diff options
Diffstat (limited to 'thirdparty')
-rw-r--r-- | thirdparty/README.md | 2 | ||||
-rw-r--r-- | thirdparty/assimp/code/res/resource.h | 14 | ||||
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp | 19 | ||||
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp | 420 | ||||
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h | 21 | ||||
-rw-r--r-- | thirdparty/cvtt/LICENSE.txt | 88 | ||||
-rw-r--r-- | thirdparty/glad/glad.c | 24 | ||||
-rw-r--r-- | thirdparty/glad/glad/glad.h | 29 | ||||
-rw-r--r-- | thirdparty/misc/clipper-exceptions.patch | 154 | ||||
-rw-r--r-- | thirdparty/misc/clipper.cpp | 68 | ||||
-rw-r--r-- | thirdparty/xatlas/xatlas.cpp | 44 |
11 files changed, 774 insertions, 109 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index bc820634bb..732c08fdea 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -346,7 +346,7 @@ Collection of single-file libraries used in Godot components. * License: Public Domain - `clipper.{cpp,hpp}` * Upstream: https://sourceforge.net/projects/polyclipping - * Version: 6.4.2 + * Version: 6.4.2 + Godot changes (added optional exceptions handling) * License: BSL-1.0 - `fastlz.{c,h}` * Upstream: https://github.com/ariya/FastLZ diff --git a/thirdparty/assimp/code/res/resource.h b/thirdparty/assimp/code/res/resource.h deleted file mode 100644 index 37d39284fe..0000000000 --- a/thirdparty/assimp/code/res/resource.h +++ /dev/null @@ -1,14 +0,0 @@ -//{{NO_DEPENDENCIES}} -// Microsoft Visual C++ generated include file. -// Used by assimp.rc - -// Nächste Standardwerte für neue Objekte -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NEXT_RESOURCE_VALUE 101 -#define _APS_NEXT_COMMAND_VALUE 40001 -#define _APS_NEXT_CONTROL_VALUE 1001 -#define _APS_NEXT_SYMED_VALUE 101 -#endif -#endif diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 782e9efaf1..b30ce03164 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -19,9 +19,10 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" //for raycasting #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" @@ -413,6 +414,18 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, co rcb.m_hitFraction = resultCallback.m_closestHitFraction; triangleMesh->performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled); } + else if (collisionShape->getShapeType()==TERRAIN_SHAPE_PROXYTYPE) + { + ///optimized version for btHeightfieldTerrainShape + btHeightfieldTerrainShape* heightField = (btHeightfieldTerrainShape*)collisionShape; + btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); + btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); + + BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),heightField,colObjWorldTransform); + rcb.m_hitFraction = resultCallback.m_closestHitFraction; + heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); + } else { //generic (slower) case diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp index c85ce2498e..4adf27e6bb 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp @@ -73,6 +73,10 @@ void btHeightfieldTerrainShape::initialize( m_useZigzagSubdivision = false; m_upAxis = upAxis; m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.)); + m_vboundsGrid = NULL; + m_vboundsChunkSize = 0; + m_vboundsGridWidth = 0; + m_vboundsGridLength = 0; // determine min/max axis-aligned bounding box (aabb) values switch (m_upAxis) @@ -108,6 +112,7 @@ void btHeightfieldTerrainShape::initialize( btHeightfieldTerrainShape::~btHeightfieldTerrainShape() { + clearAccelerator(); } void btHeightfieldTerrainShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const @@ -323,6 +328,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback } } + // TODO If m_vboundsGrid is available, use it to determine if we really need to process this area + for (int j = startJ; j < endJ; j++) { for (int x = startX; x < endX; x++) @@ -373,3 +380,416 @@ const btVector3& btHeightfieldTerrainShape::getLocalScaling() const { return m_localScaling; } + + + +struct GridRaycastState +{ + int x; // Next quad coords + int z; + int prev_x; // Previous quad coords + int prev_z; + btScalar param; // Exit param for previous quad + btScalar prevParam; // Enter param for previous quad + btScalar maxDistanceFlat; + btScalar maxDistance3d; +}; + + +// TODO Does it really need to take 3D vectors? +/// Iterates through a virtual 2D grid of unit-sized square cells, +/// and executes an action on each cell intersecting