diff options
Diffstat (limited to 'thirdparty/xatlas/xatlas.cpp')
-rw-r--r-- | thirdparty/xatlas/xatlas.cpp | 2108 |
1 files changed, 1274 insertions, 834 deletions
diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp index 9f66ae0067..d92ef1a83a 100644 --- a/thirdparty/xatlas/xatlas.cpp +++ b/thirdparty/xatlas/xatlas.cpp @@ -40,14 +40,14 @@ Copyright (c) 2012 Brandon Pelfrey #if XATLAS_C_API #include "xatlas_c.h" #endif -#include <assert.h> -#include <float.h> // FLT_MAX -#include <limits.h> -#include <math.h> #include <atomic> #include <condition_variable> #include <mutex> #include <thread> +#include <assert.h> +#include <float.h> // FLT_MAX +#include <limits.h> +#include <math.h> #define __STDC_LIMIT_MACROS #include <stdint.h> #include <stdio.h> @@ -76,10 +76,7 @@ Copyright (c) 2012 Brandon Pelfrey #define XA_XSTR(x) XA_STR(x) #ifndef XA_ASSERT -#define XA_ASSERT(exp) \ - if (!(exp)) { \ - XA_PRINT_WARNING("\rASSERT: %s %s %d\n", XA_XSTR(exp), __FILE__, __LINE__); \ - } +#define XA_ASSERT(exp) if (!(exp)) { XA_PRINT_WARNING("\rASSERT: %s %s %d\n", XA_XSTR(exp), __FILE__, __LINE__); } #endif #ifndef XA_DEBUG_ASSERT @@ -87,13 +84,13 @@ Copyright (c) 2012 Brandon Pelfrey #endif #ifndef XA_PRINT -#define XA_PRINT(...) \ +#define XA_PRINT(...) \ if (xatlas::internal::s_print && xatlas::internal::s_printVerbose) \ xatlas::internal::s_print(__VA_ARGS__); #endif #ifndef XA_PRINT_WARNING -#define XA_PRINT_WARNING(...) \ +#define XA_PRINT_WARNING(...) \ if (xatlas::internal::s_print) \ xatlas::internal::s_print(__VA_ARGS__); #endif @@ -145,14 +142,18 @@ Copyright (c) 2012 Brandon Pelfrey #define XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION 0 #define XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS 0 -#define XA_DEBUG_EXPORT_OBJ (0 || XA_DEBUG_EXPORT_OBJ_FACE_GROUPS || XA_DEBUG_EXPORT_OBJ_CHART_GROUPS || XA_DEBUG_EXPORT_OBJ_PLANAR_REGIONS || XA_DEBUG_EXPORT_OBJ_CHARTS || XA_DEBUG_EXPORT_OBJ_TJUNCTION || XA_DEBUG_EXPORT_OBJ_CHARTS_AFTER_PARAMETERIZATION || XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION || XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS) +#define XA_DEBUG_EXPORT_OBJ (0 \ + || XA_DEBUG_EXPORT_OBJ_FACE_GROUPS \ + || XA_DEBUG_EXPORT_OBJ_CHART_GROUPS \ + || XA_DEBUG_EXPORT_OBJ_PLANAR_REGIONS \ + || XA_DEBUG_EXPORT_OBJ_CHARTS \ + || XA_DEBUG_EXPORT_OBJ_TJUNCTION \ + || XA_DEBUG_EXPORT_OBJ_CHARTS_AFTER_PARAMETERIZATION \ + || XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION \ + || XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS) #ifdef _MSC_VER -#define XA_FOPEN(_file, _filename, _mode) \ - { \ - if (fopen_s(&_file, _filename, _mode) != 0) \ - _file = NULL; \ - } +#define XA_FOPEN(_file, _filename, _mode) { if (fopen_s(&_file, _filename, _mode) != 0) _file = NULL; } #define XA_SPRINTF(_buffer, _size, _format, ...) sprintf_s(_buffer, _size, _format, __VA_ARGS__) #else #define XA_FOPEN(_file, _filename, _mode) _file = fopen(_filename, _mode) @@ -172,12 +173,11 @@ typedef uint64_t Duration; #define XA_PROFILE_START(var) const std::chrono::time_point<std::chrono::high_resolution_clock> var##Start = std::chrono::high_resolution_clock::now(); #define XA_PROFILE_END(var) internal::s_profile.var += uint64_t(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - var##Start).count()); -#define XA_PROFILE_PRINT_AND_RESET(label, var) \ - XA_PRINT("%s%.2f seconds (%g ms)\n", label, internal::durationToSeconds(internal::s_profile.var), internal::durationToMs(internal::s_profile.var)); \ - internal::s_profile.var = 0u; +#define XA_PROFILE_PRINT_AND_RESET(label, var) XA_PRINT("%s%.2f seconds (%g ms)\n", label, internal::durationToSeconds(internal::s_profile.var), internal::durationToMs(internal::s_profile.var)); internal::s_profile.var = 0u; #define XA_PROFILE_ALLOC 0 -struct ProfileData { +struct ProfileData +{ #if XA_PROFILE_ALLOC std::atomic<Duration> alloc; #endif @@ -232,11 +232,13 @@ struct ProfileData { static ProfileData s_profile; -static double durationToMs(Duration c) { +static double durationToMs(Duration c) +{ return (double)c * 0.001; } -static double durationToSeconds(Duration c) { +static double durationToSeconds(Duration c) +{ return (double)c * 0.000001; } #else @@ -246,8 +248,10 @@ static double durationToSeconds(Duration c) { #define XA_PROFILE_ALLOC 0 #endif -struct MemTag { - enum { +struct MemTag +{ + enum + { Default, BitImage, BVH, @@ -270,7 +274,8 @@ struct MemTag { }; #if XA_DEBUG_HEAP -struct AllocHeader { +struct AllocHeader +{ size_t size; const char *file; int line; @@ -283,10 +288,11 @@ struct AllocHeader { static std::mutex s_allocMutex; static AllocHeader *s_allocRoot = nullptr; static size_t s_allocTotalCount = 0, s_allocTotalSize = 0, s_allocPeakSize = 0, s_allocCount[MemTag::Count] = { 0 }, s_allocTotalTagSize[MemTag::Count] = { 0 }, s_allocPeakTagSize[MemTag::Count] = { 0 }; -static uint32_t s_allocId = 0; +static uint32_t s_allocId =0 ; static constexpr uint32_t kAllocRedzone = 0x12345678; -static void *Realloc(void *ptr, size_t size, int tag, const char *file, int line) { +static void *Realloc(void *ptr, size_t size, int tag, const char *file, int line) +{ std::unique_lock<std::mutex> lock(s_allocMutex); if (!size && !ptr) return nullptr; @@ -347,7 +353,8 @@ static void *Realloc(void *ptr, size_t size, int tag, const char *file, int line return newPtr + sizeof(AllocHeader); } -static void ReportLeaks() { +static void ReportLeaks() +{ printf("Checking for memory leaks...\n"); bool anyLeaks = false; AllocHeader *header = s_allocRoot; @@ -375,7 +382,8 @@ static void ReportLeaks() { s_allocTotalTagSize[i] = s_allocPeakTagSize[i] = 0; } -static void PrintMemoryUsage() { +static void PrintMemoryUsage() +{ XA_PRINT("Total allocations: %zu\n", s_allocTotalCount); XA_PRINT("Memory usage: %0.2fMB current, %0.2fMB peak\n", internal::s_allocTotalSize / 1024.0f / 1024.0f, internal::s_allocPeakSize / 1024.0f / 1024.0f); static const char *labels[] = { // Sync with MemTag @@ -404,7 +412,8 @@ static void PrintMemoryUsage() { #define XA_PRINT_MEM_USAGE internal::PrintMemoryUsage(); #else -static void *Realloc(void *ptr, size_t size, int /*tag*/, const char * /*file*/, int /*line*/) { +static void *Realloc(void *ptr, size_t size, int /*tag*/, const char * /*file*/, int /*line*/) +{ if (size == 0 && !ptr) return nullptr; if (size == 0 && s_free) { @@ -430,75 +439,89 @@ static constexpr float kEpsilon = 0.0001f; static constexpr float kAreaEpsilon = FLT_EPSILON; static constexpr float kNormalEpsilon = 0.001f; -static int align(int x, int a) { +static int align(int x, int a) +{ return (x + a - 1) & ~(a - 1); } template <typename T> -static T max(const T &a, const T &b) { +static T max(const T &a, const T &b) +{ return a > b ? a : b; } template <typename T> -static T min(const T &a, const T &b) { +static T min(const T &a, const T &b) +{ return a < b ? a : b; } template <typename T> -static T max3(const T &a, const T &b, const T &c) { +static T max3(const T &a, const T &b, const T &c) +{ return max(a, max(b, c)); } /// Return the maximum of the three arguments. template <typename T> -static T min3(const T &a, const T &b, const T &c) { +static T min3(const T &a, const T &b, const T &c) +{ return min(a, min(b, c)); } /// Clamp between two values. template <typename T> -static T clamp(const T &x, const T &a, const T &b) { +static T clamp(const T &x, const T &a, const T &b) +{ return min(max(x, a), b); } template <typename T> -static void swap(T &a, T &b) { +static void swap(T &a, T &b) +{ T temp = a; a = b; b = temp; } -union FloatUint32 { +union FloatUint32 +{ float f; uint32_t u; }; -static bool isFinite(float f) { +static bool isFinite(float f) +{ FloatUint32 fu; fu.f = f; return fu.u != 0x7F800000u && fu.u != 0x7F800001u; } -static bool isNan(float f) { +static bool isNan(float f) +{ return f != f; } // Robust floating point comparisons: // http://realtimecollisiondetection.net/blog/?p=89 -static bool equal(const float f0, const float f1, const float epsilon) { +static bool equal(const float f0, const float f1, const float epsilon) +{ //return fabs(f0-f1) <= epsilon; return fabs(f0 - f1) <= epsilon * max3(1.0f, fabsf(f0), fabsf(f1)); } -static int ftoi_ceil(float val) { +static int ftoi_ceil(float val) +{ return (int)ceilf(val); } -static bool isZero(const float f, const float epsilon) { +static bool isZero(const float f, const float epsilon) +{ return fabs(f) <= epsilon; } -static float square(float f) { +static float square(float f) +{ return f * f; } @@ -508,8 +531,9 @@ static float square(float f) { * @note isPowerOfTwo(x) == true -> nextPowerOfTwo(x) == x * @note nextPowerOfTwo(x) = 2 << log2(x-1) */ -static uint32_t nextPowerOfTwo(uint32_t x) { - XA_DEBUG_ASSERT(x != 0); +static uint32_t nextPowerOfTwo(uint32_t x) +{ + XA_DEBUG_ASSERT( x != 0 ); // On modern CPUs this is supposed to be as fast as using the bsr instruction. x--; x |= x >> 1; @@ -520,34 +544,38 @@ static uint32_t nextPowerOfTwo(uint32_t x) { return x + 1; } -class Vector2 { +class Vector2 +{ public: Vector2() {} - explicit Vector2(float f) : - x(f), y(f) {} - Vector2(float _x, float _y) : - x(_x), y(_y) {} + explicit Vector2(float f) : x(f), y(f) {} + Vector2(float _x, float _y): x(_x), y(_y) {} - Vector2 operator-() const { + Vector2 operator-() const + { return Vector2(-x, -y); } - void operator+=(const Vector2 &v) { + void operator+=(const Vector2 &v) + { x += v.x; y += v.y; } - void operator-=(const Vector2 &v) { + void operator-=(const Vector2 &v) + { x -= v.x; y -= v.y; } - void operator*=(float s) { + void operator*=(float s) + { x *= s; y *= s; } - void operator*=(const Vector2 &v) { + void operator*=(const Vector2 &v) + { x *= v.x; y *= v.y; } @@ -555,11 +583,13 @@ public: float x, y; }; -static bool operator==(const Vector2 &a, const Vector2 &b) { +static bool operator==(const Vector2 &a, const Vector2 &b) +{ return a.x == b.x && a.y == b.y; } -static bool operator!=(const Vector2 &a, const Vector2 &b) { +static bool operator!=(const Vector2 &a, const Vector2 &b) +{ return a.x != b.x || a.y != b.y; } @@ -568,33 +598,40 @@ static bool operator!=(const Vector2 &a, const Vector2 &b) { return Vector2(a.x + b.x, a.y + b.y); }*/ -static Vector2 operator-(const Vector2 &a, const Vector2 &b) { +static Vector2 operator-(const Vector2 &a, const Vector2 &b) +{ return Vector2(a.x - b.x, a.y - b.y); } -static Vector2 operator*(const Vector2 &v, float s) { +static Vector2 operator*(const Vector2 &v, float s) +{ return Vector2(v.x * s, v.y * s); } -static float dot(const Vector2 &a, const Vector2 &b) { +static float dot(const Vector2 &a, const Vector2 &b) +{ return a.x * b.x + a.y * b.y; } -static float lengthSquared(const Vector2 &v) { +static float lengthSquared(const Vector2 &v) +{ return v.x * v.x + v.y * v.y; } -static float length(const Vector2 &v) { +static float length(const Vector2 &v) +{ return sqrtf(lengthSquared(v)); } #if XA_DEBUG -static bool isNormalized(const Vector2 &v, float epsilon = kNormalEpsilon) { +static bool isNormalized(const Vector2 &v, float epsilon = kNormalEpsilon) +{ return equal(length(v), 1, epsilon); } #endif -static Vector2 normalize(const Vector2 &v) { +static Vector2 normalize(const Vector2 &v) +{ const float l = length(v); XA_DEBUG_ASSERT(l > 0.0f); // Never negative. const Vector2 n = v * (1.0f / l); @@ -602,30 +639,36 @@ static Vector2 normalize(const Vector2 &v) { return n; } -static Vector2 normalizeSafe(const Vector2 &v, const Vector2 &fallback) { +static Vector2 normalizeSafe(const Vector2 &v, const Vector2 &fallback) +{ const float l = length(v); if (l > 0.0f) // Never negative. return v * (1.0f / l); return fallback; } -static bool equal(const Vector2 &v1, const Vector2 &v2, float epsilon) { +static bool equal(const Vector2 &v1, const Vector2 &v2, float epsilon) +{ return equal(v1.x, v2.x, epsilon) && equal(v1.y, v2.y, epsilon); } -static Vector2 min(const Vector2 &a, const Vector2 &b) { +static Vector2 min(const Vector2 &a, const Vector2 &b) +{ return Vector2(min(a.x, b.x), min(a.y, b.y)); } -static Vector2 max(const Vector2 &a, const Vector2 &b) { +static Vector2 max(const Vector2 &a, const Vector2 &b) +{ return Vector2(max(a.x, b.x), max(a.y, b.y)); } -static bool isFinite(const Vector2 &v) { +static bool isFinite(const Vector2 &v) +{ return isFinite(v.x) && isFinite(v.y); } -static float triangleArea(const Vector2 &a, const Vector2 &b, const Vector2 &c) { +static float triangleArea(const Vector2 &a, const Vector2 &b, const Vector2 &c) +{ // IC: While it may be appealing to use the following expression: //return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y) * 0.5f; // That's actually a terrible idea. Small triangles far from the origin can end up producing fairly large floating point @@ -639,7 +682,8 @@ static float triangleArea(const Vector2 &a, const Vector2 &b, const Vector2 &c) return (v0.x * v1.y - v0.y * v1.x) * 0.5f; } -static bool linesIntersect(const Vector2 &a1, const Vector2 &a2, const Vector2 &b1, const Vector2 &b2, float epsilon) { +static bool linesIntersect(const Vector2 &a1, const Vector2 &a2, const Vector2 &b1, const Vector2 &b2, float epsilon) +{ const Vector2 v0 = a2 - a1; const Vector2 v1 = b2 - b1; const float denom = -v1.x * v0.y + v0.x * v1.y; @@ -647,70 +691,76 @@ static bool linesIntersect(const Vector2 &a1, const Vector2 &a2, const Vector2 & return false; const float s = (-v0.y * (a1.x - b1.x) + v0.x * (a1.y - b1.y)) / denom; if (s > epsilon && s < 1.0f - epsilon) { - const float t = (v1.x * (a1.y - b1.y) - v1.y * (a1.x - b1.x)) / denom; + const float t = ( v1.x * (a1.y - b1.y) - v1.y * (a1.x - b1.x)) / denom; return t > epsilon && t < 1.0f - epsilon; } return false; } -struct Vector2i { +struct Vector2i +{ Vector2i() {} - Vector2i(int32_t _x, int32_t _y) : - x(_x), y(_y) {} + Vector2i(int32_t _x, int32_t _y) : x(_x), y(_y) {} int32_t x, y; }; -class Vector3 { +class Vector3 +{ public: Vector3() {} - explicit Vector3(float f) : - x(f), y(f), z(f) {} - Vector3(float _x, float _y, float _z) : - x(_x), y(_y), z(_z) {} - Vector3(const Vector2 &v, float _z) : - x(v.x), y(v.y), z(_z) {} - - Vector2 xy() const { + explicit Vector3(float f) : x(f), y(f), z(f) {} + Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} + Vector3(const Vector2 &v, float _z) : x(v.x), y(v.y), z(_z) {} + + Vector2 xy() const + { return Vector2(x, y); } - Vector3 operator-() const { + Vector3 operator-() const + { return Vector3(-x, -y, -z); } - void operator+=(const Vector3 &v) { + void operator+=(const Vector3 &v) + { x += v.x; y += v.y; z += v.z; } - void operator-=(const Vector3 &v) { + void operator-=(const Vector3 &v) + { x -= v.x; y -= v.y; z -= v.z; } - void operator*=(float s) { + void operator*=(float s) + { x *= s; y *= s; z *= s; } - void operator/=(float s) { + void operator/=(float s) + { float is = 1.0f / s; x *= is; y *= is; z *= is; } - void operator*=(const Vector3 &v) { + void operator*=(const Vector3 &v) + { x *= v.x; y *= v.y; z *= v.z; } - void operator/=(const Vector3 &v) { + void operator/=(const Vector3 &v) + { x /= v.x; y /= v.y; z /= v.z; @@ -719,47 +769,58 @@ public: float x, y, z; }; -static Vector3 operator+(const Vector3 &a, const Vector3 &b) { +static Vector3 operator+(const Vector3 &a, const Vector3 &b) +{ return Vector3(a.x + b.x, a.y + b.y, a.z + b.z); } -static Vector3 operator-(const Vector3 &a, const Vector3 &b) { +static Vector3 operator-(const Vector3 &a, const Vector3 &b) +{ return Vector3(a.x - b.x, a.y - b.y, a.z - b.z); } -static bool operator==(const Vector3 &a, const Vector3 &b) { +static bool operator==(const Vector3 &a, const Vector3 &b) +{ return a.x == b.x && a.y == b.y && a.z == b.z; } -static Vector3 cross(const Vector3 &a, const Vector3 &b) { +static Vector3 cross(const Vector3 &a, const Vector3 &b) +{ return Vector3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } -static Vector3 operator*(const Vector3 &v, float s) { +static Vector3 operator*(const Vector3 &v, float s) +{ return Vector3(v.x * s, v.y * s, v.z * s); } -static Vector3 operator/(const Vector3 &v, float s) { +static Vector3 operator/(const Vector3 &v, float s) +{ return v * (1.0f / s); } -static float dot(const Vector3 &a, const Vector3 &b) { +static float dot(const Vector3 &a, const Vector3 &b) +{ return a.x * b.x + a.y * b.y + a.z * b.z; } -static float lengthSquared(const Vector3 &v) { +static float lengthSquared(const Vector3 &v) +{ return v.x * v.x + v.y * v.y + v.z * v.z; } -static float length(const Vector3 &v) { +static float length(const Vector3 &v) +{ return sqrtf(lengthSquared(v)); } -static bool isNormalized(const Vector3 &v, float epsilon = kNormalEpsilon) { +static bool isNormalized(const Vector3 &v, float epsilon = kNormalEpsilon) +{ return equal(length(v), 1.0f, epsilon); } -static Vector3 normalize(const Vector3 &v) { +static Vector3 normalize(const Vector3 &v) +{ const float l = length(v); XA_DEBUG_ASSERT(l > 0.0f); // Never negative. const Vector3 n = v * (1.0f / l); @@ -767,103 +828,116 @@ static Vector3 normalize(const Vector3 &v) { return n; } -static Vector3 normalizeSafe(const Vector3 &v, const Vector3 &fallback) { +static Vector3 normalizeSafe(const Vector3 &v, const Vector3 &fallback) +{ const float l = length(v); if (l > 0.0f) // Never negative. return v * (1.0f / l); return fallback; } -static bool equal(const Vector3 &v0, const Vector3 &v1, float epsilon) { +static bool equal(const Vector3 &v0, const Vector3 &v1, float epsilon) +{ return fabs(v0.x - v1.x) <= epsilon && fabs(v0.y - v1.y) <= epsilon && fabs(v0.z - v1.z) <= epsilon; } -static Vector3 min(const Vector3 &a, const Vector3 &b) { +static Vector3 min(const Vector3 &a, const Vector3 &b) +{ return Vector3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); } -static Vector3 max(const Vector3 &a, const Vector3 &b) { +static Vector3 max(const Vector3 &a, const Vector3 &b) +{ return Vector3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); } #if XA_DEBUG -bool isFinite(const Vector3 &v) { +bool isFinite(const Vector3 &v) +{ return isFinite(v.x) && isFinite(v.y) && isFinite(v.z); } #endif -struct Extents2 { +struct Extents2 +{ Vector2 min, max; Extents2() {} - Extents2(Vector2 p1, Vector2 p2) { + Extents2(Vector2 p1, Vector2 p2) + { min = xatlas::internal::min(p1, p2); max = xatlas::internal::max(p1, p2); } - void reset() { + void reset() + { min.x = min.y = FLT_MAX; max.x = max.y = -FLT_MAX; } - void add(Vector2 p) { + void add(Vector2 p) + { min = xatlas::internal::min(min, p); max = xatlas::internal::max(max, p); } - Vector2 midpoint() const { + Vector2 midpoint() const + { return Vector2(min.x + (max.x - min.x) * 0.5f, min.y + (max.y - min.y) * 0.5f); } - static bool intersect(const Extents2 &e1, const Extents2 &e2) { + static bool intersect(const Extents2 &e1, const Extents2 &e2) + { return e1.min.x <= e2.max.x && e1.max.x >= e2.min.x && e1.min.y <= e2.max.y && e1.max.y >= e2.min.y; } }; // From Fast-BVH -struct AABB { - AABB() : - min(FLT_MAX, FLT_MAX, FLT_MAX), max(-FLT_MAX, -FLT_MAX, -FLT_MAX) {} - AABB(const Vector3 &_min, const Vector3 &_max) : - min(_min), max(_max) {} - AABB(const Vector3 &p, float radius = 0.0f) : - min(p), max(p) { - if (radius > 0.0f) - expand(radius); - } - - bool intersect(const AABB &other) const { +struct AABB +{ + AABB() : min(FLT_MAX, FLT_MAX, FLT_MAX), max(-FLT_MAX, -FLT_MAX, -FLT_MAX) {} + AABB(const Vector3 &_min, const Vector3 &_max) : min(_min), max(_max) { } + AABB(const Vector3 &p, float radius = 0.0f) : min(p), max(p) { if (radius > 0.0f) expand(radius); } + + bool intersect(const AABB &other) const + { return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y && min.z <= other.max.z && max.z >= other.min.z; } - void expandToInclude(const Vector3 &p) { + void expandToInclude(const Vector3 &p) + { min = internal::min(min, p); max = internal::max(max, p); } - void expandToInclude(const AABB &aabb) { + void expandToInclude(const AABB &aabb) + { min = internal::min(min, aabb.min); max = internal::max(max, aabb.max); } - void expand(float amount) { + void expand(float amount) + { min -= Vector3(amount); max += Vector3(amount); } - Vector3 centroid() const { + Vector3 centroid() const + { return min + (max - min) * 0.5f; } - uint32_t maxDimension() const { + uint32_t maxDimension() const + { const Vector3 extent = max - min; uint32_t result = 0; if (extent.y > extent.x) { result = 1; if (extent.z > extent.y) result = 2; - } else if (extent.z > extent.x) + } + else if(extent.z > extent.x) result = 2; return result; } @@ -871,9 +945,10 @@ struct AABB { Vector3 min, max; }; -struct ArrayBase { - ArrayBase(uint32_t _elementSize, int memTag = MemTag::Default) : - buffer(nullptr), elementSize(_elementSize), size(0), capacity(0) { +struct ArrayBase +{ + ArrayBase(uint32_t _elementSize, int memTag = MemTag::Default) : buffer(nullptr), elementSize(_elementSize), size(0), capacity(0) + { #if XA_DEBUG_HEAP this->memTag = memTag; #else @@ -881,15 +956,18 @@ struct ArrayBase { #endif } - ~ArrayBase() { + ~ArrayBase() + { XA_FREE(buffer); } - XA_INLINE void clear() { + XA_INLINE void clear() + { size = 0; } - void copyFrom(const uint8_t *data, uint32_t length) { + void copyFrom(const uint8_t *data, uint32_t length) + { XA_DEBUG_ASSERT(data); XA_DEBUG_ASSERT(length > 0); resize(length, true); @@ -897,7 +975,8 @@ struct ArrayBase { memcpy(buffer, data, length * elementSize); } - void copyTo(ArrayBase &other) const { + void copyTo(ArrayBase &other) const + { XA_DEBUG_ASSERT(elementSize == other.elementSize); XA_DEBUG_ASSERT(size > 0); other.resize(size, true); @@ -905,7 +984,8 @@ struct ArrayBase { memcpy(other.buffer, buffer, size * elementSize); } - void destroy() { + void destroy() + { size = 0; XA_FREE(buffer); buffer = nullptr; @@ -914,7 +994,8 @@ struct ArrayBase { } // Insert the given element at the given index shifting all the elements up. - void insertAt(uint32_t index, const uint8_t *value) { + void insertAt(uint32_t index, const uint8_t *value) + { XA_DEBUG_ASSERT(index >= 0 && index <= size); XA_DEBUG_ASSERT(value); resize(size + 1, false); @@ -925,7 +1006,8 @@ struct ArrayBase { memcpy(&buffer[index * elementSize], value, elementSize); } - void moveTo(ArrayBase &other) { + void moveTo(ArrayBase &other) + { XA_DEBUG_ASSERT(elementSize == other.elementSize); other.destroy(); other.buffer = buffer; @@ -939,12 +1021,14 @@ struct ArrayBase { elementSize = size = capacity = 0; } - void pop_back() { + void pop_back() + { XA_DEBUG_ASSERT(size > 0); resize(size - 1, false); } - void push_back(const uint8_t *value) { + void push_back(const uint8_t *value) + { XA_DEBUG_ASSERT(value < buffer || value >= buffer + size); XA_DEBUG_ASSERT(value); resize(size + 1, false); @@ -953,7 +1037,8 @@ struct ArrayBase { memcpy(&buffer[(size - 1) * elementSize], value, elementSize); } - void push_back(const ArrayBase &other) { + void push_back(const ArrayBase &other) + { XA_DEBUG_ASSERT(elementSize == other.elementSize); if (other.size > 0) { const uint32_t oldSize = size; @@ -965,7 +1050,8 @@ struct ArrayBase { } // Remove the element at the given index. This is an expensive operation! - void removeAt(uint32_t index) { + void removeAt(uint32_t index) + { XA_DEBUG_ASSERT(index >= 0 && index < size); XA_DEBUG_ASSERT(buffer); if (buffer) { @@ -977,7 +1063,8 @@ struct ArrayBase { } // Element at index is swapped with the last element, then the array length is decremented. - void removeAtFast(uint32_t index) { + void removeAtFast(uint32_t index) + { XA_DEBUG_ASSERT(index >= 0 && index < size); XA_DEBUG_ASSERT(buffer); if (buffer) { @@ -988,12 +1075,14 @@ struct ArrayBase { } } - void reserve(uint32_t desiredSize) { + void reserve(uint32_t desiredSize) + { if (desiredSize > capacity) setArrayCapacity(desiredSize); } - void resize(uint32_t newSize, bool exact) { + void resize(uint32_t newSize, bool exact) + { size = newSize; if (size > capacity) { // First allocation is always exact. Otherwise, following allocations grow array to 150% of desired size. @@ -1006,7 +1095,8 @@ struct ArrayBase { } } - void setArrayCapacity(uint32_t newCapacity) { + void setArrayCapacity(uint32_t newCapacity) + { XA_DEBUG_ASSERT(newCapacity >= size); if (newCapacity == 0) { // free the buffer. @@ -1026,7 +1116,8 @@ struct ArrayBase { } #if XA_DEBUG_HEAP - void setMemTag(int _memTag) { + void setMemTag(int _memTag) + { this->memTag = _memTag; } #endif @@ -1040,27 +1131,30 @@ struct ArrayBase { #endif }; -template <typename T> -class Array { +template<typename T> +class Array +{ public: - Array(int memTag = MemTag::Default) : - m_base(sizeof(T), memTag) {} - Array(const Array &) = delete; + Array(int memTag = MemTag::Default) : m_base(sizeof(T), memTag) {} + Array(const Array&) = delete; Array &operator=(const Array &) = delete; - XA_INLINE const T &operator[](uint32_t index) const { + XA_INLINE const T &operator[](uint32_t index) const + { XA_DEBUG_ASSERT(index < m_base.size); XA_DEBUG_ASSERT(m_base.buffer); return ((const T *)m_base.buffer)[index]; } - XA_INLINE T &operator[](uint32_t index) { + XA_INLINE T &operator[](uint32_t index) + { XA_DEBUG_ASSERT(index < m_base.size); XA_DEBUG_ASSERT(m_base.buffer); return ((T *)m_base.buffer)[index]; } - XA_INLINE const T &back() const { + XA_INLINE const T &back() const + { XA_DEBUG_ASSERT(!isEmpty()); return ((const T *)m_base.buffer)[m_base.size - 1]; } @@ -1068,7 +1162,8 @@ public: XA_INLINE T *begin() { return (T *)m_base.buffer; } XA_INLINE void clear() { m_base.clear(); } - bool contains(const T &value) const { + bool contains(const T &value) const + { for (uint32_t i = 0; i < m_base.size; i++) { if (((const T *)m_base.buffer)[i] == value) return true; @@ -1093,23 +1188,27 @@ public: void reserve(uint32_t desiredSize) { m_base.reserve(desiredSize); } void resize(uint32_t newSize) { m_base.resize(newSize, true); } - void runCtors() { + void runCtors() + { for (uint32_t i = 0; i < m_base.size; i++) new (&((T *)m_base.buffer)[i]) T; } - void runDtors() { + void runDtors() + { for (uint32_t i = 0; i < m_base.size; i++) ((T *)m_base.buffer)[i].~T(); } - void fill(const T &value) { + void fill(const T &value) + { auto buffer = (T *)m_base.buffer; for (uint32_t i = 0; i < m_base.size; i++) buffer[i] = value; } - void fillBytes(uint8_t value) { + void fillBytes(uint8_t value) + { if (m_base.buffer && m_base.size > 0) memset(m_base.buffer, (int)value, m_base.size * m_base.elementSize); } @@ -1120,7 +1219,8 @@ public: XA_INLINE uint32_t size() const { return m_base.size; } - XA_INLINE void zeroOutMemory() { + XA_INLINE void zeroOutMemory() + { if (m_base.buffer && m_base.size > 0) memset(m_base.buffer, 0, m_base.elementSize * m_base.size); } @@ -1129,57 +1229,37 @@ private: ArrayBase m_base; }; -template <typename T> -struct ArrayView { - ArrayView() : - data(nullptr), length(0) {} - ArrayView(Array<T> &a) : - data(a.data()), length(a.size()) {} - ArrayView(T *_data, uint32_t _length) : - data(_data), length(_length) {} - ArrayView &operator=(Array<T> &a) { - data = a.data(); - length = a.size(); - return *this; - } - XA_INLINE const T &operator[](uint32_t index) const { - XA_DEBUG_ASSERT(index < length); - return data[index]; - } - XA_INLINE T &operator[](uint32_t index) { - XA_DEBUG_ASSERT(index < length); - return data[index]; - } +template<typename T> +struct ArrayView +{ + ArrayView() : data(nullptr), length(0) {} + ArrayView(Array<T> &a) : data(a.data()), length(a.size()) {} + ArrayView(T *_data, uint32_t _length) : data(_data), length(_length) {} + ArrayView &operator=(Array<T> &a) { data = a.data(); length = a.size(); return *this; } + XA_INLINE const T &operator[](uint32_t index) const { XA_DEBUG_ASSERT(index < length); return data[index]; } + XA_INLINE T &operator[](uint32_t index) { XA_DEBUG_ASSERT(index < length); return data[index]; } T *data; uint32_t length; }; -template <typename T> -struct ConstArrayView { - ConstArrayView() : - data(nullptr), length(0) {} - ConstArrayView(const Array<T> &a) : - data(a.data()), length(a.size()) {} - ConstArrayView(ArrayView<T> av) : - data(av.data), length(av.length) {} - ConstArrayView(const T *_data, uint32_t _length) : - data(_data), length(_length) {} - ConstArrayView &operator=(const Array<T> &a) { - data = a.data(); - length = a.size(); - return *this; - } - XA_INLINE const T &operator[](uint32_t index) const { - XA_DEBUG_ASSERT(index < length); - return data[index]; - } +template<typename T> +struct ConstArrayView +{ + ConstArrayView() : data(nullptr), length(0) {} + ConstArrayView(const Array<T> &a) : data(a.data()), length(a.size()) {} + ConstArrayView(ArrayView<T> av) : data(av.data), length(av.length) {} + ConstArrayView(const T *_data, uint32_t _length) : data(_data), length(_length) {} + ConstArrayView &operator=(const Array<T> &a) { data = a.data(); length = a.size(); return *this; } + XA_INLINE const T &operator[](uint32_t index) const { XA_DEBUG_ASSERT(index < length); return data[index]; } const T *data; uint32_t length; }; /// Basis class to compute tangent space basis, ortogonalizations and to transform vectors from one space to another. -struct Basis { - XA_NODISCARD static Vector3 computeTangent(const Vector3 &normal) { +struct Basis +{ + XA_NODISCARD static Vector3 computeTangent(const Vector3 &normal) + { XA_ASSERT(isNormalized(normal)); // Choose minimum axis. Vector3 tangent; @@ -1195,7 +1275,8 @@ struct Basis { return tangent; } - XA_NODISCARD static Vector3 computeBitangent(const Vector3 &normal, const Vector3 &tangent) { + XA_NODISCARD static Vector3 computeBitangent(const Vector3 &normal, const Vector3 &tangent) + { return cross(normal, tangent); } @@ -1205,36 +1286,42 @@ struct Basis { }; // Simple bit array. -class BitArray { +class BitArray +{ public: - BitArray() : - m_size(0) {} + BitArray() : m_size(0) {} - BitArray(uint32_t sz) { + BitArray(uint32_t sz) + { resize(sz); } - void resize(uint32_t new_size) { + void resize(uint32_t new_size) + { m_size = new_size; m_wordArray.resize((m_size + 31) >> 5); } - bool get(uint32_t index) const { + bool get(uint32_t index) const + { XA_DEBUG_ASSERT(index < m_size); return (m_wordArray[index >> 5] & (1 << (index & 31))) != 0; } - void set(uint32_t index) { + void set(uint32_t index) + { XA_DEBUG_ASSERT(index < m_size); m_wordArray[index >> 5] |= (1 << (index & 31)); } - void unset(uint32_t index) { + void unset(uint32_t index) + { XA_DEBUG_ASSERT(index < m_size); m_wordArray[index >> 5] &= ~(1 << (index & 31)); } - void zeroOutMemory() { + void zeroOutMemory() + { m_wordArray.zeroOutMemory(); } @@ -1243,13 +1330,13 @@ private: Array<uint32_t> m_wordArray; }; -class BitImage { +class BitImage +{ public: - BitImage() : - m_width(0), m_height(0), m_rowStride(0), m_data(MemTag::BitImage) {} + BitImage() : m_width(0), m_height(0), m_rowStride(0), m_data(MemTag::BitImage) {} - BitImage(uint32_t w, uint32_t h) : - m_width(w), m_height(h), m_data(MemTag::BitImage) { + BitImage(uint32_t w, uint32_t h) : m_width(w), m_height(h), m_data(MemTag::BitImage) + { m_rowStride = (m_width + 63) >> 6; m_data.resize(m_rowStride * m_height); m_data.zeroOutMemory(); @@ -1260,14 +1347,16 @@ public: uint32_t width() const { return m_width; } uint32_t height() const { return m_height; } - void copyTo(BitImage &other) { + void copyTo(BitImage &other) + { other.m_width = m_width; other.m_height = m_height; other.m_rowStride = m_rowStride; m_data.copyTo(other.m_data); } - void resize(uint32_t w, uint32_t h, bool discard) { + void resize(uint32_t w, uint32_t h, bool discard) + { const uint32_t rowStride = (w + 63) >> 6; if (discard) { m_data.resize(rowStride * h); @@ -1291,24 +1380,28 @@ public: m_rowStride = rowStride; } - bool get(uint32_t x, uint32_t y) const { + bool get(uint32_t x, uint32_t y) const + { XA_DEBUG_ASSERT(x < m_width && y < m_height); const uint32_t index = (x >> 6) + y * m_rowStride; return (m_data[index] & (UINT64_C(1) << (uint64_t(x) & UINT64_C(63)))) != 0; } - void set(uint32_t x, uint32_t y) { + void set(uint32_t x, uint32_t y) + { XA_DEBUG_ASSERT(x < m_width && y < m_height); const uint32_t index = (x >> 6) + y * m_rowStride; m_data[index] |= UINT64_C(1) << (uint64_t(x) & UINT64_C(63)); XA_DEBUG_ASSERT(get(x, y)); } - void zeroOutMemory() { + void zeroOutMemory() + { m_data.zeroOutMemory(); } - bool canBlit(const BitImage &image, uint32_t offsetX, uint32_t offsetY) const { + bool canBlit(const BitImage &image, uint32_t offsetX, uint32_t offsetY) const + { for (uint32_t y = 0; y < image.m_height; y++) { const uint32_t thisY = y + offsetY; if (thisY >= m_height) @@ -1332,7 +1425,8 @@ public: return true; } - void dilate(uint32_t padding) { + void dilate(uint32_t padding) + { BitImage tmp(m_width, m_height); for (uint32_t p = 0; p < padding; p++) { tmp.zeroOutMemory(); @@ -1342,21 +1436,15 @@ public: if (!b) { if (x > 0) { b |= get(x - 1, y); - if (y > 0) - b |= get(x - 1, y - 1); - if (y < m_height - 1) - b |= get(x - 1, y + 1); + if (y > 0) b |= get(x - 1, y - 1); + if (y < m_height - 1) b |= get(x - 1, y + 1); } - if (y > 0) - b |= get(x, y - 1); - if (y < m_height - 1) - b |= get(x, y + 1); + if (y > 0) b |= get(x, y - 1); + if (y < m_height - 1) b |= get(x, y + 1); if (x < m_width - 1) { b |= get(x + 1, y); - if (y > 0) - b |= get(x + 1, y - 1); - if (y < m_height - 1) - b |= get(x + 1, y + 1); + if (y > 0) b |= get(x + 1, y - 1); + if (y < m_height - 1) b |= get(x + 1, y + 1); } } if (b) @@ -1375,10 +1463,11 @@ private: }; // From Fast-BVH -class BVH { +class BVH +{ public: - BVH(const Array<AABB> &objectAabbs, uint32_t leafSize = 4) : - m_objectIds(MemTag::BVH), m_nodes(MemTag::BVH) { + BVH(const Array<AABB> &objectAabbs, uint32_t leafSize = 4) : m_objectIds(MemTag::BVH), m_nodes(MemTag::BVH) + { m_objectAabbs = &objectAabbs; if (m_objectAabbs->isEmpty()) return; @@ -1398,7 +1487,7 @@ public: Node node; m_nodes.reserve(objectAabbs.size() * 2); uint32_t nNodes = 0; - while (stackptr > 0) { + while(stackptr > 0) { // Pop the next item off of the stack const BuildEntry &bnode = todo[--stackptr]; const uint32_t start = bnode.start; @@ -1411,7 +1500,7 @@ public: // Calculate the bounding box for this node AABB bb(objectAabbs[m_objectIds[start]]); AABB bc(objectAabbs[m_objectIds[start]].centroid()); - for (uint32_t p = start + 1; p < end; ++p) { + for(uint32_t p = start + 1; p < end; ++p) { bb.expandToInclude(objectAabbs[m_objectIds[p]]); bc.expandToInclude(objectAabbs[m_objectIds[p]].centroid()); } @@ -1427,7 +1516,7 @@ public: m_nodes[bnode.parent].rightOffset--; // When this is the second touch, this is the right child. // The right child sets up the offset for the flat tree. - if (m_nodes[bnode.parent].rightOffset == kTouchedTwice) + if (m_nodes[bnode.parent].rightOffset == kTouchedTwice ) m_nodes[bnode.parent].rightOffset = nNodes - 1 - bnode.parent; } // If this is a leaf, no need to subdivide. @@ -1462,20 +1551,21 @@ public: } } - void query(const AABB &queryAabb, Array<uint32_t> &result) const { + void query(const AABB &queryAabb, Array<uint32_t> &result) const + { result.clear(); // Working set uint32_t todo[64]; int32_t stackptr = 0; // "Push" on the root node to the working set todo[stackptr] = 0; - while (stackptr >= 0) { + while(stackptr >= 0) { // Pop off the next node to work on. const int ni = todo[stackptr--]; const Node &node = m_nodes[ni]; // Is leaf -> Intersect if (node.rightOffset == 0) { - for (uint32_t o = 0; o < node.nPrims; ++o) { + for(uint32_t o = 0; o < node.nPrims; ++o) { const uint32_t obj = node.start + o; if (queryAabb.intersect((*m_objectAabbs)[m_objectIds[obj]])) result.push_back(m_objectIds[obj]); @@ -1492,12 +1582,14 @@ public: } private: - struct BuildEntry { + struct BuildEntry + { uint32_t parent; // If non-zero then this is the index of the parent. (used in offsets) uint32_t start, end; // The range of objects in the object list covered by this node. }; - struct Node { + struct Node + { AABB aabb; uint32_t start, nPrims, rightOffset; }; @@ -1507,8 +1599,10 @@ private: Array<Node> m_nodes; }; -struct Fit { - static bool computeBasis(ConstArrayView<Vector3> points, Basis *basis) { +struct Fit +{ + static bool computeBasis(ConstArrayView<Vector3> points, Basis *basis) + { if (computeLeastSquaresNormal(points, &basis->normal)) { basis->tangent = Basis::computeTangent(basis->normal); basis->bitangent = Basis::computeBitangent(basis->normal, basis->tangent); @@ -1522,7 +1616,8 @@ private: // Fast, and accurate to within a few degrees. // Returns None if the points do not span a plane. // https://www.ilikebigbits.com/2015_03_04_plane_from_points.html - static bool computeLeastSquaresNormal(ConstArrayView<Vector3> points, Vector3 *normal) { + static bool computeLeastSquaresNormal(ConstArrayView<Vector3> points, Vector3 *normal) + { XA_DEBUG_ASSERT(points.length >= 3); if (points.length == 3) { *normal = normalize(cross(points[2] - points[0], points[1] - points[0])); @@ -1587,7 +1682,7 @@ private: // Pick path with best conditioning: Vector3 dir(0.0f); if (det_max == det_x) - dir = Vector3(det_x, xz * yz - xy * zz, xy * yz - xz * yy); + dir = Vector3(det_x,xz * yz - xy * zz,xy * yz - xz * yy); else if (det_max == det_y) dir = Vector3(xz * yz - xy * zz, det_y, xy * xz - yz * xx); else if (det_max == det_z) @@ -1600,7 +1695,8 @@ private: return isNormalized(*normal); } - static bool computeEigen(ConstArrayView<Vector3> points, Basis *basis) { + static bool computeEigen(ConstArrayView<Vector3> points, Basis *basis) + { float matrix[6]; computeCovariance(points, matrix); if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0) @@ -1615,7 +1711,8 @@ private: return true; } - static Vector3 computeCentroid(ConstArrayView<Vector3> points) { + static Vector3 computeCentroid(ConstArrayView<Vector3> points) + { Vector3 centroid(0.0f); for (uint32_t i = 0; i < points.length; i++) centroid += points[i]; @@ -1623,7 +1720,8 @@ private: return centroid; } - static Vector3 computeCovariance(ConstArrayView<Vector3> points, float *covariance) { + static Vector3 computeCovariance(ConstArrayView<Vector3> points, float * covariance) + { // compute the centroid Vector3 centroid = computeCentroid(points); // compute covariance matrix @@ -1645,7 +1743,8 @@ private: // Tridiagonal solver from Charles Bloom. // Householder transforms followed by QL decomposition. // Seems to be based on the code from Numerical Recipes in C. - static bool eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]) { + static bool eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]) + { XA_DEBUG_ASSERT(matrix != nullptr && eigenValues != nullptr && eigenVectors != nullptr); float subd[3]; float diag[3]; @@ -1670,7 +1769,7 @@ private: // eigenvectors are the columns; make them the rows : for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { - (&eigenVectors[j].x)[i] = (float)work[i][j]; + (&eigenVectors[j].x)[i] = (float) work[i][j]; } } // shuffle to sort by singular value : @@ -1692,7 +1791,8 @@ private: } private: - static void EigenSolver3_Tridiagonal(float mat[3][3], float *diag, float *subd) { + static void EigenSolver3_Tridiagonal(float mat[3][3], float *diag, float *subd) + { // Householder reduction T = Q^t M Q // Input: // mat, symmetric 3x3 matrix M @@ -1744,7 +1844,8 @@ private: } } - static bool EigenSolver3_QLAlgorithm(float mat[3][3], float *diag, float *subd) { + static bool EigenSolver3_QLAlgorithm(float mat[3][3], float *diag, float *subd) + { // QL iteration with implicit shifting to reduce matrix from tridiagonal // to diagonal const int maxiter = 32; @@ -1754,21 +1855,21 @@ private: int m; for (m = ell; m <= 1; m++) { float dd = fabsf(diag[m]) + fabsf(diag[m + 1]); - if (fabsf(subd[m]) + dd == dd) + if ( fabsf(subd[m]) + dd == dd ) break; } - if (m == ell) + if ( m == ell ) break; float g = (diag[ell + 1] - diag[ell]) / (2 * subd[ell]); float r = sqrtf(g * g + 1); - if (g < 0) + if ( g < 0 ) g = diag[m] - diag[ell] + subd[ell] / (g - r); else g = diag[m] - diag[ell] + subd[ell] / (g + r); float s = 1, c = 1, p = 0; for (int i = m - 1; i >= ell; i--) { float f = s * subd[i], b = c * subd[i]; - if (fabsf(f) >= fabsf(g)) { + if ( fabsf(f) >= fabsf(g) ) { c = g / f; r = sqrtf(c * c + 1); subd[i + 1] = f * r; @@ -1794,7 +1895,7 @@ private: subd[ell] = g; subd[m] = 0; } - if (iter == maxiter) + if ( iter == maxiter ) // should not get here under normal circumstances return false; } @@ -1802,48 +1903,56 @@ private: } }; -static uint32_t sdbmHash(const void *data_in, uint32_t size, uint32_t h = 5381) { - const uint8_t *data = (const uint8_t *)data_in; +static uint32_t sdbmHash(const void *data_in, uint32_t size, uint32_t h = 5381) +{ + const uint8_t *data = (const uint8_t *) data_in; uint32_t i = 0; while (i < size) { - h = (h << 16) + (h << 6) - h + (uint32_t)data[i++]; + h = (h << 16) + (h << 6) - h + (uint32_t ) data[i++]; } return h; } template <typename T> -static uint32_t hash(const T &t, uint32_t h = 5381) { +static uint32_t hash(const T &t, uint32_t h = 5381) +{ return sdbmHash(&t, sizeof(T), h); } template <typename Key> -struct Hash { +struct Hash +{ uint32_t operator()(const Key &k) const { return hash(k); } }; template <typename Key> -struct PassthroughHash { +struct PassthroughHash +{ uint32_t operator()(const Key &k) const { return (uint32_t)k; } }; template <typename Key> -struct Equal { +struct Equal +{ bool operator()(const Key &k0, const Key &k1) const { return k0 == k1; } }; -template <typename Key, typename H = Hash<Key>, typename E = Equal<Key>> -class HashMap { +template<typename Key, typename H = Hash<Key>, typename E = Equal<Key> > +class HashMap +{ public: - HashMap(int memTag, uint32_t size) : - m_memTag(memTag), m_size(size), m_numSlots(0), m_slots(nullptr), m_keys(memTag), m_next(memTag) { + HashMap(int memTag, uint32_t size) : m_memTag(memTag), m_size(size), m_numSlots(0), m_slots(nullptr), m_keys(memTag), m_next(memTag) + { } - ~HashMap() { + ~HashMap() + { if (m_slots) XA_FREE(m_slots); } - void destroy() { + void destroy() + { if (m_slots) { XA_FREE(m_slots); m_slots = nullptr; @@ -1852,7 +1961,8 @@ public: m_next.destroy(); } - uint32_t add(const Key &key) { + uint32_t add(const Key &key) + { if (!m_slots) alloc(); const uint32_t hash = computeHash(key); @@ -1862,18 +1972,21 @@ public: return m_keys.size() - 1; } - uint32_t get(const Key &key) const { + uint32_t get(const Key &key) const + { if (!m_slots) return UINT32_MAX; return find(key, m_slots[computeHash(key)]); } - uint32_t getNext(const Key &key, uint32_t current) const { + uint32_t getNext(const Key &key, uint32_t current) const + { return find(key, m_next[current]); } private: - void alloc() { + void alloc() + { XA_DEBUG_ASSERT(m_size > 0); m_numSlots = nextPowerOfTwo(m_size); auto minNumSlots = uint32_t(m_size * 1.3); @@ -1886,12 +1999,14 @@ private: m_next.reserve(m_size); } - uint32_t computeHash(const Key &key) const { + uint32_t computeHash(const Key &key) const + { H hash; return hash(key) & (m_numSlots - 1); } - uint32_t find(const Key &key, uint32_t current) const { + uint32_t find(const Key &key, uint32_t current) const + { E equal; while (current != UINT32_MAX) { if (equal(m_keys[current], key)) @@ -1909,8 +2024,9 @@ private: Array<uint32_t> m_next; }; -template <typename T> -static void insertionSort(T *data, uint32_t length) { +template<typename T> +static void insertionSort(T *data, uint32_t length) +{ for (int32_t i = 1; i < (int32_t)length; i++) { T x = data[i]; int32_t j = i - 1; @@ -1922,18 +2038,21 @@ static void insertionSort(T *data, uint32_t length) { } } -class KISSRng { +class KISSRng +{ public: KISSRng() { reset(); } - void reset() { + void reset() + { x = 123456789; y = 362436000; z = 521288629; c = 7654321; } - uint32_t getRange(uint32_t range) { + uint32_t getRange(uint32_t range) + { if (range == 0) return 0; x = 69069 * x + 12345; @@ -1952,9 +2071,11 @@ private: // Based on Pierre Terdiman's and Michael Herf's source code. // http://www.codercorner.com/RadixSortRevisited.htm // http://www.stereopsis.com/radix.html -class RadixSort { +class RadixSort +{ public: - void sort(ConstArrayView<float> input) { + void sort(ConstArrayView<float> input) + { if (input.length == 0) { m_buffer1.clear(); m_buffer2.clear(); @@ -1983,7 +2104,8 @@ public: } // Access to results. m_ranks is a list of indices in sorted order, i.e. in the order you may further process your data - const uint32_t *ranks() const { + const uint32_t *ranks() const + { XA_DEBUG_ASSERT(m_validRanks); return m_ranks; } @@ -1993,17 +2115,20 @@ private: Array<uint32_t> m_buffer1, m_buffer2; bool m_validRanks = false; - void floatFlip(uint32_t &f) { + void floatFlip(uint32_t &f) + { int32_t mask = (int32_t(f) >> 31) | 0x80000000; // Warren Hunt, Manchor Ko. f ^= mask; } - void ifloatFlip(uint32_t &f) { + void ifloatFlip(uint32_t &f) + { uint32_t mask = ((f >> 31) - 1) | 0x80000000; // Michael Herf. f ^= mask; } - void createHistograms(ConstArrayView<uint32_t> input, uint32_t *histogram) { + void createHistograms(ConstArrayView<uint32_t> input, uint32_t *histogram) + { const uint32_t bucketCount = sizeof(uint32_t); // Init bucket pointers. uint32_t *h[bucketCount]; @@ -2014,14 +2139,15 @@ private: memset(histogram, 0, 256 * bucketCount * sizeof(uint32_t)); // @@ Add support for signed integers. // Build histograms. - const uint8_t *p = (const uint8_t *)input.data; // @@ Does this break aliasing rules? + const uint8_t *p = (const uint8_t *)input.data; // @@ Does this break aliasing rules? const uint8_t *pe = p + input.length * sizeof(uint32_t); while (p != pe) { h[0][*p++]++, h[1][*p++]++, h[2][*p++]++, h[3][*p++]++; } } - void insertionSort(ConstArrayView<float> input) { + void insertionSort(ConstArrayView<float> input) + { if (!m_validRanks) { m_ranks[0] = 0; for (uint32_t i = 1; i != input.length; ++i) { @@ -2051,7 +2177,8 @@ private: } } - void radixSort(ConstArrayView<uint32_t> input) { + void radixSort(ConstArrayView<uint32_t> input) + { const uint32_t P = sizeof(uint32_t); // pass count // Allocate histograms & offsets on the stack uint32_t histogram[256 * P]; @@ -2069,8 +2196,7 @@ private: } // Create offsets link[0] = m_ranks2; - for (uint32_t i = 1; i < 256; i++) - link[i] = link[i - 1] + h[i - 1]; + for (uint32_t i = 1; i < 256; i++) link[i] = link[i - 1] + h[i - 1]; // Perform Radix Sort if (!m_validRanks) { for (uint32_t i = 0; i < input.length; i++) { @@ -2096,21 +2222,25 @@ private: }; // Wrapping this in a class allows temporary arrays to be re-used. -class BoundingBox2D { +class BoundingBox2D +{ public: Vector2 majorAxis, minorAxis, minCorner, maxCorner; - void clear() { + void clear() + { m_boundaryVertices.clear(); } - void appendBoundaryVertex(Vector2 v) { + void appendBoundaryVertex(Vector2 v) + { m_boundaryVertices.push_back(v); } // This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method. // If vertices are empty, the boundary vertices are used. - void compute(ConstArrayView<Vector2> vertices = ConstArrayView<Vector2>()) { + void compute(ConstArrayView<Vector2> vertices = ConstArrayView<Vector2>()) + { XA_DEBUG_ASSERT(!m_boundaryVertices.isEmpty()); if (vertices.length == 0) vertices = m_boundaryVertices; @@ -2157,7 +2287,8 @@ public: private: // Compute the convex hull using Graham Scan. - void convexHull(ConstArrayView<Vector2> input, Array<Vector2> &output, float epsilon) { + void convexHull(ConstArrayView<Vector2> input, Array<Vector2> &output, float epsilon) + { m_coords.resize(input.length); for (uint32_t i = 0; i < input.length; i++) m_coords[i] = input[i].x; @@ -2186,7 +2317,7 @@ private: XA_DEBUG_ASSERT(m_top.size() >= 2); output.push_back(m_top[0]); output.push_back(m_top[1]); - for (uint32_t i = 2; i < m_top.size();) { + for (uint32_t i = 2; i < m_top.size(); ) { Vector2 a = output[output.size() - 2]; Vector2 b = output[output.size() - 1]; Vector2 c = m_top[i]; @@ -2202,7 +2333,7 @@ private: XA_DEBUG_ASSERT(m_bottom.size() >= 2); output.push_back(m_bottom[1]); // Filter bottom list. - for (uint32_t i = 2; i < m_bottom.size();) { + for (uint32_t i = 2; i < m_bottom.size(); ) { Vector2 a = output[output.size() - 2]; Vector2 b = output[output.size() - 1]; Vector2 c = m_bottom[i]; @@ -2225,45 +2356,45 @@ private: RadixSort m_radix; }; -struct EdgeKey { - EdgeKey(const EdgeKey &k) : - v0(k.v0), v1(k.v1) {} - EdgeKey(uint32_t _v0, uint32_t _v1) : - v0(_v0), v1(_v1) {} +struct EdgeKey +{ + EdgeKey(const EdgeKey &k) : v0(k.v0), v1(k.v1) {} + EdgeKey(uint32_t _v0, uint32_t _v1) : v0(_v0), v1(_v1) {} bool operator==(const EdgeKey &k) const { return v0 == k.v0 && v1 == k.v1; } uint32_t v0; uint32_t v1; }; -struct EdgeHash { +struct EdgeHash +{ uint32_t operator()(const EdgeKey &k) const { return k.v0 * 32768u + k.v1; } }; -static uint32_t meshEdgeFace(uint32_t edge) { - return edge / 3; -} -static uint32_t meshEdgeIndex0(uint32_t edge) { - return edge; -} +static uint32_t meshEdgeFace(uint32_t edge) { return edge / 3; } +static uint32_t meshEdgeIndex0(uint32_t edge) { return edge; } -static uint32_t meshEdgeIndex1(uint32_t edge) { +static uint32_t meshEdgeIndex1(uint32_t edge) +{ const uint32_t faceFirstEdge = edge / 3 * 3; return faceFirstEdge + (edge - faceFirstEdge + 1) % 3; } -struct MeshFlags { - enum { - HasIgnoredFaces = 1 << 0, - HasNormals = 1 << 1, - HasMaterials = 1 << 2 +struct MeshFlags +{ + enum + { + HasIgnoredFaces = 1<<0, + HasNormals = 1<<1, + HasMaterials = 1<<2 }; }; -class Mesh { +class Mesh +{ public: - Mesh(float epsilon, uint32_t approxVertexCount, uint32_t approxFaceCount, uint32_t flags = 0, uint32_t id = UINT32_MAX) : - m_epsilon(epsilon), m_flags(flags), m_id(id), m_faceIgnore(MemTag::Mesh), m_faceMaterials(MemTag::Mesh), m_indices(MemTag::MeshIndices), m_positions(MemTag::MeshPositions), m_normals(MemTag::MeshNormals), m_texcoords(MemTag::MeshTexcoords), m_nextColocalVertex(MemTag::MeshColocals), m_firstColocalVertex(MemTag::MeshColocals), m_boundaryEdges(MemTag::MeshBoundaries), m_oppositeEdges(MemTag::MeshBoundaries), m_edgeMap(MemTag::MeshEdgeMap, approxFaceCount * 3) { + Mesh(float epsilon, uint32_t approxVertexCount, uint32_t approxFaceCount, uint32_t flags = 0, uint32_t id = UINT32_MAX) : m_epsilon(epsilon), m_flags(flags), m_id(id), m_faceIgnore(MemTag::Mesh), m_faceMaterials(MemTag::Mesh), m_indices(MemTag::MeshIndices), m_positions(MemTag::MeshPositions), m_normals(MemTag::MeshNormals), m_texcoords(MemTag::MeshTexcoords), m_nextColocalVertex(MemTag::MeshColocals), m_firstColocalVertex(MemTag::MeshColocals), m_boundaryEdges(MemTag::MeshBoundaries), m_oppositeEdges(MemTag::MeshBoundaries), m_edgeMap(MemTag::MeshEdgeMap, approxFaceCount * 3) + { m_indices.reserve(approxFaceCount * 3); m_positions.reserve(approxVertexCount); m_texcoords.reserve(approxVertexCount); @@ -2278,7 +2409,8 @@ public: uint32_t flags() const { return m_flags; } uint32_t id() const { return m_id; } - void addVertex(const Vector3 &pos, const Vector3 &normal = Vector3(0.0f), const Vector2 &texcoord = Vector2(0.0f)) { + void addVertex(const Vector3 &pos, const Vector3 &normal = Vector3(0.0f), const Vector2 &texcoord = Vector2(0.0f)) + { XA_DEBUG_ASSERT(isFinite(pos)); m_positions.push_back(pos); if (m_flags & MeshFlags::HasNormals) @@ -2286,7 +2418,8 @@ public: m_texcoords.push_back(texcoord); } - void addFace(const uint32_t *indices, bool ignore = false, uint32_t material = UINT32_MAX) { + void addFace(const uint32_t *indices, bool ignore = false, uint32_t material = UINT32_MAX) + { if (m_flags & MeshFlags::HasIgnoredFaces) m_faceIgnore.push_back(ignore); if (m_flags & MeshFlags::HasMaterials) @@ -2301,7 +2434,8 @@ public: } } - void createColocalsBVH() { + void createColocalsBVH() + { const uint32_t vertexCount = m_positions.size(); Array<AABB> aabbs(MemTag::BVH); aabbs.resize(vertexCount); @@ -2342,7 +2476,8 @@ public: } } - void createColocalsHash() { + void createColocalsHash() + { const uint32_t vertexCount = m_positions.size(); HashMap<Vector3> positionToVertexMap(MemTag::Default, vertexCount); for (uint32_t i = 0; i < vertexCount; i++) @@ -2380,14 +2515,16 @@ public: } } - void createColocals() { + void createColocals() + { if (m_epsilon <= FLT_EPSILON) createColocalsHash(); else createColocalsBVH(); } - void createBoundaries() { + void createBoundaries() + { const uint32_t edgeCount = m_indices.size(); const uint32_t vertexCount = m_positions.size(); m_oppositeEdges.resize(edgeCount); @@ -2418,7 +2555,8 @@ public: } /// Find edge, test all colocals. - uint32_t findEdge(uint32_t vertex0, uint32_t vertex1) const { + uint32_t findEdge(uint32_t vertex0, uint32_t vertex1) const + { // Try to find exact vertex match first. { EdgeKey key(vertex0, vertex1); @@ -2459,12 +2597,14 @@ public: // Edge map can be destroyed when no longer used to reduce memory usage. It's used by: // * Mesh::createBoundaries() // * Mesh::edgeMap() (used by MeshFaceGroups) - void destroyEdgeMap() { + void destroyEdgeMap() + { m_edgeMap.destroy(); } #if XA_DEBUG_EXPORT_OBJ - void writeObjVertices(FILE *file) const { + void writeObjVertices(FILE *file) const + { for (uint32_t i = 0; i < m_positions.size(); i++) fprintf(file, "v %g %g %g\n", m_positions[i].x, m_positions[i].y, m_positions[i].z); if (m_flags & MeshFlags::HasNormals) { @@ -2475,7 +2615,8 @@ public: fprintf(file, "vt %g %g\n", m_texcoords[i].x, m_texcoords[i].y); } - void writeObjFace(FILE *file, uint32_t face, uint32_t offset = 0) const { + void writeObjFace(FILE *file, uint32_t face, uint32_t offset = 0) const + { fprintf(file, "f "); for (uint32_t j = 0; j < 3; j++) { const uint32_t index = m_indices[face * 3 + j] + 1 + offset; // 1-indexed @@ -2483,7 +2624,8 @@ public: } } - void writeObjBoundaryEges(FILE *file) const { + void writeObjBoundaryEges(FILE *file) const + { if (m_oppositeEdges.isEmpty()) return; // Boundaries haven't been created. fprintf(file, "o boundary_edges\n"); @@ -2494,7 +2636,8 @@ public: } } - void writeObjFile(const char *filename) const { + void writeObjFile(const char *filename) const + { FILE *file; XA_FOPEN(file, filename, "w"); if (!file) @@ -2509,7 +2652,8 @@ public: } #endif - float computeSurfaceArea() const { + float computeSurfaceArea() const + { float area = 0; for (uint32_t f = 0; f < faceCount(); f++) area += computeFaceArea(f); @@ -2518,21 +2662,24 @@ public: } // Returned value is always positive, even if some triangles are flipped. - float computeParametricArea() const { + float computeParametricArea() const + { float area = 0; for (uint32_t f = 0; f < faceCount(); f++) area += fabsf(computeFaceParametricArea(f)); // May be negative, depends on texcoord winding. return area; } - float computeFaceArea(uint32_t face) const { + float computeFaceArea(uint32_t face) const + { const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]]; const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]]; const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]]; return length(cross(p1 - p0, p2 - p0)) * 0.5f; } - Vector3 computeFaceCentroid(uint32_t face) const { + Vector3 computeFaceCentroid(uint32_t face) const + { Vector3 sum(0.0f); for (uint32_t i = 0; i < 3; i++) sum += m_positions[m_indices[face * 3 + i]]; @@ -2541,7 +2688,8 @@ public: // Average of the edge midpoints weighted by the edge length. // I want a point inside the triangle, but closer to the cirumcenter. - Vector3 computeFaceCenter(uint32_t face) const { + Vector3 computeFaceCenter(uint32_t face) const + { const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]]; const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]]; const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]]; @@ -2554,7 +2702,8 @@ public: return m0 + m1 + m2; } - Vector3 computeFaceNormal(uint32_t face) const { + Vector3 computeFaceNormal(uint32_t face) const + { const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]]; const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]]; const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]]; @@ -2564,7 +2713,8 @@ public: return normalizeSafe(normalAreaScaled, Vector3(0, 0, 1)); } - float computeFaceParametricArea(uint32_t face) const { + float computeFaceParametricArea(uint32_t face) const + { const Vector2 &t0 = m_texcoords[m_indices[face * 3 + 0]]; const Vector2 &t1 = m_texcoords[m_indices[face * 3 + 1]]; const Vector2 &t2 = m_texcoords[m_indices[face * 3 + 2]]; @@ -2572,7 +2722,8 @@ public: } // @@ This is not exactly accurate, we should compare the texture coordinates... - bool isSeam(uint32_t edge) const { + bool isSeam(uint32_t edge) const + { const uint32_t oppositeEdge = m_oppositeEdges[edge]; if (oppositeEdge == UINT32_MAX) return false; // boundary edge @@ -2583,7 +2734,8 @@ public: return m_indices[e0] != m_indices[oe1] || m_indices[e1] != m_indices[oe0]; } - bool isTextureSeam(uint32_t edge) const { + bool isTextureSeam(uint32_t edge) const + { const uint32_t oppositeEdge = m_oppositeEdges[edge]; if (oppositeEdge == UINT32_MAX) return false; // boundary edge @@ -2594,7 +2746,8 @@ public: return m_texcoords[m_indices[e0]] != m_texcoords[m_indices[oe1]] || m_texcoords[m_indices[e1]] != m_texcoords[m_indices[oe0]]; } - uint32_t firstColocalVertex(uint32_t vertex) const { + uint32_t firstColocalVertex(uint32_t vertex) const + { XA_DEBUG_ASSERT(m_firstColocalVertex.size() == m_positions.size()); return m_firstColocalVertex[vertex]; } @@ -2609,10 +2762,7 @@ public: XA_INLINE uint32_t vertexAt(uint32_t i) const { return m_indices[i]; } XA_INLINE const Vector3 &position(uint32_t vertex) const { return m_positions[vertex]; } XA_INLINE ConstArrayView<Vector3> positions() const { return m_positions; } - XA_INLINE const Vector3 &normal(uint32_t vertex) const { - XA_DEBUG_ASSERT(m_flags & MeshFlags::HasNormals); - return m_normals[vertex]; - } + XA_INLINE const Vector3 &normal(uint32_t vertex) const { XA_DEBUG_ASSERT(m_flags & MeshFlags::HasNormals); return m_normals[vertex]; } XA_INLINE const Vector2 &texcoord(uint32_t vertex) const { return m_texcoords[vertex]; } XA_INLINE Vector2 &texcoord(uint32_t vertex) { return m_texcoords[vertex]; } XA_INLINE const ConstArrayView<Vector2> texcoords() const { return m_texcoords; } @@ -2625,6 +2775,7 @@ public: XA_INLINE const HashMap<EdgeKey, EdgeHash> &edgeMap() const { return m_edgeMap; } private: + float m_epsilon; uint32_t m_flags; uint32_t m_id; @@ -2647,21 +2798,24 @@ private: HashMap<EdgeKey, EdgeHash> m_edgeMap; public: - class FaceEdgeIterator { + class FaceEdgeIterator + { public: - FaceEdgeIterator(const Mesh *mesh, uint32_t face) : - m_mesh(mesh), m_face(face), m_relativeEdge(0) { + FaceEdgeIterator (const Mesh *mesh, uint32_t face) : m_mesh(mesh), m_face(face), m_relativeEdge(0) + { m_edge = m_face * 3; } - void advance() { + void advance() + { if (m_relativeEdge < 3) { m_edge++; m_relativeEdge++; } } - bool isDone() const { + bool isDone() const + { return m_relativeEdge == 3; } @@ -2673,7 +2827,8 @@ public: uint32_t face() const { return m_face; } uint32_t oppositeEdge() const { return m_mesh->m_oppositeEdges[m_edge]; } - uint32_t oppositeFace() const { + uint32_t oppositeFace() const + { const uint32_t oedge = m_mesh->m_oppositeEdges[m_edge]; if (oedge == UINT32_MAX) return UINT32_MAX; @@ -2697,18 +2852,19 @@ public: }; }; -struct MeshFaceGroups { +struct MeshFaceGroups +{ typedef uint32_t Handle; static constexpr Handle kInvalid = UINT32_MAX; - MeshFaceGroups(const Mesh *mesh) : - m_mesh(mesh), m_groups(MemTag::Mesh), m_firstFace(MemTag::Mesh), m_nextFace(MemTag::Mesh), m_faceCount(MemTag::Mesh) {} + MeshFaceGroups(const Mesh *mesh) : m_mesh(mesh), m_groups(MemTag::Mesh), m_firstFace(MemTag::Mesh), m_nextFace(MemTag::Mesh), m_faceCount(MemTag::Mesh) {} XA_INLINE Handle groupAt(uint32_t face) const { return m_groups[face]; } XA_INLINE uint32_t groupCount() const { return m_faceCount.size(); } XA_INLINE uint32_t nextFace(uint32_t face) const { return m_nextFace[face]; } XA_INLINE uint32_t faceCount(uint32_t group) const { return m_faceCount[group]; } - void compute() { + void compute() + { m_groups.resize(m_mesh->faceCount()); m_groups.fillBytes(0xff); // Set all faces to kInvalid uint32_t firstUnassignedFace = 0; @@ -2767,23 +2923,27 @@ struct MeshFaceGroups { } } - class Iterator { + class Iterator + { public: - Iterator(const MeshFaceGroups *meshFaceGroups, Handle group) : - m_meshFaceGroups(meshFaceGroups) { + Iterator(const MeshFaceGroups *meshFaceGroups, Handle group) : m_meshFaceGroups(meshFaceGroups) + { XA_DEBUG_ASSERT(group != kInvalid); m_current = m_meshFaceGroups->m_firstFace[group]; } - void advance() { + void advance() + { m_current = m_meshFaceGroups->m_nextFace[m_current]; } - bool isDone() const { + bool isDone() const + { return m_current == UINT32_MAX; } - uint32_t face() const { + uint32_t face() const + { return m_current; } @@ -2803,7 +2963,8 @@ private: constexpr MeshFaceGroups::Handle MeshFaceGroups::kInvalid; #if XA_CHECK_T_JUNCTIONS -static bool lineIntersectsPoint(const Vector3 &point, const Vector3 &lineStart, const Vector3 &lineEnd, float *t, float epsilon) { +static bool lineIntersectsPoint(const Vector3 &point, const Vector3 &lineStart, const Vector3 &lineEnd, float *t, float epsilon) +{ float tt; if (!t) t = &tt; @@ -2821,7 +2982,8 @@ static bool lineIntersectsPoint(const Vector3 &point, const Vector3 &lineStart, } // Returns the number of T-junctions found. -static int meshCheckTJunctions(const Mesh &inputMesh) { +static int meshCheckTJunctions(const Mesh &inputMesh) +{ int count = 0; const uint32_t vertexCount = inputMesh.vertexCount(); const uint32_t edgeCount = inputMesh.edgeCount(); @@ -2845,10 +3007,12 @@ static int meshCheckTJunctions(const Mesh &inputMesh) { #endif // References invalid faces and vertices in a mesh. -struct InvalidMeshGeometry { +struct InvalidMeshGeometry +{ // If meshFaceGroups is not null, invalid faces have the face group MeshFaceGroups::kInvalid. // If meshFaceGroups is null, invalid faces are Mesh::isFaceIgnored. - void extract(const Mesh *mesh, const MeshFaceGroups *meshFaceGroups) { + void extract(const Mesh *mesh, const MeshFaceGroups *meshFaceGroups) + { // Copy invalid faces. m_faces.clear(); const uint32_t meshFaceCount = mesh->faceCount(); @@ -2886,28 +3050,32 @@ private: Array<uint32_t> m_vertexToSourceVertexMap; // Map face vertices to vertices of the source mesh. }; -struct Progress { - Progress(ProgressCategory category, ProgressFunc func, void *userData, uint32_t maxValue) : - cancel(false), m_category(category), m_func(func), m_userData(userData), m_value(0), m_maxValue(maxValue), m_percent(0) { +struct Progress +{ + Progress(ProgressCategory category, ProgressFunc func, void *userData, uint32_t maxValue) : cancel(false), m_category(category), m_func(func), m_userData(userData), m_value(0), m_maxValue(maxValue), m_percent(0) + { if (m_func) { if (!m_func(category, 0, userData)) cancel = true; } } - ~Progress() { + ~Progress() + { if (m_func) { if (!m_func(m_category, 100, m_userData)) cancel = true; } } - void increment(uint32_t value) { + void increment(uint32_t value) + { m_value += value; update(); } - void setMaxValue(uint32_t maxValue) { + void setMaxValue(uint32_t maxValue) + { m_maxValue = maxValue; update(); } @@ -2915,15 +3083,15 @@ struct Progress { std::atomic<bool> cancel; private: - void update() { + void update() + { if (!m_func) return; const uint32_t newPercent = uint32_t(ceilf(m_value.load() / (float)m_maxValue.load() * 100.0f)); if (newPercent != m_percent) { // Atomic max. uint32_t oldPercent = m_percent; - while (oldPercent < newPercent && !m_percent.compare_exchange_weak(oldPercent, newPercent)) { - } + while (oldPercent < newPercent && !m_percent.compare_exchange_weak(oldPercent, newPercent)) {} if (!m_func(m_category, m_percent, m_userData)) cancel = true; } @@ -2935,31 +3103,32 @@ private: std::atomic<uint32_t> m_value, m_maxValue, m_percent; }; -struct Spinlock { - void lock() { - while (m_lock.test_and_set(std::memory_order_acquire)) { - } - } +struct Spinlock +{ + void lock() { while(m_lock.test_and_set(std::memory_order_acquire)) {} } void unlock() { m_lock.clear(std::memory_order_release); } private: std::atomic_flag m_lock = ATOMIC_FLAG_INIT; }; -struct TaskGroupHandle { +struct TaskGroupHandle +{ uint32_t value = UINT32_MAX; }; -struct Task { +struct Task +{ void (*func)(void *groupUserData, void *taskUserData); void *userData; // Passed to func as taskUserData. }; #if XA_MULTITHREADED -class TaskScheduler { +class TaskScheduler +{ public: - TaskScheduler() : - m_shutdown(false) { + TaskScheduler() : m_shutdown(false) + { m_threadIndex = 0; // Max with current task scheduler usage is 1 per thread + 1 deep nesting, but allow for some slop. m_maxGroups = std::thread::hardware_concurrency() * 4; @@ -2978,7 +3147,8 @@ public: } } - ~TaskScheduler() { + ~TaskScheduler() + { m_shutdown = true; for (uint32_t i = 0; i < m_workers.size(); i++) { Worker &worker = m_workers[i]; @@ -2996,12 +3166,14 @@ public: XA_FREE(m_groups); } - uint32_t threadCount() const { + uint32_t threadCount() const + { return max(1u, std::thread::hardware_concurrency()); // Including the main thread. } // userData is passed to Task::func as groupUserData. - TaskGroupHandle createTaskGroup(void *userData = nullptr, uint32_t reserveSize = 0) { + TaskGroupHandle createTaskGroup(void *userData = nullptr, uint32_t reserveSize = 0) + { // Claim the first free group. for (uint32_t i = 0; i < m_maxGroups; i++) { TaskGroup &group = m_groups[i]; @@ -3025,7 +3197,8 @@ public: return handle; } - void run(TaskGroupHandle handle, const Task &task) { + void run(TaskGroupHandle handle, const Task &task) + { XA_DEBUG_ASSERT(handle.value != UINT32_MAX); TaskGroup &group = m_groups[handle.value]; group.queueLock.lock(); @@ -3039,7 +3212,8 @@ public: } } - void wait(TaskGroupHandle *handle) { + void wait(TaskGroupHandle *handle) + { if (handle->value == UINT32_MAX) { XA_DEBUG_ASSERT(false); return; @@ -3067,7 +3241,8 @@ public: static uint32_t currentThreadIndex() { return m_threadIndex; } private: - struct TaskGroup { + struct TaskGroup + { std::atomic<bool> free; Array<Task> queue; // Items are never removed. queueHead is incremented to pop items. uint32_t queueHead = 0; @@ -3076,7 +3251,8 @@ private: void *userData; }; - struct Worker { + struct Worker + { std::thread *thread = nullptr; std::mutex mutex; std::condition_variable cv; @@ -3089,11 +3265,12 @@ private: uint32_t m_maxGroups; static thread_local uint32_t m_threadIndex; - static void workerThread(TaskScheduler *scheduler, Worker *worker, uint32_t threadIndex) { + static void workerThread(TaskScheduler *scheduler, Worker *worker, uint32_t threadIndex) + { m_threadIndex = threadIndex; std::unique_lock<std::mutex> lock(worker->mutex); for (;;) { - worker->cv.wait(lock, [=] { return worker->wakeup.load(); }); + worker->cv.wait(lock, [=]{ return worker->wakeup.load(); }); worker->wakeup = false; for (;;) { if (scheduler->m_shutdown) @@ -3124,18 +3301,22 @@ private: thread_local uint32_t TaskScheduler::m_threadIndex; #else -class TaskScheduler { +class TaskScheduler +{ public: - ~TaskScheduler() { + ~TaskScheduler() + { for (uint32_t i = 0; i < m_groups.size(); i++) destroyGroup({ i }); } - uint32_t threadCount() const { + uint32_t threadCount() const + { return 1; } - TaskGroupHandle createTaskGroup(void *userData = nullptr, uint32_t reserveSize = 0) { + TaskGroupHandle createTaskGroup(void *userData = nullptr, uint32_t reserveSize = 0) + { TaskGroup *group = XA_NEW(MemTag::Default, TaskGroup); group->queue.reserve(reserveSize); group->userData = userData; @@ -3145,11 +3326,13 @@ public: return handle; } - void run(TaskGroupHandle handle, Task task) { + void run(TaskGroupHandle handle, Task task) + { m_groups[handle.value]->queue.push_back(task); } - void wait(TaskGroupHandle *handle) { + void wait(TaskGroupHandle *handle) + { if (handle->value == UINT32_MAX) { XA_DEBUG_ASSERT(false); return; @@ -3165,7 +3348,8 @@ public: static uint32_t currentThreadIndex() { return 0; } private: - void destroyGroup(TaskGroupHandle handle) { + void destroyGroup(TaskGroupHandle handle) + { TaskGroup *group = m_groups[handle.value]; if (group) { group->~TaskGroup(); @@ -3174,7 +3358,8 @@ private: } } - struct TaskGroup { + struct TaskGroup + { Array<Task> queue; void *userData; }; @@ -3188,7 +3373,8 @@ const uint8_t TGA_TYPE_RGB = 2; const uint8_t TGA_ORIGIN_UPPER = 0x20; #pragma pack(push, 1) -struct TgaHeader { +struct TgaHeader +{ uint8_t id_length; uint8_t colormap_type; uint8_t image_type; @@ -3205,7 +3391,8 @@ struct TgaHeader { }; #pragma pack(pop) -static void WriteTga(const char *filename, const uint8_t *data, uint32_t width, uint32_t height) { +static void WriteTga(const char *filename, const uint8_t *data, uint32_t width, uint32_t height) +{ XA_DEBUG_ASSERT(sizeof(TgaHeader) == TgaHeader::Size); FILE *f; XA_FOPEN(f, filename, "wb"); @@ -3230,10 +3417,12 @@ static void WriteTga(const char *filename, const uint8_t *data, uint32_t width, } #endif -template <typename T> -class ThreadLocal { +template<typename T> +class ThreadLocal +{ public: - ThreadLocal() { + ThreadLocal() + { #if XA_MULTITHREADED const uint32_t n = std::thread::hardware_concurrency(); #else @@ -3244,7 +3433,8 @@ public: new (&m_array[i]) T; } - ~ThreadLocal() { + ~ThreadLocal() + { #if XA_MULTITHREADED const uint32_t n = std::thread::hardware_concurrency(); #else @@ -3255,7 +3445,8 @@ public: XA_FREE(m_array); } - T &get() const { + T &get() const + { return m_array[TaskScheduler::currentThreadIndex()]; } @@ -3264,10 +3455,12 @@ private: }; // Implemented as a struct so the temporary arrays can be reused. -struct Triangulator { +struct Triangulator +{ // This is doing a simple ear-clipping algorithm that skips invalid triangles. Ideally, we should // also sort the ears by angle, start with the ones that have the smallest angle and proceed in order. - void triangulatePolygon(ConstArrayView<Vector3> vertices, ConstArrayView<uint32_t> inputIndices, Array<uint32_t> &outputIndices) { + void triangulatePolygon(ConstArrayView<Vector3> vertices, ConstArrayView<uint32_t> inputIndices, Array<uint32_t> &outputIndices) + { m_polygonVertices.clear(); m_polygonVertices.reserve(inputIndices.length); outputIndices.clear(); @@ -3276,7 +3469,8 @@ struct Triangulator { outputIndices.push_back(inputIndices[0]); outputIndices.push_back(inputIndices[1]); outputIndices.push_back(inputIndices[2]); - } else { + } + else { // Build 2D polygon projecting vertices onto normal plane. // Faces are not necesarily planar, this is for example the case, when the face comes from filling a hole. In such cases // it's much better to use the best fit plane. @@ -3348,7 +3542,8 @@ struct Triangulator { } private: - static bool pointInTriangle(const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c) { + static bool pointInTriangle(const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c) + { return triangleArea(a, b, p) >= kAreaEpsilon && triangleArea(b, c, p) >= kAreaEpsilon && triangleArea(c, a, p) >= kAreaEpsilon; } @@ -3357,10 +3552,12 @@ private: Array<Vector2> m_polygonPoints; }; -class UniformGrid2 { +class UniformGrid2 +{ public: // indices are optional. - void reset(ConstArrayView<Vector2> positions, ConstArrayView<uint32_t> indices = ConstArrayView<uint32_t>(), uint32_t reserveEdgeCount = 0) { + void reset(ConstArrayView<Vector2> positions, ConstArrayView<uint32_t> indices = ConstArrayView<uint32_t>(), uint32_t reserveEdgeCount = 0) + { m_edges.clear(); if (reserveEdgeCount > 0) m_edges.reserve(reserveEdgeCount); @@ -3369,12 +3566,14 @@ public: m_cellDataOffsets.clear(); } - void append(uint32_t edge) { + void append(uint32_t edge) + { XA_DEBUG_ASSERT(m_cellDataOffsets.isEmpty()); m_edges.push_back(edge); } - bool intersect(Vector2 v1, Vector2 v2, float epsilon) { + bool intersect(Vector2 v1, Vector2 v2, float epsilon) + { const uint32_t edgeCount = m_edges.size(); bool bruteForce = edgeCount <= 20; if (!bruteForce && m_cellDataOffsets.isEmpty()) @@ -3401,7 +3600,8 @@ public: } // If edges is empty, checks for intersection with all edges in the grid. - bool intersect(float epsilon, ConstArrayView<uint32_t> edges = ConstArrayView<uint32_t>(), ConstArrayView<uint32_t> ignoreEdges = ConstArrayView<uint32_t>()) { + bool intersect(float epsilon, ConstArrayView<uint32_t> edges = ConstArrayView<uint32_t>(), ConstArrayView<uint32_t> ignoreEdges = ConstArrayView<uint32_t>()) + { bool bruteForce = m_edges.size() <= 20; if (!bruteForce && m_cellDataOffsets.isEmpty()) bruteForce = !createGrid(); @@ -3471,7 +3671,8 @@ public: } #if XA_DEBUG_EXPORT_BOUNDARY_GRID - void debugExport(const char *filename) { + void debugExport(const char *filename) + { Array<uint8_t> image; image.resize(m_gridWidth * m_gridHeight * 3); for (uint32_t y = 0; y < m_gridHeight; y++) { @@ -3493,7 +3694,8 @@ public: #endif private: - bool createGrid() { + bool createGrid() + { // Compute edge extents. Min will be the grid origin. const uint32_t edgeCount = m_edges.size(); Extents2 edgeExtents; @@ -3545,7 +3747,8 @@ private: return true; } - void computePotentialEdges(Vector2 p1, Vector2 p2) { + void computePotentialEdges(Vector2 p1, Vector2 p2) + { m_potentialEdges.clear(); traverse(p1, p2); for (uint32_t j = 0; j < m_traversedCellOffsets.size(); j++) { @@ -3563,7 +3766,8 @@ private: } // "A Fast Voxel Traversal Algorithm for Ray Tracing" - void traverse(Vector2 p1, Vector2 p2) { + void traverse(Vector2 p1, Vector2 p2) + { const Vector2 dir = p2 - p1; const Vector2 normal = normalizeSafe(dir, Vector2(0.0f)); const int stepX = dir.x >= 0 ? 1 : -1; @@ -3584,12 +3788,14 @@ private: if (normal.x > kEpsilon || normal.x < -kEpsilon) { tMaxX = (distToNextCellX * stepX) / normal.x; tDeltaX = (m_cellSize * stepX) / normal.x; - } else + } + else tMaxX = tDeltaX = FLT_MAX; if (normal.y > kEpsilon || normal.y < -kEpsilon) { tMaxY = (distToNextCellY * stepY) / normal.y; tDeltaY = (m_cellSize * stepY) / normal.y; - } else + } + else tMaxY = tDeltaY = FLT_MAX; m_traversedCellOffsets.clear(); m_traversedCellOffsets.push_back(firstCell[0] + firstCell[1] * m_gridWidth); @@ -3616,23 +3822,28 @@ private: } } - uint32_t cellX(float x) const { + uint32_t cellX(float x) const + { return min((uint32_t)max(0.0f, (x - m_gridOrigin.x) / m_cellSize), m_gridWidth - 1u); } - uint32_t cellY(float y) const { + uint32_t cellY(float y) const + { return min((uint32_t)max(0.0f, (y - m_gridOrigin.y) / m_cellSize), m_gridHeight - 1u); } - Vector2 edgePosition0(uint32_t edge) const { + Vector2 edgePosition0(uint32_t edge) const + { return m_positions[vertexAt(meshEdgeIndex0(edge))]; } - Vector2 edgePosition1(uint32_t edge) const { + Vector2 edgePosition1(uint32_t edge) const + { return m_positions[vertexAt(meshEdgeIndex1(edge))]; } - uint32_t vertexAt(uint32_t index) const { + uint32_t vertexAt(uint32_t index) const + { return m_indices.length > 0 ? m_indices[index] : index; } @@ -3648,13 +3859,15 @@ private: Array<uint32_t> m_traversedCellOffsets; }; -struct UvMeshChart { +struct UvMeshChart +{ Array<uint32_t> faces; Array<uint32_t> indices; uint32_t material; }; -struct UvMesh { +struct UvMesh +{ UvMeshDecl decl; BitArray faceIgnore; Array<uint32_t> faceMaterials; @@ -3664,7 +3877,8 @@ struct UvMesh { Array<uint32_t> vertexToChartMap; }; -struct UvMeshInstance { +struct UvMeshInstance +{ UvMesh *mesh; Array<Vector2> texcoords; }; @@ -3712,30 +3926,27 @@ struct UvMeshInstance { * FRANCE */ namespace opennl { -#define NL_NEW(T) XA_ALLOC(MemTag::OpenNL, T) -#define NL_NEW_ARRAY(T, NB) XA_ALLOC_ARRAY(MemTag::OpenNL, T, NB) -#define NL_RENEW_ARRAY(T, x, NB) XA_REALLOC(MemTag::OpenNL, x, T, NB) -#define NL_DELETE(x) \ - XA_FREE(x); \ - x = nullptr -#define NL_DELETE_ARRAY(x) \ - XA_FREE(x); \ - x = nullptr -#define NL_CLEAR(x, T) memset(x, 0, sizeof(T)); -#define NL_CLEAR_ARRAY(T, x, NB) memset(x, 0, (size_t)(NB) * sizeof(T)) -#define NL_NEW_VECTOR(dim) XA_ALLOC_ARRAY(MemTag::OpenNL, double, dim) -#define NL_DELETE_VECTOR(ptr) XA_FREE(ptr) +#define NL_NEW(T) XA_ALLOC(MemTag::OpenNL, T) +#define NL_NEW_ARRAY(T,NB) XA_ALLOC_ARRAY(MemTag::OpenNL, T, NB) +#define NL_RENEW_ARRAY(T,x,NB) XA_REALLOC(MemTag::OpenNL, x, T, NB) +#define NL_DELETE(x) XA_FREE(x); x = nullptr +#define NL_DELETE_ARRAY(x) XA_FREE(x); x = nullptr +#define NL_CLEAR(x, T) memset(x, 0, sizeof(T)); +#define NL_CLEAR_ARRAY(T,x,NB) memset(x, 0, (size_t)(NB)*sizeof(T)) +#define NL_NEW_VECTOR(dim) XA_ALLOC_ARRAY(MemTag::OpenNL, double, dim) +#define NL_DELETE_VECTOR(ptr) XA_FREE(ptr) struct NLMatrixStruct; -typedef NLMatrixStruct *NLMatrix; +typedef NLMatrixStruct * NLMatrix; typedef void (*NLDestroyMatrixFunc)(NLMatrix M); -typedef void (*NLMultMatrixVectorFunc)(NLMatrix M, const double *x, double *y); +typedef void (*NLMultMatrixVectorFunc)(NLMatrix M, const double* x, double* y); #define NL_MATRIX_SPARSE_DYNAMIC 0x1001 -#define NL_MATRIX_CRS 0x1002 -#define NL_MATRIX_OTHER 0x1006 +#define NL_MATRIX_CRS 0x1002 +#define NL_MATRIX_OTHER 0x1006 -struct NLMatrixStruct { +struct NLMatrixStruct +{ uint32_t m; uint32_t n; uint32_t type; @@ -3745,35 +3956,39 @@ struct NLMatrixStruct { /* Dynamic arrays for sparse row/columns */ -struct NLCoeff { +struct NLCoeff +{ uint32_t index; double value; }; -struct NLRowColumn { +struct NLRowColumn +{ uint32_t size; uint32_t capacity; - NLCoeff *coeff; + NLCoeff* coeff; }; /* Compressed Row Storage */ -struct NLCRSMatrix { +struct NLCRSMatrix +{ uint32_t m; uint32_t n; uint32_t type; NLDestroyMatrixFunc destroy_func; NLMultMatrixVectorFunc mult_func; - double *val; - uint32_t *rowptr; - uint32_t *colind; + double* val; + uint32_t* rowptr; + uint32_t* colind; uint32_t nslices; - uint32_t *sliceptr; + uint32_t* sliceptr; }; /* SparseMatrix data structure */ -struct NLSparseMatrix { +struct NLSparseMatrix +{ uint32_t m; uint32_t n; uint32_t type; @@ -3781,23 +3996,25 @@ struct NLSparseMatrix { NLMultMatrixVectorFunc mult_func; uint32_t diag_size; uint32_t diag_capacity; - NLRowColumn *row; - NLRowColumn *column; - double *diag; + NLRowColumn* row; + NLRowColumn* column; + double* diag; uint32_t row_capacity; uint32_t column_capacity; }; /* NLContext data structure */ -struct NLBufferBinding { - void *base_address; +struct NLBufferBinding +{ + void* base_address; uint32_t stride; }; -#define NL_BUFFER_ITEM(B, i) *(double *)((void *)((char *)((B).base_address) + ((i) * (B).stride))) +#define NL_BUFFER_ITEM(B,i) *(double*)((void*)((char*)((B).base_address)+((i)*(B).stride))) -struct NLContext { +struct NLContext +{ NLBufferBinding *variable_buffer; double *variable_value; bool *variable_is_locked; @@ -3821,30 +4038,35 @@ struct NLContext { double error; }; -static void nlDeleteMatrix(NLMatrix M) { +static void nlDeleteMatrix(NLMatrix M) +{ if (!M) return; M->destroy_func(M); NL_DELETE(M); } -static void nlMultMatrixVector(NLMatrix M, const double *x, double *y) { +static void nlMultMatrixVector(NLMatrix M, const double* x, double* y) +{ M->mult_func(M, x, y); } -static void nlRowColumnConstruct(NLRowColumn *c) { +static void nlRowColumnConstruct(NLRowColumn* c) +{ c->size = 0; c->capacity = 0; c->coeff = nullptr; } -static void nlRowColumnDestroy(NLRowColumn *c) { +static void nlRowColumnDestroy(NLRowColumn* c) +{ NL_DELETE_ARRAY(c->coeff); c->size = 0; c->capacity = 0; } -static void nlRowColumnGrow(NLRowColumn *c) { +static void nlRowColumnGrow(NLRowColumn* c) +{ if (c->capacity != 0) { c->capacity = 2 * c->capacity; c->coeff = NL_RENEW_ARRAY(NLCoeff, c->coeff, c->capacity); @@ -3855,7 +4077,8 @@ static void nlRowColumnGrow(NLRowColumn *c) { } } -static void nlRowColumnAdd(NLRowColumn *c, uint32_t index, double value) { +static void nlRowColumnAdd(NLRowColumn* c, uint32_t index, double value) +{ for (uint32_t i = 0; i < c->size; i++) { if (c->coeff[i].index == index) { c->coeff[i].value += value; @@ -3870,7 +4093,8 @@ static void nlRowColumnAdd(NLRowColumn *c, uint32_t index, double value) { } /* Does not check whether the index already exists */ -static void nlRowColumnAppend(NLRowColumn *c, uint32_t index, double value) { +static void nlRowColumnAppend(NLRowColumn* c, uint32_t index, double value) +{ if (c->size == c->capacity) nlRowColumnGrow(c); c->coeff[c->size].index = index; @@ -3878,27 +4102,32 @@ static void nlRowColumnAppend(NLRowColumn *c, uint32_t index, double value) { c->size++; } -static void nlRowColumnZero(NLRowColumn *c) { +static void nlRowColumnZero(NLRowColumn* c) +{ c->size = 0; } -static void nlRowColumnClear(NLRowColumn *c) { +static void nlRowColumnClear(NLRowColumn* c) +{ c->size = 0; c->capacity = 0; NL_DELETE_ARRAY(c->coeff); } -static int nlCoeffCompare(const void *p1, const void *p2) { - return (((NLCoeff *)(p2))->index < ((NLCoeff *)(p1))->index); +static int nlCoeffCompare(const void* p1, const void* p2) +{ + return (((NLCoeff*)(p2))->index < ((NLCoeff*)(p1))->index); } -static void nlRowColumnSort(NLRowColumn *c) { +static void nlRowColumnSort(NLRowColumn* c) +{ qsort(c->coeff, c->size, sizeof(NLCoeff), nlCoeffCompare); } /* CRSMatrix data structure */ -static void nlCRSMatrixDestroy(NLCRSMatrix *M) { +static void nlCRSMatrixDestroy(NLCRSMatrix* M) +{ NL_DELETE_ARRAY(M->val); NL_DELETE_ARRAY(M->rowptr); NL_DELETE_ARRAY(M->colind); @@ -3908,7 +4137,8 @@ static void nlCRSMatrixDestroy(NLCRSMatrix *M) { M->nslices = 0; } -static void nlCRSMatrixMultSlice(NLCRSMatrix *M, const double *x, double *y, uint32_t Ibegin, uint32_t Iend) { +static void nlCRSMatrixMultSlice(NLCRSMatrix* M, const double* x, double* y, uint32_t Ibegin, uint32_t Iend) +{ for (uint32_t i = Ibegin; i < Iend; ++i) { double sum = 0.0; for (uint32_t j = M->rowptr[i]; j < M->rowptr[i + 1]; ++j) @@ -3917,13 +4147,15 @@ static void nlCRSMatrixMultSlice(NLCRSMatrix *M, const double *x, double *y, uin } } -static void nlCRSMatrixMult(NLCRSMatrix *M, const double *x, double *y) { +static void nlCRSMatrixMult(NLCRSMatrix* M, const double* x, double* y) +{ int nslices = (int)(M->nslices); for (int slice = 0; slice < nslices; ++slice) nlCRSMatrixMultSlice(M, x, y, M->sliceptr[slice], M->sliceptr[slice + 1]); } -static void nlCRSMatrixConstruct(NLCRSMatrix *M, uint32_t m, uint32_t n, uint32_t nnz, uint32_t nslices) { +static void nlCRSMatrixConstruct(NLCRSMatrix* M, uint32_t m, uint32_t n, uint32_t nnz, uint32_t nslices) +{ M->m = m; M->n = n; M->type = NL_MATRIX_CRS; @@ -3942,19 +4174,22 @@ static void nlCRSMatrixConstruct(NLCRSMatrix *M, uint32_t m, uint32_t n, uint32_ /* SparseMatrix data structure */ -static void nlSparseMatrixDestroyRowColumns(NLSparseMatrix *M) { +static void nlSparseMatrixDestroyRowColumns(NLSparseMatrix* M) +{ for (uint32_t i = 0; i < M->m; i++) nlRowColumnDestroy(&(M->row[i])); NL_DELETE_ARRAY(M->row); } -static void nlSparseMatrixDestroy(NLSparseMatrix *M) { +static void nlSparseMatrixDestroy(NLSparseMatrix* M) +{ XA_DEBUG_ASSERT(M->type == NL_MATRIX_SPARSE_DYNAMIC); nlSparseMatrixDestroyRowColumns(M); NL_DELETE_ARRAY(M->diag); } -static void nlSparseMatrixAdd(NLSparseMatrix *M, uint32_t i, uint32_t j, double value) { +static void nlSparseMatrixAdd(NLSparseMatrix* M, uint32_t i, uint32_t j, double value) +{ XA_DEBUG_ASSERT(i >= 0 && i <= M->m - 1); XA_DEBUG_ASSERT(j >= 0 && j <= M->n - 1); if (i == j) @@ -3963,21 +4198,24 @@ static void nlSparseMatrixAdd(NLSparseMatrix *M, uint32_t i, uint32_t j, double } /* Returns the number of non-zero coefficients */ -static uint32_t nlSparseMatrixNNZ(NLSparseMatrix *M) { +static uint32_t nlSparseMatrixNNZ(NLSparseMatrix* M) +{ uint32_t nnz = 0; for (uint32_t i = 0; i < M->m; i++) nnz += M->row[i].size; return nnz; } -static void nlSparseMatrixSort(NLSparseMatrix *M) { +static void nlSparseMatrixSort(NLSparseMatrix* M) +{ for (uint32_t i = 0; i < M->m; i++) nlRowColumnSort(&(M->row[i])); } /* SparseMatrix x Vector routines, internal helper routines */ -static void nlSparseMatrix_mult_rows(NLSparseMatrix *A, const double *x, double *y) { +static void nlSparseMatrix_mult_rows(NLSparseMatrix* A, const double* x, double* y) +{ /* * Note: OpenMP does not like unsigned ints * (causes some floating point exceptions), @@ -3985,8 +4223,8 @@ static void nlSparseMatrix_mult_rows(NLSparseMatrix *A, const double *x, double * indices. */ int m = (int)(A->m); - NLCoeff *c = nullptr; - NLRowColumn *Ri = nullptr; + NLCoeff* c = nullptr; + NLRowColumn* Ri = nullptr; for (int i = 0; i < m; i++) { Ri = &(A->row[i]); y[i] = 0; @@ -3997,12 +4235,14 @@ static void nlSparseMatrix_mult_rows(NLSparseMatrix *A, const double *x, double } } -static void nlSparseMatrixMult(NLSparseMatrix *A, const double *x, double *y) { +static void nlSparseMatrixMult(NLSparseMatrix* A, const double* x, double* y) +{ XA_DEBUG_ASSERT(A->type == NL_MATRIX_SPARSE_DYNAMIC); nlSparseMatrix_mult_rows(A, x, y); } -static void nlSparseMatrixConstruct(NLSparseMatrix *M, uint32_t m, uint32_t n) { +static void nlSparseMatrixConstruct(NLSparseMatrix* M, uint32_t m, uint32_t n) +{ M->m = m; M->n = n; M->type = NL_MATRIX_SPARSE_DYNAMIC; @@ -4022,23 +4262,24 @@ static void nlSparseMatrixConstruct(NLSparseMatrix *M, uint32_t m, uint32_t n) { NL_CLEAR_ARRAY(double, M->diag, M->diag_size); } -static NLMatrix nlCRSMatrixNewFromSparseMatrix(NLSparseMatrix *M) { +static NLMatrix nlCRSMatrixNewFromSparseMatrix(NLSparseMatrix* M) +{ uint32_t nnz = nlSparseMatrixNNZ(M); uint32_t nslices = 8; /* TODO: get number of cores */ uint32_t slice, cur_bound, cur_NNZ, cur_row; uint32_t k; uint32_t slice_size = nnz / nslices; - NLCRSMatrix *CRS = NL_NEW(NLCRSMatrix); + NLCRSMatrix* CRS = NL_NEW(NLCRSMatrix); NL_CLEAR(CRS, NLCRSMatrix); nlCRSMatrixConstruct(CRS, M->m, M->n, nnz, nslices); nlSparseMatrixSort(M); /* Convert matrix to CRS format */ k = 0; for (uint32_t i = 0; i < M->m; ++i) { - NLRowColumn *Ri = &(M->row[i]); + NLRowColumn* Ri = &(M->row[i]); CRS->rowptr[i] = k; for (uint32_t ij = 0; ij < Ri->size; ij++) { - NLCoeff *c = &(Ri->coeff[ij]); + NLCoeff* c = &(Ri->coeff[ij]); CRS->val[k] = c->value; CRS->colind[k] = c->index; ++k; @@ -4053,8 +4294,8 @@ static NLMatrix nlCRSMatrixNewFromSparseMatrix(NLSparseMatrix *M) { CRS->sliceptr[0] = 0; for (slice = 1; slice < nslices; ++slice) { while (cur_NNZ < cur_bound && cur_row < M->m) { - ++cur_row; cur_NNZ += CRS->rowptr[cur_row + 1] - CRS->rowptr[cur_row]; + ++cur_row; } CRS->sliceptr[slice] = cur_row; cur_bound += slice_size; @@ -4064,17 +4305,19 @@ static NLMatrix nlCRSMatrixNewFromSparseMatrix(NLSparseMatrix *M) { return (NLMatrix)CRS; } -static void nlMatrixCompress(NLMatrix *M) { +static void nlMatrixCompress(NLMatrix* M) +{ NLMatrix CRS = nullptr; if ((*M)->type != NL_MATRIX_SPARSE_DYNAMIC) return; - CRS = nlCRSMatrixNewFromSparseMatrix((NLSparseMatrix *)*M); + CRS = nlCRSMatrixNewFromSparseMatrix((NLSparseMatrix*)*M); nlDeleteMatrix(*M); *M = CRS; } -static NLContext *nlNewContext() { - NLContext *result = NL_NEW(NLContext); +static NLContext *nlNewContext() +{ + NLContext* result = NL_NEW(NLContext); NL_CLEAR(result, NLContext); result->max_iterations = 100; result->threshold = 1e-6; @@ -4083,7 +4326,8 @@ static NLContext *nlNewContext() { return result; } -static void nlDeleteContext(NLContext *context) { +static void nlDeleteContext(NLContext *context) +{ nlDeleteMatrix(context->M); context->M = nullptr; nlDeleteMatrix(context->P); @@ -4101,19 +4345,22 @@ static void nlDeleteContext(NLContext *context) { NL_DELETE(context); } -static double ddot(int n, const double *x, const double *y) { +static double ddot(int n, const double *x, const double *y) +{ double sum = 0.0; for (int i = 0; i < n; i++) sum += x[i] * y[i]; return sum; } -static void daxpy(int n, double a, const double *x, double *y) { +static void daxpy(int n, double a, const double *x, double *y) +{ for (int i = 0; i < n; i++) y[i] = a * x[i] + y[i]; } -static void dscal(int n, double a, double *x) { +static void dscal(int n, double a, double *x) +{ for (int i = 0; i < n; i++) x[i] *= a; } @@ -4136,16 +4383,17 @@ static void dscal(int n, double a, double *x) { * versions of matrix x vector product (CPU/GPU, sparse/dense ...) */ -static uint32_t nlSolveSystem_PRE_CG(NLMatrix M, NLMatrix P, double *b, double *x, double eps, uint32_t max_iter, double *sq_bnorm, double *sq_rnorm) { - int N = (int)M->n; - double *r = NL_NEW_VECTOR(N); - double *d = NL_NEW_VECTOR(N); - double *h = NL_NEW_VECTOR(N); +static uint32_t nlSolveSystem_PRE_CG(NLMatrix M, NLMatrix P, double* b, double* x, double eps, uint32_t max_iter, double *sq_bnorm, double *sq_rnorm) +{ + int N = (int)M->n; + double* r = NL_NEW_VECTOR(N); + double* d = NL_NEW_VECTOR(N); + double* h = NL_NEW_VECTOR(N); double *Ad = h; uint32_t its = 0; double rh, alpha, beta; double b_square = ddot(N, b, b); - double err = eps * eps * b_square; + double err = eps * eps*b_square; double curr_err; nlMultMatrixVector(M, x, r); daxpy(N, -1., b, r); @@ -4175,12 +4423,13 @@ static uint32_t nlSolveSystem_PRE_CG(NLMatrix M, NLMatrix P, double *b, double * return its; } -static uint32_t nlSolveSystemIterative(NLContext *context, NLMatrix M, NLMatrix P, double *b_in, double *x_in, double eps, uint32_t max_iter) { +static uint32_t nlSolveSystemIterative(NLContext *context, NLMatrix M, NLMatrix P, double* b_in, double* x_in, double eps, uint32_t max_iter) +{ uint32_t result = 0; double rnorm = 0.0; double bnorm = 0.0; - double *b = b_in; - double *x = x_in; + double* b = b_in; + double* x = x_in; XA_DEBUG_ASSERT(M->m == M->n); double sq_bnorm, sq_rnorm; result = nlSolveSystem_PRE_CG(M, P, b, x, eps, max_iter, &sq_bnorm, &sq_rnorm); @@ -4195,9 +4444,10 @@ static uint32_t nlSolveSystemIterative(NLContext *context, NLMatrix M, NLMatrix return result; } -static bool nlSolveIterative(NLContext *context) { - double *b = context->b; - double *x = context->x; +static bool nlSolveIterative(NLContext *context) +{ + double* b = context->b; + double* x = context->x; uint32_t n = context->n; NLMatrix M = context->M; NLMatrix P = context->P; @@ -4209,30 +4459,34 @@ static bool nlSolveIterative(NLContext *context) { return true; } -struct NLJacobiPreconditioner { +struct NLJacobiPreconditioner +{ uint32_t m; uint32_t n; uint32_t type; NLDestroyMatrixFunc destroy_func; NLMultMatrixVectorFunc mult_func; - double *diag_inv; + double* diag_inv; }; -static void nlJacobiPreconditionerDestroy(NLJacobiPreconditioner *M) { +static void nlJacobiPreconditionerDestroy(NLJacobiPreconditioner* M) +{ NL_DELETE_ARRAY(M->diag_inv); } -static void nlJacobiPreconditionerMult(NLJacobiPreconditioner *M, const double *x, double *y) { +static void nlJacobiPreconditionerMult(NLJacobiPreconditioner* M, const double* x, double* y) +{ for (uint32_t i = 0; i < M->n; ++i) y[i] = x[i] * M->diag_inv[i]; } -static NLMatrix nlNewJacobiPreconditioner(NLMatrix M_in) { - NLSparseMatrix *M = nullptr; - NLJacobiPreconditioner *result = nullptr; +static NLMatrix nlNewJacobiPreconditioner(NLMatrix M_in) +{ + NLSparseMatrix* M = nullptr; + NLJacobiPreconditioner* result = nullptr; XA_DEBUG_ASSERT(M_in->type == NL_MATRIX_SPARSE_DYNAMIC); XA_DEBUG_ASSERT(M_in->m == M_in->n); - M = (NLSparseMatrix *)M_in; + M = (NLSparseMatrix*)M_in; result = NL_NEW(NLJacobiPreconditioner); NL_CLEAR(result, NLJacobiPreconditioner); result->m = M->m; @@ -4250,7 +4504,8 @@ static NLMatrix nlNewJacobiPreconditioner(NLMatrix M_in) { #define NL_NB_VARIABLES 0x101 #define NL_MAX_ITERATIONS 0x103 -static void nlSolverParameteri(NLContext *context, uint32_t pname, int param) { +static void nlSolverParameteri(NLContext *context, uint32_t pname, int param) +{ if (pname == NL_NB_VARIABLES) { XA_DEBUG_ASSERT(param > 0); context->nb_variables = (uint32_t)param; @@ -4261,22 +4516,26 @@ static void nlSolverParameteri(NLContext *context, uint32_t pname, int param) { } } -static void nlSetVariable(NLContext *context, uint32_t index, double value) { +static void nlSetVariable(NLContext *context, uint32_t index, double value) +{ XA_DEBUG_ASSERT(index >= 0 && index <= context->nb_variables - 1); NL_BUFFER_ITEM(context->variable_buffer[0], index) = value; } -static double nlGetVariable(NLContext *context, uint32_t index) { +static double nlGetVariable(NLContext *context, uint32_t index) +{ XA_DEBUG_ASSERT(index >= 0 && index <= context->nb_variables - 1); return NL_BUFFER_ITEM(context->variable_buffer[0], index); } -static void nlLockVariable(NLContext *context, uint32_t index) { +static void nlLockVariable(NLContext *context, uint32_t index) +{ XA_DEBUG_ASSERT(index >= 0 && index <= context->nb_variables - 1); context->variable_is_locked[index] = true; } -static void nlVariablesToVector(NLContext *context) { +static void nlVariablesToVector(NLContext *context) +{ uint32_t n = context->n; XA_DEBUG_ASSERT(context->x); for (uint32_t k = 0; k < context->nb_systems; ++k) { @@ -4291,7 +4550,8 @@ static void nlVariablesToVector(NLContext *context) { } } -static void nlVectorToVariables(NLContext *context) { +static void nlVectorToVariables(NLContext *context) +{ uint32_t n = context->n; XA_DEBUG_ASSERT(context->x); for (uint32_t k = 0; k < context->nb_systems; ++k) { @@ -4306,7 +4566,8 @@ static void nlVectorToVariables(NLContext *context) { } } -static void nlCoefficient(NLContext *context, uint32_t index, double value) { +static void nlCoefficient(NLContext *context, uint32_t index, double value) +{ XA_DEBUG_ASSERT(index >= 0 && index <= context->nb_variables - 1); if (context->variable_is_locked[index]) { /* @@ -4323,11 +4584,12 @@ static void nlCoefficient(NLContext *context, uint32_t index, double value) { } } -#define NL_SYSTEM 0x0 -#define NL_MATRIX 0x1 -#define NL_ROW 0x2 +#define NL_SYSTEM 0x0 +#define NL_MATRIX 0x1 +#define NL_ROW 0x2 -static void nlBegin(NLContext *context, uint32_t prim) { +static void nlBegin(NLContext *context, uint32_t prim) +{ if (prim == NL_SYSTEM) { XA_DEBUG_ASSERT(context->nb_variables > 0); context->variable_buffer = NL_NEW_ARRAY(NLBufferBinding, context->nb_systems); @@ -4336,8 +4598,8 @@ static void nlBegin(NLContext *context, uint32_t prim) { NL_CLEAR_ARRAY(double, context->variable_value, context->nb_variables * context->nb_systems); for (uint32_t k = 0; k < context->nb_systems; ++k) { context->variable_buffer[k].base_address = - context->variable_value + - k * context->nb_variables; + context->variable_value + + k * context->nb_variables; context->variable_buffer[k].stride = sizeof(double); } context->variable_is_locked = NL_NEW_ARRAY(bool, context->nb_variables); @@ -4360,11 +4622,11 @@ static void nlBegin(NLContext *context, uint32_t prim) { context->max_iterations = n * 5; context->M = (NLMatrix)(NL_NEW(NLSparseMatrix)); NL_CLEAR(context->M, NLSparseMatrix); - nlSparseMatrixConstruct((NLSparseMatrix *)(context->M), n, n); - context->x = NL_NEW_ARRAY(double, n * context->nb_systems); - NL_CLEAR_ARRAY(double, context->x, n * context->nb_systems); - context->b = NL_NEW_ARRAY(double, n * context->nb_systems); - NL_CLEAR_ARRAY(double, context->b, n * context->nb_systems); + nlSparseMatrixConstruct((NLSparseMatrix*)(context->M), n, n); + context->x = NL_NEW_ARRAY(double, n*context->nb_systems); + NL_CLEAR_ARRAY(double, context->x, n*context->nb_systems); + context->b = NL_NEW_ARRAY(double, n*context->nb_systems); + NL_CLEAR_ARRAY(double, context->b, n*context->nb_systems); nlVariablesToVector(context); nlRowColumnConstruct(&context->af); nlRowColumnConstruct(&context->al); @@ -4375,15 +4637,16 @@ static void nlBegin(NLContext *context, uint32_t prim) { } } -static void nlEnd(NLContext *context, uint32_t prim) { +static void nlEnd(NLContext *context, uint32_t prim) +{ if (prim == NL_MATRIX) { nlRowColumnClear(&context->af); nlRowColumnClear(&context->al); } else if (prim == NL_ROW) { - NLRowColumn *af = &context->af; - NLRowColumn *al = &context->al; - NLSparseMatrix *M = (NLSparseMatrix *)context->M; - double *b = context->b; + NLRowColumn* af = &context->af; + NLRowColumn* al = &context->al; + NLSparseMatrix* M = (NLSparseMatrix*)context->M; + double* b = context->b; uint32_t nf = af->size; uint32_t nl = al->size; uint32_t n = context->n; @@ -4404,13 +4667,14 @@ static void nlEnd(NLContext *context, uint32_t prim) { S += al->coeff[jj].value * NL_BUFFER_ITEM(context->variable_buffer[k], j); } for (uint32_t jj = 0; jj < nf; jj++) - b[k * n + af->coeff[jj].index] -= af->coeff[jj].value * S; + b[k*n + af->coeff[jj].index] -= af->coeff[jj].value * S; } context->current_row++; } } -static bool nlSolve(NLContext *context) { +static bool nlSolve(NLContext *context) +{ nlDeleteMatrix(context->P); context->P = nlNewJacobiPreconditioner(context->M); nlMatrixCompress(&context->M); @@ -4421,9 +4685,11 @@ static bool nlSolve(NLContext *context) { } // namespace opennl namespace raster { -class ClippedTriangle { +class ClippedTriangle +{ public: - ClippedTriangle(const Vector2 &a, const Vector2 &b, const Vector2 &c) { + ClippedTriangle(const Vector2 &a, const Vector2 &b, const Vector2 &c) + { m_numVertices = 3; m_activeVertexBuffer = 0; m_verticesA[0] = a; @@ -4434,20 +4700,20 @@ public: m_area = 0; } - void clipHorizontalPlane(float offset, float clipdirection) { - Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; + void clipHorizontalPlane(float offset, float clipdirection) + { + Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; m_activeVertexBuffer ^= 1; Vector2 *v2 = m_vertexBuffers[m_activeVertexBuffer]; v[m_numVertices] = v[0]; - float dy2, dy1 = offset - v[0].y; - int dy2in, dy1in = clipdirection * dy1 >= 0; - uint32_t p = 0; + float dy2, dy1 = offset - v[0].y; + int dy2in, dy1in = clipdirection * dy1 >= 0; + uint32_t p = 0; for (uint32_t k = 0; k < m_numVertices; k++) { - dy2 = offset - v[k + 1].y; + dy2 = offset - v[k + 1].y; dy2in = clipdirection * dy2 >= 0; - if (dy1in) - v2[p++] = v[k]; - if (dy1in + dy2in == 1) { // not both in/out + if (dy1in) v2[p++] = v[k]; + if ( dy1in + dy2in == 1 ) { // not both in/out float dx = v[k + 1].x - v[k].x; float dy = v[k + 1].y - v[k].y; v2[p++] = Vector2(v[k].x + dy1 * (dx / dy), offset); @@ -4458,20 +4724,20 @@ public: m_numVertices = p; } - void clipVerticalPlane(float offset, float clipdirection) { - Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; + void clipVerticalPlane(float offset, float clipdirection) + { + Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; m_activeVertexBuffer ^= 1; Vector2 *v2 = m_vertexBuffers[m_activeVertexBuffer]; v[m_numVertices] = v[0]; - float dx2, dx1 = offset - v[0].x; - int dx2in, dx1in = clipdirection * dx1 >= 0; - uint32_t p = 0; + float dx2, dx1 = offset - v[0].x; + int dx2in, dx1in = clipdirection * dx1 >= 0; + uint32_t p = 0; for (uint32_t k = 0; k < m_numVertices; k++) { dx2 = offset - v[k + 1].x; dx2in = clipdirection * dx2 >= 0; - if (dx1in) - v2[p++] = v[k]; - if (dx1in + dx2in == 1) { // not both in/out + if (dx1in) v2[p++] = v[k]; + if ( dx1in + dx2in == 1 ) { // not both in/out float dx = v[k + 1].x - v[k].x; float dy = v[k + 1].y - v[k].y; v2[p++] = Vector2(offset, v[k].y + dx1 * (dy / dx)); @@ -4482,8 +4748,9 @@ public: m_numVertices = p; } - void computeArea() { - Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; + void computeArea() + { + Vector2 *v = m_vertexBuffers[m_activeVertexBuffer]; v[m_numVertices] = v[0]; m_area = 0; float centroidx = 0, centroidy = 0; @@ -4497,7 +4764,8 @@ public: m_area = 0.5f * fabsf(m_area); } - void clipAABox(float x0, float y0, float x1, float y1) { + void clipAABox(float x0, float y0, float x1, float y1) + { clipVerticalPlane(x0, -1); clipHorizontalPlane(y0, -1); clipVerticalPlane(x1, 1); @@ -4505,7 +4773,8 @@ public: computeArea(); } - float area() const { + float area() const + { return m_area; } @@ -4522,9 +4791,10 @@ private: typedef bool (*SamplingCallback)(void *param, int x, int y); /// A triangle for rasterization. -struct Triangle { - Triangle(const Vector2 &_v0, const Vector2 &_v1, const Vector2 &_v2) : - v1(_v0), v2(_v2), v3(_v1), n1(0.0f), n2(0.0f), n3(0.0f) { +struct Triangle +{ + Triangle(const Vector2 &_v0, const Vector2 &_v1, const Vector2 &_v2) : v1(_v0), v2(_v2), v3(_v1), n1(0.0f), n2(0.0f), n3(0.0f) + { // make sure every triangle is front facing. flipBackface(); // Compute deltas. @@ -4532,7 +4802,8 @@ struct Triangle { computeUnitInwardNormals(); } - bool isValid() { + bool isValid() + { const Vector2 e0 = v3 - v1; const Vector2 e1 = v2 - v1; const float area = e0.y * e1.x - e1.y * e0.x; @@ -4540,17 +4811,18 @@ struct Triangle { } // extents has to be multiple of BK_SIZE!! - bool drawAA(const Vector2 &extents, SamplingCallback cb, void *param) { - const float PX_INSIDE = 1.0f / sqrtf(2.0f); - const float PX_OUTSIDE = -1.0f / sqrtf(2.0f); + bool drawAA(const Vector2 &extents, SamplingCallback cb, void *param) + { + const float PX_INSIDE = 1.0f/sqrtf(2.0f); + const float PX_OUTSIDE = -1.0f/sqrtf(2.0f); const float BK_SIZE = 8; - const float BK_INSIDE = sqrtf(BK_SIZE * BK_SIZE / 2.0f); - const float BK_OUTSIDE = -sqrtf(BK_SIZE * BK_SIZE / 2.0f); + const float BK_INSIDE = sqrtf(BK_SIZE*BK_SIZE/2.0f); + const float BK_OUTSIDE = -sqrtf(BK_SIZE*BK_SIZE/2.0f); // Bounding rectangle float minx = floorf(max(min3(v1.x, v2.x, v3.x), 0.0f)); float miny = floorf(max(min3(v1.y, v2.y, v3.y), 0.0f)); - float maxx = ceilf(min(max3(v1.x, v2.x, v3.x), extents.x - 1.0f)); - float maxy = ceilf(min(max3(v1.y, v2.y, v3.y), extents.y - 1.0f)); + float maxx = ceilf( min(max3(v1.x, v2.x, v3.x), extents.x - 1.0f)); + float maxy = ceilf( min(max3(v1.y, v2.y, v3.y), extents.y - 1.0f)); // There's no reason to align the blocks to the viewport, instead we align them to the origin of the triangle bounds. minx = floorf(minx); miny = floorf(miny); @@ -4575,10 +4847,9 @@ struct Triangle { float bC = C2 + n2.x * xc + n2.y * yc; float cC = C3 + n3.x * xc + n3.y * yc; // Skip block when outside an edge - if ((aC <= BK_OUTSIDE) || (bC <= BK_OUTSIDE) || (cC <= BK_OUTSIDE)) - continue; + if ( (aC <= BK_OUTSIDE) || (bC <= BK_OUTSIDE) || (cC <= BK_OUTSIDE) ) continue; // Accept whole block when totally covered - if ((aC >= BK_INSIDE) && (bC >= BK_INSIDE) && (cC >= BK_INSIDE)) { + if ( (aC >= BK_INSIDE) && (bC >= BK_INSIDE) && (cC >= BK_INSIDE) ) { for (float y = y0; y < y0 + BK_SIZE; y++) { for (float x = x0; x < x0 + BK_SIZE; x++) { if (!cb(param, (int)x, (int)y)) @@ -4621,9 +4892,10 @@ struct Triangle { } private: - void flipBackface() { + void flipBackface() + { // check if triangle is backfacing, if so, swap two vertices - if (((v3.x - v1.x) * (v2.y - v1.y) - (v3.y - v1.y) * (v2.x - v1.x)) < 0) { + if ( ((v3.x - v1.x) * (v2.y - v1.y) - (v3.y - v1.y) * (v2.x - v1.x)) < 0 ) { Vector2 hv = v1; v1 = v2; v2 = hv; // swap pos @@ -4631,7 +4903,8 @@ private: } // compute unit inward normals for each edge. - void computeUnitInwardNormals() { + void computeUnitInwardNormals() + { n1 = v1 - v2; n1 = Vector2(-n1.y, n1.x); n1 = n1 * (1.0f / sqrtf(dot(n1, n1))); @@ -4649,7 +4922,8 @@ private: }; // Process the given