summaryrefslogtreecommitdiff
path: root/thirdparty/vhacd/inc/btVector3.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/vhacd/inc/btVector3.h')
-rw-r--r--thirdparty/vhacd/inc/btVector3.h954
1 files changed, 508 insertions, 446 deletions
diff --git a/thirdparty/vhacd/inc/btVector3.h b/thirdparty/vhacd/inc/btVector3.h
index 664728a419..0f2fefbbd5 100644
--- a/thirdparty/vhacd/inc/btVector3.h
+++ b/thirdparty/vhacd/inc/btVector3.h
@@ -30,387 +30,431 @@ subject to the following restrictions:
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
*/
-//GODOT ADDITION
-namespace VHACD {
-//
-
ATTRIBUTE_ALIGNED16(class)
-btVector3 {
+btVector3
+{
public:
#if defined(__SPU__) && defined(__CELLOS_LV2__)
- btScalar m_floats[4];
+ btScalar m_floats[4];
public:
- SIMD_FORCE_INLINE const vec_float4 &get128() const {
- return *((const vec_float4 *)&m_floats[0]);
- }
+ SIMD_FORCE_INLINE const vec_float4& get128() const
+ {
+ return *((const vec_float4*)&m_floats[0]);
+ }
public:
#else //__CELLOS_LV2__ __SPU__
#ifdef BT_USE_SSE // _WIN32
- union {
- __m128 mVec128;
- btScalar m_floats[4];
- };
- SIMD_FORCE_INLINE __m128 get128() const {
- return mVec128;
- }
- SIMD_FORCE_INLINE void set128(__m128 v128) {
- mVec128 = v128;
- }
+ union {
+ __m128 mVec128;
+ btScalar m_floats[4];
+ };
+ SIMD_FORCE_INLINE __m128 get128() const
+ {
+ return mVec128;
+ }
+ SIMD_FORCE_INLINE void set128(__m128 v128)
+ {
+ mVec128 = v128;
+ }
#else
- btScalar m_floats[4];
+ btScalar m_floats[4];
#endif
#endif //__CELLOS_LV2__ __SPU__
public:
- /**@brief No initialization constructor */
- SIMD_FORCE_INLINE btVector3() {}
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btVector3() {}
- /**@brief Constructor from scalars
+ /**@brief Constructor from scalars
* @param x X value
* @param y Y value
* @param z Z value
*/
- SIMD_FORCE_INLINE btVector3(const btScalar &x, const btScalar &y, const btScalar &z) {
- m_floats[0] = x;
- m_floats[1] = y;
- m_floats[2] = z;
- m_floats[3] = btScalar(0.);
- }
-
- /**@brief Add a vector to this one
+ SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z)
+ {
+ m_floats[0] = x;
+ m_floats[1] = y;
+ m_floats[2] = z;
+ m_floats[3] = btScalar(0.);
+ }
+
+ /**@brief Add a vector to this one
* @param The vector to add to this one */
- SIMD_FORCE_INLINE btVector3 &operator+=(const btVector3 &v) {
+ SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
+ {
- m_floats[0] += v.m_floats[0];
- m_floats[1] += v.m_floats[1];
- m_floats[2] += v.m_floats[2];
- return *this;
- }
+ m_floats[0] += v.m_floats[0];
+ m_floats[1] += v.m_floats[1];
+ m_floats[2] += v.m_floats[2];
+ return *this;
+ }
- /**@brief Subtract a vector from this one
+ /**@brief Subtract a vector from this one
* @param The vector to subtract */
- SIMD_FORCE_INLINE btVector3 &operator-=(const btVector3 &v) {
- m_floats[0] -= v.m_floats[0];
- m_floats[1] -= v.m_floats[1];
- m_floats[2] -= v.m_floats[2];
- return *this;
- }
- /**@brief Scale the vector
+ SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
+ {
+ m_floats[0] -= v.m_floats[0];
+ m_floats[1] -= v.m_floats[1];
+ m_floats[2] -= v.m_floats[2];
+ return *this;
+ }
+ /**@brief Scale the vector
* @param s Scale factor */
- SIMD_FORCE_INLINE btVector3 &operator*=(const btScalar &s) {
- m_floats[0] *= s;
- m_floats[1] *= s;
- m_floats[2] *= s;
- return *this;
- }
-
- /**@brief Inversely scale the vector
+ SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
+ {
+ m_floats[0] *= s;
+ m_floats[1] *= s;
+ m_floats[2] *= s;
+ return *this;
+ }
+
+ /**@brief Inversely scale the vector
* @param s Scale factor to divide by */
- SIMD_FORCE_INLINE btVector3 &operator/=(const btScalar &s) {
- btFullAssert(s != btScalar(0.0));
- return *this *= btScalar(1.0) / s;
- }
+ SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
+ {
+ btFullAssert(s != btScalar(0.0));
+ return * this *= btScalar(1.0) / s;
+ }
- /**@brief Return the dot product
+ /**@brief Return the dot product
