diff options
Diffstat (limited to 'thirdparty/thorvg/src/lib/tvgBezier.cpp')
-rw-r--r-- | thirdparty/thorvg/src/lib/tvgBezier.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/thirdparty/thorvg/src/lib/tvgBezier.cpp b/thirdparty/thorvg/src/lib/tvgBezier.cpp new file mode 100644 index 0000000000..2290afa728 --- /dev/null +++ b/thirdparty/thorvg/src/lib/tvgBezier.cpp @@ -0,0 +1,150 @@ +/* + * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#include <float.h> +#include <math.h> +#include "tvgBezier.h" + +/************************************************************************/ +/* Internal Class Implementation */ +/************************************************************************/ + +static float _lineLength(const Point& pt1, const Point& pt2) +{ + /* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm. + With alpha = 1, beta = 3/8, giving results with the largest error less + than 7% compared to the exact value. */ + Point diff = {pt2.x - pt1.x, pt2.y - pt1.y}; + if (diff.x < 0) diff.x = -diff.x; + if (diff.y < 0) diff.y = -diff.y; + return (diff.x > diff.y) ? (diff.x + diff.y * 0.375f) : (diff.y + diff.x * 0.375f); +} + + +/************************************************************************/ +/* External Class Implementation */ +/************************************************************************/ + +namespace tvg +{ + +void bezSplit(const Bezier&cur, Bezier& left, Bezier& right) +{ + auto c = (cur.ctrl1.x + cur.ctrl2.x) * 0.5f; + left.ctrl1.x = (cur.start.x + cur.ctrl1.x) * 0.5f; + right.ctrl2.x = (cur.ctrl2.x + cur.end.x) * 0.5f; + left.start.x = cur.start.x; + right.end.x = cur.end.x; + left.ctrl2.x = (left.ctrl1.x + c) * 0.5f; + right.ctrl1.x = (right.ctrl2.x + c) * 0.5f; + left.end.x = right.start.x = (left.ctrl2.x + right.ctrl1.x) * 0.5f; + + c = (cur.ctrl1.y + cur.ctrl2.y) * 0.5f; + left.ctrl1.y = (cur.start.y + cur.ctrl1.y) * 0.5f; + right.ctrl2.y = (cur.ctrl2.y + cur.end.y) * 0.5f; + left.start.y = cur.start.y; + right.end.y = cur.end.y; + left.ctrl2.y = (left.ctrl1.y + c) * 0.5f; + right.ctrl1.y = (right.ctrl2.y + c) * 0.5f; + left.end.y = right.start.y = (left.ctrl2.y + right.ctrl1.y) * 0.5f; +} + + +float bezLength(const Bezier& cur) +{ + Bezier left, right; + auto len = _lineLength(cur.start, cur.ctrl1) + _lineLength(cur.ctrl1, cur.ctrl2) + _lineLength(cur.ctrl2, cur.end); + auto chord = _lineLength(cur.start, cur.end); + + if (fabsf(len - chord) > BEZIER_EPSILON) { + bezSplit(cur, left, right); + return bezLength(left) + bezLength(right); + } + return len; +} + + +void bezSplitLeft(Bezier& cur, float at, Bezier& left) +{ + left.start = cur.start; + + left.ctrl1.x = cur.start.x + at * (cur.ctrl1.x - cur.start.x); + left.ctrl1.y = cur.start.y + at * (cur.ctrl1.y - cur.start.y); + + left.ctrl2.x = cur.ctrl1.x + at * (cur.ctrl2.x - cur.ctrl1.x); //temporary holding spot + left.ctrl2.y = cur.ctrl1.y + at * (cur.ctrl2.y - cur.ctrl1.y); //temporary holding spot + + cur.ctrl2.x = cur.ctrl2.x + at * (cur.end.x - cur.ctrl2.x); + cur.ctrl2.y = cur.ctrl2.y + at * (cur.end.y - cur.ctrl2.y); + + cur.ctrl1.x = left.ctrl2.x + at * (cur.ctrl2.x - left.ctrl2.x); + cur.ctrl1.y = left.ctrl2.y + at * (cur.ctrl2.y - left.ctrl2.y); + + left.ctrl2.x = left.ctrl1.x + at * (left.ctrl2.x - left.ctrl1.x); + left.ctrl2.y = left.ctrl1.y + at * (left.ctrl2.y - left.ctrl1.y); + + left.end.x = cur.start.x = left.ctrl2.x + at * (cur.ctrl1.x - left.ctrl2.x); + left.end.y = cur.start.y = left.ctrl2.y + at * (cur.ctrl1.y - left.ctrl2.y); +} + + +float bezAt(const Bezier& bz, float at) +{ + auto len = bezLength(bz); + auto biggest = 1.0f; + auto smallest = 0.0f; + auto t = 0.5f; + + //just in case to prevent an infinite loop + if (at <= 0) return 0.0f; + + if (at >= len) return 1.0f; + + while (true) { + auto right = bz; + Bezier left; + bezSplitLeft(right, t, left); + len = bezLength(left); + + if (fabsf(len - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < BEZIER_EPSILON) { + break; + } + + if (len < at) { + smallest = t; + t = (t + biggest) * 0.5f; + } else { + biggest = t; + t = (smallest + t) * 0.5f; + } + } + return t; +} + + +void bezSplitAt(const Bezier& cur, float at, Bezier& left, Bezier& right) +{ + right = cur; + auto t = bezAt(right, at); + bezSplitLeft(right, t, left); +} + +} |