the given segment, ordered from begin to end. +/// Initially inspired by http://www.cse.yorku.ca/~amana/research/grid.pdf +template <typename Action_T> +void gridRaycast(Action_T &quadAction, const btVector3 &beginPos, const btVector3 &endPos) +{ + GridRaycastState rs; + rs.maxDistance3d = beginPos.distance(endPos); + if (rs.maxDistance3d < 0.0001) + // Consider the ray is too small to hit anything + return; + + btScalar rayDirectionFlatX = endPos[0] - beginPos[0]; + btScalar rayDirectionFlatZ = endPos[2] - beginPos[2]; + rs.maxDistanceFlat = btSqrt(rayDirectionFlatX * rayDirectionFlatX + rayDirectionFlatZ * rayDirectionFlatZ); + + if(rs.maxDistanceFlat < 0.0001) + { + // Consider the ray vertical + rayDirectionFlatX = 0; + rayDirectionFlatZ = 0; + } + else + { + rayDirectionFlatX /= rs.maxDistanceFlat; + rayDirectionFlatZ /= rs.maxDistanceFlat; + } + + const int xiStep = rayDirectionFlatX > 0 ? 1 : rayDirectionFlatX < 0 ? -1 : 0; + const int ziStep = rayDirectionFlatZ > 0 ? 1 : rayDirectionFlatZ < 0 ? -1 : 0; + + const float infinite = 9999999; + const btScalar paramDeltaX = xiStep != 0 ? 1.f / btFabs(rayDirectionFlatX) : infinite; + const btScalar paramDeltaZ = ziStep != 0 ? 1.f / btFabs(rayDirectionFlatZ) : infinite; + + // pos = param * dir + btScalar paramCrossX; // At which value of `param` we will cross a x-axis lane? + btScalar paramCrossZ; // At which value of `param` we will cross a z-axis lane? + + // paramCrossX and paramCrossZ are initialized as being the first cross + // X initialization + if (xiStep != 0) + { + if (xiStep == 1) + paramCrossX = (ceil(beginPos[0]) - beginPos[0]) * paramDeltaX; + else + paramCrossX = (beginPos[0] - floor(beginPos[0])) * paramDeltaX; + } + else + paramCrossX = infinite; // Will never cross on X + + // Z initialization + if (ziStep != 0) + { + if (ziStep == 1) + paramCrossZ = (ceil(beginPos[2]) - beginPos[2]) * paramDeltaZ; + else + paramCrossZ = (beginPos[2] - floor(beginPos[2])) * paramDeltaZ; + } + else + paramCrossZ = infinite; // Will never cross on Z + + rs.x = static_cast<int>(floor(beginPos[0])); + rs.z = static_cast<int>(floor(beginPos[2])); + + // Workaround cases where the ray starts at an integer position + if (paramCrossX == 0.0) + { + paramCrossX += paramDeltaX; + // If going backwards, we should ignore the position we would get by the above flooring, + // because the ray is not heading in that direction + if (xiStep == -1) + rs.x -= 1; + } + + if (paramCrossZ == 0.0) + { + paramCrossZ += paramDeltaZ; + if (ziStep == -1) + rs.z -= 1; + } + + rs.prev_x = rs.x; + rs.prev_z = rs.z; + rs.param = 0; + + while (true) + { + rs.prev_x = rs.x; + rs.prev_z = rs.z; + rs.prevParam = rs.param; + + if (paramCrossX < paramCrossZ) + { + // X lane + rs.x += xiStep; + // Assign before advancing the param, + // to be in sync with the initialization step + rs.param = paramCrossX; + paramCrossX += paramDeltaX; + } + else + { + // Z lane + rs.z += ziStep; + rs.param = paramCrossZ; + paramCrossZ += paramDeltaZ; + } + + if (rs.param > rs.maxDistanceFlat) + { + rs.param = rs.maxDistanceFlat; + quadAction(rs); + break; + } + else + quadAction(rs); + } +} + + +struct ProcessTrianglesAction +{ + const btHeightfieldTerrainShape *shape; + bool flipQuadEdges; + bool useDiamondSubdivision; + int width; + int length; + btTriangleCallback* callback; + + void exec(int x, int z) const + { + if(x < 0 || z < 0 || x >= width || z >= length) + return; + + btVector3 vertices[3]; + + // Check quad + if (flipQuadEdges || (useDiamondSubdivision && (((z + x) & 1) > 0))) + { + // First triangle + shape->getVertex(x, z, vertices[0]); + shape->getVertex(x + 1, z, vertices[1]); + shape->getVertex(x + 1, z + 1, vertices[2]); + callback->processTriangle(vertices, x, z); + + // Second triangle + shape->getVertex(x, z, vertices[0]); + shape->getVertex(x + 1, z + 1, vertices[1]); + shape->getVertex(x, z + 1, vertices[2]); + callback->processTriangle(vertices, x, z); + } + else + { + // First triangle + shape->getVertex(x, z, vertices[0]); + shape->getVertex(x, z + 1, vertices[1]); + shape->getVertex(x + 1, z, vertices[2]); + callback->processTriangle(vertices, x, z); + + // Second triangle + shape->getVertex(x + 1, z, vertices[0]); + shape->getVertex(x, z + 1, vertices[1]); + shape->getVertex(x + 1, z + 1, vertices[2]); + callback->processTriangle(vertices, x, z); + } + } + + void operator ()(const GridRaycastState &bs) const + { + exec(bs.prev_x, bs.prev_z); + } +}; + + +struct ProcessVBoundsAction +{ + const btHeightfieldTerrainShape::Range *vbounds; + int width; + int length; + int chunkSize; + + btVector3 rayBegin; + btVector3 rayEnd; + btVector3 rayDir; + + ProcessTrianglesAction processTriangles; + + void operator ()(const GridRaycastState &rs) const + { + int x = rs.prev_x; + int z = rs.prev_z; + + if(x < 0 || z < 0 || x >= width || z >= length) + return; + + const btHeightfieldTerrainShape::Range chunk = vbounds[x + z * width]; + + btVector3 enterPos; + btVector3 exitPos; + + if (rs.maxDistanceFlat > 0.0001) + { + btScalar flatTo3d = chunkSize * rs.maxDistance3d / rs.maxDistanceFlat; + btScalar enterParam3d = rs.prevParam * flatTo3d; + btScalar exitParam3d = rs.param * flatTo3d; + enterPos = rayBegin + rayDir * enterParam3d; + exitPos = rayBegin + rayDir * exitParam3d; + + // We did enter the flat projection of the AABB, + // but we have to check if we intersect it on the vertical axis + if (enterPos[1] > chunk.max && exitPos[1] > chunk.max) + return; + if (enterPos[1] < chunk.min && exitPos[1] < chunk.min) + return; + } + else + { + // Consider the ray vertical + // (though we shouldn't reach this often because there is an early check up-front) + enterPos = rayBegin; + exitPos = rayEnd; + } + + gridRaycast(processTriangles, enterPos, exitPos); + // Note: it could be possible to have more than one grid at different levels, + // to do this there would be a branch using a pointer to another ProcessVBoundsAction + } +}; + + +// TODO How do I interrupt the ray when there is a hit? `callback` does not return any result +/// Performs a raycast using a hierarchical Bresenham algorithm. +/// Does not allocate any memory by itself. +void btHeightfieldTerrainShape::performRaycast(btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const +{ + // Transform to cell-local + btVector3 beginPos = raySource / m_localScaling; + btVector3 endPos = rayTarget / m_localScaling; + beginPos += m_localOrigin; + endPos += m_localOrigin; + + ProcessTrianglesAction processTriangles; + processTriangles.shape = this; + processTriangles.flipQuadEdges = m_flipQuadEdges; + processTriangles.useDiamondSubdivision = m_useDiamondSubdivision; + processTriangles.callback = callback; + processTriangles.width = m_heightStickWidth - 1; + processTriangles.length = m_heightStickLength - 1; + + // TODO Transform vectors to account for m_upAxis + int iBeginX = static_cast<int>(floor(beginPos[0])); + int iBeginZ = static_cast<int>(floor(beginPos[2])); + int iEndX = static_cast<int>(floor(endPos[0])); + int iEndZ = static_cast<int>(floor(endPos[2])); + + if (iBeginX == iEndX && iBeginZ == iEndZ) + { + // The ray will never cross quads within the plane, + // so directly process triangles within one quad + // (typically, vertical rays should end up here) + processTriangles.exec(iBeginX, iEndZ); + return; + } + + if (m_vboundsGrid == NULL) + { + // Process all quads intersecting the flat projection of the ray + gridRaycast(processTriangles, beginPos, endPos); + } + else + { + btVector3 rayDiff = endPos - beginPos; + btScalar flatDistance2 = rayDiff[0] * rayDiff[0] + rayDiff[2] * rayDiff[2]; + if (flatDistance2 < m_vboundsChunkSize * m_vboundsChunkSize) + { + // Don't use chunks, the ray is too short in the plane + gridRaycast(processTriangles, beginPos, endPos); + } + + ProcessVBoundsAction processVBounds; + processVBounds.width = m_vboundsGridWidth; + processVBounds.length = m_vboundsGridLength; + processVBounds.vbounds = m_vboundsGrid; + processVBounds.rayBegin = beginPos; + processVBounds.rayEnd = endPos; + processVBounds.rayDir = rayDiff.normalized(); + processVBounds.processTriangles = processTriangles; + processVBounds.chunkSize = m_vboundsChunkSize; + // The ray is long, run raycast on a higher-level grid + gridRaycast(processVBounds, beginPos / m_vboundsChunkSize, endPos / m_vboundsChunkSize); + } +} + + +/// Builds a grid data structure storing the min and max heights of the terrain in chunks. +/// if chunkSize is zero, that accelerator is removed. +/// If you modify the heights, you need to rebuild this accelerator. +void btHeightfieldTerrainShape::buildAccelerator(int chunkSize) +{ + if (chunkSize <= 0) + { + clearAccelerator(); + return; + } + + m_vboundsChunkSize = chunkSize; + int nChunksX = m_heightStickWidth / chunkSize; + int nChunksZ = m_heightStickLength / chunkSize; + + if (m_heightStickWidth % chunkSize > 0) + ++nChunksX; // In case terrain size isn't dividable by chunk size + if (m_heightStickLength % chunkSize > 0) + ++nChunksZ; + + if(m_vboundsGridWidth != nChunksX || m_vboundsGridLength != nChunksZ) + { + clearAccelerator(); + m_vboundsGridWidth = nChunksX; + m_vboundsGridLength = nChunksZ; + } + + if (nChunksX == 0 || nChunksZ == 0) + return; + + // TODO What is the recommended way to allocate this? + // This data structure is only reallocated if the required size changed + if (m_vboundsGrid == NULL) + m_vboundsGrid = new Range[nChunksX * nChunksZ]; + + // Compute min and max height for all chunks + for (int cz = 0; cz < nChunksZ; ++cz) + { + int z0 = cz * chunkSize; + + for (int cx = 0; cx < nChunksX; ++cx) + { + int x0 = cx * chunkSize; + + Range r; + + r.min = getRawHeightFieldValue(x0, z0); + r.max = r.min; + + // Compute min and max height for this chunk. + // We have to include one extra cell to account for neighbors. + // Here is why: + // Say we have a flat terrain, and a plateau that fits a chunk perfectly. + // + // Left Right + // 0---0---0---1---1---1 + // | | | | | | + // 0---0---0---1---1---1 + // | | | | | | + // 0---0---0---1---1---1 + // x + // + // If the AABB for the Left chunk did not share vertices with the Right, + // then we would fail collision tests at x due to a gap. + // + for (int z = z0; z < z0 + chunkSize + 1; ++z) + { + if (z >= m_heightStickLength) + continue; + + for (int x = x0; x < x0 + chunkSize + 1; ++x) + { + if (x >= m_heightStickWidth) + continue; + + btScalar height = getRawHeightFieldValue(x, z); + + if (height < r.min) + r.min = height; + else if (height > r.max) + r.max = height; + } + } + + m_vboundsGrid[cx + cz * nChunksX] = r; + } + } +} + + +void btHeightfieldTerrainShape::clearAccelerator() +{ + if (m_vboundsGrid) + { + // TODO What is the recommended way to deallocate this? + delete[] m_vboundsGrid; + m_vboundsGrid = 0; + } +} + + diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h index 8a50a57e31..e23b548cb2 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h @@ -18,6 +18,7 @@ subject to the following restrictions: #include "btConcaveShape.h" + ///btHeightfieldTerrainShape simulates a 2D heightfield terrain /** The caller is responsible for maintaining the heightfield array; this @@ -71,6 +72,12 @@ subject to the following restrictions: ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape { +public: + struct Range { + btScalar min; + btScalar max; + }; + protected: btVector3 m_localAabbMin; btVector3 m_localAabbMax; @@ -100,9 +107,14 @@ protected: btVector3 m_localScaling; + // Accelerator + Range *m_vboundsGrid; + int m_vboundsGridWidth; + int m_vboundsGridLength; + int m_vboundsChunkSize; + virtual btScalar getRawHeightFieldValue(int x, int y) const; void quantizeWithClamp(int* out, const btVector3& point, int isMax) const; - void getVertex(int x, int y, btVector3& vertex) const; /// protected initialization /** @@ -154,6 +166,13 @@ public: virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const; + + void getVertex(int x,int y,btVector3& vertex) const; + + void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const; + + void buildAccelerator(int chunkSize=16); + void clearAccelerator(); //debugging virtual const char* getName() const { return "HEIGHTFIELD"; } diff --git a/thirdparty/cvtt/LICENSE.txt b/thirdparty/cvtt/LICENSE.txt index 6964f6e43f..d79aec44e3 100644 --- a/thirdparty/cvtt/LICENSE.txt +++ b/thirdparty/cvtt/LICENSE.txt @@ -1,45 +1,45 @@ -Convection Texture Tools Stand-Alone Kernels
-
-Copyright (c) 2018 Eric Lasota
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject
-to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************
-
-Based on DirectX Texture Library
-
-Copyright (c) 2018 Microsoft Corp
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of this
-software and associated documentation files (the "Software"), to deal in the Software
-without restriction, including without limitation the rights to use, copy, modify,
-merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be included in all copies
-or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
-PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
-CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+Convection Texture Tools Stand-Alone Kernels + +Copyright (c) 2018 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +************************************************************************** + +Based on DirectX Texture Library + +Copyright (c) 2018 Microsoft Corp + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, +merge, publish, distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to the following +conditions: + +The above copyright notice and this permission notice shall be included in all copies +or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A +PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
\ No newline at end of file diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c index e7c64a7e17..9704c1079f 100644 --- a/thirdparty/glad/glad.c +++ b/thirdparty/glad/glad.c @@ -1,6 +1,6 @@ /* - OpenGL loader generated by glad 0.1.29 on Mon Mar 4 12:47:22 2019. + OpenGL loader generated by glad 0.1.29 on Wed May 1 23:16:34 2019. Language/Generator: C/C++ Specification: gl @@ -9,6 +9,8 @@ Extensions: GL_ARB_debug_output, GL_ARB_framebuffer_object, + GL_EXT_framebuffer_blit, + GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object Loader: True Local files: False @@ -16,9 +18,9 @@ Reproducible: False Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" + --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object" Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object */ #include <stdio.h> @@ -992,11 +994,15 @@ PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; int GLAD_GL_ARB_debug_output = 0; int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_object = 0; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; @@ -1807,6 +1813,14 @@ static void load_GL_ARB_framebuffer_object(GLADloadproc load) { glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); } +static void load_GL_EXT_framebuffer_blit(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT"); +} +static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); +} static void load_GL_EXT_framebuffer_object(GLADloadproc load) { if(!GLAD_GL_EXT_framebuffer_object) return; glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT"); @@ -1831,6 +1845,8 @@ static int find_extensionsGL(void) { if (!get_exts()) return 0; GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output"); GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object"); + GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); free_exts(); return 1; @@ -1912,6 +1928,8 @@ int gladLoadGLLoader(GLADloadproc load) { if (!find_extensionsGL()) return 0; load_GL_ARB_debug_output(load); load_GL_ARB_framebuffer_object(load); + load_GL_EXT_framebuffer_blit(load); + load_GL_EXT_framebuffer_multisample(load); load_GL_EXT_framebuffer_object(load); return GLVersion.major != 0 || GLVersion.minor != 0; } diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h index 6345de6f7a..b398faf627 100644 --- a/thirdparty/glad/glad/glad.h +++ b/thirdparty/glad/glad/glad.h @@ -1,6 +1,6 @@ /* - OpenGL loader generated by glad 0.1.29 on Mon Mar 4 12:47:22 2019. + OpenGL loader generated by glad 0.1.29 on Wed May 1 23:16:34 2019. Language/Generator: C/C++ Specification: gl @@ -9,6 +9,8 @@ Extensions: GL_ARB_debug_output, GL_ARB_framebuffer_object, + GL_EXT_framebuffer_blit, + GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object Loader: True Local files: False @@ -16,9 +18,9 @@ Reproducible: False Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" + --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object" Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object */ @@ -3633,6 +3635,13 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 @@ -3704,6 +3713,20 @@ GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; #define GL_ARB_framebuffer_object 1 GLAPI int GLAD_GL_ARB_framebuffer_object; #endif +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +GLAPI int GLAD_GL_EXT_framebuffer_blit; +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +#endif +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +GLAPI int GLAD_GL_EXT_framebuffer_multisample; +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +#endif #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 GLAPI int GLAD_GL_EXT_framebuffer_object; diff --git a/thirdparty/misc/clipper-exceptions.patch b/thirdparty/misc/clipper-exceptions.patch new file mode 100644 index 0000000000..537afd59b3 --- /dev/null +++ b/thirdparty/misc/clipper-exceptions.patch @@ -0,0 +1,154 @@ +diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp +index 8c3a59c4ca..c67045d113 100644 +--- a/thirdparty/misc/clipper.cpp ++++ b/thirdparty/misc/clipper.cpp +@@ -48,6 +48,38 @@ + #include <ostream> + #include <functional> + ++//Explicitly disables exceptions handling for target platform ++//#define CLIPPER_NOEXCEPTION ++ ++#define CLIPPER_THROW(exception) std::abort() ++#define CLIPPER_TRY if(true) ++#define CLIPPER_CATCH(exception) if(false) ++ ++#if defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND) ++ #ifndef CLIPPER_NOEXCEPTION ++ #undef CLIPPER_THROW ++ #define CLIPPER_THROW(exception) throw exception ++ #undef CLIPPER_TRY ++ #define CLIPPER_TRY try ++ #undef CLIPPER_CATCH ++ #define CLIPPER_CATCH(exception) catch(exception) ++ #endif ++#endif ++ ++//Optionally allows to override exception macros ++#if defined(CLIPPER_THROW_USER) ++ #undef CLIPPER_THROW ++ #define CLIPPER_THROW CLIPPER_THROW_USER ++#endif ++#if defined(CLIPPER_TRY_USER) ++ #undef CLIPPER_TRY ++ #define CLIPPER_TRY CLIPPER_TRY_USER ++#endif ++#if defined(CLIPPER_CATCH_USER) ++ #undef CLIPPER_CATCH ++ #define CLIPPER_CATCH CLIPPER_CATCH_USER ++#endif ++ + namespace ClipperLib { + + static double const pi = 3.141592653589793238; +@@ -898,7 +930,7 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange) + if (useFullRange) + { + if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) +- throw clipperException("Coordinate outside allowed range"); ++ CLIPPER_THROW(clipperException("Coordinate outside allowed range")); + } + else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) + { +@@ -1046,10 +1078,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) + { + #ifdef use_lines + if (!Closed && PolyTyp == ptClip) +- throw clipperException("AddPath: Open paths must be subject."); ++ CLIPPER_THROW(clipperException("AddPath: Open paths must be subject.")); + #else + if (!Closed) +- throw clipperException("AddPath: Open paths have been disabled."); ++ CLIPPER_THROW(clipperException("AddPath: Open paths have been disabled.")); + #endif + + int highI = (int)pg.size() -1; +@@ -1062,7 +1094,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) + + bool IsFlat = true; + //1. Basic (first) edge initialization ... +- try ++ CLIPPER_TRY + { + edges[1].Curr = pg[1]; + RangeTest(pg[0], m_UseFullRange); +@@ -1075,10 +1107,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) + InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]); + } + } +- catch(...) ++ CLIPPER_CATCH(...) + { + delete [] edges; +- throw; //range test fails ++ CLIPPER_THROW(); //range test fails + } + TEdge *eStart = &edges[0]; + +@@ -1442,7 +1474,7 @@ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) + void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) + { + if (!e->NextInLML) +- throw clipperException("UpdateEdgeIntoAEL: invalid call"); ++ CLIPPER_THROW(clipperException("UpdateEdgeIntoAEL: invalid call")); + + e->NextInLML->OutIdx = e->OutIdx; + TEdge* AelPrev = e->PrevInAEL; +@@ -1510,7 +1542,7 @@ bool Clipper::Execute(ClipType clipType, Paths &solution, + { + if( m_ExecuteLocked ) return false; + if (m_HasOpenPaths) +- throw clipperException("Error: PolyTree struct is needed for open path clipping."); ++ CLIPPER_THROW(clipperException("Error: PolyTree struct is needed for open path clipping.")); + m_ExecuteLocked = true; + solution.resize(0); + m_SubjFillType = subjFillType; +@@ -1560,7 +1592,7 @@ void Clipper::FixHoleLinkage(OutRec &outrec) + bool Clipper::ExecuteInternal() + { + bool succeeded = true; +- try { ++ CLIPPER_TRY { + Reset(); + m_Maxima = MaximaList(); + m_SortedEdges = 0; +@@ -1583,7 +1615,7 @@ bool Clipper::ExecuteInternal() + InsertLocalMinimaIntoAEL(botY); + } + } +- catch(...) ++ CLIPPER_CATCH(...) + { + succeeded = false; + } +@@ -2827,18 +2859,18 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge) + bool Clipper::ProcessIntersections(const cInt topY) + { + if( !m_ActiveEdges ) return true; +- try { ++ CLIPPER_TRY { + BuildIntersectList(topY); + size_t IlSize = m_IntersectList.size(); + if (IlSize == 0) return true; + if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList(); + else return false; + } +- catch(...) ++ CLIPPER_CATCH(...) + { + m_SortedEdges = 0; + DisposeIntersectNodes(); +- throw clipperException("ProcessIntersections error"); ++ CLIPPER_THROW(clipperException("ProcessIntersections error")); + } + m_SortedEdges = 0; + return true; +@@ -3002,7 +3034,7 @@ void Clipper::DoMaxima(TEdge *e) + DeleteFromAEL(eMaxPair); + } + #endif +- else throw clipperException("DoMaxima error"); ++ else CLIPPER_THROW(clipperException("DoMaxima error")); + } + //------------------------------------------------------------------------------ + diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp index d3143fe5ab..c67045d113 100644 --- a/thirdparty/misc/clipper.cpp +++ b/thirdparty/misc/clipper.cpp @@ -48,6 +48,38 @@ #include <ostream> #include <functional> +//Explicitly disables exceptions handling for target platform +//#define CLIPPER_NOEXCEPTION + +#define CLIPPER_THROW(exception) std::abort() +#define CLIPPER_TRY if(true) +#define CLIPPER_CATCH(exception) if(false) + +#if defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND) + #ifndef CLIPPER_NOEXCEPTION + #undef CLIPPER_THROW + #define CLIPPER_THROW(exception) throw exception + #undef CLIPPER_TRY + #define CLIPPER_TRY try + #undef CLIPPER_CATCH + #define CLIPPER_CATCH(exception) catch(exception) + #endif +#endif + +//Optionally allows to override exception macros +#if defined(CLIPPER_THROW_USER) + #undef CLIPPER_THROW + #define CLIPPER_THROW CLIPPER_THROW_USER +#endif +#if defined(CLIPPER_TRY_USER) + #undef CLIPPER_TRY + #define CLIPPER_TRY CLIPPER_TRY_USER +#endif +#if defined(CLIPPER_CATCH_USER) + #undef CLIPPER_CATCH + #define CLIPPER_CATCH CLIPPER_CATCH_USER +#endif + namespace ClipperLib { static double const pi = 3.141592653589793238; @@ -898,7 +930,7 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange) if (useFullRange) { if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) - throw clipperException("Coordinate outside allowed range"); + CLIPPER_THROW(clipperException("Coordinate outside allowed range")); } else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) { @@ -1046,10 +1078,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) { #ifdef use_lines if (!Closed && PolyTyp == ptClip) - throw clipperException("AddPath: Open paths must be subject."); + CLIPPER_THROW(clipperException("AddPath: Open paths must be subject.")); #else if (!Closed) - throw clipperException("AddPath: Open paths have been disabled."); + CLIPPER_THROW(clipperException("AddPath: Open paths have been disabled.")); #endif int highI = (int)pg.size() -1; @@ -1062,7 +1094,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) bool IsFlat = true; //1. Basic (first) edge initialization ... - try + CLIPPER_TRY { edges[1].Curr = pg[1]; RangeTest(pg[0], m_UseFullRange); @@ -1075,10 +1107,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]); } } - catch(...) + CLIPPER_CATCH(...) { delete [] edges; - throw; //range test fails + CLIPPER_THROW(); //range test fails } TEdge *eStart = &edges[0]; @@ -1442,7 +1474,7 @@ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) { if (!e->NextInLML) - throw clipperException("UpdateEdgeIntoAEL: invalid call"); + CLIPPER_THROW(clipperException("UpdateEdgeIntoAEL: invalid call")); e->NextInLML->OutIdx = e->OutIdx; TEdge* AelPrev = e->PrevInAEL; @@ -1510,7 +1542,7 @@ bool Clipper::Execute(ClipType clipType, Paths &solution, { if( m_ExecuteLocked ) return false; if (m_HasOpenPaths) - throw clipperException("Error: PolyTree struct is needed for open path clipping."); + CLIPPER_THROW(clipperException("Error: PolyTree struct is needed for open path clipping.")); m_ExecuteLocked = true; solution.resize(0); m_SubjFillType = subjFillType; @@ -1560,7 +1592,7 @@ void Clipper::FixHoleLinkage(OutRec &outrec) bool Clipper::ExecuteInternal() { bool succeeded = true; - try { + CLIPPER_TRY { Reset(); m_Maxima = MaximaList(); m_SortedEdges = 0; @@ -1583,7 +1615,7 @@ bool Clipper::ExecuteInternal() InsertLocalMinimaIntoAEL(botY); } } - catch(...) + CLIPPER_CATCH(...) { succeeded = false; } @@ -2827,18 +2859,18 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge) bool Clipper::ProcessIntersections(const cInt topY) { if( !m_ActiveEdges ) return true; - try { + CLIPPER_TRY { BuildIntersectList(topY); size_t IlSize = m_IntersectList.size(); if (IlSize == 0) return true; if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList(); else return false; } - catch(...) + CLIPPER_CATCH(...) { m_SortedEdges = 0; DisposeIntersectNodes(); - throw clipperException("ProcessIntersections error"); + CLIPPER_THROW(clipperException("ProcessIntersections error")); } m_SortedEdges = 0; return true; @@ -3002,7 +3034,7 @@ void