* @param v The other vector in the dot product */
- SIMD_FORCE_INLINE btScalar dot(const btVector3 &v) const {
- return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] + m_floats[2] * v.m_floats[2];
- }
-
- /**@brief Return the length of the vector squared */
- SIMD_FORCE_INLINE btScalar length2() const {
- return dot(*this);
- }
-
- /**@brief Return the length of the vector */
- SIMD_FORCE_INLINE btScalar length() const {
- return btSqrt(length2());
- }
-
- /**@brief Return the distance squared between the ends of this and another vector
+ SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
+ {
+ return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] + m_floats[2] * v.m_floats[2];
+ }
+
+ /**@brief Return the length of the vector squared */
+ SIMD_FORCE_INLINE btScalar length2() const
+ {
+ return dot(*this);
+ }
+
+ /**@brief Return the length of the vector */
+ SIMD_FORCE_INLINE btScalar length() const
+ {
+ return btSqrt(length2());
+ }
+
+ /**@brief Return the distance squared between the ends of this and another vector
* This is symantically treating the vector like a point */
- SIMD_FORCE_INLINE btScalar distance2(const btVector3 &v) const;
+ SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
- /**@brief Return the distance between the ends of this and another vector
+ /**@brief Return the distance between the ends of this and another vector
* This is symantically treating the vector like a point */
- SIMD_FORCE_INLINE btScalar distance(const btVector3 &v) const;
-
- SIMD_FORCE_INLINE btVector3 &safeNormalize() {
- btVector3 absVec = this->absolute();
- int32_t maxIndex = absVec.maxAxis();
- if (absVec[maxIndex] > 0) {
- *this /= absVec[maxIndex];
- return *this /= length();
- }
- setValue(1, 0, 0);
- return *this;
- }
-
- /**@brief Normalize this vector
+ SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
+
+ SIMD_FORCE_INLINE btVector3& safeNormalize()
+ {
+ btVector3 absVec = this->absolute();
+ int32_t maxIndex = absVec.maxAxis();
+ if (absVec[maxIndex] > 0) {
+ *this /= absVec[maxIndex];
+ return * this /= length();
+ }
+ setValue(1, 0, 0);
+ return *this;
+ }
+
+ /**@brief Normalize this vector
* x^2 + y^2 + z^2 = 1 */
- SIMD_FORCE_INLINE btVector3 &normalize() {
- return *this /= length();
- }
+ SIMD_FORCE_INLINE btVector3& normalize()
+ {
+ return * this /= length();
+ }
- /**@brief Return a normalized version of this vector */
- SIMD_FORCE_INLINE btVector3 normalized() const;
+ /**@brief Return a normalized version of this vector */
+ SIMD_FORCE_INLINE btVector3 normalized() const;
- /**@brief Return a rotated version of this vector
+ /**@brief Return a rotated version of this vector
* @param wAxis The axis to rotate about
* @param angle The angle to rotate by */
- SIMD_FORCE_INLINE btVector3 rotate(const btVector3 &wAxis, const btScalar angle) const;
+ SIMD_FORCE_INLINE btVector3 rotate(const btVector3& wAxis, const btScalar angle) const;
- /**@brief Return the angle between this and another vector
+ /**@brief Return the angle between this and another vector
* @param v The other vector */
- SIMD_FORCE_INLINE btScalar angle(const btVector3 &v) const {
- btScalar s = btSqrt(length2() * v.length2());
- btFullAssert(s != btScalar(0.0));
- return btAcos(dot(v) / s);
- }
- /**@brief Return a vector will the absolute values of each element */
- SIMD_FORCE_INLINE btVector3 absolute() const {
- return btVector3(
- btFabs(m_floats[0]),
- btFabs(m_floats[1]),
- btFabs(m_floats[2]));
- }
- /**@brief Return the cross product between this and another vector
+ SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
+ {
+ btScalar s = btSqrt(length2() * v.length2());
+ btFullAssert(s != btScalar(0.0));
+ return btAcos(dot(v) / s);
+ }
+ /**@brief Return a vector will the absolute values of each element */
+ SIMD_FORCE_INLINE btVector3 absolute() const
+ {
+ return btVector3(
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]));
+ }
