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-rw-r--r--thirdparty/zstd/common/pool.h48
1 files changed, 29 insertions, 19 deletions
diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h
index a57e9b4fab..458d37f13c 100644
--- a/thirdparty/zstd/common/pool.h
+++ b/thirdparty/zstd/common/pool.h
@@ -30,40 +30,50 @@ typedef struct POOL_ctx_s POOL_ctx;
*/
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem);
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem);
/*! POOL_free() :
- Free a thread pool returned by POOL_create().
-*/
+ * Free a thread pool returned by POOL_create().
+ */
void POOL_free(POOL_ctx* ctx);
+/*! POOL_resize() :
+ * Expands or shrinks pool's number of threads.
+ * This is more efficient than releasing + creating a new context,
+ * since it tries to preserve and re-use existing threads.
+ * `numThreads` must be at least 1.
+ * @return : 0 when resize was successful,
+ * !0 (typically 1) if there is an error.
+ * note : only numThreads can be resized, queueSize remains unchanged.
+ */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads);
+
/*! POOL_sizeof() :
- return memory usage of pool returned by POOL_create().
-*/
+ * @return threadpool memory usage
+ * note : compatible with NULL (returns 0 in this case)
+ */
size_t POOL_sizeof(POOL_ctx* ctx);
/*! POOL_function :
- The function type that can be added to a thread pool.
-*/
+ * The function type that can be added to a thread pool.
+ */
typedef void (*POOL_function)(void*);
-/*! POOL_add_function :
- The function type for a generic thread pool add function.
-*/
-typedef void (*POOL_add_function)(void*, POOL_function, void*);
/*! POOL_add() :
- Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
- Possibly blocks until there is room in the queue.
- Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
-*/
+ * Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
+ * Possibly blocks until there is room in the queue.
+ * Note : The function may be executed asynchronously,
+ * therefore, `opaque` must live until function has been completed.
+ */
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
/*! POOL_tryAdd() :
- Add the job `function(opaque)` to the thread pool if a worker is available.
- return immediately otherwise.
- @return : 1 if successful, 0 if not.
-*/
+ * Add the job `function(opaque)` to thread pool _if_ a worker is available.
+ * Returns immediately even if not (does not block).
+ * @return : 1 if successful, 0 if not.
+ */
int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);