_origin; + uint16 y_origin; + uint16 width; + uint16 height; + uint8 pixel_size; + uint8 flags; + + enum { Size = 18 }; //const static int SIZE = 18; + }; #pragma pack(pop) -static void outputDebugBitmap(const char *fileName, const BitMap &bitmap, int w, int h) { - FILE *fp = fileOpen(fileName, "wb"); - if (fp == NULL) return; - - nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size); - TgaHeader tga; - tga.id_length = 0; - tga.colormap_type = 0; - tga.image_type = TGA_TYPE_GREY; - - tga.colormap_index = 0; - tga.colormap_length = 0; - tga.colormap_size = 0; - - tga.x_origin = 0; - tga.y_origin = 0; - tga.width = w; - tga.height = h; - tga.pixel_size = 8; - tga.flags = TGA_ORIGIN_UPPER; - - fwrite(&tga, sizeof(TgaHeader), 1, fp); - - for (int j = 0; j < h; j++) { - for (int i = 0; i < w; i++) { - uint8 color = bitmap.bitAt(i, j) ? 0xFF : 0x0; - fwrite(&color, 1, 1, fp); + static void outputDebugBitmap(const char * fileName, const BitMap & bitmap, int w, int h) + { + FILE * fp = fileOpen(fileName, "wb"); + if (fp == NULL) return; + + nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size); + TgaHeader tga; + tga.id_length = 0; + tga.colormap_type = 0; + tga.image_type = TGA_TYPE_GREY; + + tga.colormap_index = 0; + tga.colormap_length = 0; + tga.colormap_size = 0; + + tga.x_origin = 0; + tga.y_origin = 0; + tga.width = w; + tga.height = h; + tga.pixel_size = 8; + tga.flags = TGA_ORIGIN_UPPER; + + fwrite(&tga, sizeof(TgaHeader), 1, fp); + + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + uint8 color = bitmap.bitAt(i, j) ? 0xFF : 0x0; + fwrite(&color, 1, 1, fp); + } } - } - fclose(fp); -} + fclose(fp); + } -static void outputDebugImage(const char *fileName, const Image &bitmap, int w, int h) { - FILE *fp = fileOpen(fileName, "wb"); - if (fp == NULL) return; - - nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size); - TgaHeader tga; - tga.id_length = 0; - tga.colormap_type = 0; - tga.image_type = TGA_TYPE_RGB; - - tga.colormap_index = 0; - tga.colormap_length = 0; - tga.colormap_size = 0; - - tga.x_origin = 0; - tga.y_origin = 0; - tga.width = w; - tga.height = h; - tga.pixel_size = 24; - tga.flags = TGA_ORIGIN_UPPER; - - fwrite(&tga, sizeof(TgaHeader), 1, fp); - - for (int j = 0; j < h; j++) { - for (int i = 0; i < w; i++) { - Color32 color = bitmap.pixel(i, j); - fwrite(&color.r, 1, 1, fp); - fwrite(&color.g, 1, 1, fp); - fwrite(&color.b, 1, 1, fp); + static void outputDebugImage(const char * fileName, const Image & bitmap, int w, int h) + { + FILE * fp = fileOpen(fileName, "wb"); + if (fp == NULL) return; + + nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size); + TgaHeader tga; + tga.id_length = 0; + tga.colormap_type = 0; + tga.image_type = TGA_TYPE_RGB; + + tga.colormap_index = 0; + tga.colormap_length = 0; + tga.colormap_size = 0; + + tga.x_origin = 0; + tga.y_origin = 0; + tga.width = w; + tga.height = h; + tga.pixel_size = 24; + tga.flags = TGA_ORIGIN_UPPER; + + fwrite(&tga, sizeof(TgaHeader), 1, fp); + + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + Color32 color = bitmap.pixel(i, j); + fwrite(&color.r, 1, 1, fp); + fwrite(&color.g, 1, 1, fp); + fwrite(&color.b, 1, 1, fp); + } } - } - fclose(fp); + fclose(fp); + } } -} // namespace #endif // DEBUG_OUTPUT inline int align(int x, int a) { - //return a * ((x + a - 1) / a); - //return (x + a - 1) & -a; - return (x + a - 1) & ~(a - 1); + //return a * ((x + a - 1) / a); + //return (x + a - 1) & -a; + return (x + a - 1) & ~(a - 1); } inline bool isAligned(int x, int a) { - return (x & (a - 1)) == 0; + return (x & (a - 1)) == 0; } -AtlasPacker::AtlasPacker(Atlas *atlas) : - m_atlas(atlas), - m_bitmap(256, 256) { - m_width = 0; - m_height = 0; -#if 0 + + +AtlasPacker::AtlasPacker(Atlas * atlas) : m_atlas(atlas), m_bitmap(256, 256) +{ + m_width = 0; + m_height = 0; + m_debug_bitmap.allocate(256, 256); m_debug_bitmap.fill(Color32(0,0,0,0)); -#endif } -AtlasPacker::~AtlasPacker() { +AtlasPacker::~AtlasPacker() +{ } // This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method. -static bool computeBoundingBox(Chart *chart, Vector2 *majorAxis, Vector2 *minorAxis, Vector2 *minCorner, Vector2 *maxCorner) { - // Compute list of boundary points. - Array<Vector2> points(16); +static bool computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * minorAxis, Vector2 * minCorner, Vector2 * maxCorner) +{ + // Compute list of boundary points. + Array<Vector2> points(16); - HalfEdge::Mesh *mesh = chart->chartMesh(); - const uint vertexCount = mesh->vertexCount(); + HalfEdge::Mesh * mesh = chart->chartMesh(); + const uint vertexCount = mesh->vertexCount(); - for (uint i = 0; i < vertexCount; i++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(i); - if (vertex->isBoundary()) { - points.append(vertex->tex); - } - } + for (uint i = 0; i < vertexCount; i++) { + HalfEdge::Vertex * vertex = mesh->vertexAt(i); + if (vertex->isBoundary()) { + points.append(vertex->tex); + } + } - // This is not valid anymore. The chart mesh may have multiple boundaries! - /*const HalfEdge::Vertex * vertex = findBoundaryVertex(chart->chartMesh()); + // This is not valid anymore. The chart mesh may have multiple boundaries! + /*const HalfEdge::Vertex * vertex = findBoundaryVertex(chart->chartMesh()); // Traverse boundary. const HalfEdge::Edge * const firstEdge = vertex->edge(); @@ -178,60 +183,60 @@ static bool computeBoundingBox(Chart *chart, Vector2 *majorAxis, Vector2 *minorA } while (edge != firstEdge);*/ #if 1 - Array<Vector2> hull; - if (points.size() == 0) { - return false; - } - - convexHull(points, hull, 0.00001f); - - // @@ Ideally I should use rotating calipers to find the best box. Using brute force for now. - - float best_area = FLT_MAX; - Vector2 best_min; - Vector2 best_max; - Vector2 best_axis; + Array<Vector2> hull; + if (points.size()==0) { + return false; + } + + convexHull(points, hull, 0.00001f); - const uint hullCount = hull.count(); - for (uint i = 0, j = hullCount - 1; i < hullCount; j = i, i++) { + // @@ Ideally I should use rotating calipers to find the best box. Using brute force for now. - if (equal(hull[i], hull[j])) { - continue; - } + float best_area = FLT_MAX; + Vector2 best_min; + Vector2 best_max; + Vector2 best_axis; - Vector2 axis = normalize(hull[i] - hull[j], 0.0f); - nvDebugCheck(isFinite(axis)); + const uint hullCount = hull.count(); + for (uint i = 0, j = hullCount-1; i < hullCount; j = i, i++) { - // Compute bounding box. - Vector2 box_min(FLT_MAX, FLT_MAX); - Vector2 box_max(-FLT_MAX, -FLT_MAX); + if (equal(hull[i], hull[j])) { + continue; + } - for (uint v = 0; v < hullCount; v++) { + Vector2 axis = normalize(hull[i] - hull[j], 0.0f); + nvDebugCheck(isFinite(axis)); - Vector2 point = hull[v]; + // Compute bounding box. + Vector2 box_min(FLT_MAX, FLT_MAX); + Vector2 box_max(-FLT_MAX, -FLT_MAX); - float x = dot(axis, point); - if (x < box_min.x) box_min.x = x; - if (x > box_max.x) box_max.x = x; + for (uint v = 0; v < hullCount; v++) { - float y = dot(Vector2(-axis.y, axis.x), point); - if (y < box_min.y) box_min.y = y; - if (y > box_max.y) box_max.y = y; - } + Vector2 point = hull[v]; - // Compute box area. - float area = (box_max.x - box_min.x) * (box_max.y - box_min.y); + float x = dot(axis, point); + if (x < box_min.x) box_min.x = x; + if (x > box_max.x) box_max.x = x; - if (area < best_area) { - best_area = area; - best_min = box_min; - best_max = box_max; - best_axis = axis; - } - } + float y = dot(Vector2(-axis.y, axis.x), point); + if (y < box_min.y) box_min.y = y; + if (y > box_max.y) box_max.y = y; + } + + // Compute box area. + float area = (box_max.x - box_min.x) * (box_max.y - box_min.y); + + if (area < best_area) { + best_area = area; + best_min = box_min; + best_max = box_max; + best_axis = axis; + } + } - // Make sure the box contains all the input points since the convex hull is not 100% accurate. - /*const uint pointCount = points.count(); + // Make sure the box contains all the input points since the convex hull is not 100% accurate. + /*const uint pointCount = points.count(); for (uint v = 0; v < pointCount; v++) { Vector2 point = points[v]; @@ -243,114 +248,124 @@ static bool computeBoundingBox(Chart *chart, Vector2 *majorAxis, Vector2 *minorA if (y < best_min.y) best_min.y = y; }*/ - // Consider all points, not only boundary points, in case the input chart is malformed. - for (uint i = 0; i < vertexCount; i++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(i); - Vector2 point = vertex->tex; + // Consider all points, not only boundary points, in case the input chart is malformed. + for (uint i = 0; i < vertexCount; i++) { + HalfEdge::Vertex * vertex = mesh->vertexAt(i); + Vector2 point = vertex->tex; - float x = dot(best_axis, point); - if (x < best_min.x) best_min.x = x; - if (x > best_max.x) best_max.x = x; + float x = dot(best_axis, point); + if (x < best_min.x) best_min.x = x; + if (x > best_max.x) best_max.x = x; - float y = dot(Vector2(-best_axis.y, best_axis.x), point); - if (y < best_min.y) best_min.y = y; - if (y > best_max.y) best_max.y = y; - } + float y = dot(Vector2(-best_axis.y, best_axis.x), point); + if (y < best_min.y) best_min.y = y; + if (y > best_max.y) best_max.y = y; + } - *majorAxis = best_axis; - *minorAxis = Vector2(-best_axis.y, best_axis.x); - *minCorner = best_min; - *maxCorner = best_max; + *majorAxis = best_axis; + *minorAxis = Vector2(-best_axis.y, best_axis.x); + *minCorner = best_min; + *maxCorner = best_max; #else - // Approximate implementation: try 16 different directions and keep the best. + // Approximate implementation: try 16 different directions and keep the best. - const uint N = 16; - Vector2 axis[N]; + const uint N = 16; + Vector2 axis[N]; - float minAngle = 0; - float maxAngle = PI / 2; + float minAngle = 0; + float maxAngle = PI / 2; - int best; - Vector2 mins[N]; - Vector2 maxs[N]; + int best; + Vector2 mins[N]; + Vector2 maxs[N]; - const int iterationCount = 1; - for (int j = 0; j < iterationCount; j++) { - // Init predefined directions. - for (int i = 0; i < N; i++) { - float angle = lerp(minAngle, maxAngle, float(i) / N); - axis[i].set(cosf(angle), sinf(angle)); - } + const int iterationCount = 1; + for (int j = 0; j < iterationCount; j++) + { + // Init predefined directions. + for (int i = 0; i < N; i++) + { + float angle = lerp(minAngle, maxAngle, float(i)/N); + axis[i].set(cosf(angle), sinf(angle)); + } - // Compute box for each direction. - for (int i = 0; i < N; i++) { - mins[i].set(FLT_MAX, FLT_MAX); - maxs[i].set(-FLT_MAX, -FLT_MAX); - } + // Compute box for each direction. + for (int i = 0; i < N; i++) + { + mins[i].set(FLT_MAX, FLT_MAX); + maxs[i].set(-FLT_MAX, -FLT_MAX); + } - for (uint p = 0; p < points.count(); p++) { - Vector2 point = points[p]; + for (uint p = 0; p < points.count(); p++) + { + Vector2 point = points[p]; - for (int i = 0; i < N; i++) { - float x = dot(axis[i], point); - if (x < mins[i].x) mins[i].x = x; - if (x > maxs[i].x) maxs[i].x = x; + for (int i = 0; i < N; i++) + { + float x = dot(axis[i], point); + if (x < mins[i].x) mins[i].x = x; + if (x > maxs[i].x) maxs[i].x = x; - float y = dot(Vector2(-axis[i].y, axis[i].x), point); - if (y < mins[i].y) mins[i].y = y; - if (y > maxs[i].y) maxs[i].y = y; - } - } + float y = dot(Vector2(-axis[i].y, axis[i].x), point); + if (y < mins[i].y) mins[i].y = y; + if (y > maxs[i].y) maxs[i].y = y; + } + } - // Find box with minimum area. - best = -1; - int second_best = -1; - float best_area = FLT_MAX; - float second_best_area = FLT_MAX; - - for (int i = 0; i < N; i++) { - float area = (maxs[i].x - mins[i].x) * (maxs[i].y - mins[i].y); - - if (area < best_area) { - second_best_area = best_area; - second_best = best; - - best_area = area; - best = i; - } else if (area < second_best_area) { - second_best_area = area; - second_best = i; - } - } - nvDebugCheck(best != -1); - nvDebugCheck(second_best != -1); - nvDebugCheck(best != second_best); - - if (j != iterationCount - 1) { - // Handle wrap-around during the first iteration. - if (j == 0) { - if (best == 0 && second_best == N - 1) best = N; - if (best == N - 1 && second_best == 0) second_best = N; - } - - if (best < second_best) swap(best, second_best); - - // Update angles. - float deltaAngle = (maxAngle - minAngle) / N; - maxAngle = minAngle + (best - 0.5f) * deltaAngle; - minAngle = minAngle + (second_best + 0.5f) * deltaAngle; - } - } + // Find box with minimum area. + best = -1; + int second_best = -1; + float best_area = FLT_MAX; + float second_best_area = FLT_MAX; + + for (int i = 0; i < N; i++) + { + float area = (maxs[i].x - mins[i].x) * (maxs[i].y - mins[i].y); + + if (area < best_area) + { + second_best_area = best_area; + second_best = best; - // Compute major and minor axis, and origin. - *majorAxis = axis[best]; - *minorAxis = Vector2(-axis[best].y, axis[best].x); - *origin = mins[best]; + best_area = area; + best = i; + } + else if (area < second_best_area) + { + second_best_area = area; + second_best = i; + } + } + nvDebugCheck(best != -1); + nvDebugCheck(second_best != -1); + nvDebugCheck(best != second_best); - // @@ If the parameterization is invalid, we could have an interior vertex outside the boundary. - // @@ In that case the returned bounding box would be incorrect. Compute updated bounds here. - /*for (uint p = 0; p < points.count(); p++) + if (j != iterationCount-1) + { + // Handle wrap-around during the first iteration. + if (j == 0) { + if (best == 0 && second_best == N-1) best = N; + if (best == N-1 && second_best == 0) second_best = N; + } + + if (best < second_best) swap(best, second_best); + + // Update angles. + float deltaAngle = (maxAngle - minAngle) / N; + maxAngle = minAngle + (best - 0.5f) * deltaAngle; + minAngle = minAngle + (second_best + 0.5f) * deltaAngle; + } + } + + // Compute major and minor axis, and origin. + *majorAxis = axis[best]; + *minorAxis = Vector2(-axis[best].y, axis[best].x); + *origin = mins[best]; + + // @@ If the parameterization is invalid, we could have an interior vertex outside the boundary. + // @@ In that case the returned bounding box would be incorrect. Compute updated bounds here. + /*for (uint p = 0; p < points.count(); p++) { Vector2 point = points[p]; @@ -362,199 +377,208 @@ static bool computeBoundingBox(Chart *chart, Vector2 *majorAxis, Vector2 *minorA }*/ #endif - return true; + return true; } -void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned, bool conservative) { - const uint chartCount = m_atlas->chartCount(); - if (chartCount == 0) return; - Array<float> chartOrderArray; - chartOrderArray.resize(chartCount); +void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned, bool conservative) +{ + const uint chartCount = m_atlas->chartCount(); + if (chartCount == 0) return; - Array<Vector2> chartExtents; - chartExtents.resize(chartCount); + Array<float> chartOrderArray; + chartOrderArray.resize(chartCount); - float meshArea = 0; - for (uint c = 0; c < chartCount; c++) { - Chart *chart = m_atlas->chartAt(c); + Array<Vector2> chartExtents; + chartExtents.resize(chartCount); + + float meshArea = 0; + for (uint c = 0; c < chartCount; c++) + { + Chart * chart = m_atlas->chartAt(c); + + if (!chart->isVertexMapped() && !chart->isDisk()) { + chartOrderArray[c] = 0; - if (!chart->isVertexMapped() && !chart->isDisk()) { - chartOrderArray[c] = 0; + // Skip non-disks. + continue; + } - // Skip non-disks. - continue; - } + Vector2 extents(0.0f); - Vector2 extents(0.0f); - - if (chart->isVertexMapped()) { - // Let's assume vertex maps are arranged in a rectangle. - //HalfEdge::Mesh * mesh = chart->chartMesh(); - - // Arrange vertices in a rectangle. - extents.x = float(chart->vertexMapWidth); - extents.y = float(chart->vertexMapHeight); - } else { - // Compute surface area to sort charts. - float chartArea = chart->computeSurfaceArea(); - meshArea += chartArea; - //chartOrderArray[c] = chartArea; - - // Compute chart scale - float parametricArea = fabs(chart->computeParametricArea()); // @@ There doesn't seem to be anything preventing parametric area to be negative. - if (parametricArea < NV_EPSILON) { - // When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers. - Vector2 bounds = chart->computeParametricBounds(); - parametricArea = bounds.x * bounds.y; - } - float scale = (chartArea / parametricArea) * texelsPerUnit; - if (parametricArea == 0) // < NV_EPSILON) - { - scale = 0; - } - nvCheck(isFinite(scale)); - - // Compute bounding box of chart. - Vector2 majorAxis, minorAxis, origin, end; - if (!computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end)) { - m_atlas->setFailed(); - return; - } - - nvCheck(isFinite(majorAxis) && isFinite(minorAxis) && isFinite(origin)); - - // Sort charts by perimeter. @@ This is sometimes producing somewhat unexpected results. Is this right? - //chartOrderArray[c] = ((end.x - origin.x) + (end.y - origin.y)) * scale; - - // Translate, rotate and scale vertices. Compute extents. - HalfEdge::Mesh *mesh = chart->chartMesh(); - const uint vertexCount = mesh->vertexCount(); - for (uint i = 0; i < vertexCount; i++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(i); - - //Vector2 t = vertex->tex - origin; - Vector2 tmp; - tmp.x = dot(vertex->tex, majorAxis); - tmp.y = dot(vertex->tex, minorAxis); - tmp -= origin; - tmp *= scale; - if (tmp.x < 0 || tmp.y < 0) { - nvDebug("tmp: %f %f\n", tmp.x, tmp.y); - nvDebug("scale: %f\n", scale); - nvDebug("origin: %f %f\n", origin.x, origin.y); - nvDebug("majorAxis: %f %f\n", majorAxis.x, majorAxis.y); - nvDebug("minorAxis: %f %f\n", minorAxis.x, minorAxis.y); - nvDebugBreak(); - } - //nvCheck(tmp.x >= 0 && tmp.y >= 0); - - vertex->tex = tmp; + if (chart->isVertexMapped()) { + // Let's assume vertex maps are arranged in a rectangle. + //HalfEdge::Mesh * mesh = chart->chartMesh(); - nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y)); + // Arrange vertices in a rectangle. + extents.x = float(chart->vertexMapWidth); + extents.y = float(chart->vertexMapHeight); + } + else { + // Compute surface area to sort charts. + float chartArea = chart->computeSurfaceArea(); + meshArea += chartArea; + //chartOrderArray[c] = chartArea; + + // Compute chart scale + float parametricArea = fabs(chart->computeParametricArea()); // @@ There doesn't seem to be anything preventing parametric area to be negative. + if (parametricArea < NV_EPSILON) { + // When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers. + Vector2 bounds = chart->computeParametricBounds(); + parametricArea = bounds.x * bounds.y; + } + float scale = (chartArea / parametricArea) * texelsPerUnit; + if (parametricArea == 0) // < NV_EPSILON) + { + scale = 0; + } + nvCheck(isFinite(scale)); - extents = max(extents, tmp); - } - nvDebugCheck(extents.x >= 0 && extents.y >= 0); + // Compute bounding box of chart. + Vector2 majorAxis, minorAxis, origin, end; + if (!computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end)) { + m_atlas->setFailed(); + return; + } - // Limit chart size. - if (extents.x > 1024 || extents.y > 1024) { - float limit = max(extents.x, extents.y); + nvCheck(isFinite(majorAxis) && isFinite(minorAxis) && isFinite(origin)); + + // Sort charts by perimeter. @@ This is sometimes producing somewhat unexpected results. Is this right? + //chartOrderArray[c] = ((end.x - origin.x) + (end.y - origin.y)) * scale; + + // Translate, rotate and scale vertices. Compute extents. + HalfEdge::Mesh * mesh = chart->chartMesh(); + const uint vertexCount = mesh->vertexCount(); + for (uint i = 0; i < vertexCount; i++) + { + HalfEdge::Vertex * vertex = mesh->vertexAt(i); + + //Vector2 t = vertex->tex - origin; + Vector2 tmp; + tmp.x = dot(vertex->tex, majorAxis); + tmp.y = dot(vertex->tex, minorAxis); + tmp -= origin; + tmp *= scale; + if (tmp.x < 0 || tmp.y < 0) { + nvDebug("tmp: %f %f\n", tmp.x, tmp.y); + nvDebug("scale: %f\n", scale); + nvDebug("origin: %f %f\n", origin.x, origin.y); + nvDebug("majorAxis: %f %f\n", majorAxis.x, majorAxis.y); + nvDebug("minorAxis: %f %f\n", minorAxis.x, minorAxis.y); + nvDebugBreak(); + } + //nvCheck(tmp.x >= 0 && tmp.y >= 0); + + vertex->tex = tmp; - scale = 1024 / (limit + 1); + nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y)); - for (uint i = 0; i < vertexCount; i++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(i); - vertex->tex *= scale; - } + extents = max(extents, tmp); + } + nvDebugCheck(extents.x >= 0 && extents.y >= 0); - extents *= scale; + // Limit chart size. + if (extents.x > 1024 || extents.y > 1024) { + float limit = max(extents.x, extents.y); - nvDebugCheck(extents.x <= 1024 && extents.y <= 1024); - } + scale = 1024 / (limit + 1); - // Scale the charts to use the entire texel area available. So, if the width is 0.1 we could scale it to 1 without increasing the lightmap usage and making a better - // use of it. In many cases this also improves the look of the seams, since vertices on the chart boundaries have more chances of