+ /**@brief Return the cross product between this and another vector
* @param v The other vector */
- SIMD_FORCE_INLINE btVector3 cross(const btVector3 &v) const {
- return btVector3(
- m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
- m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
- m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
- }
-
- SIMD_FORCE_INLINE btScalar triple(const btVector3 &v1, const btVector3 &v2) const {
- return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
- }
-
- /**@brief Return the axis with the smallest value
+ SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
+ {
+ return btVector3(
+ m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
+ m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
+ m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
+ }
+
+ SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
+ {
+ return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
+ }
+
+ /**@brief Return the axis with the smallest value
* Note return values are 0,1,2 for x, y, or z */
- SIMD_FORCE_INLINE int32_t minAxis() const {
- return m_floats[0] < m_floats[1] ? (m_floats[0] < m_floats[2] ? 0 : 2) : (m_floats[1] < m_floats[2] ? 1 : 2);
- }
+ SIMD_FORCE_INLINE int32_t minAxis() const
+ {
+ return m_floats[0] < m_floats[1] ? (m_floats[0] < m_floats[2] ? 0 : 2) : (m_floats[1] < m_floats[2] ? 1 : 2);
+ }
- /**@brief Return the axis with the largest value
+ /**@brief Return the axis with the largest value
* Note return values are 0,1,2 for x, y, or z */
- SIMD_FORCE_INLINE int32_t maxAxis() const {
- return m_floats[0] < m_floats[1] ? (m_floats[1] < m_floats[2] ? 2 : 1) : (m_floats[0] < m_floats[2] ? 2 : 0);
- }
-
- SIMD_FORCE_INLINE int32_t furthestAxis() const {
- return absolute().minAxis();
- }
-
- SIMD_FORCE_INLINE int32_t closestAxis() const {
- return absolute().maxAxis();
- }
-
- SIMD_FORCE_INLINE void setInterpolate3(const btVector3 &v0, const btVector3 &v1, btScalar rt) {
- btScalar s = btScalar(1.0) - rt;
- m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
- m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
- m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
- //don't do the unused w component
- // m_co[3] = s * v0[3] + rt * v1[3];
- }
-
- /**@brief Return the linear interpolation between this and another vector
+ SIMD_FORCE_INLINE int32_t maxAxis() const
+ {
+ return m_floats[0] < m_floats[1] ? (m_floats[1] < m_floats[2] ? 2 : 1) : (m_floats[0] < m_floats[2] ? 2 : 0);
+ }
+
+ SIMD_FORCE_INLINE int32_t furthestAxis() const
+ {
+ return absolute().minAxis();
+ }
+
+ SIMD_FORCE_INLINE int32_t closestAxis() const
+ {
+ return absolute().maxAxis();
+ }
+
+ SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
+ {
+ btScalar s = btScalar(1.0) - rt;
+ m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
+ m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
+ m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
+ //don't do the unused w component
+ // m_co[3] = s * v0[3] + rt * v1[3];
+ }
+
+ /**@brief Return the linear interpolation between this and another vector
* @param v The other vector
* @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
- SIMD_FORCE_INLINE btVector3 lerp(const btVector3 &v, const btScalar &t) const {
- return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
- m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
- m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
- }
-
- /**@brief Elementwise multiply this vector by the other
+ SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
+ {
+ return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
+ m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
+ m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
+ }
+
+ /**@brief Elementwise multiply this vector by the other
* @param v The other vector */
- SIMD_FORCE_INLINE btVector3 &operator*=(const btVector3 &v) {
- m_floats[0] *= v.m_floats[0];
- m_floats[1] *= v.m_floats[1];
