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-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterC.h90
1 files changed, 70 insertions, 20 deletions
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterC.h b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterC.h
index de6b35fd64..ad2fc57f24 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterC.h
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterC.h
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2021 - 2022 Samsung Electronics Co., Ltd. All rights reserved.
+ * Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -20,45 +20,95 @@
* SOFTWARE.
*/
-
-static void inline cRasterRGBA32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len)
+template<typename PIXEL_T>
+static void inline cRasterPixels(PIXEL_T* dst, uint32_t val, uint32_t offset, int32_t len)
{
dst += offset;
while (len--) *dst++ = val;
}
-static bool inline cRasterTranslucentRle(SwSurface* surface, const SwRleData* rle, uint32_t color)
+static bool inline cRasterTranslucentRle(SwSurface* surface, const SwRleData* rle, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
auto span = rle->spans;
- uint32_t src;
-
- for (uint32_t i = 0; i < rle->size; ++i, ++span) {
- auto dst = &surface->buffer[span->y * surface->stride + span->x];
-
- if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
- else src = color;
- for (uint32_t x = 0; x < span->len; ++x, ++dst) {
- *dst = src + ALPHA_BLEND(*dst, _ialpha(src));
+ //32bit channels
+ if (surface->channelSize == sizeof(uint32_t)) {
+ auto color = surface->blender.join(r, g, b, a);
+ uint32_t src;
+ for (uint32_t i = 0; i < rle->size; ++i, ++span) {
+ auto dst = &surface->buf32[span->y * surface->stride + span->x];
+ if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
+ else src = color;
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = src + ALPHA_BLEND(*dst, _ialpha(src));
+ }
+ }
+ //8bit grayscale
+ } else if (surface->channelSize == sizeof(uint8_t)) {
+ uint8_t src;
+ for (uint32_t i = 0; i < rle->size; ++i, ++span) {
+ auto dst = &surface->buf8[span->y * surface->stride + span->x];
+ if (span->coverage < 255) src = _multiply<uint8_t>(span->coverage, a);
+ else src = a;
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = src + _multiply<uint8_t>(*dst, ~src);
+ }
}
}
return true;
}
-static bool inline cRasterTranslucentRect(SwSurface* surface, const SwBBox& region, uint32_t color)
+static bool inline cRasterTranslucentRect(SwSurface* surface, const SwBBox& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
- auto buffer = surface->buffer + (region.min.y * surface->stride) + region.min.x;
auto h = static_cast<uint32_t>(region.max.y - region.min.y);
auto w = static_cast<uint32_t>(region.max.x - region.min.x);
- auto ialpha = _ialpha(color);
- for (uint32_t y = 0; y < h; ++y) {
- auto dst = &buffer[y * surface->stride];
- for (uint32_t x = 0; x < w; ++x, ++dst) {
- *dst = color + ALPHA_BLEND(*dst, ialpha);
+ //32bits channels
+ if (surface->channelSize == sizeof(uint32_t)) {
+ auto color = surface->blender.join(r, g, b, a);
+ auto buffer = surface->buf32 + (region.min.y * surface->stride) + region.min.x;
+ auto ialpha = _ialpha(color);
+ for (uint32_t y = 0; y < h; ++y) {
+ auto dst = &buffer[y * surface->stride];
+ for (uint32_t x = 0; x < w; ++x, ++dst) {
+ *dst = color + ALPHA_BLEND(*dst, ialpha);
+ }
+ }
+ //8bit grayscale
+ } else if (surface->channelSize == sizeof(uint8_t)) {
+ auto buffer = surface->buf8 + (region.min.y * surface->stride) + region.min.x;
+ for (uint32_t y = 0; y < h; ++y) {
+ auto dst = &buffer[y * surface->stride];
+ for (uint32_t x = 0; x < w; ++x, ++dst) {
+ *dst = a + _multiply<uint8_t>(*dst, ~a);
+ }
}
}
return true;
}
+
+
+static bool inline cRasterABGRtoARGB(Surface* surface)
+{
+ TVGLOG("SW_ENGINE", "Convert ColorSpace ABGR - ARGB [Size: %d x %d]", surface->w, surface->h);
+
+ auto buffer = surface->buf32;
+ for (uint32_t y = 0; y < surface->h; ++y, buffer += surface->stride) {
+ auto dst = buffer;
+ for (uint32_t x = 0; x < surface->w; ++x, ++dst) {
+ auto c = *dst;
+ //flip Blue, Red channels
+ *dst = (c & 0xff000000) + ((c & 0x00ff0000) >> 16) + (c & 0x0000ff00) + ((c & 0x000000ff) << 16);
+ }
+ }
+ return true;
+}
+
+
+static bool inline cRasterARGBtoABGR(Surface* surface)
+{
+ //exactly same with ABGRtoARGB
+ return cRasterABGRtoARGB(surface);
+}