being aligned with the texel centers. + for (uint i = 0; i < vertexCount; i++) + { + HalfEdge::Vertex * vertex = mesh->vertexAt(i); + vertex->tex *= scale; + } - float scale_x = 1.0f; - float scale_y = 1.0f; + extents *= scale; - float divide_x = 1.0f; - float divide_y = 1.0f; + nvDebugCheck(extents.x <= 1024 && extents.y <= 1024); + } - if (extents.x > 0) { - int cw = ftoi_ceil(extents.x); - if (blockAligned) { - // Align all chart extents to 4x4 blocks, but taking padding into account. - if (conservative) { - cw = align(cw + 2, 4) - 2; - } else { - cw = align(cw + 1, 4) - 1; - } - } + // Scale the charts to use the entire texel area available. So, if the width is 0.1 we could scale it to 1 without increasing the lightmap usage and making a better + // use of it. In many cases this also improves the look of the seams, since vertices on the chart boundaries have more chances of being aligned with the texel centers. - scale_x = (float(cw) - NV_EPSILON); - divide_x = extents.x; - extents.x = float(cw); - } + float scale_x = 1.0f; + float scale_y = 1.0f; - if (extents.y > 0) { - int ch = ftoi_ceil(extents.y); + float divide_x = 1.0f; + float divide_y = 1.0f; - if (blockAligned) { - // Align all chart extents to 4x4 blocks, but taking padding into account. - if (conservative) { - ch = align(ch + 2, 4) - 2; - } else { - ch = align(ch + 1, 4) - 1; - } - } + if (extents.x > 0) { + int cw = ftoi_ceil(extents.x); - scale_y = (float(ch) - NV_EPSILON); - divide_y = extents.y; - extents.y = float(ch); - } + if (blockAligned) { + // Align all chart extents to 4x4 blocks, but taking padding into account. + if (conservative) { + cw = align(cw + 2, 4) - 2; + } + else { + cw = align(cw + 1, 4) - 1; + } + } - for (uint v = 0; v < vertexCount; v++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(v); + scale_x = (float(cw) - NV_EPSILON); + divide_x = extents.x; + extents.x = float(cw); + } - vertex->tex.x /= divide_x; - vertex->tex.y /= divide_y; - vertex->tex.x *= scale_x; - vertex->tex.y *= scale_y; + if (extents.y > 0) { + int ch = ftoi_ceil(extents.y); + + if (blockAligned) { + // Align all chart extents to 4x4 blocks, but taking padding into account. + if (conservative) { + ch = align(ch + 2, 4) - 2; + } + else { + ch = align(ch + 1, 4) - 1; + } + } + + scale_y = (float(ch) - NV_EPSILON); + divide_y = extents.y; + extents.y = float(ch); + } + + for (uint v = 0; v < vertexCount; v++) { + HalfEdge::Vertex * vertex = mesh->vertexAt(v); + + vertex->tex.x /= divide_x; + vertex->tex.y /= divide_y; + vertex->tex.x *= scale_x; + vertex->tex.y *= scale_y; nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y)); - } - } + } + } - chartExtents[c] = extents; + chartExtents[c] = extents; - // Sort charts by perimeter. - chartOrderArray[c] = extents.x + extents.y; - } + // Sort charts by perimeter. + chartOrderArray[c] = extents.x + extents.y; + } - // @@ We can try to improve compression of small charts by sorting them by proximity like we do with vertex samples. - // @@ How to do that? One idea: compute chart centroid, insert into grid, compute morton index of the cell, sort based on morton index. - // @@ We would sort by morton index, first, then quantize the chart sizes, so that all small charts have the same size, and sort by size preserving the morton order. + // @@ We can try to improve compression of small charts by sorting them by proximity like we do with vertex samples. + // @@ How to do that? One idea: compute chart centroid, insert into grid, compute morton index of the cell, sort based on morton index. + // @@ We would sort by morton index, first, then quantize the chart sizes, so that all small charts have the same size, and sort by size preserving the morton order. - //nvDebug("Sorting charts.\n"); + //nvDebug("Sorting charts.\n"); - // Sort charts by area. - m_radix.sort(chartOrderArray); - const uint32 *ranks = m_radix.ranks(); + // Sort charts by area. + m_radix.sort(chartOrderArray); + const uint32 * ranks = m_radix.ranks(); - // Estimate size of the map based on the mesh surface area and given texel scale. - float texelCount = meshArea * square(texelsPerUnit) / 0.75f; // Assume 75% utilization. - if (texelCount < 1) texelCount = 1; - uint approximateExtent = nextPowerOfTwo(uint(sqrtf(texelCount))); + // Estimate size of the map based on the mesh surface area and given texel scale. + float texelCount = meshArea * square(texelsPerUnit) / 0.75f; // Assume 75% utilization. + if (texelCount < 1) texelCount = 1; + uint approximateExtent = nextPowerOfTwo(uint(sqrtf(texelCount))); - //nvDebug("Init bitmap.\n"); + //nvDebug("Init bitmap.\n"); - // @@ Pack all charts smaller than a texel into a compact rectangle. - // @@ Start considering only 1x1 charts. Extend to 1xn charts later. + // @@ Pack all charts smaller than a texel into a compact rectangle. + // @@ Start considering only 1x1 charts. Extend to 1xn charts later. - /*for (uint i = 0; i < chartCount; i++) + /*for (uint i = 0; i < chartCount; i++) { uint c = ranks[chartCount - i - 1]; // largest chart first @@ -567,201 +591,206 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned } }*/ - // Init bit map. - m_bitmap.clearAll(); - if (approximateExtent > m_bitmap.width()) { - m_bitmap.resize(approximateExtent, approximateExtent, false); -#if 0 + + + // Init bit map. + m_bitmap.clearAll(); + if (approximateExtent > m_bitmap.width()) { + m_bitmap.resize(approximateExtent, approximateExtent, false); m_debug_bitmap.resize(approximateExtent, approximateExtent); m_debug_bitmap.fill(Color32(0,0,0,0)); -#endif - } + } - int w = 0; - int h = 0; + + int w = 0; + int h = 0; #if 1 - // Add sorted charts to bitmap. - for (uint i = 0; i < chartCount; i++) { - uint c = ranks[chartCount - i - 1]; // largest chart first - - Chart *chart = m_atlas->chartAt(c); - - if (!chart->isVertexMapped() && !chart->isDisk()) continue; - - //float scale_x = 1; - //float scale_y = 1; - - BitMap chart_bitmap; - - if (chart->isVertexMapped()) { - // Init all bits to 1. - chart_bitmap.resize(ftoi_ceil(chartExtents[c].x), ftoi_ceil(chartExtents[c].y), /*initValue=*/true); + // Add sorted charts to bitmap. + for (uint i = 0; i < chartCount; i++) + { + uint c = ranks[chartCount - i - 1]; // largest chart first - // @@ Another alternative would be to try to map each vertex to a different texel trying to fill all the available unused texels. - } else { - // @@ Add special cases for dot and line charts. @@ Lightmap rasterizer also needs to handle these special cases. - // @@ We could also have a special case for chart quads. If the quad surface <= 4 texels, align vertices with texel centers and do not add padding. May be very useful for foliage. + Chart * chart = m_atlas->chartAt(c); - // @@ In general we could reduce the padding of all charts by one texel by using a rasterizer that takes into account the 2-texel footprint of the tent bilinear filter. For example, - // if we have a chart that is less than 1 texel wide currently we add one texel to the left and one texel to the right creating a 3-texel-wide bitmap. However, if we know that the - // chart is only 1 texel wide we could align it so that it only touches the footprint of two texels: + if (!chart->isVertexMapped() && !chart->isDisk()) continue; - // | | <- Touches texels 0, 1 and 2. - // | | <- Only touches texels 0 and 1. - // \ \ / \ / / - // \ X X / - // \ / \ / \ / - // V V V - // 0 1 2 + //float scale_x = 1; + //float scale_y = 1; - if (conservative) { - // Init all bits to 0. - chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 2, ftoi_ceil(chartExtents[c].y) + 2, /*initValue=*/false); // + 2 to add padding on both sides. + BitMap chart_bitmap; - // Rasterize chart and dilate. - drawChartBitmapDilate(chart, &chart_bitmap, /*padding=*/1); - } else { - // Init all bits to 0. - chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 1, ftoi_ceil(chartExtents[c].y) + 1, /*initValue=*/false); // Add half a texels on each side. + if (chart->isVertexMapped()) { + // Init all bits to 1. + chart_bitmap.resize(ftoi_ceil(chartExtents[c].x), ftoi_ceil(chartExtents[c].y), /*initValue=*/true); - // Rasterize chart and dilate. - drawChartBitmap(chart, &chart_bitmap, Vector2(1), Vector2(0.5)); - } - } + // @@ Another alternative would be to try to map each vertex to a different texel trying to fill all the available unused texels. + } + else { + // @@ Add special cases for dot and line charts. @@ Lightmap rasterizer also needs to handle these special cases. + // @@ We could also have a special case for chart quads. If the quad surface <= 4 texels, align vertices with texel centers and do not add padding. May be very useful for foliage. + + // @@ In general we could reduce the padding of all charts by one texel by using a rasterizer that takes into account the 2-texel footprint of the tent bilinear filter. For example, + // if we have a chart that is less than 1 texel wide currently we add one texel to the left and one texel to the right creating a 3-texel-wide bitmap. However, if we know that the + // chart is only 1 texel wide we could align it so that it only touches the footprint of two texels: + + // | | <- Touches texels 0, 1 and 2. + // | | <- Only touches texels 0 and 1. + // \ \ / \ / / + // \ X X / + // \ / \ / \ / + // V V V + // 0 1 2 + + if (conservative) { + // Init all bits to 0. + chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 2, ftoi_ceil(chartExtents[c].y) + 2, /*initValue=*/false); // + 2 to add padding on both sides. + + // Rasterize chart and dilate. + drawChartBitmapDilate(chart, &chart_bitmap, /*padding=*/1); + } + else { + // Init all bits to 0. + chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 1, ftoi_ceil(chartExtents[c].y) + 1, /*initValue=*/false); // Add half a texels on each side. - int best_x, best_y; - int best_cw, best_ch; // Includes padding now. - int best_r; - findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r); + // Rasterize chart and dilate. + drawChartBitmap(chart, &chart_bitmap, Vector2(1), Vector2(0.5)); + } + } - /*if (w < best_x + best_cw || h < best_y + best_ch) + int best_x, best_y; + int best_cw, best_ch; // Includes padding now. + int best_r; + findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r); + + /*if (w < best_x + best_cw || h < best_y + best_ch) { nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch); }*/ - // Update parametric extents. - w = max(w, best_x + best_cw); - h = max(h, best_y + best_ch); - - w = align(w, 4); - h = align(h, 4); + // Update parametric extents. + w = max(w, best_x + best_cw); + h = max(h, best_y + best_ch); + + w = align(w, 4); + h = align(h, 4); - // Resize bitmap if necessary. - if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height()) { - //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h)); - m_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)), false); -#if 0 + // Resize bitmap if necessary. + if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height()) + { + //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h)); + m_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)), false); m_debug_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h))); -#endif - } + } - //nvDebug("Add chart at (%d, %d).