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Diffstat (limited to 'thirdparty/vhacd/inc/btAlignedObjectArray.h')
-rw-r--r-- | thirdparty/vhacd/inc/btAlignedObjectArray.h | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/thirdparty/vhacd/inc/btAlignedObjectArray.h b/thirdparty/vhacd/inc/btAlignedObjectArray.h new file mode 100644 index 0000000000..1ce03d21bc --- /dev/null +++ b/thirdparty/vhacd/inc/btAlignedObjectArray.h @@ -0,0 +1,456 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_OBJECT_ARRAY__ +#define BT_OBJECT_ARRAY__ + +#include "btAlignedAllocator.h" +#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE + +///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW +///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors +///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator= +///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and +///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240 + +#define BT_USE_PLACEMENT_NEW 1 +//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise... +#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful + +#ifdef BT_USE_MEMCPY +#include <memory.h> +#include <string.h> +#endif //BT_USE_MEMCPY + +#ifdef BT_USE_PLACEMENT_NEW +#include <new> //for placement new +#endif //BT_USE_PLACEMENT_NEW + +// -- GODOT start -- +namespace VHACD { +// -- GODOT end -- + +///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods +///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data +template <typename T> +//template <class T> +class btAlignedObjectArray { + btAlignedAllocator<T, 16> m_allocator; + + int32_t m_size; + int32_t m_capacity; + T* m_data; + //PCK: added this line + bool m_ownsMemory; + +#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR +public: + SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other) + { + copyFromArray(other); + return *this; + } +#else //BT_ALLOW_ARRAY_COPY_OPERATOR +private: + SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other); +#endif //BT_ALLOW_ARRAY_COPY_OPERATOR + +protected: + SIMD_FORCE_INLINE int32_t allocSize(int32_t size) + { + return (size ? size * 2 : 1); + } + SIMD_FORCE_INLINE void copy(int32_t start, int32_t end, T* dest) const + { + int32_t i; + for (i = start; i < end; ++i) +#ifdef BT_USE_PLACEMENT_NEW + new (&dest[i]) T(m_data[i]); +#else + dest[i] = m_data[i]; +#endif //BT_USE_PLACEMENT_NEW + } + + SIMD_FORCE_INLINE void init() + { + //PCK: added this line + m_ownsMemory = true; + m_data = 0; + m_size = 0; + m_capacity = 0; + } + SIMD_FORCE_INLINE void destroy(int32_t first, int32_t last) + { + int32_t i; + for (i = first; i < last; i++) { + m_data[i].~T(); + } + } + + SIMD_FORCE_INLINE void* allocate(int32_t size) + { + if (size) + return m_allocator.allocate(size); + return 0; + } + + SIMD_FORCE_INLINE void deallocate() + { + if (m_data) { + //PCK: enclosed the deallocation in this block + if (m_ownsMemory) { + m_allocator.deallocate(m_data); + } + m_data = 0; + } + } + +public: + btAlignedObjectArray() + { + init(); + } + + ~btAlignedObjectArray() + { + clear(); + } + + ///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead. + btAlignedObjectArray(const btAlignedObjectArray& otherArray) + { + init(); + + int32_t otherSize = otherArray.size(); + resize(otherSize); + otherArray.copy(0, otherSize, m_data); + } + + /// return the number of elements in the array + SIMD_FORCE_INLINE int32_t size() const + { + return m_size; + } + + SIMD_FORCE_INLINE const T& at(int32_t n) const + { + btAssert(n >= 0); + btAssert(n < size()); + return m_data[n]; + } + + SIMD_FORCE_INLINE T& at(int32_t n) + { + btAssert(n >= 0); + btAssert(n < size()); + return m_data[n]; + } + + SIMD_FORCE_INLINE const T& operator[](int32_t n) const + { + btAssert(n >= 0); + btAssert(n < size()); + return m_data[n]; + } + + SIMD_FORCE_INLINE T& operator[](int32_t n) + { + btAssert(n >= 0); + btAssert(n < size()); + return m_data[n]; + } + + ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations. + SIMD_FORCE_INLINE void clear() + { + destroy(0, size()); + + deallocate(); + + init(); + } + + SIMD_FORCE_INLINE void pop_back() + { + btAssert(m_size > 0); + m_size--; + m_data[m_size].~T(); + } + + ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument. + ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations. + SIMD_FORCE_INLINE void resize(int32_t newsize, const T& fillData = T()) + { + int32_t curSize = size(); + + if (newsize < curSize) { + for (int32_t i = newsize; i < curSize; i++) { + m_data[i].