- m_floats[2] *= v.m_floats[2];
- return *this;
- }
-
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar &getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar &getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar &getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x; };
- /**@brief Set the y value */
- SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y; };
- /**@brief Set the z value */
- SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z; };
- /**@brief Set the w value */
- SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w; };
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar &x() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar &y() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar &z() const { return m_floats[2]; }
- /**@brief Return the w value */
- SIMD_FORCE_INLINE const btScalar &w() const { return m_floats[3]; }
-
- //SIMD_FORCE_INLINE btScalar& operator[](int32_t i) { return (&m_floats[0])[i]; }
- //SIMD_FORCE_INLINE const btScalar& operator[](int32_t i) const { return (&m_floats[0])[i]; }
- ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
- SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
-
- SIMD_FORCE_INLINE bool operator==(const btVector3 &other) const {
- return ((m_floats[3] == other.m_floats[3]) && (m_floats[2] == other.m_floats[2]) && (m_floats[1] == other.m_floats[1]) && (m_floats[0] == other.m_floats[0]));
- }
-
- SIMD_FORCE_INLINE bool operator!=(const btVector3 &other) const {
- return !(*this == other);
- }
-
- /**@brief Set each element to the max of the current values and the values of another btVector3
+ SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
+ {
+ m_floats[0] *= v.m_floats[0];
+ m_floats[1] *= v.m_floats[1];
+ m_floats[2] *= v.m_floats[2];
+ return *this;
+ }
+
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x; };
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y; };
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z; };
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w; };
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int32_t i) { return (&m_floats[0])[i]; }
+ //SIMD_FORCE_INLINE const btScalar& operator[](int32_t i) const { return (&m_floats[0])[i]; }
+ ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
+ SIMD_FORCE_INLINE operator btScalar*() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar*() const { return &m_floats[0]; }
+
+ SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
+ {
+ return ((m_floats[3] == other.m_floats[3]) && (m_floats[2] == other.m_floats[2]) && (m_floats[1] == other.m_floats[1]) && (m_floats[0] == other.m_floats[0]));
+ }
+
+ SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
+ {
+ return !(*this == other);
+ }
+
+ /**@brief Set each element to the max of the current values and the values of another btVector3
* @param other The other btVector3 to compare with
*/
- SIMD_FORCE_INLINE void setMax(const btVector3 &other) {
- btSetMax(m_floats[0], other.m_floats[0]);
- btSetMax(m_floats[1], other.m_floats[1]);
- btSetMax(m_floats[2], other.m_floats[2]);
- btSetMax(m_floats[3], other.w());
- }
- /**@brief Set each element to the min of the current values and the values of another btVector3
+ SIMD_FORCE_INLINE void setMax(const btVector3& other)
+ {
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.w());
+ }
+ /**@brief Set each element to the min of the current values and the values of another btVector3
* @param other The other btVector3 to compare with
*/
- SIMD_FORCE_INLINE void setMin(const btVector3 &other) {
- btSetMin(m_floats[0], other.m_floats[0]);
- btSetMin(m_floats[1], other.m_floats[1]);
- btSetMin(m_floats[2], other.m_floats[2]);
- btSetMin(m_floats[3], other.w());
- }
-
- SIMD_FORCE_INLINE void setValue(const btScalar &x, const btScalar &y, const btScalar &z) {
- m_floats[0] = x;
- m_floats[1] = y;
- m_floats[2] = z;
- m_floats[3] = btScalar(0.);
- }
-