\n", best_x, best_y); + //nvDebug("Add chart at (%d, %d).\n", best_x, best_y); - addChart(&chart_bitmap, w, h, best_x, best_y, best_r, /*debugOutput=*/NULL); + addChart(&chart_bitmap, w, h, best_x, best_y, best_r, /*debugOutput=*/NULL); - // IC: Output chart again to debug bitmap. -#if 0 + // IC: Output chart again to debug bitmap. if (chart->isVertexMapped()) { addChart(&chart_bitmap, w, h, best_x, best_y, best_r, &m_debug_bitmap); } else { addChart(chart, w, h, best_x, best_y, best_r, &m_debug_bitmap); } -#endif - //float best_angle = 2 * PI * best_r; - // Translate and rotate chart texture coordinates. - HalfEdge::Mesh *mesh = chart->chartMesh(); - const uint vertexCount = mesh->vertexCount(); - for (uint v = 0; v < vertexCount; v++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(v); + //float best_angle = 2 * PI * best_r; + + // Translate and rotate chart texture coordinates. + HalfEdge::Mesh * mesh = chart->chartMesh(); + const uint vertexCount = mesh->vertexCount(); + for (uint v = 0; v < vertexCount; v++) + { + HalfEdge::Vertex * vertex = mesh->vertexAt(v); - Vector2 t = vertex->tex; - if (best_r) swap(t.x, t.y); - //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle); - //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle); + Vector2 t = vertex->tex; + if (best_r) swap(t.x, t.y); + //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle); + //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle); - vertex->tex.x = best_x + t.x + 0.5f; - vertex->tex.y = best_y + t.y + 0.5f; + vertex->tex.x = best_x + t.x + 0.5f; + vertex->tex.y = best_y + t.y + 0.5f; - nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0); + nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0); nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y)); - } + } #if DEBUG_OUTPUT && 0 - StringBuilder fileName; - fileName.format("debug_packer_%d.tga", i); - //outputDebugBitmap(fileName.str(), m_bitmap, w, h); - outputDebugImage(fileName.str(), m_debug_bitmap, w, h); + StringBuilder fileName; + fileName.format("debug_packer_%d.tga", i); + //outputDebugBitmap(fileName.str(), m_bitmap, w, h); + outputDebugImage(fileName.str(), m_debug_bitmap, w, h); #endif - } + } #else // 0 - // Add sorted charts to bitmap. - for (uint i = 0; i < chartCount; i++) { - uint c = ranks[chartCount - i - 1]; // largest chart first + // Add sorted charts to bitmap. + for (uint i = 0; i < chartCount; i++) + { + uint c = ranks[chartCount - i - 1]; // largest chart first - Chart *chart = m_atlas->chartAt(c); + Chart * chart = m_atlas->chartAt(c); - if (!chart->isDisk()) continue; + if (!chart->isDisk()) continue; - Vector2 scale(1, 1); + Vector2 scale(1, 1); -#if 0 // old method. \ - //m_padding_x = 2*padding; \ - //m_padding_y = 2*padding; +#if 0 // old method. + //m_padding_x = 2*padding; + //m_padding_y = 2*padding; #else - //m_padding_x = 0; //padding; - //m_padding_y = 0; //padding; + //m_padding_x = 0; //padding; + //m_padding_y = 0; //padding; #endif - int bw = ftoi_ceil(chartExtents[c].x + 1); - int bh = ftoi_ceil(chartExtents[c].y + 1); + int bw = ftoi_ceil(chartExtents[c].x + 1); + int bh = ftoi_ceil(chartExtents[c].y + 1); - if (chartExtents[c].x < 1.0f) { - scale.x = 0.01f; // @@ Ideally we would like to scale it to 0, but then our rasterizer would not touch any pixels. - bw = 1; - } - if (chartExtents[c].y < 1.0f) { - scale.y = 0.01f; - bh = 1; - } - - //BitMap chart_bitmap(iceil(chartExtents[c].x) + 1 + m_padding_x * 2, iceil(chartExtents[c].y) + 1 + m_padding_y * 2); - //BitMap chart_bitmap(ftoi_ceil(chartExtents[c].x/2)*2, ftoi_ceil(chartExtents[c].y/2)*2); - BitMap chart_bitmap(bw, bh); - chart_bitmap.clearAll(); + if (chartExtents[c].x < 1.0f) { + scale.x = 0.01f; // @@ Ideally we would like to scale it to 0, but then our rasterizer would not touch any pixels. + bw = 1; + } + if (chartExtents[c].y < 1.0f) { + scale.y = 0.01f; + bh = 1; + } - Vector2 offset; - offset.x = 0; // (chart_bitmap.width() - chartExtents[c].x) * 0.5f; - offset.y = 0; // (chart_bitmap.height() - chartExtents[c].y) * 0.5f; + //BitMap chart_bitmap(iceil(chartExtents[c].x) + 1 + m_padding_x * 2, iceil(chartExtents[c].y) + 1 + m_padding_y * 2); + //BitMap chart_bitmap(ftoi_ceil(chartExtents[c].x/2)*2, ftoi_ceil(chartExtents[c].y/2)*2); + BitMap chart_bitmap(bw, bh); + chart_bitmap.clearAll(); + + Vector2 offset; + offset.x = 0; // (chart_bitmap.width() - chartExtents[c].x) * 0.5f; + offset.y = 0; // (chart_bitmap.height() - chartExtents[c].y) * 0.5f; - drawChartBitmap(chart, &chart_bitmap, scale, offset); + drawChartBitmap(chart, &chart_bitmap, scale, offset); - int best_x, best_y; - int best_cw, best_ch; - int best_r; - findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r); + int best_x, best_y; + int best_cw, best_ch; + int best_r; + findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r); - /*if (w < best_x + best_cw || h < best_y + best_ch) + /*if (w < best_x + best_cw || h < best_y + best_ch) { nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch); }*/ - // Update parametric extents. - w = max(w, best_x + best_cw); - h = max(h, best_y + best_ch); + // Update parametric extents. + w = max(w, best_x + best_cw); + h = max(h, best_y + best_ch); - // Resize bitmap if necessary. - if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height()) { - //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h)); - m_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h), false); - m_debug_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h)); - } + // Resize bitmap if necessary. + if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height()) + { + //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h)); + m_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h), false); + m_debug_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h)); + } - //nvDebug("Add chart at (%d, %d).\n", best_x, best_y); + //nvDebug("Add chart at (%d, %d).\n", best_x, best_y); #if 0 // old method. #if _DEBUG @@ -771,354 +800,387 @@ void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned // Add chart. addChart(chart, w, h, best_x, best_y, best_r); #else - // Add chart reusing its bitmap. - addChart(&chart_bitmap, w, h, best_x, best_y, best_r); + // Add chart reusing its bitmap. + addChart(&chart_bitmap, w, h, best_x, best_y, best_r); #endif - //float best_angle = 2 * PI * best_r; + //float best_angle = 2 * PI * best_r; - // Translate and rotate chart texture coordinates. - HalfEdge::Mesh *mesh = chart->chartMesh(); - const uint vertexCount = mesh->vertexCount(); - for (uint v = 0; v < vertexCount; v++) { - HalfEdge::Vertex *vertex = mesh->vertexAt(v); + // Translate and rotate chart texture coordinates. + HalfEdge::Mesh * mesh = chart->chartMesh(); + const uint vertexCount = mesh->vertexCount(); + for (uint v = 0; v < vertexCount; v++) + { + HalfEdge::Vertex * vertex = mesh->vertexAt(v); - Vector2 t = vertex->tex * scale + offset; - if (best_r) swap(t.x, t.y); - //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle); - //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle); - vertex->tex.x = best_x + t.x + 0.5f; - vertex->tex.y = best_y + t.y + 0.5f; + Vector2 t = vertex->tex * scale + offset; + if (best_r) swap(t.x, t.y); + //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle); + //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle); + vertex->tex.x = best_x + t.x + 0.5f; + vertex->tex.y = best_y + t.y + 0.5f; - nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0); - } + nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0); + } #if DEBUG_OUTPUT && 0 - StringBuilder fileName; - fileName.format("debug_packer_%d.tga", i); - //outputDebugBitmap(fileName.str(), m_bitmap, w, h); - outputDebugImage(fileName.str(), m_debug_bitmap, w, h); + StringBuilder fileName; + fileName.format("debug_packer_%d.tga", i); + //outputDebugBitmap(fileName.str(), m_bitmap, w, h); + outputDebugImage(fileName.str(), m_debug_bitmap, w, h); #endif - } + } #endif // 0 - //w -= padding - 1; // Leave one pixel border! - //h -= padding - 1; + //w -= padding - 1; // Leave one pixel border! + //h -= padding - 1; - m_width = max(0, w); - m_height = max(0, h); + m_width = max(0, w); + m_height = max(0, h); + + nvCheck(isAligned(m_width, 4)); + nvCheck(isAligned(m_height, 4)); - nvCheck(isAligned(m_width, 4)); - nvCheck(isAligned(m_height, 4)); -#if 0 m_debug_bitmap.resize(m_width, m_height); m_debug_bitmap.setFormat(Image::Format_ARGB); -#endif + #if DEBUG_OUTPUT - //outputDebugBitmap("debug_packer_final.tga", m_bitmap, w, h); - //outputDebugImage("debug_packer_final.tga", m_debug_bitmap, w, h); - ImageIO::save("debug_packer_final.tga", &m_debug_bitmap); + //outputDebugBitmap("debug_packer_final.tga", m_bitmap, w, h); + //outputDebugImage("debug_packer_final.tga", m_debug_bitmap, w, h); + ImageIO::save("debug_packer_final.tga", &m_debug_bitmap); #endif } -// IC: Brute force is slow, and random may take too much time to converge. We start inserting large charts in a small atlas. Using brute force is lame, because most of the space -// is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to -// start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try + +// IC: Brute force is slow, and random may take too much time to converge. We start inserting large charts in a small atlas. Using brute force is lame, because most of the space +// is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to +// start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try // along one axis and then try exhaustively along that axis. -void AtlasPacker::findChartLocation(int quality, const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r) { - int attempts = 256; - if (quality == 1) attempts = 4096; - if (quality == 2) attempts = 2048; - if (quality == 3) attempts = 1024; - if (quality == 4) attempts = 512; - - if (quality == 0 || w * h < attempts) { - findChartLocation_bruteForce(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r); - } else { - findChartLocation_random(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r, attempts); - } +void AtlasPacker::findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r) +{ + int attempts = 256; + if (quality == 1) attempts = 4096; + if (quality == 2) attempts = 2048; + if (quality == 3) attempts = 1024; + if (quality == 4) attempts = 512; + + if (quality == 0 || w*h < attempts) + { + findChartLocation_bruteForce(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r); + } + else + { + findChartLocation_random(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r, attempts); + } } #define BLOCK_SIZE 4 -void AtlasPacker::findChartLocation_bruteForce(const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r) { - int best_metric = INT_MAX; - - // Try two different orientations. - for (int r = 0; r < 2; r++) { - int cw = bitmap->width(); - int ch = bitmap->height(); - if (r & 1) swap(cw, ch); - - for (int y = 0; y <= h + 1; y += BLOCK_SIZE) // + 1 to extend atlas in case atlas full. - { - for (int x = 0; x <= w + 1; x += BLOCK_SIZE) // + 1 not really necessary here. - { - // Early out. - int area = max(w, x + cw) * max(h, y + ch); - //int perimeter = max(w, x+cw) + max(h, y+ch); - int extents = max(max(w, x + cw), max(h, y + ch)); - - int metric = extents * extents + area; - - if (metric > best_metric) { - continue; - } - if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) { - // If metric is the same, pick the one closest to the origin. - continue; - } - - if (canAddChart(bitmap, w, h, x, y, r)) { - best_metric = metric; - *best_x = x; - *best_y = y; - *best_w = cw; - *best_h = ch; - *best_r = r; - - if (area == w * h) { - // Chart is completely inside, do not look at any other location. - goto done; - } - } - } - } - } +void AtlasPacker::findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r) +{ + int best_metric = INT_MAX; + + // Try two different orientations. + for (int r = 0; r < 2; r++) + { + int cw = bitmap->width(); + int ch = bitmap->height(); + if (r & 1) swap(cw, ch); + + for (int y = 0; y <= h + 1; y += BLOCK_SIZE) // + 1 to extend atlas in case atlas full. + { + for (int x = 0; x <= w + 1; x += BLOCK_SIZE) // + 1 not really necessary here. + { + // Early out. + int area = max(w, x+cw) * max(h, y+ch); + //int perimeter = max(w, x+cw) + max(h, y+ch); + int extents = max(max(w, x+cw), max(h, y+ch)); + + int metric = extents*extents + area; + + if (metric > best_metric) { + continue; + } + if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) { + // If metric is the same, pick the one closest to the origin. + continue; + } + + if (canAddChart(bitmap, w, h, x, y, r)) + { + best_metric = metric; + *best_x = x; + *best_y = y; + *best_w = cw; + *best_h = ch; + *best_r = r; + + if (area == w*h) + { + // Chart is completely inside, do not look at any other location. + goto done; + } + } + } + } + } done: - nvDebugCheck(best_metric != INT_MAX); + nvDebugCheck (best_metric != INT_MAX); } -void AtlasPacker::findChartLocation_random(const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int minTrialCount) { - int best_metric = INT_MAX; - for (int i = 0; i < minTrialCount || best_metric == INT_MAX; i++) { - int r = m_rand.getRange(1); - int x = m_rand.getRange(w + 1); // + 1 to extend atlas in case atlas full. We may want to use a higher number to increase probability of extending atlas. - int y = m_rand.getRange(h + 1); // + 1 to extend atlas in case atlas full. +void AtlasPacker::findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount) +{ + int best_metric = INT_MAX; - x = align(x, BLOCK_SIZE); - y = align(y, BLOCK_SIZE); + for (int i = 0; i < minTrialCount || best_metric == INT_MAX; i++) + { + int r = m_rand.getRange(1); + int x = m_rand.getRange(w + 1); // + 1 to extend atlas in case atlas full. We may want to use a higher number to increase probability of extending atlas. + int y = m_rand.getRange(h + 1); // + 1 to extend atlas in case atlas full. - int cw = bitmap->width(); - int ch = bitmap->height(); - if (r & 1) swap(cw, ch); + x = align(x, BLOCK_SIZE); + y = align(y, BLOCK_SIZE); - // Early out. - int area = max(w, x + cw) * max(h, y + ch); - //int perimeter = max(w, x+cw) + max(h, y+ch); - int extents = max(max(w, x + cw), max(h, y + ch)); + int cw = bitmap->width(); + int ch = bitmap->height(); + if (r & 1) swap(cw, ch); - int metric = extents * extents + area; + // Early out. + int area = max(w, x+cw) * max(h, y+ch); + //int perimeter = max(w, x+cw) + max(h, y+ch); + int extents = max(max(w, x+cw), max(h, y+ch)); - if (metric > best_metric) { - continue; - } - if (metric == best_metric && min(x, y) > min(*best_x, *best_y)) { - // If metric is the same, pick the one closest to the origin. - continue; - } + int metric = extents*extents + area; - if (canAddChart(bitmap, w, h, x, y, r)) { - best_metric = metric; - *best_x = x; - *best_y = y; - *best_w = cw; - *best_h = ch; - *best_r = r; - - if (area == w * h) { - // Chart is completely inside, do not look at any other location. - break; - } - } - } + if (metric > best_metric) { + continue; + } + if (metric == best_metric && min(x, y) > min(*best_x, *best_y)) { + // If metric is the same, pick the one closest to the origin. + continue; + } + + if (canAddChart(bitmap, w, h, x, y, r)) + { + best_metric = metric; + *best_x = x; + *best_y = y; + *best_w = cw; + *best_h = ch; + *best_r = r; + + if (area == w*h) + { + // Chart is completely inside, do not look at any other location. + break; + } + } + } } -void AtlasPacker::drawChartBitmapDilate(const Chart *chart, BitMap *bitmap, int padding) { - const int w = bitmap->width(); - const int h = bitmap->height(); - const Vector2 extents = Vector2(float(w), float(h)); - // Rasterize chart faces, check that all bits are not set. - const uint faceCount = chart->faceCount(); - for (uint f = 0; f < faceCount; f++) { - const HalfEdge::Face *face = chart->chartMesh()->faceAt(f); +void AtlasPacker::drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding) +{ + const int w = bitmap->width(); + const int h = bitmap->height(); + const Vector2 extents = Vector2(float(w), float(h)); + + // Rasterize chart faces, check that all bits are not set. + const uint faceCount = chart->faceCount(); + for (uint f = 0; f < faceCount; f++) + { + const HalfEdge::Face * face = chart->chartMesh()->faceAt(f); + + Vector2 vertices[4]; - Vector2 vertices[4]; + uint edgeCount = 0; + for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) + { + if (edgeCount < 4) + { + vertices[edgeCount] = it.vertex()->tex + Vector2(0.5) + Vector2(float(padding), float(padding)); + } + edgeCount++; + } - uint edgeCount = 0; - for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) { - if (edgeCount < 4) { - vertices[edgeCount] = it.vertex()->tex + Vector2(0.5) + Vector2(float(padding), float(padding)); - } - edgeCount++; - } + if (edgeCount == 3) + { + Raster::drawTriangle(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap); + } + else + { + Raster::drawQuad(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap); + } + } - if (edgeCount == 3) { - Raster::drawTriangle(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap); - } else { - Raster::drawQuad(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap); - } - } - - // Expand chart by padding pixels. (dilation) - BitMap tmp(w, h); - for (int i = 0; i < padding; i++) { - tmp.clearAll(); - - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++) { - bool b = bitmap->bitAt(x, y); - if (!b) { - if (x > 0) { - b |= bitmap->bitAt(x - 1, y); - if (y > 0) b |= bitmap->bitAt(x - 1, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x - 1, y + 1); - } - if (y > 0) b |= bitmap->bitAt(x, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x, y + 1); - if (x < w - 1) { - b |= bitmap->bitAt(x + 1, y); - if (y > 0) b |= bitmap->bitAt(x + 1, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x + 1, y + 1); - } - } - if (b) tmp.setBitAt(x, y); - } - } + // Expand chart by padding pixels. (dilation) + BitMap tmp(w, h); + for (int i = 0; i < padding; i++) { + tmp.clearAll(); + + for (int y = 0; y < h; y++) { + for (int x = 0; x < w; x++) { + bool b = bitmap->bitAt(x, y); + if (!b) { + if (x > 0) { + b |= bitmap->bitAt(x - 1, y); + if (y > 0) b |= bitmap->bitAt(x - 1, y - 1); + if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1); + } + if (y > 0) b |= bitmap->bitAt(x, y - 1); + if (y < h-1) b |= bitmap->bitAt(x, y + 1); + if (x < w-1) { + b |= bitmap->bitAt(x + 1, y); + if (y > 0) b |= bitmap->bitAt(x + 1, y - 1); + if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1); + } + } + if (b) tmp.setBitAt(x, y); + } + } - swap(tmp, *bitmap); - } + swap(tmp, *bitmap); + } } -void AtlasPacker::drawChartBitmap(const Chart *chart, BitMap *bitmap, const Vector2 &scale, const Vector2 &offset) { - const int w = bitmap->width(); - const int h = bitmap->height(); - const Vector2 extents = Vector2(float(w), float(h)); - - static const Vector2 pad[4] = { - Vector2(-0.5, -0.5), - Vector2(0.5, -0.5), - Vector2(-0.5, 0.5), - Vector2(0.5, 0.5) - }; - /*static const Vector2 pad[4] = { + +void AtlasPacker::drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset) +{ + const int w = bitmap->width(); + const int h = bitmap->height(); + const Vector2 extents = Vector2(float(w), float(h)); + + static const Vector2 pad[4] = { + Vector2(-0.5, -0.5), + Vector2(0.5, -0.5), + Vector2(-0.5, 0.5), + Vector2(0.5, 0.5) + }; + /*static const Vector2 pad[4] = { Vector2(-1, -1), Vector2(1, -1), Vector2(-1, 1), Vector2(1, 1) };*/ - // Rasterize 4 times to add proper padding. - for (int i = 0; i < 4; i++) { - - // Rasterize chart faces, check that all bits are not set. - const uint faceCount = chart->chartMesh()->faceCount(); - for (uint f = 0; f < faceCount; f++) { - const HalfEdge::Face *face = chart->chartMesh()->faceAt(f); - - Vector2 vertices[4]; - - uint edgeCount = 0; - for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) { - if (edgeCount < 4) { - vertices[edgeCount] = it.vertex()->tex * scale + offset + pad[i]; - nvCheck(ftoi_ceil(vertices[edgeCount].x) >= 0); - nvCheck(ftoi_ceil(vertices[edgeCount].y) >= 