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+/*
+ * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef _TVG_SCENE_IMPL_H_
+#define _TVG_SCENE_IMPL_H_
+
+#include <float.h>
+#include "tvgPaint.h"
+
+/************************************************************************/
+/* Internal Class Implementation */
+/************************************************************************/
+
+struct SceneIterator : Iterator
+{
+ Array<Paint*>* paints;
+ uint32_t idx = 0;
+
+ SceneIterator(Array<Paint*>* p) : paints(p)
+ {
+ }
+
+ const Paint* next() override
+ {
+ if (idx >= paints->count) return nullptr;
+ return paints->data[idx++];
+ }
+
+ uint32_t count() override
+ {
+ return paints->count;
+ }
+
+ void begin() override
+ {
+ idx = 0;
+ }
+};
+
+struct Scene::Impl
+{
+ Array<Paint*> paints;
+ uint8_t opacity; //for composition
+ RenderMethod* renderer = nullptr; //keep it for explicit clear
+
+ ~Impl()
+ {
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ delete(*paint);
+ }
+ }
+
+ bool dispose(RenderMethod& renderer)
+ {
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ (*paint)->pImpl->dispose(renderer);
+ }
+
+ this->renderer = nullptr;
+
+ return true;
+ }
+
+ bool needComposition(uint32_t opacity)
+ {
+ //Half translucent requires intermediate composition.
+ if (opacity == 255 || opacity == 0) return false;
+
+ //If scene has several children or only scene, it may require composition.
+ if (paints.count > 1) return true;
+ if (paints.count == 1 && (*paints.data)->identifier() == TVG_CLASS_ID_SCENE) return true;
+ return false;
+ }
+
+ void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag)
+ {
+ /* Overriding opacity value. If this scene is half-translucent,
+ It must do intermeidate composition with that opacity value. */
+ this->opacity = static_cast<uint8_t>(opacity);
+ if (needComposition(opacity)) opacity = 255;
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ (*paint)->pImpl->update(renderer, transform, opacity, clips, static_cast<uint32_t>(flag));
+ }
+
+ /* FXIME: it requires to return list of children engine data
+ This is necessary for scene composition */
+
+ this->renderer = &renderer;
+
+ return nullptr;
+ }
+
+ bool render(RenderMethod& renderer)
+ {
+ Compositor* cmp = nullptr;
+
+ if (needComposition(opacity)) {
+ cmp = renderer.target(bounds(renderer));
+ renderer.beginComposite(cmp, CompositeMethod::None, opacity);
+ }
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ if (!(*paint)->pImpl->render(renderer)) return false;
+ }
+
+ if (cmp) renderer.endComposite(cmp);
+
+ return true;
+ }
+
+ RenderRegion bounds(RenderMethod& renderer) const
+ {
+ if (paints.count == 0) return {0, 0, 0, 0};
+
+ int32_t x1 = INT32_MAX;
+ int32_t y1 = INT32_MAX;
+ int32_t x2 = 0;
+ int32_t y2 = 0;
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ auto region = (*paint)->pImpl->bounds(renderer);
+
+ //Merge regions
+ if (region.x < x1) x1 = region.x;
+ if (x2 < region.x + region.w) x2 = (region.x + region.w);
+ if (region.y < y1) y1 = region.y;
+ if (y2 < region.y + region.h) y2 = (region.y + region.h);
+ }
+
+ return {x1, y1, (x2 - x1), (y2 - y1)};
+ }
+
+ bool bounds(float* px, float* py, float* pw, float* ph)
+ {
+ if (paints.count == 0) return false;
+
+ auto x1 = FLT_MAX;
+ auto y1 = FLT_MAX;
+ auto x2 = -FLT_MAX;
+ auto y2 = -FLT_MAX;
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ auto x = FLT_MAX;
+ auto y = FLT_MAX;
+ auto w = 0.0f;
+ auto h = 0.0f;
+
+ if ((*paint)->bounds(&x, &y, &w, &h, true) != tvg::Result::Success) continue;
+
+ //Merge regions
+ if (x < x1) x1 = x;
+ if (x2 < x + w) x2 = (x + w);
+ if (y < y1) y1 = y;
+ if (y2 < y + h) y2 = (y + h);
+ }
+
+ if (px) *px = x1;
+ if (py) *py = y1;
+ if (pw) *pw = (x2 - x1);
+ if (ph) *ph = (y2 - y1);
+
+ return true;
+ }
+
+ Paint* duplicate()
+ {
+ auto ret = Scene::gen();
+
+ auto dup = ret.get()->pImpl;
+
+ dup->paints.reserve(paints.count);
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ dup->paints.push((*paint)->duplicate());
+ }
+
+ return ret.release();
+ }
+
+ void clear(bool free)
+ {
+ auto dispose = renderer ? true : false;
+
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ if (dispose) (*paint)->pImpl->dispose(*renderer);
+ if (free) delete(*paint);
+ }
+ paints.clear();
+ renderer = nullptr;
+ }
+
+ Iterator* iterator()
+ {
+ return new SceneIterator(&paints);
+ }
+};
+
+#endif //_TVG_SCENE_IMPL_H_