- void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const {
- v0->setValue(0., -z(), y());
- v1->setValue(z(), 0., -x());
- v2->setValue(-y(), x(), 0.);
- }
-
- void setZero() {
- setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- }
-
- SIMD_FORCE_INLINE bool isZero() const {
- return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
- }
-
- SIMD_FORCE_INLINE bool fuzzyZero() const {
- return length2() < SIMD_EPSILON;
- }
-
- SIMD_FORCE_INLINE void serialize(struct btVector3Data & dataOut) const;
-
- SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data &dataIn);
-
- SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData & dataOut) const;
-
- SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData &dataIn);
-
- SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData & dataOut) const;
-
- SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData &dataIn);
+ SIMD_FORCE_INLINE void setMin(const btVector3& other)
+ {
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.w());
+ }
+
+ SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
+ {
+ m_floats[0] = x;
+ m_floats[1] = y;
+ m_floats[2] = z;
+ m_floats[3] = btScalar(0.);
+ }
+
+ void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const
+ {
+ v0->setValue(0., -z(), y());
+ v1->setValue(z(), 0., -x());
+ v2->setValue(-y(), x(), 0.);
+ }
+
+ void setZero()
+ {
+ setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ }
+
+ SIMD_FORCE_INLINE bool isZero() const
+ {
+ return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
+ }
+
+ SIMD_FORCE_INLINE bool fuzzyZero() const
+ {
+ return length2() < SIMD_EPSILON;
+ }
+
+ SIMD_FORCE_INLINE void serialize(struct btVector3Data & dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn);
+
+ SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData & dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
+
+ SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData & dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
};
/**@brief Return the sum of two vectors (Point symantics)*/
SIMD_FORCE_INLINE btVector3
-operator+(const btVector3 &v1, const btVector3 &v2) {
- return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]);
+operator+(const btVector3& v1, const btVector3& v2)
+{
+ return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]);
}
/**@brief Return the elementwise product of two vectors */
SIMD_FORCE_INLINE btVector3
-operator*(const btVector3 &v1, const btVector3 &v2) {
- return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]);
+operator*(const btVector3& v1, const btVector3& v2)
+{
+ return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]);
}
/**@brief Return the difference between two vectors */
SIMD_FORCE_INLINE btVector3
-operator-(const btVector3 &v1, const btVector3 &v2) {
- return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]);
+operator-(const btVector3& v1, const btVector3& v2)
+{
+ return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]);
}
/**@brief Return the negative of the vector */
SIMD_FORCE_INLINE btVector3
-operator-(const btVector3 &v) {
- return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
+operator-(const btVector3& v)
+{
+ return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
}
/**@brief Return the vector scaled by s */
SIMD_FORCE_INLINE btVector3
-operator*(const btVector3 &v, const btScalar &s) {
- return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
+operator*(const btVector3& v, const btScalar& s)
+{
+ return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
}
/**@brief Return the vector scaled by s */
SIMD_FORCE_INLINE btVector3
-operator*(const btScalar &s, const btVector3 &v) {
- return v * s;
+operator*(const btScalar& s, const btVector3& v)
+{
+ return v * s;
}
/**@brief Return the vector inversely scaled by s */
SIMD_FORCE_INLINE btVector3
-operator/(const btVector3 &v, const btScalar &s) {
- btFullAssert(s != btScalar(0.0));
- return v * (btScalar(1.0) / s);
