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-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/jpeg-compressor/jpgd.cpp8
-rw-r--r--thirdparty/libogg/ogg/config_types.h2
-rw-r--r--thirdparty/misc/open-simplex-noise.c11
-rw-r--r--thirdparty/misc/triangulator.h4
5 files changed, 14 insertions, 13 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index ac1ce6d5fc..f590acaa0b 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -378,7 +378,7 @@ Collection of single-file libraries used in Godot components.
* License: Apache 2.0
- `open-simplex-noise.{c,h}`
* Upstream: https://github.com/smcameron/open-simplex-noise-in-c
- * Version: git (0d555e7f40527d0870906fe9469a3b1bb4020b7f, 2015) + custom changes
+ * Version: git (0fef0dbedd76f767da7e3c894822729d0f07e54d, 2020) + custom changes
* License: Unlicense
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
diff --git a/thirdparty/jpeg-compressor/jpgd.cpp b/thirdparty/jpeg-compressor/jpgd.cpp
index baf6ea0484..d6b5d96aac 100644
--- a/thirdparty/jpeg-compressor/jpgd.cpp
+++ b/thirdparty/jpeg-compressor/jpgd.cpp
@@ -1669,7 +1669,7 @@ namespace jpgd {
int row = m_max_mcu_y_size - m_mcu_lines_left;
uint8* d0 = m_pScan_line_0;
- const int half_image_x_size = (m_image_x_size >> 1) - 1;
+ const int half_image_x_size = (m_image_x_size == 1) ? 0 : (m_image_x_size >> 1) - 1;
const int row_x8 = row * 8;
for (int x = 0; x < m_image_x_size; x++)
@@ -1762,7 +1762,7 @@ namespace jpgd {
int y = m_image_y_size - m_total_lines_left;
int row = y & 15;
- const int half_image_y_size = (m_image_y_size >> 1) - 1;
+ const int half_image_y_size = (m_image_y_size == 1) ? 0 : (m_image_y_size >> 1) - 1;
uint8* d0 = m_pScan_line_0;
@@ -1891,7 +1891,7 @@ namespace jpgd {
int y = m_image_y_size - m_total_lines_left;
int row = y & 15;
- const int half_image_y_size = (m_image_y_size >> 1) - 1;
+ const int half_image_y_size = (m_image_y_size == 1) ? 0 : (m_image_y_size >> 1) - 1;
uint8* d0 = m_pScan_line_0;
@@ -1915,7 +1915,7 @@ namespace jpgd {
const int y0_base = (c_y0 & 7) * 8 + 256;
const int y1_base = (c_y1 & 7) * 8 + 256;
- const int half_image_x_size = (m_image_x_size >> 1) - 1;
+ const int half_image_x_size = (m_image_x_size == 1) ? 0 : (m_image_x_size >> 1) - 1;
static const uint8_t s_muls[2][2][4] =
{
diff --git a/thirdparty/libogg/ogg/config_types.h b/thirdparty/libogg/ogg/config_types.h
index 3574a8ad44..4dc8393fdc 100644
--- a/thirdparty/libogg/ogg/config_types.h
+++ b/thirdparty/libogg/ogg/config_types.h
@@ -1,7 +1,7 @@
#ifndef __CONFIG_TYPES_H__
#define __CONFIG_TYPES_H__
-#include "core/int_types.h"
+#include <stdint.h>
typedef int16_t ogg_int16_t;
typedef uint16_t ogg_uint16_t;
diff --git a/thirdparty/misc/open-simplex-noise.c b/thirdparty/misc/open-simplex-noise.c
index 42f2fbb5be..88fbd3e51d 100644
--- a/thirdparty/misc/open-simplex-noise.c
+++ b/thirdparty/misc/open-simplex-noise.c
@@ -189,14 +189,15 @@ int open_simplex_noise(int64_t seed, struct osn_context *ctx)
permGradIndex3D = ctx->permGradIndex3D;
// -- GODOT end --
+ uint64_t seedU = seed;
for (i = 0; i < 256; i++)
source[i] = (int16_t) i;
- seed = seed * 6364136223846793005LL + 1442695040888963407LL;
- seed = seed * 6364136223846793005LL + 1442695040888963407LL;
- seed = seed * 6364136223846793005LL + 1442695040888963407LL;
+ seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
+ seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
+ seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
for (i = 255; i >= 0; i--) {
- seed = seed * 6364136223846793005LL + 1442695040888963407LL;
- r = (int)((seed + 31) % (i + 1));
+ seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
+ r = (int)((seedU + 31) % (i + 1));
if (r < 0)
r += (i + 1);
perm[i] = source[r];
diff --git a/thirdparty/misc/triangulator.h b/thirdparty/misc/triangulator.h
index c85792fd50..24b79e7d34 100644
--- a/thirdparty/misc/triangulator.h
+++ b/thirdparty/misc/triangulator.h
@@ -21,9 +21,9 @@
#ifndef TRIANGULATOR_H
#define TRIANGULATOR_H
-#include "core/list.h"
+#include "core/templates/list.h"
#include "core/math/vector2.h"
-#include "core/set.h"
+#include "core/templates/set.h"
//2D point structure