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+/*
+ * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef _TVG_CANVAS_IMPL_H_
+#define _TVG_CANVAS_IMPL_H_
+
+#include "tvgPaint.h"
+
+/************************************************************************/
+/* Internal Class Implementation */
+/************************************************************************/
+
+struct Canvas::Impl
+{
+ Array<Paint*> paints;
+ RenderMethod* renderer;
+ bool refresh = false; //if all paints should be updated by force.
+ bool drawing = false; //on drawing condition?
+
+ Impl(RenderMethod* pRenderer):renderer(pRenderer)
+ {
+ }
+
+ ~Impl()
+ {
+ clear(true);
+ delete(renderer);
+ }
+
+ Result push(unique_ptr<Paint> paint)
+ {
+ //You can not push paints during rendering.
+ if (drawing) return Result::InsufficientCondition;
+
+ auto p = paint.release();
+ if (!p) return Result::MemoryCorruption;
+ paints.push(p);
+
+ return update(p, true);
+ }
+
+ Result clear(bool free)
+ {
+ //Clear render target before drawing
+ if (!renderer || !renderer->clear()) return Result::InsufficientCondition;
+
+ //Free paints
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ (*paint)->pImpl->dispose(*renderer);
+ if (free) delete(*paint);
+ }
+
+ paints.clear();
+
+ drawing = false;
+
+ return Result::Success;
+ }
+
+ void needRefresh()
+ {
+ refresh = true;
+ }
+
+ Result update(Paint* paint, bool force)
+ {
+ if (paints.count == 0 || drawing || !renderer) return Result::InsufficientCondition;
+
+ Array<RenderData> clips;
+ auto flag = RenderUpdateFlag::None;
+ if (refresh || force) flag = RenderUpdateFlag::All;
+
+ //Update single paint node
+ if (paint) {
+ //Optimize Me: Can we skip the searching?
+ for (auto paint2 = paints.data; paint2 < (paints.data + paints.count); ++paint2) {
+ if ((*paint2) == paint) {
+ paint->pImpl->update(*renderer, nullptr, 255, clips, flag);
+ return Result::Success;
+ }
+ }
+ return Result::InvalidArguments;
+ //Update all retained paint nodes
+ } else {
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ (*paint)->pImpl->update(*renderer, nullptr, 255, clips, flag);
+ }
+ }
+
+ refresh = false;
+
+ return Result::Success;
+ }
+
+ Result draw()
+ {
+ if (drawing || paints.count == 0 || !renderer || !renderer->preRender()) return Result::InsufficientCondition;
+
+ bool rendered = false;
+ for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
+ if ((*paint)->pImpl->render(*renderer)) rendered = true;
+ }
+
+ if (!rendered || !renderer->postRender()) return Result::InsufficientCondition;
+
+ drawing = true;
+
+ return Result::Success;
+ }
+
+ Result sync()
+ {
+ if (!drawing) return Result::InsufficientCondition;
+
+ if (renderer->sync()) {
+ drawing = false;
+ return Result::Success;
+ }
+
+ return Result::InsufficientCondition;
+ }
+};
+
+#endif /* _TVG_CANVAS_IMPL_H_ */