+operator/(const btVector3& v, const btScalar& s)
+{
+ btFullAssert(s != btScalar(0.0));
+ return v * (btScalar(1.0) / s);
}
/**@brief Return the vector inversely scaled by s */
SIMD_FORCE_INLINE btVector3
-operator/(const btVector3 &v1, const btVector3 &v2) {
- return btVector3(v1.m_floats[0] / v2.m_floats[0], v1.m_floats[1] / v2.m_floats[1], v1.m_floats[2] / v2.m_floats[2]);
+operator/(const btVector3& v1, const btVector3& v2)
+{
+ return btVector3(v1.m_floats[0] / v2.m_floats[0], v1.m_floats[1] / v2.m_floats[1], v1.m_floats[2] / v2.m_floats[2]);
}
/**@brief Return the dot product between two vectors */
SIMD_FORCE_INLINE btScalar
-btDot(const btVector3 &v1, const btVector3 &v2) {
- return v1.dot(v2);
+btDot(const btVector3& v1, const btVector3& v2)
+{
+ return v1.dot(v2);
}
/**@brief Return the distance squared between two vectors */
SIMD_FORCE_INLINE btScalar
-btDistance2(const btVector3 &v1, const btVector3 &v2) {
- return v1.distance2(v2);
+btDistance2(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance2(v2);
}
/**@brief Return the distance between two vectors */
SIMD_FORCE_INLINE btScalar
-btDistance(const btVector3 &v1, const btVector3 &v2) {
- return v1.distance(v2);
+btDistance(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance(v2);
}
/**@brief Return the angle between two vectors */
SIMD_FORCE_INLINE btScalar
-btAngle(const btVector3 &v1, const btVector3 &v2) {
- return v1.angle(v2);
+btAngle(const btVector3& v1, const btVector3& v2)
+{
+ return v1.angle(v2);
}
/**@brief Return the cross product of two vectors */
SIMD_FORCE_INLINE btVector3
-btCross(const btVector3 &v1, const btVector3 &v2) {
- return v1.cross(v2);
+btCross(const btVector3& v1, const btVector3& v2)
+{
+ return v1.cross(v2);
}
SIMD_FORCE_INLINE btScalar
-btTriple(const btVector3 &v1, const btVector3 &v2, const btVector3 &v3) {
- return v1.triple(v2, v3);
+btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
+{
+ return v1.triple(v2, v3);
}
/**@brief Return the linear interpolation between two vectors
@@ -418,236 +462,254 @@ btTriple(const btVector3 &v1, const btVector3 &v2, const btVector3 &v3) {
* @param v2 The other vector
* @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
SIMD_FORCE_INLINE btVector3
-lerp(const btVector3 &v1, const btVector3 &v2, const btScalar &t) {
- return v1.lerp(v2, t);
+lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
+{
+ return v1.lerp(v2, t);
}
-SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3 &v) const {
- return (v - *this).length2();
+SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
+{
+ return (v - *this).length2();
}
-SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3 &v) const {
- return (v - *this).length();
+SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
+{
+ return (v - *this).length();
}
-SIMD_FORCE_INLINE btVector3 btVector3::normalized() const {
- return *this / length();
+SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
+{
+ return *this / length();
}
-SIMD_FORCE_INLINE btVector3 btVector3::rotate(const btVector3 &wAxis, const btScalar angle) const {
- // wAxis must be a unit lenght vector
+SIMD_FORCE_INLINE btVector3 btVector3::rotate(const btVector3& wAxis, const btScalar angle) const
+{
+ // wAxis must be a unit lenght vector
- btVector3 o = wAxis * wAxis.dot(*this);
- btVector3 x = *this - o;
- btVector3 y;
+ btVector3 o = wAxis * wAxis.dot(*this);
+ btVector3 x = *this - o;
+ btVector3 y;
- y = wAxis.cross(*this);
+ y = wAxis.cross(*this);
- return (o + x * btCos(angle) + y * btSin(angle));
+ return (o + x * btCos(angle) + y * btSin(angle));
}
class btVector4 : public btVector3 {
public:
- SIMD_FORCE_INLINE btVector4() {}
-
- SIMD_FORCE_INLINE btVector4(const btScalar &x, const btScalar &y, const btScalar &z, const btScalar &w) :
- btVector3(x, y, z) {
- m_floats[3] = w;
- }
-
- SIMD_FORCE_INLINE btVector4 absolute4() const {
- return btVector4(
- btFabs(m_floats[0]),
- btFabs(m_floats[1]),