~T(); + } + } + else { + if (newsize > size()) { + reserve(newsize); + } +#ifdef BT_USE_PLACEMENT_NEW + for (int32_t i = curSize; i < newsize; i++) { + new (&m_data[i]) T(fillData); + } +#endif //BT_USE_PLACEMENT_NEW + } + + m_size = newsize; + } + + SIMD_FORCE_INLINE T& expandNonInitializing() + { + int32_t sz = size(); + if (sz == capacity()) { + reserve(allocSize(size())); + } + m_size++; + + return m_data[sz]; + } + + SIMD_FORCE_INLINE T& expand(const T& fillValue = T()) + { + int32_t sz = size(); + if (sz == capacity()) { + reserve(allocSize(size())); + } + m_size++; +#ifdef BT_USE_PLACEMENT_NEW + new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory) +#endif + + return m_data[sz]; + } + + SIMD_FORCE_INLINE void push_back(const T& _Val) + { + int32_t sz = size(); + if (sz == capacity()) { + reserve(allocSize(size())); + } + +#ifdef BT_USE_PLACEMENT_NEW + new (&m_data[m_size]) T(_Val); +#else + m_data[size()] = _Val; +#endif //BT_USE_PLACEMENT_NEW + + m_size++; + } + + /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve() + SIMD_FORCE_INLINE int32_t capacity() const + { + return m_capacity; + } + + SIMD_FORCE_INLINE void reserve(int32_t _Count) + { // determine new minimum length of allocated storage + if (capacity() < _Count) { // not enough room, reallocate + T* s = (T*)allocate(_Count); + + copy(0, size(), s); + + destroy(0, size()); + + deallocate(); + + //PCK: added this line + m_ownsMemory = true; + + m_data = s; + + m_capacity = _Count; + } + } + + class less { + public: + bool operator()(const T& a, const T& b) + { + return (a < b); + } + }; + + template <typename L> + void quickSortInternal(const L& CompareFunc, int32_t lo, int32_t hi) + { + // lo is the lower index, hi is the upper index + // of the region of array a that is to be sorted + int32_t i = lo, j = hi; + T x = m_data[(lo + hi) / 2]; + + // partition + do { + while (CompareFunc(m_data[i], x)) + i++; + while (CompareFunc(x, m_data[j])) + j--; + if (i <= j) { + swap(i, j); + i++; + j--; + } + } while (i <= j); + + // recursion + if (lo < j) + quickSortInternal(CompareFunc, lo, j); + if (i < hi) + quickSortInternal(CompareFunc, i, hi); + } + + template <typename L> + void quickSort(const L& CompareFunc) + { + //don't sort 0 or 1 elements + if (size() > 1) { + quickSortInternal(CompareFunc, 0, size() - 1); + } + } + + ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ + template <typename L> + void downHeap(T* pArr, int32_t k, int32_t n, const L& CompareFunc) + { + /* PRE: a[k+1..N] is a heap */ + /* POST: a[k..N] is a heap */ + + T temp = pArr[k - 1]; + /* k has child(s) */ + while (k <= n / 2) { + int32_t child = 2 * k; + + if ((child < n) && CompareFunc(pArr[child - 1], pArr[child])) { + child++; + } + /* pick larger child */ + if (CompareFunc(temp, pArr[child - 1])) { + /* move child up */ + pArr[k - 1] = pArr[child - 1]; + k = child; + } + else { + break; + } + } + pArr[k - 1] = temp; + } /*downHeap*/ + + void swap(int32_t index0, int32_t index1) + { +#ifdef BT_USE_MEMCPY + char temp[sizeof(T)]; + memcpy(temp, &m_data[index0], sizeof(T)); + memcpy(&m_data[index0], &m_data[index1], sizeof(T)); + memcpy(&m_data[index1], temp, sizeof(T)); +#else + T temp = m_data[index0]; + m_data[index0] = m_data[index1]; + m_data[index1] = temp; +#endif //BT_USE_PLACEMENT_NEW + } + + template <typename L> + void heapSort(const L& CompareFunc) + { + /* sort a[0..N-1], N.B. 0 to N-1 */ + int32_t k; + int32_t n = m_size; + for (k = n / 2; k > 0; k--) { + downHeap(m_data, k, n, CompareFunc); + } + + /* a[1..N] is now a heap */ + while (n >= 1) { + swap(0, n - 1); /* largest of a[0..n-1] */ + + n = n - 1; + /* restore a[1..i-1] heap */ + downHeap(m_data, 1, n, CompareFunc); + } + } + + ///non-recursive binary search, assumes sorted array + int32_t findBinarySearch(const T& key) const + { + int32_t first = 0; + int32_t last = size() - 1; + + //assume sorted array + while (first <= last) { + int32_t mid = (first + last) / 2; // compute mid point. + if (key > m_data[mid]) + first = mid + 1; // repeat search in top half. + else if (key < m_data[mid]) + last = mid - 1; // repeat search in bottom half. + else + return mid; // found it. return position ///// + } + return size(); // failed to find key + } + + int32_t findLinearSearch(const T& key) const + { + int32_t index = size(); + int32_t i; + + for (i = 0; i < size(); i++) { + if (m_data[i] == key) { + index = i; + break; + } + } + return index; + } + + void remove(const T& key) + { + + int32_t findIndex = findLinearSearch(key); + if (findIndex < size()) { + swap(findIndex, size() - 1); + pop_back(); + } + } + + //PCK: whole function + void initializeFromBuffer(void* buffer, int32_t size, int32_t capacity) + { + clear(); + m_ownsMemory = false; + m_data = (T*)buffer; + m_size = size; + m_capacity = capacity; + } + + void copyFromArray(const btAlignedObjectArray& otherArray) + { + int32_t otherSize = otherArray.size(); + resize(otherSize); + otherArray.copy(0, otherSize, m_data); + } +}; + +// -- GODOT start -- +}; // namespace VHACD +// -- GODOT end -- + +#endif //BT_OBJECT_ARRAY__ |