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-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
new file mode 100644
index 0000000000..2ba4dcae18
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
@@ -0,0 +1,205 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#include <nvmesh/TriMesh.h>
+#include <nvmesh/QuadTriMesh.h>
+
+#include <nvmesh/weld/VertexWeld.h>
+#include <nvmesh/weld/Weld.h>
+
+using namespace nv;
+
+// Weld trimesh vertices
+void nv::WeldVertices(TriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ TriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+ }
+}
+
+
+// Weld trimesh vertices
+void nv::WeldVertices(QuadTriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ QuadTriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+
+ if (face.isQuadFace())
+ {
+ face.v[3] = xrefs[face.v[3]];
+ }
+ }
+}
+
+
+
+// OLD code
+
+#if 0
+
+namespace {
+
+struct VertexInfo {
+ uint id; ///< Original vertex id.
+ uint normal_face_group;
+ uint tangent_face_group;
+ uint material;
+ uint chart;
+};
+
+
+/// VertexInfo hash functor.
+struct VertexHash : public IHashFunctor<VertexInfo> {
+ VertexHash(PiMeshPtr m) : mesh(m) {
+ uint c = mesh->FindChannel(VS_POS);
+ piCheck(c != PI_NULL_INDEX);
+ channel = mesh->GetChannel(c);
+ piCheck(channel != NULL);
+ }
+
+ uint32 operator () (const VertexInfo & v) const {
+ return channel->data[v.id].GetHash();
+ }
+
+private:
+ PiMeshPtr mesh;
+ PiMesh::Channel * channel;
+};
+
+
+/// VertexInfo comparator.
+struct VertexEqual : public IBinaryPredicate<VertexInfo> {
+ VertexEqual(PiMeshPtr m) : mesh(m) {}
+
+ bool operator () (const VertexInfo & a, const VertexInfo & b) const {
+
+ bool equal = a.normal_face_group == b.normal_face_group &&
+ a.tangent_face_group == b.tangent_face_group &&
+ a.material == b.material &&
+ a.chart == b.chart;
+
+ // Split vertex shared by different face types.
+ if( !equal ) {
+ return false;
+ }
+
+ // They were the same vertex.
+ if( a.id == b.id ) {
+ return true;
+ }
+
+ // Vertex equal if all the channels are equal.
+ return mesh->IsVertexEqual(a.id, b.id);
+ }
+
+private:
+ PiMeshPtr mesh;
+};
+
+} // namespace
+
+
+/// Weld the vertices.
+void PiMeshVertexWeld::WeldVertices(const PiMeshSmoothGroup * mesh_smooth_group,
+ const PiMeshMaterial * mesh_material, const PiMeshAtlas * mesh_atlas )
+{
+ piDebug( "--- Welding vertices:\n" );
+
+ piDebug( "--- Expand mesh vertices.\n" );
+ PiArray<VertexInfo> vertex_array;
+
+ const uint face_num = mesh->GetFaceNum();
+ const uint vertex_max = face_num * 3;
+ vertex_array.Resize( vertex_max );
+
+ for(uint i = 0; i < vertex_max; i++) {
+
+ uint f = i/3;
+
+ const PiMesh::Face & face = mesh->GetFace(f);
+ vertex_array[i].id = face.v[i%3];
+
+ // Reset face attributes.
+ vertex_array[i].normal_face_group = PI_NULL_INDEX;
+ vertex_array[i].tangent_face_group = PI_NULL_INDEX;
+ vertex_array[i].material = PI_NULL_INDEX;
+ vertex_array[i].chart = PI_NULL_INDEX;
+
+ // Set available attributes.
+ if( mesh_smooth_group != NULL ) {
+ if( mesh_smooth_group->HasNormalFaceGroups() ) {
+ vertex_array[i].normal_face_group = mesh_smooth_group->GetNormalFaceGroup( f );
+ }
+ if( mesh_smooth_group->HasTangentFaceGroups() ) {
+ vertex_array[i].tangent_face_group = mesh_smooth_group->GetTangentFaceGroup( f );
+ }
+ }
+ if( mesh_material != NULL ) {
+ vertex_array[i].material = mesh_material->GetFaceMaterial( f );
+ }
+ if( mesh_atlas != NULL && mesh_atlas->HasCharts() ) {
+ vertex_array[i].chart = mesh_atlas->GetFaceChart( f );
+ }
+ }
+ piDebug( "--- %d vertices.\n", vertex_max );
+
+ piDebug( "--- Collapse vertices.\n" );
+
+ uint * xrefs = new uint[vertex_max];
+ VertexHash hash(mesh);
+ VertexEqual equal(mesh);
+ const uint vertex_num = Weld( vertex_array, xrefs, hash, equal );
+ piCheck(vertex_num <= vertex_max);
+ piDebug( "--- %d vertices.\n", vertex_num );
+
+ // Remap face indices.
+ piDebug( "--- Remapping face indices.\n" );
+ mesh->RemapFaceIndices(vertex_max, xrefs);
+
+
+ // Overwrite xrefs to map new vertices to old vertices.
+ for(uint v = 0; v < vertex_num; v++) {
+ xrefs[v] = vertex_array[v].id;
+ }
+
+ // Update vertex order.
+ mesh->ReorderVertices(vertex_num, xrefs);
+
+ delete [] xrefs;
+}
+
+#endif // 0