- btFabs(m_floats[2]),
- btFabs(m_floats[3]));
- }
-
- btScalar getW() const { return m_floats[3]; }
-
- SIMD_FORCE_INLINE int32_t maxAxis4() const {
- int32_t maxIndex = -1;
- btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
- if (m_floats[0] > maxVal) {
- maxIndex = 0;
- maxVal = m_floats[0];
- }
- if (m_floats[1] > maxVal) {
- maxIndex = 1;
- maxVal = m_floats[1];
- }
- if (m_floats[2] > maxVal) {
- maxIndex = 2;
- maxVal = m_floats[2];
- }
- if (m_floats[3] > maxVal) {
- maxIndex = 3;
- }
- return maxIndex;
- }
-
- SIMD_FORCE_INLINE int32_t minAxis4() const {
- int32_t minIndex = -1;
- btScalar minVal = btScalar(BT_LARGE_FLOAT);
- if (m_floats[0] < minVal) {
- minIndex = 0;
- minVal = m_floats[0];
- }
- if (m_floats[1] < minVal) {
- minIndex = 1;
- minVal = m_floats[1];
- }
- if (m_floats[2] < minVal) {
- minIndex = 2;
- minVal = m_floats[2];
- }
- if (m_floats[3] < minVal) {
- minIndex = 3;
- }
-
- return minIndex;
- }
-
- SIMD_FORCE_INLINE int32_t closestAxis4() const {
- return absolute4().maxAxis4();
- }
-
- /**@brief Set x,y,z and zero w
+ SIMD_FORCE_INLINE btVector4() {}
+
+ SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
+ : btVector3(x, y, z)
+ {
+ m_floats[3] = w;
+ }
+
+ SIMD_FORCE_INLINE btVector4 absolute4() const
+ {
+ return btVector4(
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]),
+ btFabs(m_floats[3]));
+ }
+
+ btScalar getW() const { return m_floats[3]; }
+
+ SIMD_FORCE_INLINE int32_t maxAxis4() const
+ {
+ int32_t maxIndex = -1;
+ btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
+ if (m_floats[0] > maxVal) {
+ maxIndex = 0;
+ maxVal = m_floats[0];
+ }
+ if (m_floats[1] > maxVal) {
+ maxIndex = 1;
+ maxVal = m_floats[1];
+ }
+ if (m_floats[2] > maxVal) {
+ maxIndex = 2;
+ maxVal = m_floats[2];
+ }
+ if (m_floats[3] > maxVal) {
+ maxIndex = 3;
+ }
+ return maxIndex;
+ }
+
+ SIMD_FORCE_INLINE int32_t minAxis4() const
+ {
+ int32_t minIndex = -1;
+ btScalar minVal = btScalar(BT_LARGE_FLOAT);
+ if (m_floats[0] < minVal) {
+ minIndex = 0;
+ minVal = m_floats[0];
+ }
+ if (m_floats[1] < minVal) {
+ minIndex = 1;
+ minVal = m_floats[1];
+ }
+ if (m_floats[2] < minVal) {
+ minIndex = 2;
+ minVal = m_floats[2];
+ }
+ if (m_floats[3] < minVal) {
+ minIndex = 3;
+ }
+
+ return minIndex;
+ }
+
+ SIMD_FORCE_INLINE int32_t closestAxis4() const
+ {
+ return absolute4().maxAxis4();
+ }
+
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- /* void getValue(btScalar *m) const
+ /* void getValue(btScalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] =m_floats[2];
}
*/
- /**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE void setValue(const btScalar &x, const btScalar &y, const btScalar &z, const btScalar &w) {
- m_floats[0] = x;
- m_floats[1] = y;
- m_floats[2] = z;
- m_floats[3] = w;
- }
+ SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
+ {
+ m_floats[0] = x;
+ m_floats[1] = y;
+ m_floats[2] = z;
+ m_floats[3] = w;
+ }
};
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar &sourceVal, btScalar &destVal) {
+SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
+{
#ifdef BT_USE_DOUBLE_PRECISION
- unsigned char *dest = (unsigned char *)&destVal;
- unsigned char *src = (unsigned char *)&sourceVal;
- dest[0] = src[7];
- dest[1] = src[6];
- dest[2] = src[5];
- dest[3] = src[4];
- dest[4] = src[3];
- dest[5] = src[2];
- dest[6] = src[1];
- dest[7] = src[0];
+ unsigned char* dest = (unsigned char*)&destVal;
+ unsigned char* src = (unsigned char*)&sourceVal;
+ dest[0] = src[7];
+ dest[1] = src[6];
+ dest[2] = src[5];
+ dest[3] = src[4];
+ dest[4] = src[3];
+ dest[5] = src[2];
+ dest[6] = src[1];
+ dest[7] = src[0];
#else
- unsigned char *dest = (unsigned char *)&destVal;
- unsigned char *src = (unsigned char *)&sourceVal;
- dest[0] = src[3];
- dest[1] = src[2];
- dest[2] = src[1];
- dest[3] = src[0];
+ unsigned char* dest = (unsigned char*)&destVal;
+ unsigned char* src = (unsigned char*)&sourceVal;
+ dest[0] = src[3];
