diff options
Diffstat (limited to 'thirdparty/thekla_atlas/thekla/thekla_atlas.cpp')
-rw-r--r-- | thirdparty/thekla_atlas/thekla/thekla_atlas.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp index d6f0accf54..de1953db8a 100644 --- a/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp +++ b/thirdparty/thekla_atlas/thekla/thekla_atlas.cpp @@ -2,6 +2,9 @@ #include "thekla_atlas.h" #include <cfloat> +// -- GODOT start -- +#include <stdio.h> +// -- GODOT end -- #include "nvmesh/halfedge/Edge.h" #include "nvmesh/halfedge/Mesh.h" @@ -112,6 +115,8 @@ static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, con output->index_count = face_count * 3; output->index_array = new int[face_count * 3]; + // -- GODOT start -- + int face_ofs = 0; // Set face indices. for (int f = 0; f < face_count; f++) { uint c = charts->faceChartAt(f); @@ -121,14 +126,26 @@ static Atlas_Output_Mesh * mesh_atlas_to_output(const HalfEdge::Mesh * mesh, con const Chart * chart = charts->chartAt(c); nvDebugCheck(chart->faceAt(i) == f); + if (i >= chart->chartMesh()->faceCount()) { + printf("WARNING: Faces may be missing in the final vertex, which could not be packed\n"); + continue; + } + const HalfEdge::Face * face = chart->chartMesh()->faceAt(i); const HalfEdge::Edge * edge = face->edge; - output->index_array[3*f+0] = vertexOffset + edge->vertex->id; - output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id; - output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id; + //output->index_array[3*f+0] = vertexOffset + edge->vertex->id; + //output->index_array[3*f+1] = vertexOffset + edge->next->vertex->id; + //output->index_array[3*f+2] = vertexOffset + edge->next->next->vertex->id; + output->index_array[3 * face_ofs + 0] = vertexOffset + edge->vertex->id; + output->index_array[3 * face_ofs + 1] = vertexOffset + edge->next->vertex->id; + output->index_array[3 * face_ofs + 2] = vertexOffset + edge->next->next->vertex->id; + face_ofs++; } + output->index_count = face_ofs * 3; + // -- GODOT end -- + *error = Atlas_Error_Success; output->atlas_width = w; output->atlas_height = h; |