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diff --git a/thirdparty/thorvg/src/lib/tvgPaint.h b/thirdparty/thorvg/src/lib/tvgPaint.h
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+/*
+ * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef _TVG_PAINT_H_
+#define _TVG_PAINT_H_
+
+#include "tvgRender.h"
+
+
+namespace tvg
+{
+ enum ContextFlag {Invalid = 0, FastTrack = 1};
+
+ struct Iterator
+ {
+ virtual ~Iterator() {}
+ virtual const Paint* next() = 0;
+ virtual uint32_t count() = 0;
+ virtual void begin() = 0;
+ };
+
+ struct StrategyMethod
+ {
+ virtual ~StrategyMethod() {}
+
+ virtual bool dispose(RenderMethod& renderer) = 0;
+ virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
+ virtual bool render(RenderMethod& renderer) = 0;
+ virtual bool bounds(float* x, float* y, float* w, float* h) = 0;
+ virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
+ virtual Paint* duplicate() = 0;
+ virtual Iterator* iterator() = 0;
+ };
+
+ struct Composite
+ {
+ Paint* target;
+ Paint* source;
+ CompositeMethod method;
+ };
+
+ struct Paint::Impl
+ {
+ StrategyMethod* smethod = nullptr;
+ RenderTransform* rTransform = nullptr;
+ Composite* compData = nullptr;
+ uint32_t renderFlag = RenderUpdateFlag::None;
+ uint32_t ctxFlag = ContextFlag::Invalid;
+ uint32_t id;
+ uint8_t opacity = 255;
+
+ ~Impl()
+ {
+ if (compData) {
+ delete(compData->target);
+ free(compData);
+ }
+ if (smethod) delete(smethod);
+ if (rTransform) delete(rTransform);
+ }
+
+ void method(StrategyMethod* method)
+ {
+ smethod = method;
+ }
+
+ bool transform(const Matrix& m)
+ {
+ if (!rTransform) {
+ rTransform = new RenderTransform();
+ if (!rTransform) return false;
+ }
+ rTransform->override(m);
+ renderFlag |= RenderUpdateFlag::Transform;
+
+ return true;
+ }
+
+ Matrix* transform()
+ {
+ if (rTransform) {
+ rTransform->update();
+ return &rTransform->m;
+ }
+ return nullptr;
+ }
+
+ RenderRegion bounds(RenderMethod& renderer) const
+ {
+ return smethod->bounds(renderer);
+ }
+
+ bool dispose(RenderMethod& renderer)
+ {
+ if (compData) compData->target->pImpl->dispose(renderer);
+ return smethod->dispose(renderer);
+ }
+
+ Iterator* iterator()
+ {
+ return smethod->iterator();
+ }
+
+ bool composite(Paint* source, Paint* target, CompositeMethod method)
+ {
+ //Invalid case
+ if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
+
+ if (compData) {
+ delete(compData->target);
+ //Reset scenario
+ if (!target && method == CompositeMethod::None) {
+ free(compData);
+ compData = nullptr;
+ return true;
+ }
+ } else {
+ if (!target && method == CompositeMethod::None) return true;
+ compData = static_cast<Composite*>(calloc(1, sizeof(Composite)));
+ }
+ compData->target = target;
+ compData->source = source;
+ compData->method = method;
+ return true;
+ }
+
+ bool rotate(float degree);
+ bool scale(float factor);
+ bool translate(float x, float y);
+ bool bounds(float* x, float* y, float* w, float* h, bool transformed);
+ void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag);
+ bool render(RenderMethod& renderer);
+ Paint* duplicate();
+ };
+
+
+ template<class T>
+ struct PaintMethod : StrategyMethod
+ {
+ T* inst = nullptr;
+
+ PaintMethod(T* _inst) : inst(_inst) {}
+ ~PaintMethod() {}
+
+ bool bounds(float* x, float* y, float* w, float* h) override
+ {
+ return inst->bounds(x, y, w, h);
+ }
+
+ RenderRegion bounds(RenderMethod& renderer) const override
+ {
+ return inst->bounds(renderer);
+ }
+
+ bool dispose(RenderMethod& renderer) override
+ {
+ return inst->dispose(renderer);
+ }
+
+ void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag renderFlag) override
+ {
+ return inst->update(renderer, transform, opacity, clips, renderFlag);
+ }
+
+ bool render(RenderMethod& renderer) override
+ {
+ return inst->render(renderer);
+ }
+
+ Paint* duplicate() override
+ {
+ return inst->duplicate();
+ }
+
+ Iterator* iterator() override
+ {
+ return inst->iterator();
+ }
+ };
+}
+
+#endif //_TVG_PAINT_H_