+ dest[1] = src[2];
+ dest[2] = src[1];
+ dest[3] = src[0];
#endif //BT_USE_DOUBLE_PRECISION
}
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3 &sourceVec, btVector3 &destVec) {
- for (int32_t i = 0; i < 4; i++) {
- btSwapScalarEndian(sourceVec[i], destVec[i]);
- }
+SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
+{
+ for (int32_t i = 0; i < 4; i++) {
+ btSwapScalarEndian(sourceVec[i], destVec[i]);
+ }
}
///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3 &vector) {
-
- btVector3 swappedVec;
- for (int32_t i = 0; i < 4; i++) {
- btSwapScalarEndian(vector[i], swappedVec[i]);
- }
- vector = swappedVec;
+SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
+{
+
+ btVector3 swappedVec;
+ for (int32_t i = 0; i < 4; i++) {
+ btSwapScalarEndian(vector[i], swappedVec[i]);
+ }
+ vector = swappedVec;
}
template <class T>
-SIMD_FORCE_INLINE void btPlaneSpace1(const T &n, T &p, T &q) {
- if (btFabs(n[2]) > SIMDSQRT12) {
- // choose p in y-z plane
- btScalar a = n[1] * n[1] + n[2] * n[2];
- btScalar k = btRecipSqrt(a);
- p[0] = 0;
- p[1] = -n[2] * k;
- p[2] = n[1] * k;
- // set q = n x p
- q[0] = a * k;
- q[1] = -n[0] * p[2];
- q[2] = n[0] * p[1];
- } else {
- // choose p in x-y plane
- btScalar a = n[0] * n[0] + n[1] * n[1];
- btScalar k = btRecipSqrt(a);
- p[0] = -n[1] * k;
- p[1] = n[0] * k;
- p[2] = 0;
- // set q = n x p
- q[0] = -n[2] * p[1];
- q[1] = n[2] * p[0];
- q[2] = a * k;
- }
+SIMD_FORCE_INLINE void btPlaneSpace1(const T& n, T& p, T& q)
+{
+ if (btFabs(n[2]) > SIMDSQRT12) {
+ // choose p in y-z plane
+ btScalar a = n[1] * n[1] + n[2] * n[2];
+ btScalar k = btRecipSqrt(a);
+ p[0] = 0;
+ p[1] = -n[2] * k;
+ p[2] = n[1] * k;
+ // set q = n x p
+ q[0] = a * k;
+ q[1] = -n[0] * p[2];
+ q[2] = n[0] * p[1];
+ }
+ else {
+ // choose p in x-y plane
+ btScalar a = n[0] * n[0] + n[1] * n[1];
+ btScalar k = btRecipSqrt(a);
+ p[0] = -n[1] * k;
+ p[1] = n[0] * k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2] * p[1];
+ q[1] = n[2] * p[0];
+ q[2] = a * k;
+ }
}
struct btVector3FloatData {
- float m_floats[4];
+ float m_floats[4];
};
struct btVector3DoubleData {
- double m_floats[4];
+ double m_floats[4];
};
-SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData &dataOut) const {
- ///could also do a memcpy, check if it is worth it
- for (int32_t i = 0; i < 4; i++)
- dataOut.m_floats[i] = float(m_floats[i]);
+SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int32_t i = 0; i < 4; i++)
+ dataOut.m_floats[i] = float(m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData &dataIn) {
- for (int32_t i = 0; i < 4; i++)
- m_floats[i] = btScalar(dataIn.m_floats[i]);
+SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
+{
+ for (int32_t i = 0; i < 4; i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData &dataOut) const {
- ///could also do a memcpy, check if it is worth it
- for (int32_t i = 0; i < 4; i++)
- dataOut.m_floats[i] = double(m_floats[i]);
+SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int32_t i = 0; i < 4; i++)
+ dataOut.m_floats[i] = double(m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData &dataIn) {
- for (int32_t i = 0; i < 4; i++)
- m_floats[i] = btScalar(dataIn.m_floats[i]);
+SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
+{
+ for (int32_t i = 0; i < 4; i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data &dataOut) const {
- ///could also do a memcpy, check if it is worth it
- for (int32_t i = 0; i < 4; i++)
- dataOut.m_floats[i] = m_floats[i];
+SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int32_t i = 0; i < 4; i++)
+ dataOut.m_floats[i] = m_floats[i];
}
-SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data &dataIn) {
- for (int32_t i = 0; i < 4; i++)
- m_floats[i] = dataIn.m_floats[i];
+SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn)
+{
+ for (int32_t i = 0; i < 4; i++)
+ m_floats[i] = dataIn.m_floats[i];
}
-//GODOT ADDITION
-}; // namespace VHACD
-//
-
#endif //BT_VECTOR3_H