triangle. Returns false if rasterization was interrupted by the callback. -static bool drawTriangle(const Vector2 &extents, const Vector2 v[3], SamplingCallback cb, void *param) { +static bool drawTriangle(const Vector2 &extents, const Vector2 v[3], SamplingCallback cb, void *param) +{ Triangle tri(v[0], v[1], v[2]); // @@ It would be nice to have a conservative drawing mode that enlarges the triangle extents by one texel and is able to handle degenerate triangles. // @@ Maybe the simplest thing to do would be raster triangle edges. @@ -4664,19 +4938,22 @@ namespace segment { // - Insertion is o(n) // - Smallest element goes at the end, so that popping it is o(1). -struct CostQueue { - CostQueue(uint32_t size = UINT32_MAX) : - m_maxSize(size), m_pairs(MemTag::SegmentAtlasChartCandidates) {} +struct CostQueue +{ + CostQueue(uint32_t size = UINT32_MAX) : m_maxSize(size), m_pairs(MemTag::SegmentAtlasChartCandidates) {} - float peekCost() const { + float peekCost() const + { return m_pairs.back().cost; } - uint32_t peekFace() const { + uint32_t peekFace() const + { return m_pairs.back().face; } - void push(float cost, uint32_t face) { + void push(float cost, uint32_t face) + { const Pair p = { cost, face }; if (m_pairs.isEmpty() || cost < peekCost()) m_pairs.push_back(p); @@ -4693,25 +4970,29 @@ struct CostQueue { } } - uint32_t pop() { + uint32_t pop() + { XA_DEBUG_ASSERT(!m_pairs.isEmpty()); uint32_t f = m_pairs.back().face; m_pairs.pop_back(); return f; } - XA_INLINE void clear() { + XA_INLINE void clear() + { m_pairs.clear(); } - XA_INLINE uint32_t count() const { + XA_INLINE uint32_t count() const + { return m_pairs.size(); } private: const uint32_t m_maxSize; - struct Pair { + struct Pair + { float cost; uint32_t face; }; @@ -4719,7 +5000,8 @@ private: Array<Pair> m_pairs; }; -struct AtlasData { +struct AtlasData +{ ChartOptions options; const Mesh *mesh = nullptr; Array<float> edgeDihedralAngles; @@ -4729,10 +5011,10 @@ struct AtlasData { Array<Vector3> faceNormals; BitArray isFaceInChart; - AtlasData() : - edgeDihedralAngles(MemTag::SegmentAtlasMeshData), edgeLengths(MemTag::SegmentAtlasMeshData), faceAreas(MemTag::SegmentAtlasMeshData), faceNormals(MemTag::SegmentAtlasMeshData) {} + AtlasData() : edgeDihedralAngles(MemTag::SegmentAtlasMeshData), edgeLengths(MemTag::SegmentAtlasMeshData), faceAreas(MemTag::SegmentAtlasMeshData), faceNormals(MemTag::SegmentAtlasMeshData) {} - void compute() { + void compute() + { const uint32_t faceCount = mesh->faceCount(); const uint32_t edgeCount = mesh->edgeCount(); edgeDihedralAngles.resize(edgeCount); @@ -4773,18 +5055,20 @@ struct AtlasData { }; // If MeshDecl::vertexUvData is set on input meshes, find charts by floodfilling faces in world/model space without crossing UV seams. -struct OriginalUvCharts { - OriginalUvCharts(AtlasData &data) : - m_data(data) {} +struct OriginalUvCharts +{ + OriginalUvCharts(AtlasData &data) : m_data(data) {} uint32_t chartCount() const { return m_charts.size(); } const Basis &chartBasis(uint32_t chartIndex) const { return m_chartBasis[chartIndex]; } - ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const { + ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const + { const Chart &chart = m_charts[chartIndex]; return ConstArrayView<uint32_t>(&m_chartFaces[chart.firstFace], chart.faceCount); } - void compute() { + void compute() + { m_charts.clear(); m_chartFaces.clear(); const Mesh *mesh = m_data.mesh; @@ -4805,7 +5089,8 @@ struct OriginalUvCharts { } // Compute basis for each chart. m_chartBasis.resize(m_charts.size()); - for (uint32_t c = 0; c < m_charts.size(); c++) { + for (uint32_t c = 0; c < m_charts.size(); c++) + { const Chart &chart = m_charts[c]; m_tempPoints.resize(chart.faceCount * 3); for (uint32_t f = 0; f < chart.faceCount; f++) { @@ -4818,11 +5103,13 @@ struct OriginalUvCharts { } private: - struct Chart { + struct Chart + { uint32_t firstFace, faceCount; }; - void floodfillFaces(Chart &chart) { + void floodfillFaces(Chart &chart) + { const bool isFaceAreaNegative = m_data.faceUvAreas[m_chartFaces[chart.firstFace]] < 0.0f; for (;;) { bool newFaceAdded = false; @@ -4868,13 +5155,14 @@ static uint32_t s_planarRegionsCurrentRegion; static uint32_t s_planarRegionsCurrentVertex; #endif -struct PlanarCharts { - PlanarCharts(AtlasData &data) : - m_data(data), m_nextRegionFace(MemTag::SegmentAtlasPlanarRegions), m_faceToRegionId(MemTag::SegmentAtlasPlanarRegions) {} +struct PlanarCharts +{ + PlanarCharts(AtlasData &data) : m_data(data), m_nextRegionFace(MemTag::SegmentAtlasPlanarRegions), m_faceToRegionId(MemTag::SegmentAtlasPlanarRegions) {} const Basis &chartBasis(uint32_t chartIndex) const { return m_chartBasis[chartIndex]; } uint32_t chartCount() const { return m_charts.size(); } - ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const { + ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const + { const Chart &chart = m_charts[chartIndex]; return ConstArrayView<uint32_t>(&m_chartFaces[chart.firstFace], chart.faceCount); } @@ -4883,7 +5171,8 @@ struct PlanarCharts { uint32_t nextRegionFace(uint32_t face) const { return m_nextRegionFace[face]; } float regionArea(uint32_t region) const { return m_regionAreas[region]; } - void compute() { + void compute() + { const uint32_t faceCount = m_data.mesh->faceCount(); // Precompute regions of coplanar incident faces. m_regionFirstFace.clear(); @@ -4983,7 +5272,8 @@ struct PlanarCharts { if (!createChart) break; face = m_nextRegionFace[face]; - } while (face != firstRegionFace); + } + while (face != firstRegionFace); // Create a chart. if (createChart) { Chart chart; @@ -4995,13 +5285,15 @@ struct PlanarCharts { m_chartFaces.push_back(face); chart.faceCount++; face = m_nextRegionFace[face]; - } while (face != firstRegionFace); + } + while (face != firstRegionFace); m_charts.push_back(chart); } } // Compute basis for each chart using the first face normal (all faces have the same normal). m_chartBasis.resize(m_charts.size()); - for (uint32_t c = 0; c < m_charts.size(); c++) { + for (uint32_t c = 0; c < m_charts.size(); c++) + { const uint32_t face = m_chartFaces[m_charts[c].firstFace]; Basis &basis = m_chartBasis[c]; basis.normal = m_data.faceNormals[face]; @@ -5011,7 +5303,8 @@ struct PlanarCharts { } private: - struct Chart { + struct Chart + { uint32_t firstFace, faceCount; }; @@ -5025,11 +5318,12 @@ private: Array<Basis> m_chartBasis; }; -struct ClusteredCharts { - ClusteredCharts(AtlasData &data, const PlanarCharts &planarCharts) : - m_data(data), m_planarCharts(planarCharts), m_texcoords(MemTag::SegmentAtlasMeshData), m_bestTriangles(10), m_placingSeeds(false) {} +struct ClusteredCharts +{ + ClusteredCharts(AtlasData &data, const PlanarCharts &planarCharts) : m_data(data), m_planarCharts(planarCharts), m_texcoords(MemTag::SegmentAtlasMeshData), m_bestTriangles(10), m_placingSeeds(false) {} - ~ClusteredCharts() { + ~ClusteredCharts() + { const uint32_t chartCount = m_charts.size(); for (uint32_t i = 0; i < chartCount; i++) { m_charts[i]->~Chart(); @@ -5041,7 +5335,8 @@ struct ClusteredCharts { ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const { return m_charts[chartIndex]->faces; } const Basis &chartBasis(uint32_t chartIndex) const { return m_charts[chartIndex]->basis; } - void compute() { + void compute() + { const uint32_t faceCount = m_data.mesh->faceCount(); m_facesLeft = 0; for (uint32_t i = 0; i < faceCount; i++) { @@ -5087,9 +5382,9 @@ struct ClusteredCharts { } private: - struct Chart { - Chart() : - faces(MemTag::SegmentAtlasChartFaces) {} + struct Chart + { + Chart() : faces(MemTag::SegmentAtlasChartFaces) {} int id = -1; Basis basis; // Best fit normal. @@ -5103,7 +5398,8 @@ private: uint32_t seed; }; - void placeSeeds(float threshold) { + void placeSeeds(float threshold) + { XA_PROFILE_START(clusteredChartsPlaceSeeds) m_placingSeeds = true; // Instead of using a predefiened number of seeds: @@ -5119,7 +5415,8 @@ private: } // Returns true if any of the charts can grow more. - void growCharts(float threshold) { + void growCharts(float threshold) + { XA_PROFILE_START(clusteredChartsGrow) for (;;) { if (m_facesLeft == 0) @@ -5165,7 +5462,8 @@ private: XA_PROFILE_END(clusteredChartsGrow) } - void resetCharts() { + void resetCharts() + { XA_PROFILE_START(clusteredChartsReset) const uint32_t faceCount = m_data.mesh->faceCount(); for (uint32_t i = 0; i < faceCount; i++) { @@ -5196,7 +5494,8 @@ private: XA_PROFILE_END(clusteredChartsReset) } - bool relocateSeeds() { + bool relocateSeeds() + { XA_PROFILE_START(clusteredChartsRelocateSeeds) bool anySeedChanged = false; const uint32_t chartCount = m_charts.size(); @@ -5209,7 +5508,8 @@ private: return anySeedChanged; } - void fillHoles(float threshold) { + void fillHoles(float threshold) + { XA_PROFILE_START(clusteredChartsFillHoles) while (m_facesLeft > 0) createChart(threshold); @@ -5217,7 +5517,8 @@ private: } #if XA_MERGE_CHARTS - void mergeCharts() { + void mergeCharts() + { XA_PROFILE_START(clusteredChartsMerge) const uint32_t chartCount = m_charts.size(); // Merge charts progressively until there's none left to merge. @@ -5286,7 +5587,7 @@ private: if (m_sharedBoundaryLengthsNoSeams[cc] > 0.0f && equal(m_sharedBoundaryLengthsNoSeams[cc], chart2->boundaryLength, kEpsilon)) goto merge; if (m_sharedBoundaryLengths[cc] > 0.2f * max(0.0f, chart->boundaryLength - externalBoundaryLength) || - m_sharedBoundaryLengths[cc] > 0.75f * chart2->boundaryLength) + m_sharedBoundaryLengths[cc] > 0.75f * chart2->boundaryLength) goto merge; continue; merge: @@ -5324,7 +5625,8 @@ private: #endif private: - void createChart(float threshold) { + void createChart(float threshold) + { Chart *chart = XA_NEW(MemTag::Default, Chart); chart->id = (int)m_charts.size(); m_charts.push_back(chart); @@ -5355,13 +5657,15 @@ private: } } - bool isChartBoundaryEdge(const Chart *chart, uint32_t edge) const { + bool isChartBoundaryEdge(const Chart *chart, uint32_t edge) const + { const uint32_t oppositeEdge = m_data.mesh->oppositeEdge(edge); const uint32_t oppositeFace = meshEdgeFace(oppositeEdge); return oppositeEdge == UINT32_MAX || m_faceCharts[oppositeFace] != chart->id; } - bool computeChartBasis(Chart *chart, Basis *basis) { + bool computeChartBasis(Chart *chart, Basis *basis) + { const uint32_t faceCount = chart->faces.size(); m_tempPoints.resize(chart->faces.size() * 3); for (uint32_t i = 0; i < faceCount; i++) { @@ -5372,7 +5676,8 @@ private: return Fit::computeBasis(m_tempPoints, basis); } - bool isFaceFlipped(uint32_t face) const { + bool isFaceFlipped(uint32_t face) const + { const Vector2 &v1 = m_texcoords[face * 3 + 0]; const Vector2 &v2 = m_texcoords[face * 3 + 1]; const Vector2 &v3 = m_texcoords[face * 3 + 2]; @@ -5380,7 +5685,8 @@ private: return parametricArea < 0.0f; } - void parameterizeChart(const Chart *chart) { + void parameterizeChart(const Chart *chart) + { const uint32_t faceCount = chart->faces.size(); for (uint32_t i = 0; i < faceCount; i++) { const uint32_t face = chart->faces[i]; @@ -5393,7 +5699,8 @@ private: } // m_faceCharts for the chart faces must be set to the chart ID. Needed to compute boundary edges. - bool isChartParameterizationValid(const Chart *chart) { + bool isChartParameterizationValid(const Chart *chart) + { const uint32_t faceCount = chart->faces.size(); // Check for flipped faces in the parameterization. OK if all are flipped. uint32_t flippedFaceCount = 0; @@ -5427,7 +5734,8 @@ private: return true; } - bool addFaceToChart(Chart *chart, uint32_t face) { + bool addFaceToChart(Chart *chart, uint32_t face) + { XA_DEBUG_ASSERT(!m_data.isFaceInChart.get(face)); const uint32_t oldFaceCount = chart->faces.size(); const bool firstFace = oldFaceCount == 0; @@ -5505,7 +5813,8 @@ private: } // Returns true if the seed has changed. - bool relocateSeed(Chart *chart) { + bool relocateSeed(Chart *chart) + { // Find the first N triangles that fit the proxy best. const uint32_t faceCount = chart->faces.size(); m_bestTriangles.clear(); @@ -5535,7 +5844,8 @@ private: } // Cost is combined metrics * weights. - float computeCost(Chart *chart, uint32_t face) const { + float computeCost(Chart *chart, uint32_t face) const + { // Estimate boundary length and area: const float newChartArea = computeArea(chart, face); const float newBoundaryLength = computeBoundaryLength(chart, face); @@ -5571,20 +5881,23 @@ private: // Returns a value in [0-1]. // 0 if face normal is coplanar to the chart's best fit normal. // 1 if face normal is perpendicular. - float computeNormalDeviationMetric(Chart *chart, uint32_t face) const { + float computeNormalDeviationMetric(Chart *chart, uint32_t face) const + { // All faces in coplanar regions have the same normal, can use any face. const Vector3 faceNormal = m_data.faceNormals[face]; // Use plane fitting metric for now: return min(1.0f - dot(faceNormal, chart->basis.normal), 1.0f); // @@ normal deviations should be weighted by face area } - float computeRoundnessMetric(Chart *chart, float newBoundaryLength, float newChartArea) const { + float computeRoundnessMetric(Chart *chart, float newBoundaryLength, float newChartArea) const + { const float oldRoundness = square(chart->boundaryLength) / chart->area; const float newRoundness = square(newBoundaryLength) / newChartArea; return 1.0f - oldRoundness / newRoundness; } - float computeStraightnessMetric(Chart *chart, uint32_t firstFace) const { + float computeStraightnessMetric(Chart *chart, uint32_t firstFace) const + { float l_out = 0.0f; // Length of firstFace planar region boundary that doesn't border the chart. float l_in = 0.0f; // Length that does border the chart. const uint32_t planarRegionId = m_planarCharts.regionIdFromFace(firstFace); @@ -5613,7 +5926,8 @@ private: #endif } - bool isNormalSeam(uint32_t edge) const { + bool isNormalSeam(uint32_t edge) const + { const uint32_t oppositeEdge = m_data.mesh->oppositeEdge(edge); if (oppositeEdge == UINT32_MAX) return false; // boundary edge @@ -5633,7 +5947,8 @@ private: return !equal(m_data.faceNormals[f0], m_data.faceNormals[f1], kNormalEpsilon); } - float computeNormalSeamMetric(Chart *chart, uint32_t firstFace) const { + float computeNormalSeamMetric(Chart *chart, uint32_t firstFace) const + { float seamFactor = 0.0f, totalLength = 0.0f; uint32_t face = firstFace; for (;;) { @@ -5673,7 +5988,8 @@ private: return seamFactor / totalLength; } - float computeTextureSeamMetric(Chart *chart, uint32_t firstFace) const { + float computeTextureSeamMetric(Chart *chart, uint32_t firstFace) const + { float seamLength = 0.0f, totalLength = 0.0f; uint32_t face = firstFace; for (;;) { @@ -5699,7 +6015,8 @@ private: return seamLength / totalLength; } - float computeArea(Chart *chart, uint32_t firstFace) const { + float computeArea(Chart *chart, uint32_t firstFace) const + { float area = chart->area; uint32_t face = firstFace; for (;;) { @@ -5711,7 +6028,8 @@ private: return area; } - float computeBoundaryLength(Chart *chart, uint32_t firstFace) const { + float computeBoundaryLength(Chart *chart, uint32_t firstFace) const + { float boundaryLength = chart->boundaryLength; // Add new edges, subtract edges shared with the chart. const uint32_t planarRegionId = m_planarCharts.regionIdFromFace(firstFace); @@ -5732,10 +6050,11 @@ private: if (face == firstFace) break; } - return max(0.0f, boundaryLength); // @@ Hack! + return max(0.0f, boundaryLength); // @@ Hack! } - bool mergeChart(Chart *owner, Chart *chart, float sharedBoundaryLength) { + bool mergeChart(Chart *owner, Chart *chart, float sharedBoundaryLength) + { const uint32_t oldOwnerFaceCount = owner->faces.size(); const uint32_t chartFaceCount = chart->faces.size(); owner->faces.push_back(chart->faces); @@ -5793,8 +6112,10 @@ private: bool m_placingSeeds; }; -struct ChartGeneratorType { - enum Enum { +struct ChartGeneratorType +{ + enum Enum + { OriginalUv, Planar, Clustered, @@ -5802,15 +6123,17 @@ struct ChartGeneratorType { }; }; -struct Atlas { - Atlas() : - m_originalUvCharts(m_data), m_planarCharts(m_data), m_clusteredCharts(m_data, m_planarCharts) {} +struct Atlas +{ + Atlas() : m_originalUvCharts(m_data), m_planarCharts(m_data), m_clusteredCharts(m_data, m_planarCharts) {} - uint32_t chartCount() const { + uint32_t chartCount() const + { return m_originalUvCharts.chartCount() + m_planarCharts.chartCount() + m_clusteredCharts.chartCount(); } - ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const { + ConstArrayView<uint32_t> chartFaces(uint32_t chartIndex) const + { if (chartIndex < m_originalUvCharts.chartCount()) return m_originalUvCharts.chartFaces(chartIndex); chartIndex -= m_originalUvCharts.chartCount(); @@ -5820,7 +6143,8 @@ struct Atlas { return m_clusteredCharts.chartFaces(chartIndex); } - const Basis &chartBasis(uint32_t chartIndex) const { + const Basis &chartBasis(uint32_t chartIndex) const + { if (chartIndex < m_originalUvCharts.chartCount()) return m_originalUvCharts.chartBasis(chartIndex); chartIndex -= m_originalUvCharts.chartCount(); @@ -5830,7 +6154,8 @@ struct Atlas { return m_clusteredCharts.chartBasis(chartIndex); } - ChartGeneratorType::Enum chartGeneratorType(uint32_t chartIndex) const { + ChartGeneratorType::Enum chartGeneratorType(uint32_t chartIndex) const + { if (chartIndex < m_originalUvCharts.chartCount()) return ChartGeneratorType::OriginalUv; chartIndex -= m_originalUvCharts.chartCount(); @@ -5839,7 +6164,8 @@ struct Atlas { return ChartGeneratorType::Clustered; } - void reset(const Mesh *mesh, const ChartOptions &options) { + void reset(const Mesh *mesh, const ChartOptions &options) + { XA_PROFILE_START(buildAtlasInit) m_data.options = options; m_data.mesh = mesh; @@ -5847,7 +6173,8 @@ struct Atlas { XA_PROFILE_END(buildAtlasInit) } - void compute() { + void compute() + { if (m_data.options.useInputMeshUvs) { XA_PROFILE_START(originalUvCharts) m_originalUvCharts.compute(); @@ -5868,17 +6195,19 @@ private: ClusteredCharts m_clusteredCharts; }; -struct ComputeUvMeshChartsTaskArgs { +struct ComputeUvMeshChartsTaskArgs +{ UvMesh *mesh; Progress *progress; }; // Charts are found by floodfilling faces without crossing UV seams. -struct ComputeUvMeshChartsTask { - ComputeUvMeshChartsTask(ComputeUvMeshChartsTaskArgs *args) : - m_mesh(args->mesh), m_progress(args->progress), m_uvToEdgeMap(MemTag::Default, m_mesh->indices.size()), m_faceAssigned(m_mesh->indices.size() / 3) {} +struct ComputeUvMeshChartsTask +{ + ComputeUvMeshChartsTask(ComputeUvMeshChartsTaskArgs *args) : m_mesh(args->mesh), m_progress(args->progress), m_uvToEdgeMap(MemTag::Default, m_mesh->indices.size()), m_faceAssigned(m_mesh->indices.size() / 3) {} - void run() { + void run() + { const uint32_t vertexCount = m_mesh->texcoords.size(); const uint32_t indexCount = m_mesh->indices.size(); const uint32_t faceCount = indexCount / 3; @@ -5932,7 +6261,8 @@ struct ComputeUvMeshChartsTask { private: // The chart at chartIndex doesn't have to exist yet. - bool canAddFaceToChart(uint32_t chartIndex, uint32_t face) const { + bool canAddFaceToChart(uint32_t chartIndex, uint32_t face) const + { if (m_faceAssigned.get(face)) return false; // Already assigned to a chart. if (m_mesh->faceIgnore.get(face)) @@ -5949,7 +6279,8 @@ private: return true; } - void addFaceToChart(uint32_t chartIndex, uint32_t face) { + void addFaceToChart(uint32_t chartIndex, uint32_t face) + { UvMeshChart *chart = m_mesh->charts[chartIndex]; m_faceAssigned.set(face); chart->faces.push_back(face); @@ -5960,20 +6291,22 @@ private: } } - UvMesh *const m_mesh; - Progress *const m_progress; + UvMesh * const m_mesh; + Progress * const m_progress; HashMap<Vector2> m_uvToEdgeMap; // Face is edge / 3. BitArray m_faceAssigned; }; -static void runComputeUvMeshChartsTask(void * /*groupUserData*/, void *taskUserData) { +static void runComputeUvMeshChartsTask(void * /*groupUserData*/, void *taskUserData) +{ XA_PROFILE_START(computeChartsThread) ComputeUvMeshChartsTask task((ComputeUvMeshChartsTaskArgs *)taskUserData); task.run(); XA_PROFILE_END(computeChartsThread) } -static bool computeUvMeshCharts(TaskScheduler *taskScheduler, ArrayView<UvMesh *> meshes, ProgressFunc progressFunc, void *progressUserData) { +static bool computeUvMeshCharts(TaskScheduler *taskScheduler, ArrayView<UvMesh *> meshes, ProgressFunc progressFunc, void *progressUserData) +{ uint32_t totalFaceCount = 0; for (uint32_t i = 0; i < meshes.length; i++) totalFaceCount += meshes[i]->indices.size() / 3; @@ -5981,7 +6314,8 @@ static bool computeUvMeshCharts(TaskScheduler *taskScheduler, ArrayView<UvMesh * TaskGroupHandle taskGroup = taskScheduler->createTaskGroup(nullptr, meshes.length); Array<ComputeUvMeshChartsTaskArgs> taskArgs; taskArgs.resize(meshes.length); - for (uint32_t i = 0; i < meshes.length; i++) { + for (uint32_t i = 0; i < meshes.length; i++) + { ComputeUvMeshChartsTaskArgs &args = taskArgs[i]; args.mesh = meshes[i]; args.progress = &progress; @@ -5999,7 +6333,8 @@ static bool computeUvMeshCharts(TaskScheduler *taskScheduler, ArrayView<UvMesh * namespace param { // Fast sweep in 3 directions -static bool findApproximateDiameterVertices(Mesh *mesh, uint32_t *a, uint32_t *b) { +static bool findApproximateDiameterVertices(Mesh *mesh, uint32_t *a, uint32_t *b) +{ XA_DEBUG_ASSERT(a != nullptr); XA_DEBUG_ASSERT(b != nullptr); const uint32_t vertexCount = mesh->vertexCount(); @@ -6056,7 +6391,8 @@ static bool findApproximateDiameterVertices(Mesh *mesh, uint32_t *a, uint32_t *b // From OpenNL LSCM example. // Computes the coordinates of the vertices of a triangle in a local 2D orthonormal basis of the triangle's plane. -static void projectTriangle(Vector3 p0, Vector3 p1, Vector3 p2, Vector2 *z0, Vector2 *z1, Vector2 *z2) { +static void projectTriangle(Vector3 p0, Vector3 p1, Vector3 p2, Vector2 *z0, Vector2 *z1, Vector2 *z2) +{ Vector3 X = normalize(p1 - p0); Vector3 Z = normalize(cross(X, p2 - p0)); Vector3 Y = cross(Z, X); @@ -6068,24 +6404,28 @@ static void projectTriangle(Vector3 p0, Vector3 p1, Vector3 p2, Vector2 *z0, Vec // Conformal relations from Brecht Van Lommel (based on ABF): -static float vec_angle_cos(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) { +static float vec_angle_cos(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) +{ Vector3 d1 = v1 - v2; Vector3 d2 = v3 - v2; return clamp(dot(d1, d2) / (length(d1) * length(d2)), -1.0f, 1.0f); } -static float vec_angle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) { +static float vec_angle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) +{ float dot = vec_angle_cos(v1, v2, v3); return acosf(dot); } -static void triangle_angles(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, float *a1, float *a2, float *a3) { +static void triangle_angles(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, float *a1, float *a2, float *a3) +{ *a1 = vec_angle(v3, v1, v2); *a2 = vec_angle(v1, v2, v3); *a3 = kPi - *a2 - *a1; } -static bool setup_abf_relations(opennl::NLContext *context, int id0, int id1, int id2, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2) { +static bool setup_abf_relations(opennl::NLContext *context, int id0, int id1, int id2, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2) +{ // @@ IC: Wouldn't it be more accurate to return cos and compute 1-cos^2? // It does indeed seem to be a little bit more robust. // @@ Need to revisit this more carefully! @@ -6142,7 +6482,8 @@ static bool setup_abf_relations(opennl::NLContext *context, int id0, int id1, in return true; } -static bool computeLeastSquaresConformalMap(Mesh *mesh) { +static bool computeLeastSquaresConformalMap(Mesh *mesh) +{ uint32_t lockedVertex0, lockedVertex1; if (!findApproximateDiameterVertices(mesh, &lockedVertex0, &lockedVertex1)) { // Mesh has no boundaries. @@ -6189,16 +6530,16 @@ static bool computeLeastSquaresConformalMap(Mesh *mesh) { // Note : b = 0 // Real part opennl::nlBegin(context, NL_ROW); - opennl::nlCoefficient(context, u0_id, -a + c); - opennl::nlCoefficient(context, v0_id, b - d); - opennl::nlCoefficient(context, u1_id, -c); - opennl::nlCoefficient(context, v1_id, d); + opennl::nlCoefficient(context, u0_id, -a+c) ; + opennl::nlCoefficient(context, v0_id, b-d) ; + opennl::nlCoefficient(context, u1_id, -c) ; + opennl::nlCoefficient(context, v1_id, d) ; opennl::nlCoefficient(context, u2_id, a); opennl::nlEnd(context, NL_ROW); // Imaginary part opennl::nlBegin(context, NL_ROW); - opennl::nlCoefficient(context, u0_id, -b + d); - opennl::nlCoefficient(context, v0_id, -a + c); + opennl::nlCoefficient(context, u0_id, -b+d); + opennl::nlCoefficient(context, v0_id, -a+c); opennl::nlCoefficient(context, u1_id, -d); opennl::nlCoefficient(context, v1_id, -c); opennl::nlCoefficient(context, v2_id, a); @@ -6222,8 +6563,10 @@ static bool computeLeastSquaresConformalMap(Mesh *mesh) { return true; } -struct PiecewiseParam { - void reset(const Mesh *mesh) { +struct PiecewiseParam +{ + void reset(const Mesh *mesh) + { m_mesh = mesh; const uint32_t faceCount = m_mesh->faceCount(); const uint32_t vertexCount = m_mesh->vertexCount(); @@ -6241,7 +6584,8 @@ struct PiecewiseParam { ConstArrayView<uint32_t> chartFaces() const { return m_patch; } ConstArrayView<Vector2> texcoords() const { return m_texcoords; } - bool computeChart() { + bool computeChart() + { // Clear per-patch state. m_patch.clear(); m_candidates.clear(); @@ -6370,7 +6714,8 @@ struct PiecewiseParam { } private: - struct Candidate { + struct Candidate + { uint32_t face, vertex; Candidate *prev, *next; // The previous/next candidate with the same vertex. Vector2 position; @@ -6380,14 +6725,10 @@ private: float patchVertexOrient; }; - struct CandidateIterator { - CandidateIterator(Candidate *head) : - m_current(head) { XA_DEBUG_ASSERT(!head->prev); } - void advance() { - if (m_current != nullptr) { - m_current = m_current->next; - } - } + struct CandidateIterator + { + CandidateIterator(Candidate *head) : m_current(head) { XA_DEBUG_ASSERT(!head->prev); } + void advance() { if (m_current != nullptr) { m_current = m_current->next; } } bool isDone() const { return !m_current; } Candidate *current() { return m_current; } @@ -6406,7 +6747,8 @@ private: UniformGrid2 m_boundaryGrid; Array<uint32_t> m_newBoundaryEdges, m_ignoreBoundaryEdges; // Temp arrays used when testing for boundary intersection. - void addFaceToPatch(uint32_t face) { + void addFaceToPatch(uint32_t face) + { XA_DEBUG_ASSERT(!m_faceInPatch.get(face)); XA_DEBUG_ASSERT(!m_faceInAnyPatch.get(face)); m_patch.push_back(face); @@ -6446,7 +6788,8 @@ private: } } - void addCandidateFace(uint32_t patchEdge, float patchVertexOrient, uint32_t face, uint32_t edge, uint32_t freeVertex) { + void addCandidateFace(uint32_t patchEdge, float patchVertexOrient, uint32_t face, uint32_t edge, uint32_t freeVertex) + { XA_DEBUG_ASSERT(!m_faceToCandidate[face]); Vector2 texcoords[3]; orthoProjectFace(face, texcoords); @@ -6549,7 +6892,8 @@ private: it.current()->maxCost = maxCost; } - Candidate *linkedCandidateHead(Candidate *candidate) { + Candidate *linkedCandidateHead(Candidate *candidate) + { Candidate *current = candidate; for (;;) { if (!current->prev) @@ -6559,7 +6903,8 @@ private: return current; } - void removeLinkedCandidates(Candidate *head) { + void removeLinkedCandidates(Candidate *head) + { XA_DEBUG_ASSERT(!head->prev); Candidate *current = head; while (current) { @@ -6576,7 +6921,8 @@ private: } } - void orthoProjectFace(uint32_t face, Vector2 *texcoords) const { + void orthoProjectFace(uint32_t face, Vector2 *texcoords) const + { const Vector3 normal = -m_mesh->computeFaceNormal(face); const Vector3 tangent = normalize(m_mesh->position(m_mesh->vertexAt(face * 3 + 1)) - m_mesh->position(m_mesh->vertexAt(face * 3 + 0))); const Vector3 bitangent = cross(normal, tangent); @@ -6586,14 +6932,16 @@ private: } } - float parametricArea(const Vector2 *texcoords) const { + float parametricArea(const Vector2 *texcoords) const + { const Vector2 &v1 = texcoords[0]; const Vector2 &v2 = texcoords[1]; const Vector2 &v3 = texcoords[2]; return ((v2.x - v1.x) * (v3.y - v1.y) - (v3.x - v1.x) * (v2.y - v1.y)) * 0.5f; } - float computeStretch(Vector3 p1, Vector3 p2, Vector3 p3, Vector2 t1, Vector2 t2, Vector2 t3) const { + float computeStretch(Vector3 p1, Vector3 p2, Vector3 p3, Vector2 t1, Vector2 t2, Vector2 t3) const + { float parametricArea = ((t2.y - t1.y) * (t3.x - t1.x) - (t3.y - t1.y) * (t2.x - t1.x)) * 0.5f; if (isZero(parametricArea, kAreaEpsilon)) return FLT_MAX; @@ -6607,13 +6955,15 @@ private: } // Return value is positive if the point is one side of the edge, negative if on the other side. - float orientToEdge(Vector2 edgeVertex0, Vector2 edgeVertex1, Vector2 point) const { + float orientToEdge(Vector2 edgeVertex0, Vector2 edgeVertex1, Vector2 point) const + { return (edgeVertex0.x - point.x) * (edgeVertex1.y - point.y) - (edgeVertex0.y - point.y) * (edgeVertex1.x - point.x); } }; // Estimate quality of existing parameterization. -struct Quality { +struct Quality +{ // computeBoundaryIntersection bool boundaryIntersection = false; @@ -6630,7 +6980,8 @@ struct Quality { float conformalMetric = 0.0f; float authalicMetric = 0.0f; - void computeBoundaryIntersection(const Mesh *mesh, UniformGrid2 &boundaryGrid) { + void computeBoundaryIntersection(const Mesh *mesh, UniformGrid2 &boundaryGrid) + { const Array<uint32_t> &boundaryEdges = mesh->boundaryEdges(); const uint32_t boundaryEdgeCount = boundaryEdges.size(); boundaryGrid.reset(mesh->texcoords(), mesh->indices(), boundaryEdgeCount); @@ -6646,7 +6997,8 @@ struct Quality { #endif } - void computeFlippedFaces(const Mesh *mesh, Array<uint32_t> *flippedFaces) { + void computeFlippedFaces(const Mesh *mesh, Array<uint32_t> *flippedFaces) + { totalTriangleCount = flippedTriangleCount = zeroAreaTriangleCount = 0; if (flippedFaces) flippedFaces->clear(); @@ -6682,7 +7034,8 @@ struct Quality { flippedFaces->clear(); flippedTriangleCount = 0; } - if (flippedTriangleCount > totalTriangleCount / 2) { + if (flippedTriangleCount > totalTriangleCount / 2) + { // If more than half the triangles are flipped, reverse the flipped / not flipped classification. flippedTriangleCount = totalTriangleCount - flippedTriangleCount; if (flippedFaces) { @@ -6704,7 +7057,8 @@ struct Quality { } } - void computeMetrics(const Mesh *mesh) { + void computeMetrics(const Mesh *mesh) + { totalGeometricArea = totalParametricArea = 0.0f; stretchMetric = maxStretchMetric = conformalMetric = authalicMetric = 0.0f; const uint32_t faceCount = mesh->faceCount(); @@ -6736,7 +7090,7 @@ struct Quality { const float a = dot(Ss, Ss); // E const float b = dot(Ss, St); // F const float c = dot(St, St); // G - // Compute eigen-values of the first fundamental form: + // Compute eigen-values of the first fundamental form: const float sigma1 = sqrtf(0.5f * max(0.0f, a + c - sqrtf(square(a - c) + 4 * square(b)))); // gamma uppercase, min eigenvalue. const float sigma2 = sqrtf(0.5f * max(0.0f, a + c + sqrtf(square(a - c) + 4 * square(b)))); // gamma lowercase, max eigenvalue. XA_ASSERT(sigma2 > sigma1 || equal(sigma1, sigma2, kEpsilon)); @@ -6767,22 +7121,24 @@ struct Quality { if (totalGeometricArea > 0.0f) { const float normFactor = sqrtf(totalParametricArea / totalGeometricArea); stretchMetric = sqrtf(stretchMetric / totalGeometricArea) * normFactor; - maxStretchMetric *= normFactor; + maxStretchMetric *= normFactor; conformalMetric = sqrtf(conformalMetric / totalGeometricArea); authalicMetric = sqrtf(authalicMetric / totalGeometricArea); } } }; -struct ChartCtorBuffers { +struct ChartCtorBuffers +{ Array<uint32_t> chartMeshIndices; Array<uint32_t> unifiedMeshIndices; }; -class Chart { +class Chart +{ public: - Chart(const Basis &basis, segment::ChartGeneratorType::Enum generatorType, ConstArrayView<uint32_t> faces, const Mesh *sourceMesh, uint32_t chartGroupId, uint32_t chartId) : - m_basis(basis), m_unifiedMesh(nullptr), m_type(ChartType::LSCM), m_generatorType(generatorType), m_tjunctionCount(0), m_originalVertexCount(0), m_isInvalid(false) { + Chart(const Basis &basis, segment::ChartGeneratorType::Enum generatorType, ConstArrayView<uint32_t> faces, const Mesh *sourceMesh, uint32_t chartGroupId, uint32_t chartId) : m_basis(basis), m_unifiedMesh(nullptr), m_type(ChartType::LSCM), m_generatorType(generatorType), m_tjunctionCount(0), m_originalVertexCount(0), m_isInvalid(false) + { XA_UNUSED(chartGroupId); XA_UNUSED(chartId); m_faceToSourceFaceMap.copyFrom(faces.data, faces.length); @@ -6813,8 +7169,7 @@ public: m_chartVertexToUnifiedVertexMap.push_back(unifiedVertex); m_originalVertexCount++; } - m_originalIndices[f * 3 + i] = sourceVertexToChartVertexMap.get(sourceVertex); - ; + m_originalIndices[f * 3 + i] = sourceVertexToChartVertexMap.get(sourceVertex);; XA_DEBUG_ASSERT(m_originalIndices[f * 3 + i] != UINT32_MAX); unifiedIndices[i] = sourceVertexToUnifiedVertexMap.get(sourceUnifiedVertex); XA_DEBUG_ASSERT(unifiedIndices[i] != UINT32_MAX); @@ -6838,8 +7193,8 @@ public: #endif } - Chart(ChartCtorBuffers &buffers, const Chart *parent, const Mesh *parentMesh, ConstArrayView<uint32_t> faces, ConstArrayView<Vector2> texcoords, const Mesh *sourceMesh) : - m_unifiedMesh(nullptr), m_type(ChartType::Piecewise), m_generatorType(segment::ChartGeneratorType::Piecewise), m_tjunctionCount(0), m_originalVertexCount(0), m_isInvalid(false) { + Chart(ChartCtorBuffers &buffers, const Chart *parent, const Mesh *parentMesh, ConstArrayView<uint32_t> faces, ConstArrayView<Vector2> texcoords, const Mesh *sourceMesh) : m_unifiedMesh(nullptr), m_type(ChartType::Piecewise), m_generatorType(segment::ChartGeneratorType::Piecewise), m_tjunctionCount(0), m_originalVertexCount(0), m_isInvalid(false) + { const uint32_t faceCount = faces.length; m_faceToSourceFaceMap.resize(faceCount); for (uint32_t i = 0; i < faceCount; i++) @@ -6886,7 +7241,8 @@ public: backupTexcoords(); } - ~Chart() { + ~Chart() + { if (m_unifiedMesh) { m_unifiedMesh->~Mesh(); XA_FREE(m_unifiedMesh); @@ -6914,7 +7270,8 @@ public: ConstArrayView<uint32_t> originalVertices() const { return m_originalIndices; } - void parameterize(const ChartOptions &options, UniformGrid2 &boundaryGrid) { + void parameterize(const ChartOptions &options, UniformGrid2 &boundaryGrid) + { const uint32_t unifiedVertexCount = m_unifiedMesh->vertexCount(); if (m_generatorType == segment::ChartGeneratorType::OriginalUv) { } else { @@ -6938,7 +7295,8 @@ public: XA_PROFILE_START(parameterizeChartsLSCM) if (options.paramFunc) { options.paramFunc(&m_unifiedMesh->position(0).x, &m_unifiedMesh->texcoord(0).x, m_unifiedMesh->vertexCount(), m_unifiedMesh->indices().data, m_unifiedMesh->indexCount()); - } else + } + else computeLeastSquaresConformalMap(m_unifiedMesh); XA_PROFILE_END(parameterizeChartsLSCM) XA_PROFILE_START(parameterizeChartsEvaluateQuality) @@ -6980,7 +7338,8 @@ public: backupTexcoords(); } - Vector2 computeParametricBounds() const { + Vector2 computeParametricBounds() const + { Vector2 minCorner(FLT_MAX, FLT_MAX); Vector2 maxCorner(-FLT_MAX, -FLT_MAX); const uint32_t vertexCount = m_unifiedMesh->vertexCount(); @@ -6992,7 +7351,8 @@ public: } #if XA_CHECK_PIECEWISE_CHART_QUALITY - void evaluateQuality(UniformGrid2 &boundaryGrid) { + void evaluateQuality(UniformGrid2 &boundaryGrid) + { m_quality.computeBoundaryIntersection(m_unifiedMesh, boundaryGrid); #if XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION m_quality.computeFlippedFaces(m_unifiedMesh, &m_paramFlippedFaces); @@ -7004,12 +7364,14 @@ public: } #endif - void restoreTexcoords() { + void restoreTexcoords() + { memcpy(m_unifiedMesh->texcoords().data, m_backupTexcoords.data(), m_unifiedMesh->vertexCount() * sizeof(Vector2)); } private: - void backupTexcoords() { + void backupTexcoords() + { m_backupTexcoords.resize(m_unifiedMesh->vertexCount()); memcpy(m_backupTexcoords.data(), m_unifiedMesh->texcoords().data, m_unifiedMesh->vertexCount() * sizeof(Vector2)); } @@ -7040,7 +7402,8 @@ private: bool m_isInvalid; }; -struct CreateAndParameterizeChartTaskGroupArgs { +struct CreateAndParameterizeChartTaskGroupArgs +{ Progress *progress; ThreadLocal<UniformGrid2> *boundaryGrid; ThreadLocal<ChartCtorBuffers> *chartBuffers; @@ -7048,7 +7411,8 @@ struct CreateAndParameterizeChartTaskGroupArgs { ThreadLocal<PiecewiseParam> *pp; }; -struct CreateAndParameterizeChartTaskArgs { +struct CreateAndParameterizeChartTaskArgs +{ const Basis *basis; Chart *chart; // output Array<Chart *> charts; // output (if more than one chart) @@ -7059,7 +7423,8 @@ struct CreateAndParameterizeChartTaskArgs { uint32_t chartId; }; -static void runCreateAndParameterizeChartTask(void *groupUserData, void *taskUserData) { +static void runCreateAndParameterizeChartTask(void *groupUserData, void *taskUserData) +{ XA_PROFILE_START(createChartMeshAndParameterizeThread) auto groupArgs = (CreateAndParameterizeChartTaskGroupArgs *)groupUserData; auto args = (CreateAndParameterizeChartTaskArgs *)taskUserData; @@ -7130,13 +7495,15 @@ static void runCreateAndParameterizeChartTask(void *groupUserData, void *taskUse } // Set of charts corresponding to mesh faces in the same face group. -class ChartGroup { +class ChartGroup +{ public: - ChartGroup(uint32_t id, const Mesh *sourceMesh, const MeshFaceGroups *sourceMeshFaceGroups, MeshFaceGroups::Handle faceGroup) : - m_id(id), m_sourceMesh(sourceMesh), m_sourceMeshFaceGroups(sourceMeshFaceGroups), m_faceGroup(faceGroup) { + ChartGroup(uint32_t id, const Mesh *sourceMesh, const MeshFaceGroups *sourceMeshFaceGroups, MeshFaceGroups::Handle faceGroup) : m_id(id), m_sourceMesh(sourceMesh), m_sourceMeshFaceGroups(sourceMeshFaceGroups), m_faceGroup(faceGroup) + { } - ~ChartGroup() { + ~ChartGroup() + { for (uint32_t i = 0; i < m_charts.size(); i++) { m_charts[i]->~Chart(); XA_FREE(m_charts[i]); @@ -7147,7 +7514,8 @@ public: Chart *chartAt(uint32_t i) const { return m_charts[i]; } uint32_t faceCount() const { return m_sourceMeshFaceGroups->faceCount(m_faceGroup); } - void computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options, Progress *progress, segment::Atlas &atlas, ThreadLocal<UniformGrid2> *boundaryGrid, ThreadLocal<ChartCtorBuffers> *chartBuffers, ThreadLocal<PiecewiseParam> *piecewiseParam) { + void computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options, Progress *progress, segment::Atlas &atlas, ThreadLocal<UniformGrid2> *boundaryGrid, ThreadLocal<ChartCtorBuffers> *chartBuffers, ThreadLocal<PiecewiseParam> *piecewiseParam) + { // This function may be called multiple times, so destroy existing charts. for (uint32_t i = 0; i < m_charts.size(); i++) { m_charts[i]->~Chart(); @@ -7291,7 +7659,8 @@ public: } private: - Mesh *createMesh() { + Mesh *createMesh() + { XA_DEBUG_ASSERT(m_faceGroup != MeshFaceGroups::kInvalid); // Create new mesh from the source mesh, using faces that belong to this group. m_faceToSourceFaceMap.reserve(m_sourceMeshFaceGroups->faceCount(m_faceGroup)); @@ -7345,14 +7714,15 @@ private: } const uint32_t m_id; - const Mesh *const m_sourceMesh; - const MeshFaceGroups *const m_sourceMeshFaceGroups; + const Mesh * const m_sourceMesh; + const MeshFaceGroups * const m_sourceMeshFaceGroups; const MeshFaceGroups::Handle m_faceGroup; Array<uint32_t> m_faceToSourceFaceMap; // List of faces of the source mesh that belong to this chart group. Array<Chart *> m_charts; }; -struct ChartGroupComputeChartsTaskGroupArgs { +struct ChartGroupComputeChartsTaskGroupArgs +{ ThreadLocal<segment::Atlas> *atlas; const ChartOptions *options; Progress *progress; @@ -7362,7 +7732,8 @@ struct ChartGroupComputeChartsTaskGroupArgs { ThreadLocal<PiecewiseParam> *piecewiseParam; }; -static void runChartGroupComputeChartsTask(void *groupUserData, void *taskUserData) { +static void runChartGroupComputeChartsTask(void *groupUserData, void *taskUserData) +{ auto args = (ChartGroupComputeChartsTaskGroupArgs *)groupUserData; auto chartGroup = (ChartGroup *)taskUserData; if (args->progress->cancel) @@ -7372,7 +7743,8 @@ static void runChartGroupComputeChartsTask(void *groupUserData, void *taskUserDa XA_PROFILE_END(chartGroupComputeChartsThread) } -struct MeshComputeChartsTaskGroupArgs { +struct MeshComputeChartsTaskGroupArgs +{ ThreadLocal<segment::Atlas> *atlas; const ChartOptions *options; Progress *progress; @@ -7382,7 +7754,8 @@ struct MeshComputeChartsTaskGroupArgs { ThreadLocal<PiecewiseParam> *piecewiseParam; }; -struct MeshComputeChartsTaskArgs { +struct MeshComputeChartsTaskArgs +{ const Mesh *sourceMesh; Array<ChartGroup *> *chartGroups; // output InvalidMeshGeometry *invalidMeshGeometry; // output @@ -7392,7 +7765,8 @@ struct MeshComputeChartsTaskArgs { static uint32_t s_faceGroupsCurrentVertex = 0; #endif -static void runMeshComputeChartsTask(void *groupUserData, void *taskUserData) { +static void runMeshComputeChartsTask(void *groupUserData, void *taskUserData) +{ auto groupArgs = (MeshComputeChartsTaskGroupArgs *)groupUserData; auto args = (MeshComputeChartsTaskArgs *)taskUserData; if (groupArgs->progress->cancel) @@ -7491,12 +7865,13 @@ cleanup: } /// An atlas is a set of chart groups. -class Atlas { +class Atlas +{ public: - Atlas() : - m_chartsComputed(false) {} + Atlas() : m_chartsComputed(false) {} - ~Atlas() { + ~Atlas() + { for (uint32_t i = 0; i < m_meshChartGroups.size(); i++) { for (uint32_t j = 0; j < m_meshChartGroups[i].size(); j++) { m_meshChartGroups[i][j]->~ChartGroup(); @@ -7513,11 +7888,13 @@ public: uint32_t chartGroupCount(uint32_t mesh) const { return m_meshChartGroups[mesh].size(); } const ChartGroup *chartGroupAt(uint32_t mesh, uint32_t group) const { return m_meshChartGroups[mesh][group]; } - void addMesh(const Mesh *mesh) { + void addMesh(const Mesh *mesh) + { m_meshes.push_back(mesh); } - bool computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options, ProgressFunc progressFunc, void *progressUserData) { + bool computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options, ProgressFunc progressFunc, void *progressUserData) + { XA_PROFILE_START(computeChartsReal) #if XA_DEBUG_EXPORT_OBJ_PLANAR_REGIONS segment::s_planarRegionsCurrentRegion = segment::s_planarRegionsCurrentVertex = 0; @@ -7591,7 +7968,7 @@ public: private: Array<const Mesh *> m_meshes; Array<InvalidMeshGeometry> m_invalidMeshGeometry; // 1 per mesh. - Array<Array<ChartGroup *>> m_meshChartGroups; + Array<Array<ChartGroup *> > m_meshChartGroups; bool m_chartsComputed; }; @@ -7599,15 +7976,17 @@ private: namespace pack { -class AtlasImage { +class AtlasImage +{ public: - AtlasImage(uint32_t width, uint32_t height) : - m_width(width), m_height(height) { + AtlasImage(uint32_t width, uint32_t height) : m_width(width), m_height(height) + { m_data.resize(m_width * m_height); memset(m_data.data(), 0, sizeof(uint32_t) * m_data.size()); } - void resize(uint32_t width, uint32_t height) { + void resize(uint32_t width, uint32_t height) + { Array<uint32_t> data; data.resize(width * height); memset(data.data(), 0, sizeof(uint32_t) * data.size()); @@ -7618,7 +7997,8 @@ public: data.moveTo(m_data); } - void addChart(uint32_t chartIndex, const BitImage *image, const BitImage *imageBilinear, const BitImage *imagePadding, int atlas_w, int atlas_h, int offset_x, int offset_y) { + void addChart(uint32_t chartIndex, const BitImage *image, const BitImage *imageBilinear, const BitImage *imagePadding, int atlas_w, int atlas_h, int offset_x, int offset_y) + { const int w = image->width(); const int h = image->height(); for (int y = 0; y < h; y++) { @@ -7644,13 +8024,15 @@ public: } } - void copyTo(uint32_t *dest, uint32_t destWidth, uint32_t destHeight, int padding) const { + void copyTo(uint32_t *dest, uint32_t destWidth, uint32_t destHeight, int padding) const + { for (uint32_t y = 0; y < destHeight; y++) memcpy(&dest[y * destWidth], &m_data[padding + (y + padding) * m_width], destWidth * sizeof(uint32_t)); } #if XA_DEBUG_EXPORT_ATLAS_IMAGES - void writeTga(const char *filename, uint32_t width, uint32_t height) const { + void writeTga(const char *filename, uint32_t width, uint32_t height) const + { Array<uint8_t> image; image.resize(width * height * 3); for (uint32_t y = 0; y < height; y++) { @@ -7692,7 +8074,8 @@ private: Array<uint32_t> m_data; }; -struct Chart { +struct Chart +{ int32_t atlasIndex; uint32_t material; ConstArrayView<uint32_t> indices; @@ -7711,12 +8094,14 @@ struct Chart { uint32_t uniqueVertexCount() const { return uniqueVertices.isEmpty() ? vertices.length : uniqueVertices.size(); } }; -struct AddChartTaskArgs { +struct AddChartTaskArgs +{ param::Chart *paramChart; Chart *chart; // out }; -static void runAddChartTask(void *groupUserData, void *taskUserData) { +static void runAddChartTask(void *groupUserData, void *taskUserData) +{ XA_PROFILE_START(packChartsAddChartsThread) auto boundingBox = (ThreadLocal<BoundingBox2D> *)groupUserData; auto args = (AddChartTaskArgs *)taskUserData; @@ -7753,8 +8138,10 @@ static void runAddChartTask(void *groupUserData, void *taskUserData) { XA_PROFILE_END(packChartsAddChartsThread) } -struct Atlas { - ~Atlas() { +struct Atlas +{ + ~Atlas() + { for (uint32_t i = 0; i < m_atlasImages.size(); i++) { m_atlasImages[i]->~AtlasImage(); XA_FREE(m_atlasImages[i]); @@ -7778,7 +8165,8 @@ struct Atlas { const Array<AtlasImage *> &getImages() const { return m_atlasImages; } float getUtilization(uint32_t atlas) const { return m_utilization[atlas]; } - void addCharts(TaskScheduler *taskScheduler, param::Atlas *paramAtlas) { + void addCharts(TaskScheduler *taskScheduler, param::Atlas *paramAtlas) + { // Count charts. uint32_t chartCount = 0; for (uint32_t i = 0; i < paramAtlas->meshCount(); i++) { @@ -7819,7 +8207,8 @@ struct Atlas { m_charts[i] = taskArgs[i].chart; } - void addUvMeshCharts(UvMeshInstance *mesh) { + void addUvMeshCharts(UvMeshInstance *mesh) + { // Copy texcoords from mesh. mesh->texcoords.resize(mesh->mesh->texcoords.size()); memcpy(mesh->texcoords.data(), mesh->mesh->texcoords.data(), mesh->texcoords.size() * sizeof(Vector2)); @@ -7882,7 +8271,8 @@ struct Atlas { } // Pack charts in the smallest possible rectangle. - bool packCharts(const PackOptions &options, ProgressFunc progressFunc, void *progressUserData) { + bool packCharts(const PackOptions &options, ProgressFunc progressFunc, void *progressUserData) + { if (progressFunc) { if (!progressFunc(ProgressCategory::PackCharts, 0, progressUserData)) return false; @@ -8116,7 +8506,8 @@ struct Atlas { int best_x = 0, best_y = 0; int best_cw = 0, best_ch = 0; int best_r = 0; - for (;;) { + for (;;) + { #if XA_DEBUG bool firstChartInBitImage = false; #endif @@ -8152,7 +8543,8 @@ struct Atlas { if (best_x + best_cw > atlasSizes[currentAtlas].x || best_y + best_ch > atlasSizes[currentAtlas].y) { for (uint32_t j = 0; j < chartStartPositions.size(); j++) chartStartPositions[j] = Vector2i(0, 0); - } else { + } + else { chartStartPositions[currentAtlas] = Vector2i(best_x, best_y); } } @@ -8240,7 +8632,8 @@ struct Atlas { } if (m_utilization.size() > 1) { XA_PRINT(" %u: %f%% utilization\n", i, m_utilization[i] * 100.0f); - } else { + } + else { XA_PRINT(" %f%% utilization\n", m_utilization[i] * 100.0f); } } @@ -8259,14 +8652,16 @@ struct Atlas { } private: - bool findChartLocation(const PackOptions &options, const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, uint32_t maxResolution) { + bool findChartLocation(const PackOptions &options, const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, uint32_t maxResolution) + { const int attempts = 4096; if (options.bruteForce || attempts >= w * h) return findChartLocation_bruteForce(options, startPosition, atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, maxResolution); return findChartLocation_random(options, atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, attempts, maxResolution); } - bool findChartLocation_bruteForce(const PackOptions &options, const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, uint32_t maxResolution) { + bool findChartLocation_bruteForce(const PackOptions &options, const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, uint32_t maxResolution) + { const int stepSize = options.blockAlign ? 4 : 1; int best_metric = INT_MAX; // Try two different orientations. @@ -8311,7 +8706,8 @@ private: return best_metric != INT_MAX; } - bool findChartLocation_random(const PackOptions &options, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int attempts, uint32_t maxResolution) { + bool findChartLocation_random(const PackOptions &options, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int attempts, uint32_t maxResolution) + { bool result = false; const int BLOCK_SIZE = 4; int best_metric = INT_MAX; @@ -8366,7 +8762,8 @@ private: return result; } - void addChart(BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int atlas_w, int atlas_h, int offset_x, int offset_y, int r) { + void addChart(BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int atlas_w, int atlas_h, int offset_x, int offset_y, int r) + { XA_DEBUG_ASSERT(r == 0 || r == 1); const BitImage *image = r == 0 ? chartBitImage : chartBitImageRotated; const int w = image->width(); @@ -8389,7 +8786,8 @@ private: } } - void bilinearExpand(const Chart *chart, BitImage *source, BitImage *dest, BitImage *destRotated, UniformGrid2 &boundaryEdgeGrid) const { + void bilinearExpand(const Chart *chart, BitImage *source, BitImage *dest, BitImage *destRotated, UniformGrid2 &boundaryEdgeGrid) const + { boundaryEdgeGrid.reset(chart->vertices, chart->indices); if (chart->boundaryEdges) { const uint32_t edgeCount = chart->boundaryEdges->size(); @@ -8444,11 +8842,13 @@ private: } } - struct DrawTriangleCallbackArgs { + struct DrawTriangleCallbackArgs + { BitImage *chartBitImage, *chartBitImageRotated; }; - static bool drawTriangleCallback(void *param, int x, int y) { + static bool drawTriangleCallback(void *param, int x, int y) + { auto args = (DrawTriangleCallbackArgs *)param; args->chartBitImage->set(x, y); if (args->chartBitImageRotated) @@ -8471,13 +8871,15 @@ private: } // namespace internal // Used to map triangulated polygons back to polygons. -struct MeshPolygonMapping { +struct MeshPolygonMapping +{ internal::Array<uint8_t> faceVertexCount; // Copied from MeshDecl::faceVertexCount. internal::Array<uint32_t> triangleToPolygonMap; // Triangle index (mesh face index) to polygon index. internal::Array<uint32_t> triangleToPolygonIndicesMap; // Triangle indices to polygon indices. }; -struct Context { +struct Context +{ Atlas atlas; internal::Progress *addMeshProgress = nullptr; internal::TaskGroupHandle addMeshTaskGroup; @@ -8492,14 +8894,16 @@ struct Context { bool uvMeshChartsComputed = false; }; -Atlas *Create() { +Atlas *Create() +{ Context *ctx = XA_NEW(internal::MemTag::Default, Context); memset(&ctx->atlas, 0, sizeof(Atlas)); ctx->taskScheduler = XA_NEW(internal::MemTag::Default, internal::TaskScheduler); return &ctx->atlas; } -static void DestroyOutputMeshes(Context *ctx) { +static void DestroyOutputMeshes(Context *ctx) +{ if (!ctx->atlas.meshes) return; for (int i = 0; i < (int)ctx->atlas.meshCount; i++) { @@ -8520,7 +8924,8 @@ static void DestroyOutputMeshes(Context *ctx) { ctx->atlas.meshes = nullptr; } -void Destroy(Atlas *atlas) { +void Destroy(Atlas *atlas) +{ XA_DEBUG_ASSERT(atlas); Context *ctx = (Context *)atlas; if (atlas->utilization) @@ -8567,14 +8972,15 @@ void Destroy(Atlas *atlas) { #endif } -static void runAddMeshTask(void *groupUserData, void *taskUserData) { +static void runAddMeshTask(void *groupUserData, void *taskUserData) +{ XA_PROFILE_START(addMeshThread) auto ctx = (Context *)groupUserData; auto mesh = (internal::Mesh *)taskUserData; internal::Progress *progress = ctx->addMeshProgress; if (progress->cancel) { XA_PROFILE_END(addMeshThread) - return; + return; } XA_PROFILE_START(addMeshCreateColocals) mesh->createColocals(); @@ -8587,32 +8993,37 @@ static void runAddMeshTask(void *groupUserData, void *taskUserData) { XA_PROFILE_END(addMeshThread) } -static internal::Vector3 DecodePosition(const MeshDecl &meshDecl, uint32_t index) { +static internal::Vector3 DecodePosition(const MeshDecl &meshDecl, uint32_t index) +{ XA_DEBUG_ASSERT(meshDecl.vertexPositionData); XA_DEBUG_ASSERT(meshDecl.vertexPositionStride > 0); return *((const internal::Vector3 *)&((const uint8_t *)meshDecl.vertexPositionData)[meshDecl.vertexPositionStride * index]); } -static internal::Vector3 DecodeNormal(const MeshDecl &meshDecl, uint32_t index) { +static internal::Vector3 DecodeNormal(const MeshDecl &meshDecl, uint32_t index) +{ XA_DEBUG_ASSERT(meshDecl.vertexNormalData); XA_DEBUG_ASSERT(meshDecl.vertexNormalStride > 0); return *((const internal::Vector3 *)&((const uint8_t *)meshDecl.vertexNormalData)[meshDecl.vertexNormalStride * index]); } -static internal::Vector2 DecodeUv(const MeshDecl &meshDecl, uint32_t index) { +static internal::Vector2 DecodeUv(const MeshDecl &meshDecl, uint32_t index) +{ XA_DEBUG_ASSERT(meshDecl.vertexUvData); XA_DEBUG_ASSERT(meshDecl.vertexUvStride > 0); return *((const internal::Vector2 *)&((const uint8_t *)meshDecl.vertexUvData)[meshDecl.vertexUvStride * index]); } -static uint32_t DecodeIndex(IndexFormat format, const void *indexData, int32_t offset, uint32_t i) { +static uint32_t DecodeIndex(IndexFormat format, const void *indexData, int32_t offset, uint32_t i) +{ XA_DEBUG_ASSERT(indexData); if (format == IndexFormat::UInt16) return uint16_t((int32_t)((const uint16_t *)indexData)[i] + offset); return uint32_t((int32_t)((const uint32_t *)indexData)[i] + offset); } -AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint) { +AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint) +{ XA_DEBUG_ASSERT(atlas); if (!atlas) { XA_PRINT_WARNING("AddMesh: atlas is null.\n"); @@ -8630,7 +9041,8 @@ AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountH // Don't know how many times AddMesh will be called, so progress needs to adjusted each time. if (!ctx->addMeshProgress) { ctx->addMeshProgress = XA_NEW_ARGS(internal::MemTag::Default, internal::Progress, ProgressCategory::AddMesh, ctx->progressFunc, ctx->progressUserData, 1); - } else { + } + else { ctx->addMeshProgress->setMaxValue(internal::max(ctx->meshes.size() + 1, meshCountHint)); } XA_PROFILE_START(addMeshCopyData) @@ -8804,7 +9216,8 @@ AddMeshError AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountH return AddMeshError::Success; } -void AddMeshJoin(Atlas *atlas) { +void AddMeshJoin(Atlas *atlas) +{ XA_DEBUG_ASSERT(atlas); if (!atlas) { XA_PRINT_WARNING("AddMeshJoin: atlas is null.\n"); @@ -8847,7 +9260,8 @@ void AddMeshJoin(Atlas *atlas) { } } -AddMeshError AddUvMesh(Atlas *atlas, const UvMeshDecl &decl) { +AddMeshError AddUvMesh(Atlas *atlas, const UvMeshDecl &decl) +{ XA_DEBUG_ASSERT(atlas); if (!atlas) { XA_PRINT_WARNING("AddUvMesh: atlas is null.\n"); @@ -8948,7 +9362,8 @@ AddMeshError AddUvMesh(Atlas *atlas, const UvMeshDecl &decl) { return AddMeshError::Success; } -void ComputeCharts(Atlas *atlas, ChartOptions options) { +void ComputeCharts(Atlas *atlas, ChartOptions options) +{ if (!atlas) { XA_PRINT_WARNING("ComputeCharts: atlas is null.\n"); return; @@ -9136,7 +9551,8 @@ void ComputeCharts(Atlas *atlas, ChartOptions options) { XA_PRINT_MEM_USAGE } -void PackCharts(Atlas *atlas, PackOptions packOptions) { +void PackCharts(Atlas *atlas, PackOptions packOptions) +{ // Validate arguments and context state. if (!atlas) { XA_PRINT_WARNING("PackCharts: atlas is null.\n"); @@ -9177,7 +9593,8 @@ void PackCharts(Atlas *atlas, PackOptions packOptions) { if (!ctx->uvMeshInstances.isEmpty()) { for (uint32_t i = 0; i < ctx->uvMeshInstances.size(); i++) packAtlas.addUvMeshCharts(ctx->uvMeshInstances[i]); - } else + } + else packAtlas.addCharts(ctx->taskScheduler, &ctx->paramAtlas); XA_PROFILE_END(packChartsAddCharts) XA_PROFILE_START(packCharts) @@ -9455,7 +9872,8 @@ void PackCharts(Atlas *atlas, PackOptions packOptions) { XA_PRINT_MEM_USAGE } -void Generate(Atlas *atlas, ChartOptions chartOptions, PackOptions packOptions) { +void Generate(Atlas *atlas, ChartOptions chartOptions, PackOptions packOptions) +{ if (!atlas) { XA_PRINT_WARNING("Generate: atlas is null.\n"); return; @@ -9469,7 +9887,8 @@ void Generate(Atlas *atlas, ChartOptions chartOptions, PackOptions packOptions) PackCharts(atlas, packOptions); } -void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc, void *progressUserData) { +void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc, void *progressUserData) +{ if (!atlas) { XA_PRINT_WARNING("SetProgressCallback: atlas is null.\n"); return; @@ -9479,17 +9898,20 @@ void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc, void *progress ctx->progressUserData = progressUserData; } -void SetAlloc(ReallocFunc reallocFunc, FreeFunc freeFunc) { +void SetAlloc(ReallocFunc reallocFunc, FreeFunc freeFunc) +{ internal::s_realloc = reallocFunc; internal::s_free = freeFunc; } -void SetPrint(PrintFunc print, bool verbose) { +void SetPrint(PrintFunc print, bool verbose) +{ internal::s_print = print; internal::s_printVerbose = verbose; } -const char *StringForEnum(AddMeshError error) { +const char *StringForEnum(AddMeshError error) +{ if (error == AddMeshError::Error) return "Unspecified error"; if (error == AddMeshError::IndexOutOfRange) @@ -9501,7 +9923,8 @@ const char *StringForEnum(AddMeshError error) { return "Success"; } -const char *StringForEnum(ProgressCategory category) { +const char *StringForEnum(ProgressCategory category) +{ if (category == ProgressCategory::AddMesh) return "Adding mesh(es)"; if (category == ProgressCategory::ComputeCharts) @@ -9529,76 +9952,93 @@ static_assert(sizeof(xatlas::PackOptions) == sizeof(xatlasPackOptions), "xatlasP extern "C" { #endif -xatlasAtlas *xatlasCreate() { +xatlasAtlas *xatlasCreate() +{ return (xatlasAtlas *)xatlas::Create(); } -void xatlasDestroy(xatlasAtlas *atlas) { +void xatlasDestroy(xatlasAtlas *atlas) +{ xatlas::Destroy((xatlas::Atlas *)atlas); } -xatlasAddMeshError xatlasAddMesh(xatlasAtlas *atlas, const xatlasMeshDecl *meshDecl, uint32_t meshCountHint) { +xatlasAddMeshError xatlasAddMesh(xatlasAtlas *atlas, const xatlasMeshDecl *meshDecl, uint32_t meshCountHint) +{ return (xatlasAddMeshError)xatlas::AddMesh((xatlas::Atlas *)atlas, *(const xatlas::MeshDecl *)meshDecl, meshCountHint); } -void xatlasAddMeshJoin(xatlasAtlas *atlas) { +void xatlasAddMeshJoin(xatlasAtlas *atlas) +{ xatlas::AddMeshJoin((xatlas::Atlas *)atlas); } -xatlasAddMeshError xatlasAddUvMesh(xatlasAtlas *atlas, const xatlasUvMeshDecl *decl) { +xatlasAddMeshError xatlasAddUvMesh(xatlasAtlas *atlas, const xatlasUvMeshDecl *decl) +{ return (xatlasAddMeshError)xatlas::AddUvMesh((xatlas::Atlas *)atlas, *(const xatlas::UvMeshDecl *)decl); } -void xatlasComputeCharts(xatlasAtlas *atlas, const xatlasChartOptions *chartOptions) { +void xatlasComputeCharts(xatlasAtlas *atlas, const xatlasChartOptions *chartOptions) +{ xatlas::ComputeCharts((xatlas::Atlas *)atlas, chartOptions ? *(xatlas::ChartOptions *)chartOptions : xatlas::ChartOptions()); } -void xatlasPackCharts(xatlasAtlas *atlas, const xatlasPackOptions *packOptions) { +void xatlasPackCharts(xatlasAtlas *atlas, const xatlasPackOptions *packOptions) +{ xatlas::PackCharts((xatlas::Atlas *)atlas, packOptions ? *(xatlas::PackOptions *)packOptions : xatlas::PackOptions()); } -void xatlasGenerate(xatlasAtlas *atlas, const xatlasChartOptions *chartOptions, const xatlasPackOptions *packOptions) { +void xatlasGenerate(xatlasAtlas *atlas, const xatlasChartOptions *chartOptions, const xatlasPackOptions *packOptions) +{ xatlas::Generate((xatlas::Atlas *)atlas, chartOptions ? *(xatlas::ChartOptions *)chartOptions : xatlas::ChartOptions(), packOptions ? *(xatlas::PackOptions *)packOptions : xatlas::PackOptions()); } -void xatlasSetProgressCallback(xatlasAtlas *atlas, xatlasProgressFunc progressFunc, void *progressUserData) { +void xatlasSetProgressCallback(xatlasAtlas *atlas, xatlasProgressFunc progressFunc, void *progressUserData) +{ xatlas::ProgressFunc pf; *(void **)&pf = (void *)progressFunc; xatlas::SetProgressCallback((xatlas::Atlas *)atlas, pf, progressUserData); } -void xatlasSetAlloc(xatlasReallocFunc reallocFunc, xatlasFreeFunc freeFunc) { +void xatlasSetAlloc(xatlasReallocFunc reallocFunc, xatlasFreeFunc freeFunc) +{ xatlas::SetAlloc((xatlas::ReallocFunc)reallocFunc, (xatlas::FreeFunc)freeFunc); } -void xatlasSetPrint(xatlasPrintFunc print, bool verbose) { +void xatlasSetPrint(xatlasPrintFunc print, bool verbose) +{ xatlas::SetPrint((xatlas::PrintFunc)print, verbose); } -const char *xatlasAddMeshErrorString(xatlasAddMeshError error) { +const char *xatlasAddMeshErrorString(xatlasAddMeshError error) +{ return xatlas::StringForEnum((xatlas::AddMeshError)error); } -const char *xatlasProgressCategoryString(xatlasProgressCategory category) { +const char *xatlasProgressCategoryString(xatlasProgressCategory category) +{ return xatlas::StringForEnum((xatlas::ProgressCategory)category); } -void xatlasMeshDeclInit(xatlasMeshDecl *meshDecl) { +void xatlasMeshDeclInit(xatlasMeshDecl *meshDecl) +{ xatlas::MeshDecl init; memcpy(meshDecl, &init, sizeof(init)); } -void xatlasUvMeshDeclInit(xatlasUvMeshDecl *uvMeshDecl) { +void xatlasUvMeshDeclInit(xatlasUvMeshDecl *uvMeshDecl) +{ xatlas::UvMeshDecl init; memcpy(uvMeshDecl, &init, sizeof(init)); } -void xatlasChartOptionsInit(xatlasChartOptions *chartOptions) { +void xatlasChartOptionsInit(xatlasChartOptions *chartOptions) +{ xatlas::ChartOptions init; memcpy(chartOptions, &init, sizeof(init)); } -void xatlasPackOptionsInit(xatlasPackOptions *packOptions) { +void xatlasPackOptionsInit(xatlasPackOptions *packOptions) +{ xatlas::PackOptions init; memcpy(packOptions, &init, sizeof(init)); } |