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Diffstat (limited to 'thirdparty/vhacd/inc/btAlignedAllocator.h')
-rw-r--r-- | thirdparty/vhacd/inc/btAlignedAllocator.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/thirdparty/vhacd/inc/btAlignedAllocator.h b/thirdparty/vhacd/inc/btAlignedAllocator.h new file mode 100644 index 0000000000..94e71d5125 --- /dev/null +++ b/thirdparty/vhacd/inc/btAlignedAllocator.h @@ -0,0 +1,113 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_ALIGNED_ALLOCATOR +#define BT_ALIGNED_ALLOCATOR + +///we probably replace this with our own aligned memory allocator +///so we replace _aligned_malloc and _aligned_free with our own +///that is better portable and more predictable + +#include "btScalar.h" + +// -- GODOT start -- +namespace VHACD { +// -- GODOT end -- + +//#define BT_DEBUG_MEMORY_ALLOCATIONS 1 +#ifdef BT_DEBUG_MEMORY_ALLOCATIONS + +#define btAlignedAlloc(a, b) \ + btAlignedAllocInternal(a, b, __LINE__, __FILE__) + +#define btAlignedFree(ptr) \ + btAlignedFreeInternal(ptr, __LINE__, __FILE__) + +void* btAlignedAllocInternal(size_t size, int32_t alignment, int32_t line, char* filename); + +void btAlignedFreeInternal(void* ptr, int32_t line, char* filename); + +#else +void* btAlignedAllocInternal(size_t size, int32_t alignment); +void btAlignedFreeInternal(void* ptr); + +#define btAlignedAlloc(size, alignment) btAlignedAllocInternal(size, alignment) +#define btAlignedFree(ptr) btAlignedFreeInternal(ptr) + +#endif +typedef int32_t size_type; + +typedef void*(btAlignedAllocFunc)(size_t size, int32_t alignment); +typedef void(btAlignedFreeFunc)(void* memblock); +typedef void*(btAllocFunc)(size_t size); +typedef void(btFreeFunc)(void* memblock); + +///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom +void btAlignedAllocSetCustom(btAllocFunc* allocFunc, btFreeFunc* freeFunc); +///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it. +void btAlignedAllocSetCustomAligned(btAlignedAllocFunc* allocFunc, btAlignedFreeFunc* freeFunc); + +///The btAlignedAllocator is a portable class for aligned memory allocations. +///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned. +template <typename T, unsigned Alignment> +class btAlignedAllocator { + + typedef btAlignedAllocator<T, Alignment> self_type; + +public: + //just going down a list: + btAlignedAllocator() {} + /* + btAlignedAllocator( const self_type & ) {} + */ + + template <typename Other> + btAlignedAllocator(const btAlignedAllocator<Other, Alignment>&) {} + + typedef const T* const_pointer; + typedef const T& const_reference; + typedef T* pointer; + typedef T& reference; + typedef T value_type; + + pointer address(reference ref) const { return &ref; } + const_pointer address(const_reference ref) const { return &ref; } + pointer allocate(size_type n, const_pointer* hint = 0) + { + (void)hint; + return reinterpret_cast<pointer>(btAlignedAlloc(sizeof(value_type) * n, Alignment)); + } + void construct(pointer ptr, const value_type& value) { new (ptr) value_type(value); } + void deallocate(pointer ptr) + { + btAlignedFree(reinterpret_cast<void*>(ptr)); + } + void destroy(pointer ptr) { ptr->~value_type(); } + + template <typename O> + struct rebind { + typedef btAlignedAllocator<O, Alignment> other; + }; + template <typename O> + self_type& operator=(const btAlignedAllocator<O, Alignment>&) { return *this; } + + friend bool operator==(const self_type&, const self_type&) { return true; } +}; + +// -- GODOT start -- +}; // namespace VHACD +// -- GODOT end -- + +#endif //BT_ALIGNED_ALLOCATOR |