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-rw-r--r--thirdparty/vulkan/patches/VMA-assert-remove.patch29
-rw-r--r--thirdparty/vulkan/vk_mem_alloc.h18
2 files changed, 29 insertions, 18 deletions
diff --git a/thirdparty/vulkan/patches/VMA-assert-remove.patch b/thirdparty/vulkan/patches/VMA-assert-remove.patch
new file mode 100644
index 0000000000..3d57ab7d42
--- /dev/null
+++ b/thirdparty/vulkan/patches/VMA-assert-remove.patch
@@ -0,0 +1,29 @@
+diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
+index 0dfb66efc6..8a42699e7f 100644
+--- a/thirdparty/vulkan/vk_mem_alloc.h
++++ b/thirdparty/vulkan/vk_mem_alloc.h
+@@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
+ allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
+ requiresDedicatedAllocation, prefersDedicatedAllocation);
+
+- // Make sure alignment requirements for specific buffer usages reported
+- // in Physical Device Properties are included in alignment reported by memory requirements.
+- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
+- {
+- VMA_ASSERT(vkMemReq.alignment %
+- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
+- }
+- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
+- {
+- VMA_ASSERT(vkMemReq.alignment %
+- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
+- }
+- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
+- {
+- VMA_ASSERT(vkMemReq.alignment %
+- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
+- }
+-
+ // 3. Allocate memory using allocator.
+ res = allocator->AllocateMemory(
+ vkMemReq,
diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
index 0dfb66efc6..8a42699e7f 100644
--- a/thirdparty/vulkan/vk_mem_alloc.h
+++ b/thirdparty/vulkan/vk_mem_alloc.h
@@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
requiresDedicatedAllocation, prefersDedicatedAllocation);
- // Make sure alignment requirements for specific buffer usages reported
- // in Physical Device Properties are included in alignment reported by memory requirements.
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
- }
-
// 3. Allocate memory using allocator.
res = allocator->AllocateMemory(
vkMemReq,