0); - nvCheck(ftoi_ceil(vertices[edgeCount].x) <= w); - nvCheck(ftoi_ceil(vertices[edgeCount].y) <= h); - } - edgeCount++; - } - - if (edgeCount == 3) { - Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap); - } else { - Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap); - } - } - } - - // @@ This only allows us to expand the size in texel intervals. - /*if (m_padding_x != 0 && m_padding_y != 0)*/ { - - // Expand chart by padding pixels. (dilation) - BitMap tmp(w, h); - //for (int i = 0; i < 1; i++) { - tmp.clearAll(); - - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++) { - bool b = bitmap->bitAt(x, y); - if (!b) { - if (x > 0) { - b |= bitmap->bitAt(x - 1, y); - if (y > 0) b |= bitmap->bitAt(x - 1, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x - 1, y + 1); - } - if (y > 0) b |= bitmap->bitAt(x, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x, y + 1); - if (x < w - 1) { - b |= bitmap->bitAt(x + 1, y); - if (y > 0) b |= bitmap->bitAt(x + 1, y - 1); - if (y < h - 1) b |= bitmap->bitAt(x + 1, y + 1); - } - } - if (b) tmp.setBitAt(x, y); - } - } + // Rasterize 4 times to add proper padding. + for (int i = 0; i < 4; i++) { + + // Rasterize chart faces, check that all bits are not set. + const uint faceCount = chart->chartMesh()->faceCount(); + for (uint f = 0; f < faceCount; f++) + { + const HalfEdge::Face * face = chart->chartMesh()->faceAt(f); + + Vector2 vertices[4]; + + uint edgeCount = 0; + for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) + { + if (edgeCount < 4) + { + vertices[edgeCount] = it.vertex()->tex * scale + offset + pad[i]; + nvCheck(ftoi_ceil(vertices[edgeCount].x) >= 0); + nvCheck(ftoi_ceil(vertices[edgeCount].y) >= 0); + nvCheck(ftoi_ceil(vertices[edgeCount].x) <= w); + nvCheck(ftoi_ceil(vertices[edgeCount].y) <= h); + } + edgeCount++; + } + + if (edgeCount == 3) + { + Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap); + } + else + { + Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap); + } + } + } + + // @@ This only allows us to expand the size in texel intervals. + /*if (m_padding_x != 0 && m_padding_y != 0)*/ { + + // Expand chart by padding pixels. (dilation) + BitMap tmp(w, h); + //for (int i = 0; i < 1; i++) { + tmp.clearAll(); + + for (int y = 0; y < h; y++) { + for (int x = 0; x < w; x++) { + bool b = bitmap->bitAt(x, y); + if (!b) { + if (x > 0) { + b |= bitmap->bitAt(x - 1, y); + if (y > 0) b |= bitmap->bitAt(x - 1, y - 1); + if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1); + } + if (y > 0) b |= bitmap->bitAt(x, y - 1); + if (y < h-1) b |= bitmap->bitAt(x, y + 1); + if (x < w-1) { + b |= bitmap->bitAt(x + 1, y); + if (y > 0) b |= bitmap->bitAt(x + 1, y - 1); + if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1); + } + } + if (b) tmp.setBitAt(x, y); + } + } - swap(tmp, *bitmap); - //} - } + swap(tmp, *bitmap); + //} + } } -bool AtlasPacker::canAddChart(const BitMap *bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r) { - nvDebugCheck(r == 0 || r == 1); - - // Check whether the two bitmaps overlap. - - const int w = bitmap->width(); - const int h = bitmap->height(); - - if (r == 0) { - for (int y = 0; y < h; y++) { - int yy = y + offset_y; - if (yy >= 0) { - for (int x = 0; x < w; x++) { - int xx = x + offset_x; - if (xx >= 0) { - if (bitmap->bitAt(x, y)) { - if (xx < atlas_w && yy < atlas_h) { - if (m_bitmap.bitAt(xx, yy)) return false; - } - } - } - } - } - } - } else if (r == 1) { - for (int y = 0; y < h; y++) { - int xx = y + offset_x; - if (xx >= 0) { - for (int x = 0; x < w; x++) { - int yy = x + offset_y; - if (yy >= 0) { - if (bitmap->bitAt(x, y)) { - if (xx < atlas_w && yy < atlas_h) { - if (m_bitmap.bitAt(xx, yy)) return false; - } - } - } - } - } - } - } +bool AtlasPacker::canAddChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r) +{ + nvDebugCheck(r == 0 || r == 1); - return true; + // Check whether the two bitmaps overlap. + + const int w = bitmap->width(); + const int h = bitmap->height(); + + if (r == 0) { + for (int y = 0; y < h; y++) { + int yy = y + offset_y; + if (yy >= 0) { + for (int x = 0; x < w; x++) { + int xx = x + offset_x; + if (xx >= 0) { + if (bitmap->bitAt(x, y)) { + if (xx < atlas_w && yy < atlas_h) { + if (m_bitmap.bitAt(xx, yy)) return false; + } + } + } + } + } + } + } + else if (r == 1) { + for (int y = 0; y < h; y++) { + int xx = y + offset_x; + if (xx >= 0) { + for (int x = 0; x < w; x++) { + int yy = x + offset_y; + if (yy >= 0) { + if (bitmap->bitAt(x, y)) { + if (xx < atlas_w && yy < atlas_h) { + if (m_bitmap.bitAt(xx, yy)) return false; + } + } + } + } + } + } + } + + return true; } #if 0 @@ -1160,150 +1222,166 @@ void AtlasPacker::checkCanAddChart(const Chart * chart, int w, int h, int x, int } #endif // 0 + static Color32 chartColor = Color32(0); -static void selectRandomColor(MTRand &rand) { - // Pick random color for this chart. @@ Select random hue, but fixed saturation/luminance? - chartColor.r = 128 + rand.getRange(127); - chartColor.g = 128 + rand.getRange(127); - chartColor.b = 128 + rand.getRange(127); - chartColor.a = 255; -} -static bool debugDrawCallback(void *param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area) { - Image *image = (Image *)param; - - if (area > 0.0) { - Color32 c = image->pixel(x, y); - c.r = chartColor.r; - c.g = chartColor.g; - c.b = chartColor.b; - c.a += U8(ftoi_round(0.5f * area * 255)); - image->pixel(x, y) = c; - } - - return true; +static void selectRandomColor(MTRand & rand) { + // Pick random color for this chart. @@ Select random hue, but fixed saturation/luminance? + chartColor.r = 128 + rand.getRange(127); + chartColor.g = 128 + rand.getRange(127); + chartColor.b = 128 + rand.getRange(127); + chartColor.a = 255; } +static bool debugDrawCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area) +{ + Image * image = (Image *)param; + + if (area > 0.0) { + Color32 c = image->pixel(x, y); + c.r = chartColor.r; + c.g = chartColor.g; + c.b = chartColor.b; + c.a += U8(ftoi_round(0.5f * area * 255)); + image->pixel(x, y) = c; + } -void AtlasPacker::addChart(const Chart *chart, int w, int h, int x, int y, int r, Image *debugOutput) { - nvDebugCheck(r == 0 || r == 1); + return true; +} - nvDebugCheck(debugOutput != NULL); - selectRandomColor(m_rand); +void AtlasPacker::addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput) +{ + nvDebugCheck(r == 0 || r == 1); - Vector2 extents = Vector2(float(w), float(h)); - Vector2 offset = Vector2(float(x), float(y)) + Vector2(0.5); + nvDebugCheck(debugOutput != NULL); + selectRandomColor(m_rand); - // Rasterize chart faces, set bits. - const uint faceCount = chart->faceCount(); - for (uint f = 0; f < faceCount; f++) { - const HalfEdge::Face *face = chart->chartMesh()->faceAt(f); + Vector2 extents = Vector2(float(w), float(h)); + Vector2 offset = Vector2(float(x), float(y)) + Vector2(0.5); - Vector2 vertices[4]; + // Rasterize chart faces, set bits. + const uint faceCount = chart->faceCount(); + for (uint f = 0; f < faceCount; f++) + { + const HalfEdge::Face * face = chart->chartMesh()->faceAt(f); + + Vector2 vertices[4]; - uint edgeCount = 0; - for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) { - if (edgeCount < 4) { - Vector2 t = it.vertex()->tex; - if (r == 1) swap(t.x, t.y); - vertices[edgeCount] = t + offset; - } - edgeCount++; - } + uint edgeCount = 0; + for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance()) + { + if (edgeCount < 4) + { + Vector2 t = it.vertex()->tex; + if (r == 1) swap(t.x, t.y); + vertices[edgeCount] = t + offset; + } + edgeCount++; + } - if (edgeCount == 3) { - Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput); - } else { - Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput); - } - } + if (edgeCount == 3) + { + Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput); + } + else + { + Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput); + } + } } -void AtlasPacker::addChart(const BitMap *bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r, Image *debugOutput) { - nvDebugCheck(r == 0 || r == 1); - - // Check whether the two bitmaps overlap. - - const int w = bitmap->width(); - const int h = bitmap->height(); - - if (debugOutput != NULL) { - selectRandomColor(m_rand); - } - - if (r == 0) { - for (int y = 0; y < h; y++) { - int yy = y + offset_y; - if (yy >= 0) { - for (int x = 0; x < w; x++) { - int xx = x + offset_x; - if (xx >= 0) { - if (bitmap->bitAt(x, y)) { - if (xx < atlas_w && yy < atlas_h) { - if (debugOutput) - debugOutput->pixel(xx, yy) = chartColor; - else { - nvDebugCheck(m_bitmap.bitAt(xx, yy) == false); - m_bitmap.setBitAt(xx, yy); - } - } - } - } - } - } - } - } else if (r == 1) { - for (int y = 0; y < h; y++) { - int xx = y + offset_x; - if (xx >= 0) { - for (int x = 0; x < w; x++) { - int yy = x + offset_y; - if (yy >= 0) { - if (bitmap->bitAt(x, y)) { - if (xx < atlas_w && yy < atlas_h) { - if (debugOutput) - debugOutput->pixel(xx, yy) = chartColor; - else { - nvDebugCheck(m_bitmap.bitAt(xx, yy) == false); - m_bitmap.setBitAt(xx, yy); - } - } - } - } - } - } - } - } + +void AtlasPacker::addChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r, Image * debugOutput) +{ + nvDebugCheck(r == 0 || r == 1); + + // Check whether the two bitmaps overlap. + + const int w = bitmap->width(); + const int h = bitmap->height(); + + if (debugOutput != NULL) { + selectRandomColor(m_rand); + } + + if (r == 0) { + for (int y = 0; y < h; y++) { + int yy = y + offset_y; + if (yy >= 0) { + for (int x = 0; x < w; x++) { + int xx = x + offset_x; + if (xx >= 0) { + if (bitmap->bitAt(x, y)) { + if (xx < atlas_w && yy < atlas_h) { + if (debugOutput) debugOutput->pixel(xx, yy) = chartColor; + else { + nvDebugCheck(m_bitmap.bitAt(xx, yy) == false); + m_bitmap.setBitAt(xx, yy); + } + } + } + } + } + } + } + } + else if (r == 1) { + for (int y = 0; y < h; y++) { + int xx = y + offset_x; + if (xx >= 0) { + for (int x = 0; x < w; x++) { + int yy = x + offset_y; + if (yy >= 0) { + if (bitmap->bitAt(x, y)) { + if (xx < atlas_w && yy < atlas_h) { + if (debugOutput) debugOutput->pixel(xx, yy) = chartColor; + else { + nvDebugCheck(m_bitmap.bitAt(xx, yy) == false); + m_bitmap.setBitAt(xx, yy); + } + } + } + } + } + } + } + } } -/*static*/ bool AtlasPacker::checkBitsCallback(void *param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float) { - BitMap *bitmap = (BitMap *)param; - nvDebugCheck(bitmap->bitAt(x, y) == false); - return true; +/*static*/ bool AtlasPacker::checkBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float) +{ + BitMap * bitmap = (BitMap * )param; + + nvDebugCheck(bitmap->bitAt(x, y) == false); + + return true; } -/*static*/ bool AtlasPacker::setBitsCallback(void *param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area) { - BitMap *bitmap = (BitMap *)param; +/*static*/ bool AtlasPacker::setBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area) +{ + BitMap * bitmap = (BitMap * )param; - if (area > 0.0) { - bitmap->setBitAt(x, y); - } + if (area > 0.0) { + bitmap->setBitAt(x, y); + } - return true; + return true; } + + float AtlasPacker::computeAtlasUtilization() const { - const uint w = m_width; - const uint h = m_height; - nvDebugCheck(w <= m_bitmap.width()); - nvDebugCheck(h <= m_bitmap.height()); - - uint count = 0; - for (uint y = 0; y < h; y++) { - for (uint x = 0; x < w; x++) { - count += m_bitmap.bitAt(x, y); - } - } + const uint w = m_width; + const uint h = m_height; + nvDebugCheck(w <= m_bitmap.width()); + nvDebugCheck(h <= m_bitmap.height()); + + uint count = 0; + for (uint y = 0; y < h; y++) { + for (uint x = 0; x < w; x++) { + count += m_bitmap.bitAt(x, y); + } + } - return float(count) / (w * h); + return float(count) / (w * h); } diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h index a8d530e826..2d305f38cd 100644 --- a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h +++ b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.h @@ -5,52 +5,59 @@ #define NV_MESH_ATLASPACKER_H #include "nvcore/RadixSort.h" +#include "nvmath/Vector.h" +#include "nvmath/Random.h" #include "nvimage/BitMap.h" #include "nvimage/Image.h" -#include "nvmath/Random.h" -#include "nvmath/Vector.h" #include "nvmesh/nvmesh.h" -namespace nv { -class Atlas; -class Chart; -struct AtlasPacker { - AtlasPacker(Atlas *atlas); - ~AtlasPacker(); +namespace nv +{ + class Atlas; + class Chart; + + struct AtlasPacker + { + AtlasPacker(Atlas * atlas); + ~AtlasPacker(); - void packCharts(int quality, float texelArea, bool blockAligned, bool conservative); - float computeAtlasUtilization() const; + void packCharts(int quality, float texelArea, bool blockAligned, bool conservative); + float computeAtlasUtilization() const; -private: - void findChartLocation(int quality, const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r); - void findChartLocation_bruteForce(const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r); - void findChartLocation_random(const BitMap *bitmap, Vector2::Arg extents, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int minTrialCount); + private: - void drawChartBitmapDilate(const Chart *chart, BitMap *bitmap, int padding); - void drawChartBitmap(const Chart *chart, BitMap *bitmap, const Vector2 &scale, const Vector2 &offset); + void findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r); + void findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r); + void findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount); - bool canAddChart(const BitMap *bitmap, int w, int h, int x, int y, int r); - void addChart(const BitMap *bitmap, int w, int h, int x, int y, int r, Image *debugOutput); - //void checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r); - void addChart(const Chart *chart, int w, int h, int x, int y, int r, Image *debugOutput); + void drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding); + void drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset); + + bool canAddChart(const BitMap * bitmap, int w, int h, int x, int y, int r); + void addChart(const BitMap * bitmap, int w, int h, int x, int y, int r, Image * debugOutput); + //void checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r); + void addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput); + - static bool checkBitsCallback(void *param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); - static bool setBitsCallback(void *param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); + static bool checkBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); + static bool setBitsCallback(void * param, int x, int y, Vector3::Arg bar, Vector3::Arg dx, Vector3::Arg dy, float coverage); -private: - Atlas *m_atlas; - BitMap m_bitmap; - //Image m_debug_bitmap; - RadixSort m_radix; + private: - uint m_width; - uint m_height; + Atlas * m_atlas; + BitMap m_bitmap; + Image m_debug_bitmap; + RadixSort m_radix; - MTRand m_rand; -}; + uint m_width; + uint m_height; + + MTRand m_rand; + + }; -} // namespace nv +} // nv namespace #endif // NV_MESH_ATLASPACKER_H diff --git a/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp index 255a6b8f50..d6f0accf54 100644 --- a/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp +++ b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp @@ -4,8 +4,8 @@ #include <cfloat> #include "nvmesh/halfedge/Edge.h" -#include "nvmesh/halfedge/Face.h" #include "nvmesh/halfedge/Mesh.h" +#include "nvmesh/halfedge/Face.h" #include "nvmesh/halfedge/Vertex.h" #include "nvmesh/param/Atlas.h" @@ -14,255 +14,258 @@ #include "nvcore/Array.inl" -#include <stdio.h> using namespace Thekla; using namespace nv; -inline Atlas_Output_Mesh *set_error(Atlas_Error *error, Atlas_Error code) { - if (error) *error = code; - return NULL; + +inline Atlas_Output_Mesh * set_error(Atlas_Error * error, Atlas_Error code) { + if (error) *error = code; + return NULL; } -static void input_to_mesh(const Atlas_Input_Mesh *input, HalfEdge::Mesh *mesh, Atlas_Error *error) { - Array<uint> canonicalMap; - canonicalMap.reserve(input->vertex_count); - for (int i = 0; i < input->vertex_count; i++) { - const Atlas_Input_Vertex &input_vertex = input->vertex_array[i]; - const float *pos = input_vertex.position; - const float *nor = input_vertex.normal; - const float *tex = input_vertex.uv; +static void input_to_mesh(const Atlas_Input_Mesh * input, HalfEdge::Mesh * mesh, Atlas_Error * error) { - HalfEdge::Vertex *vertex = mesh->addVertex(Vector3(pos[0], pos[1], pos[2])); - vertex->nor.set(nor[0], nor[1], nor[2]); - vertex->tex.set(tex[0], tex[1]); + Array<uint> canonicalMap; + canonicalMap.reserve(input->vertex_count); - canonicalMap.append(input_vertex.first_colocal); - } + for (int i = 0; i < input->vertex_count; i++) { + const Atlas_Input_Vertex & input_vertex = input->vertex_array[i]; + const float * pos = input_vertex.position; + const float * nor = input_vertex.normal; + const float * tex = input_vertex.uv; - mesh->linkColocalsWithCanonicalMap(canonicalMap); + HalfEdge::Vertex * vertex = mesh->addVertex(Vector3(pos[0], pos[1], pos[2])); + vertex->nor.set(nor[0], nor[1], nor[2]); + vertex->tex.set(tex[0], tex[1]); - const int face_count = input->face_count; + canonicalMap.append(input_vertex.first_colocal); + } - int non_manifold_faces = 0; - for (int i = 0; i < face_count; i++) { - const Atlas_Input_Face &input_face = input->face_array[i]; + mesh->linkColocalsWithCanonicalMap(canonicalMap); - int v0 = input_face.vertex_index[0]; - int v1 = input_face.vertex_index[1]; - int v2 = input_face.vertex_index[2]; - HalfEdge::Face *face = mesh->addFace(v0, v1, v2); - if (face != NULL) { - face->material = input_face.material_index; - } else { - non_manifold_faces++; - } - } + const int face_count = input->face_count; - mesh->linkBoundary(); + int non_manifold_faces = 0; + for (int i = 0; i < face_count; i++) { + const Atlas_Input_Face & input_face = input->face_array[i]; - if (non_manifold_faces != 0 && error != NULL) { - *error = Atlas_Error_Invalid_Mesh_Non_Manifold; - } -} + int v0 = input_face.vertex_index[0]; + int v1 = input_face.vertex_index[1]; + int v2 = input_face.vertex_index[2]; -static Atlas_Output_Mesh *mesh_atlas_to_output(const HalfEdge::Mesh *mesh, const Atlas &atlas, Atlas_Error *error) { + HalfEdge::Face * face = mesh->addFace(v0, v1, v2); + if (face != NULL) { + face->material = input_face.material_index; + } + else { + non_manifold_faces++; + } + } - Atlas_Output_Mesh *output = new Atlas_Output_Mesh; + mesh->linkBoundary(); - const MeshCharts *charts = atlas.meshAt(0); + if (non_manifold_faces != 0 && error != NULL) { + *error = Atlas_Error_Invalid_Mesh_Non_Manifold; + } +} + +static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, const Atlas & atlas, Atlas_Error * error) { - // Allocate vertices. - const int vertex_count = charts->vertexCount(); - output->vertex_count = vertex_count; - output->vertex_array = new Atlas_Output_Vertex[vertex_count]; + Atlas_Output_Mesh * output = new Atlas_Output_Mesh; - int w = 0; - int h = 0; + const MeshCharts * charts = atlas.meshAt(0); - // Output vertices. - const int chart_count = charts->chartCount(); - for (int i = 0; i < chart_count; i++) { - const Chart *chart = charts->chartAt(i); - uint vertexOffset = charts->vertexCountBeforeChartAt(i); + // Allocate vertices. + const int vertex_count = charts->vertexCount(); + output->vertex_count = vertex_count; + output->vertex_array = new Atlas_Output_Vertex[vertex_count]; - const uint chart_vertex_count = chart->vertexCount(); - for (uint v = 0; v < chart_vertex_count; v++) { - Atlas_Output_Vertex &output_vertex = output->vertex_array[vertexOffset + v]; + int w = 0; + int h = 0; - uint original_vertex = chart->mapChartVertexToOriginalVertex(v); - output_vertex.xref = original_vertex; + // Output vertices. + const int chart_count = charts->chartCount(); + for (int i = 0; i < chart_count; i++) { + const Chart * chart = charts->chartAt(i); + uint vertexOffset = charts->vertexCountBeforeChartAt(i); - Vector2 uv = chart->chartMesh()->vertexAt(v)->tex; - output_vertex.uv[0] = uv.x; - output_vertex.uv[1] = uv.y; - w = max(w, ftoi_ceil(uv.x)); - h = max(h, ftoi_ceil(uv.y)); - } - } + const uint chart_vertex_count = chart->vertexCount(); + for (uint v = 0; v < chart_vertex_count; v++) { + Atlas_Output_Vertex & output_vertex = output->vertex_array[vertexOffset + v]; - const int face_count = mesh->faceCount(); - output->index_count = face_count * 3; - output->index_array = new int[face_count * 3]; + uint original_vertex = chart->mapChartVertexToOriginalVertex(v); + output_vertex.xref = original_vertex; - int face_ofs = 0; - // Set face indices. - for (int f = 0; f < face_count; f++) { - uint c = charts->faceChartAt(f); - uint i = charts->faceIndexWithinChartAt(f); - uint vertexOffset = charts->vertexCountBeforeChartAt(c); + Vector2 uv = chart->chartMesh()->vertexAt(v)->tex; + output_vertex.uv[0] = uv.x; + output_vertex.uv[1] = uv.y; + w = max(w, ftoi_ceil(uv.x)); + h = max(h, ftoi_ceil(uv.y)); + } + } - const Chart *chart = charts->chartAt(c); - nvDebugCheck(chart->faceAt(i) == f); + const int face_count = mesh->faceCount(); + output->index_count = face_count * 3; + output->index_array = new int[face_count * 3]; - if (i >= chart->chartMesh()->faceCount()) { - printf("WARNING: Faces may be missing in the final vertex, which could not be packed\n"); + // Set face indices. + for (int f = 0; f < face_count; f++) { + uint c = charts->faceChartAt(f); + uint i = charts->faceIndexWithinChartAt(f); + uint vertexOffset = charts->vertexCountBeforeChartAt(c); - continue; - } - const HalfEdge::Face *face = chart->chartMesh()->faceAt(i); - const HalfEdge::Edge *edge = face->edge; + const Chart * chart = charts->chartAt(c); + nvDebugCheck(chart->faceAt(i) == f); - output->index_array[3 * face_ofs + 0] = vertexOffset + edge->vertex->id; - output->index_array[3 * face_ofs + 1] = vertexOffset + edge->next->vertex->id; - output->index_array[3 * face_ofs + 2] = vertexOffset + edge->next->next->vertex->id; - face_ofs++; - } + const HalfEdge::Face * face = chart->chartMesh()->faceAt(i); + const HalfEdge::Edge * edge = face->edge; - output->index_count = face_ofs * 3; + output->index_array[3*f+0] = vertexOffset + edge->vertex->id; + output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id; + output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id; + } - *error = Atlas_Error_Success; - output->atlas_width = w; - output->atlas_height = h; + *error = Atlas_Error_Success; + output->atlas_width = w; + output->atlas_height = h; - return output; + return output; } -void Thekla::atlas_set_default_options(Atlas_Options *options) { - if (options != NULL) { - // These are the default values we use on The Witness. - - options->charter = Atlas_Charter_Default; - options->charter_options.witness.proxy_fit_metric_weight = 2.0f; - options->charter_options.witness.roundness_metric_weight = 0.01f; - options->charter_options.witness.straightness_metric_weight = 6.0f; - options->charter_options.witness.normal_seam_metric_weight = 4.0f; - options->charter_options.witness.texture_seam_metric_weight = 0.5f; - options->charter_options.witness.max_chart_area = FLT_MAX; - options->charter_options.witness.max_boundary_length = FLT_MAX; - - options->mapper = Atlas_Mapper_Default; - - options->packer = Atlas_Packer_Default; - options->packer_options.witness.packing_quality = 0; - options->packer_options.witness.texel_area = 8; - options->packer_options.witness.block_align = true; - options->packer_options.witness.conservative = false; - } + +void Thekla::atlas_set_default_options(Atlas_Options * options) { + if (options != NULL) { + // These are the default values we use on The Witness. + + options->charter = Atlas_Charter_Default; + options->charter_options.witness.proxy_fit_metric_weight = 2.0f; + options->charter_options.witness.roundness_metric_weight = 0.01f; + options->charter_options.witness.straightness_metric_weight = 6.0f; + options->charter_options.witness.normal_seam_metric_weight = 4.0f; + options->charter_options.witness.texture_seam_metric_weight = 0.5f; + options->charter_options.witness.max_chart_area = FLT_MAX; + options->charter_options.witness.max_boundary_length = FLT_MAX; + + options->mapper = Atlas_Mapper_Default; + + options->packer = Atlas_Packer_Default; + options->packer_options.witness.packing_quality = 0; + options->packer_options.witness.texel_area = 8; + options->packer_options.witness.block_align = true; + options->packer_options.witness.conservative = false; + } } -Atlas_Output_Mesh *Thekla::atlas_generate(const Atlas_Input_Mesh *input, const Atlas_Options *options, Atlas_Error *error) { - // Validate args. - if (input == NULL || options == NULL || error == NULL) return set_error(error, Atlas_Error_Invalid_Args); - - // Validate options. - if (options->charter != Atlas_Charter_Witness) { - return set_error(error, Atlas_Error_Invalid_Options); - } - if (options->charter == Atlas_Charter_Witness) { - // @@ Validate input options! - } - - if (options->mapper != Atlas_Mapper_LSCM) { - return set_error(error, Atlas_Error_Invalid_Options); - } - if (options->mapper == Atlas_Mapper_LSCM) { - // No options. - } - - if (options->packer != Atlas_Packer_Witness) { - return set_error(error, Atlas_Error_Invalid_Options); - } - if (options->packer == Atlas_Packer_Witness) { - // @@ Validate input options! - } - - // Validate input mesh. - for (int i = 0; i < input->face_count; i++) { - int v0 = input->face_array[i].vertex_index[0]; - int v1 = input->face_array[i].vertex_index[1]; - int v2 = input->face_array[i].vertex_index[2]; - - if (v0 < 0 || v0 >= input->vertex_count || - v1 < 0 || v1 >= input->vertex_count || - v2 < 0 || v2 >= input->vertex_count) { - return set_error(error, Atlas_Error_Invalid_Mesh); - } - } - - // Build half edge mesh. - AutoPtr<HalfEdge::Mesh> mesh(new HalfEdge::Mesh); - - input_to_mesh(input, mesh.ptr(), error); - - if (*error == Atlas_Error_Invalid_Mesh) { - return NULL; - } - - Atlas atlas; - - // Charter. - if (options->charter == Atlas_Charter_Extract) { - return set_error(error, Atlas_Error_Not_Implemented); - } else if (options->charter == Atlas_Charter_Witness) { - SegmentationSettings segmentation_settings; - segmentation_settings.proxyFitMetricWeight = options->charter_options.witness.proxy_fit_metric_weight; - segmentation_settings.roundnessMetricWeight = options->charter_options.witness.roundness_metric_weight; - segmentation_settings.straightnessMetricWeight = options->charter_options.witness.straightness_metric_weight; - segmentation_settings.normalSeamMetricWeight = options->charter_options.witness.normal_seam_metric_weight; - segmentation_settings.textureSeamMetricWeight = options->charter_options.witness.texture_seam_metric_weight; - segmentation_settings.maxChartArea = options->charter_options.witness.max_chart_area; - segmentation_settings.maxBoundaryLength = options->charter_options.witness.max_boundary_length; - - Array<uint> uncharted_materials; - atlas.computeCharts(mesh.ptr(), segmentation_settings, uncharted_materials); - } - - if (atlas.hasFailed()) - return NULL; - - // Mapper. - if (options->mapper == Atlas_Mapper_LSCM) { - atlas.parameterizeCharts(); - } - - if (atlas.hasFailed()) - return NULL; - - // Packer. - if (options->packer == Atlas_Packer_Witness) { - int packing_quality = options->packer_options.witness.packing_quality; - float texel_area = options->packer_options.witness.texel_area; - int block_align = options->packer_options.witness.block_align; - int conservative = options->packer_options.witness.conservative; - - /*float utilization =*/atlas.packCharts(packing_quality, texel_area, block_align, conservative); - } - - if (atlas.hasFailed()) - return NULL; - - // Build output mesh. - return mesh_atlas_to_output(mesh.ptr(), atlas, error); + +Atlas_Output_Mesh * Thekla::atlas_generate(const Atlas_Input_Mesh * input, const Atlas_Options * options, Atlas_Error * error) { + // Validate args. + if (input == NULL || options == NULL || error == NULL) return set_error(error, Atlas_Error_Invalid_Args); + + // Validate options. + if (options->charter != Atlas_Charter_Witness) { + return set_error(error, Atlas_Error_Invalid_Options); + } + if (options->charter == Atlas_Charter_Witness) { + // @@ Validate input options! + } + + if (options->mapper != Atlas_Mapper_LSCM) { + return set_error(error, Atlas_Error_Invalid_Options); + } + if (options->mapper == Atlas_Mapper_LSCM) { + // No options. + } + + if (options->packer != Atlas_Packer_Witness) { + return set_error(error, Atlas_Error_Invalid_Options); + } + if (options->packer == Atlas_Packer_Witness) { + // @@ Validate input options! + } + + // Validate input mesh. + for (int i = 0; i < input->face_count; i++) { + int v0 = input->face_array[i].vertex_index[0]; + int v1 = input->face_array[i].vertex_index[1]; + int v2 = input->face_array[i].vertex_index[2]; + + if (v0 < 0 || v0 >= input->vertex_count || + v1 < 0 || v1 >= input->vertex_count || + v2 < 0 || v2 >= input->vertex_count) + { + return set_error(error, Atlas_Error_Invalid_Mesh); + } + } + + + // Build half edge mesh. + AutoPtr<HalfEdge::Mesh> mesh(new HalfEdge::Mesh); + + input_to_mesh(input, mesh.ptr(), error); + + if (*error == Atlas_Error_Invalid_Mesh) { + return NULL; + } + + Atlas atlas; + + // Charter. + if (options->charter == Atlas_Charter_Extract) { + return set_error(error, Atlas_Error_Not_Implemented); + } + else if (options->charter == Atlas_Charter_Witness) { + SegmentationSettings segmentation_settings; + segmentation_settings.proxyFitMetricWeight = options->charter_options.witness.proxy_fit_metric_weight; + segmentation_settings.roundnessMetricWeight = options->charter_options.witness.roundness_metric_weight; + segmentation_settings.straightnessMetricWeight = options->charter_options.witness.straightness_metric_weight; + segmentation_settings.normalSeamMetricWeight = options->charter_options.witness.normal_seam_metric_weight; + segmentation_settings.textureSeamMetricWeight = options->charter_options.witness.texture_seam_metric_weight; + segmentation_settings.maxChartArea = options->charter_options.witness.max_chart_area; + segmentation_settings.maxBoundaryLength = options->charter_options.witness.max_boundary_length; + + Array<uint> uncharted_materials; + atlas.computeCharts(mesh.ptr(), segmentation_settings, uncharted_materials); + } + + if (atlas.hasFailed()) + return NULL; + + // Mapper. + if (options->mapper == Atlas_Mapper_LSCM) { + atlas.parameterizeCharts(); + } + + if (atlas.hasFailed()) + return NULL; + + // Packer. + if (options->packer == Atlas_Packer_Witness) { + int packing_quality = options->packer_options.witness.packing_quality; + float texel_area = options->packer_options.witness.texel_area; + int block_align = options->packer_options.witness.block_align; + int conservative = options->packer_options.witness.conservative; + + /*float utilization =*/ atlas.packCharts(packing_quality, texel_area, block_align, conservative); + } + + if (atlas.hasFailed()) + return NULL; + + + // Build output mesh. + return mesh_atlas_to_output(mesh.ptr(), atlas, error); } -void Thekla::atlas_free(Atlas_Output_Mesh *output) { - if (output != NULL) { - delete[] output->vertex_array; - delete[] output->index_array; - delete output; - } + +void Thekla::atlas_free(Atlas_Output_Mesh * output) { + if (output != NULL) { + delete [] output->vertex_array; + delete [] output->index_array; + delete output; + } } + |