diff options
Diffstat (limited to 'thirdparty')
-rw-r--r-- | thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch | 143 | ||||
-rw-r--r-- | thirdparty/squish/colourblock.cpp | 89 | ||||
-rw-r--r-- | thirdparty/squish/godot-changes.patch | 102 |
3 files changed, 115 insertions, 219 deletions
diff --git a/thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch b/thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch deleted file mode 100644 index 1e06a8d318..0000000000 --- a/thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch +++ /dev/null @@ -1,143 +0,0 @@ -From 7b64cc4c8b0be0443741483bf65909f5140179c0 Mon Sep 17 00:00:00 2001 -From: Orkun <orkuntezerm@gmail.com> -Date: Sun, 19 Nov 2017 02:24:31 +0300 -Subject: [PATCH] Fix #12220: Add Decompress Bc5 to Squish - -This Commit fixes the corrupted file preview described in #12220. -Added DecompressColourBc5 function to squish. ---- - thirdparty/squish/colourblock.cpp | 85 +++++++++++++++++++++++++++++++++++++++ - thirdparty/squish/colourblock.h | 3 ++ - thirdparty/squish/squish.cpp | 8 +++- - 3 files changed, 95 insertions(+), 1 deletion(-) - -diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp -index af8b98036..3de46382c 100644 ---- a/thirdparty/squish/colourblock.cpp -+++ b/thirdparty/squish/colourblock.cpp -@@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) - } - } - -+// -- Godot start -- -+void DecompressColourBc5( u8* rgba, void const* block) -+{ -+ // get the block bytes -+ u8 const* bytes = reinterpret_cast< u8 const* >( block ); -+ -+ // unpack the endpoints -+ u8 codes[16]; -+ int red_0 = bytes[0]; -+ int red_1 = bytes[1]; -+ -+ codes[0] = red_0; -+ codes[1] = red_1; -+ codes[6] = 0.0f; -+ codes[7] = 1.0f; -+ // generate the midpoints -+ if(red_0 > red_1) -+ { -+ for( int i = 2; i < 8; ++i ) -+ { -+ codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7; -+ } -+ } -+ else -+ { -+ for( int i = 2; i < 6; ++i ) -+ { -+ codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5; -+ } -+ } -+ -+ int green_0 = bytes[8]; -+ int green_1 = bytes[9]; -+ -+ codes[0 + 8] = green_0; -+ codes[1 + 8] = green_1; -+ codes[6 + 8] = 0.0f; -+ codes[7 + 8] = 1.0f; -+ // generate the midpoints -+ if(green_0 > green_1) -+ { -+ for( int i = 2; i < 8; ++i ) -+ { -+ codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7; -+ } -+ } -+ else -+ { -+ for( int i = 2; i < 6; ++i ) -+ { -+ codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5; -+ } -+ } -+ -+ u8 indices[32]; -+ for( int i = 0; i < 4; ++i ) -+ { -+ u8 packed = bytes[2 + i]; -+ u8* red_ind = indices + 4*i; -+ -+ red_ind[0] = packed & 0x3; -+ red_ind[1] = ( packed >> 2 ) & 0x3; -+ red_ind[2] = ( packed >> 4 ) & 0x3; -+ red_ind[3] = ( packed >> 6 ) & 0x3; -+ -+ packed = bytes[8 + i]; -+ u8* green_ind = indices + 4*i + 16; -+ green_ind[0] = packed & 0x3; -+ green_ind[1] = ( packed >> 2 ) & 0x3; -+ green_ind[2] = ( packed >> 4 ) & 0x3; -+ green_ind[3] = ( packed >> 6 ) & 0x3; -+ } -+ -+ // store out the colours -+ for( int i = 0; i < 16; ++i ) -+ { -+ rgba[4*i] = codes[indices[i]]; -+ rgba[4*i +1] = codes[indices[i + 16] + 8]; -+ rgba[4*i +2] = 0; -+ rgba[4*i +3] = 255; -+ } -+} -+// -- GODOT end -- -+ -+ - } // namespace squish -diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h -index fee2cd7c5..3cb9b7e3b 100644 ---- a/thirdparty/squish/colourblock.h -+++ b/thirdparty/squish/colourblock.h -@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* - void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ); - - void DecompressColour( u8* rgba, void const* block, bool isDxt1 ); -+// -- GODOT start -- -+void DecompressColourBc5( u8* rgba, void const* block ); -+// -- GODOT end -- - - } // namespace squish - -diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp -index 1d22a64ad..fd11a147d 100644 ---- a/thirdparty/squish/squish.cpp -+++ b/thirdparty/squish/squish.cpp -@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags ) - colourBlock = reinterpret_cast< u8 const* >( block ) + 8; - - // decompress colour -- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); -+ // -- GODOT start -- -+ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); -+ if(( flags & ( kBc5 ) ) != 0) -+ DecompressColourBc5( rgba, colourBlock); -+ else -+ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); -+ // -- GODOT end -- - - // decompress alpha separately if necessary - if( ( flags & kDxt3 ) != 0 ) --- -2.13.6 - diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp index 3de46382c0..3d87adaa77 100644 --- a/thirdparty/squish/colourblock.cpp +++ b/thirdparty/squish/colourblock.cpp @@ -24,6 +24,9 @@ -------------------------------------------------------------------------- */ #include "colourblock.h" +// -- Godot start -- +#include "alpha.h" +// -- Godot end -- namespace squish { @@ -214,83 +217,17 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) // -- Godot start -- void DecompressColourBc5( u8* rgba, void const* block) { - // get the block bytes - u8 const* bytes = reinterpret_cast< u8 const* >( block ); - - // unpack the endpoints - u8 codes[16]; - int red_0 = bytes[0]; - int red_1 = bytes[1]; - - codes[0] = red_0; - codes[1] = red_1; - codes[6] = 0.0f; - codes[7] = 1.0f; - // generate the midpoints - if(red_0 > red_1) - { - for( int i = 2; i < 8; ++i ) - { - codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7; - } - } - else - { - for( int i = 2; i < 6; ++i ) - { - codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5; - } - } - - int green_0 = bytes[8]; - int green_1 = bytes[9]; - - codes[0 + 8] = green_0; - codes[1 + 8] = green_1; - codes[6 + 8] = 0.0f; - codes[7 + 8] = 1.0f; - // generate the midpoints - if(green_0 > green_1) - { - for( int i = 2; i < 8; ++i ) - { - codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7; - } - } - else - { - for( int i = 2; i < 6; ++i ) - { - codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5; - } - } - - u8 indices[32]; - for( int i = 0; i < 4; ++i ) - { - u8 packed = bytes[2 + i]; - u8* red_ind = indices + 4*i; - - red_ind[0] = packed & 0x3; - red_ind[1] = ( packed >> 2 ) & 0x3; - red_ind[2] = ( packed >> 4 ) & 0x3; - red_ind[3] = ( packed >> 6 ) & 0x3; - - packed = bytes[8 + i]; - u8* green_ind = indices + 4*i + 16; - green_ind[0] = packed & 0x3; - green_ind[1] = ( packed >> 2 ) & 0x3; - green_ind[2] = ( packed >> 4 ) & 0x3; - green_ind[3] = ( packed >> 6 ) & 0x3; + void const* rblock = block; + void const* gblock = reinterpret_cast< u8 const* >( block ) + 8; + DecompressAlphaDxt5(rgba,rblock); + for ( int i = 0; i < 16; ++i ) { + rgba[i*4] = rgba[i*4 + 3]; } - - // store out the colours - for( int i = 0; i < 16; ++i ) - { - rgba[4*i] = codes[indices[i]]; - rgba[4*i +1] = codes[indices[i + 16] + 8]; - rgba[4*i +2] = 0; - rgba[4*i +3] = 255; + DecompressAlphaDxt5(rgba,gblock); + for ( int i = 0; i < 16; ++i ) { + rgba[i*4+1] = rgba[i*4 + 3]; + rgba[i*4 + 2] = 0; + rgba[i*4 + 3] = 255; } } // -- GODOT end -- diff --git a/thirdparty/squish/godot-changes.patch b/thirdparty/squish/godot-changes.patch new file mode 100644 index 0000000000..ef7bafb4b4 --- /dev/null +++ b/thirdparty/squish/godot-changes.patch @@ -0,0 +1,102 @@ +diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp +index af8b98036..3d87adaa7 100644 +--- a/thirdparty/squish/colourblock.cpp ++++ b/thirdparty/squish/colourblock.cpp +@@ -24,6 +24,9 @@ + -------------------------------------------------------------------------- */ + + #include "colourblock.h" ++// -- Godot start -- ++#include "alpha.h" ++// -- Godot end -- + + namespace squish { + +@@ -211,4 +214,23 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) + } + } + ++// -- Godot start -- ++void DecompressColourBc5( u8* rgba, void const* block) ++{ ++ void const* rblock = block; ++ void const* gblock = reinterpret_cast< u8 const* >( block ) + 8; ++ DecompressAlphaDxt5(rgba,rblock); ++ for ( int i = 0; i < 16; ++i ) { ++ rgba[i*4] = rgba[i*4 + 3]; ++ } ++ DecompressAlphaDxt5(rgba,gblock); ++ for ( int i = 0; i < 16; ++i ) { ++ rgba[i*4+1] = rgba[i*4 + 3]; ++ rgba[i*4 + 2] = 0; ++ rgba[i*4 + 3] = 255; ++ } ++} ++// -- GODOT end -- ++ ++ + } // namespace squish +diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h +index fee2cd7c5..3cb9b7e3b 100644 +--- a/thirdparty/squish/colourblock.h ++++ b/thirdparty/squish/colourblock.h +@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* + void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ); + + void DecompressColour( u8* rgba, void const* block, bool isDxt1 ); ++// -- GODOT start -- ++void DecompressColourBc5( u8* rgba, void const* block ); ++// -- GODOT end -- + + } // namespace squish + +diff --git a/thirdparty/squish/config.h b/thirdparty/squish/config.h +index 92edefe96..05f8d7259 100644 +--- a/thirdparty/squish/config.h ++++ b/thirdparty/squish/config.h +@@ -32,6 +32,26 @@ + #endif + + // Set to 1 or 2 when building squish to use SSE or SSE2 instructions. ++// -- GODOT start -- ++#ifdef _MSC_VER ++ #if defined(_M_IX86_FP) ++ #if _M_IX86_FP >= 2 ++ #define SQUISH_USE_SSE 2 ++ #elif _M_IX86_FP >= 1 ++ #define SQUISH_USE_SSE 1 ++ #endif ++ #elif defined(_M_X64) ++ #define SQUISH_USE_SSE 2 ++ #endif ++#else ++ #if defined(__SSE2__) ++ #define SQUISH_USE_SSE 2 ++ #elif defined(__SSE__) ++ #define SQUISH_USE_SSE 1 ++ #endif ++#endif ++// -- GODOT end -- ++ + #ifndef SQUISH_USE_SSE + #define SQUISH_USE_SSE 0 + #endif +diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp +index 1d22a64ad..fd11a147d 100644 +--- a/thirdparty/squish/squish.cpp ++++ b/thirdparty/squish/squish.cpp +@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags ) + colourBlock = reinterpret_cast< u8 const* >( block ) + 8; + + // decompress colour +- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); ++ // -- GODOT start -- ++ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); ++ if(( flags & ( kBc5 ) ) != 0) ++ DecompressColourBc5( rgba, colourBlock); ++ else ++ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); ++ // -- GODOT end -- + + // decompress alpha separately if necessary + if( ( flags & kDxt3 ) != 0 ) |