Clipper::DoMaxima(TEdge *e) DeleteFromAEL(eMaxPair); } #endif - else throw clipperException("DoMaxima error"); + else CLIPPER_THROW(clipperException("DoMaxima error")); } //------------------------------------------------------------------------------ @@ -4329,10 +4361,10 @@ double DistanceFromLineSqrd( const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2) { //The equation of a line in general form (Ax + By + C = 0) - //given 2 points (x¹,y¹) & (x²,y²) is ... - //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0 - //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹ - //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²) + //given 2 points (x¹,y¹) & (x²,y²) is ... + //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0 + //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹ + //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²) //see http://en.wikipedia.org/wiki/Perpendicular_distance double A = double(ln1.Y - ln2.Y); double B = double(ln2.X - ln1.X); diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp index eb0824a517..2cc2905eee 100644 --- a/thirdparty/xatlas/xatlas.cpp +++ b/thirdparty/xatlas/xatlas.cpp @@ -4388,7 +4388,7 @@ private: class Solver { public: - // Solve the symmetric system: At·A·x = At·b + // Solve the symmetric system: At·A·x = At·b static bool LeastSquaresSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon = 1e-5f) { xaDebugAssert(A.width() == x.dimension()); @@ -4477,22 +4477,22 @@ private: * Gradient method. * * Solving sparse linear systems: - * (1) A·x = b + * (1) A·x = b * * The conjugate gradient algorithm solves (1) only in the case that A is * symmetric and positive definite. It is based on the idea of minimizing the * function * - * (2) f(x) = 1/2·x·A·x - b·x + * (2) f(x) = 1/2·x·A·x - b·x * * This function is minimized when its gradient * - * (3) df = A·x - b + * (3) df = A·x - b * * is zero, which is equivalent to (1). The minimization is carried out by * generating a succession of search directions p.k and improved minimizers x.k. - * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k), - * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are + * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k), + * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are * built up in such a way that x.k+1 is also the minimizer of f over the whole * vector space of directions already taken, {p.1, p.2, . . . , p.k}. After N * iterations you arrive at the minimizer over the entire vector space, i.e., the @@ -4520,7 +4520,7 @@ private: float delta_new; float alpha; float beta; - // r = b - A·x; + // r = b - A·x; sparse::copy(b, r); sparse::sgemv(-1, A, x, 1, r); // p = r; @@ -4529,24 +4529,24 @@ private: delta_0 = delta_new; while (i < i_max && delta_new > epsilon * epsilon * delta_0) { i++; - // q = A·p + // q = A·p mult(A, p, q); - // alpha = delta_new / p·q + // alpha = delta_new / p·q alpha = delta_new / sparse::dot( p, q ); - // x = alfa·p + x + // x = alfa·p + x sparse::saxpy(alpha, p, x); if ((i & 31) == 0) { // recompute r after 32 steps - // r = b - A·x + // r = b - A·x sparse::copy(b, r); sparse::sgemv(-1, A, x, 1, r); } else { - // r = r - alpha·q + // r = r - alpha·q sparse::saxpy(-alpha, q, r); } delta_old = delta_new; delta_new = sparse::dot( r, r ); beta = delta_new / delta_old; - // p = beta·p + r + // p = beta·p + r sparse::scal(beta, p); sparse::saxpy(1, r, p); } @@ -4572,35 +4572,35 @@ private: float delta_new; float alpha; float beta; - // r = b - A·x + // r = b - A·x sparse::copy(b, r); sparse::sgemv(-1, A, x, 1, r); - // p = M^-1 · r + // p = M^-1 · r preconditioner.apply(r, p); delta_new = sparse::dot(r, p); delta_0 = delta_new; while (i < i_max && delta_new > epsilon * epsilon * delta_0) { i++; - // q = A·p + // q = A·p mult(A, p, q); - // alpha = delta_new / p·q + // alpha = delta_new / p·q alpha = delta_new / sparse::dot(p, q); - // x = alfa·p + x + // x = alfa·p + x sparse::saxpy(alpha, p, x); if ((i & 31) == 0) { // recompute r after 32 steps - // r = b - A·x + // r = b - A·x sparse::copy(b, r); sparse::sgemv(-1, A, x, 1, r); } else { - // r = r - alfa·q + // r = r - alfa·q sparse::saxpy(-alpha, q, r); } - // s = M^-1 · r + // s = M^-1 · r preconditioner.apply(r, s); delta_old = delta_new; delta_new = sparse::dot( r, s ); beta = delta_new / delta_old; - // p = s + beta·p + // p = s + beta·p sparse::scal(beta, p); sparse::saxpy(1, s, p); } |