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-rw-r--r--thirdparty/vhacd/inc/btVector3.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/thirdparty/vhacd/inc/btVector3.h b/thirdparty/vhacd/inc/btVector3.h
index 0f2fefbbd5..4ed9716734 100644
--- a/thirdparty/vhacd/inc/btVector3.h
+++ b/thirdparty/vhacd/inc/btVector3.h
@@ -26,6 +26,10 @@ subject to the following restrictions:
#define btVector3DataName "btVector3FloatData"
#endif //BT_USE_DOUBLE_PRECISION
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
/**@brief btVector3 can be used to represent 3D points and vectors.
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
@@ -712,4 +716,8 @@ SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn
m_floats[i] = dataIn.m_floats[i];
}
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_VECTOR3_H