diff options
Diffstat (limited to 'thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp')
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp new file mode 100644 index 0000000000..b6bff4d83d --- /dev/null +++ b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp @@ -0,0 +1,100 @@ +// This code is in the public domain -- castanyo@yahoo.es + +#include <nvcore/RadixSort.h> + +#include <nvmesh/weld/Snap.h> +#include <nvmesh/TriMesh.h> +#include <nvmesh/geometry/Bounds.h> + +using namespace nv; + +namespace { + + // Snap the given vertices. + void Snap(TriMesh::Vertex & a, TriMesh::Vertex & b, float texThreshold, float norThreshold) + { + a.pos = b.pos = (a.pos + b.pos) * 0.5f; + + if (equal(a.tex.x, b.tex.x, texThreshold) && equal(a.tex.y, b.tex.y, texThreshold)) { + b.tex = a.tex = (a.tex + b.tex) * 0.5f; + } + + if (equal(a.nor.x, b.nor.x, norThreshold) && equal(a.nor.y, b.nor.y, norThreshold) && equal(a.nor.z, b.nor.z, norThreshold)) { + b.nor = a.nor = (a.nor + b.nor) * 0.5f; + } + }; + +} // nv namespace + +uint nv::SnapVertices(TriMesh * mesh, float posThreshold, float texThreshold, float norThreshold) +{ + nvDebug("--- Snapping vertices.\n"); + + // Determine largest axis. + Box box = MeshBounds::box(mesh); + Vector3 extents = box.extents(); + + int axis = 2; + if( extents.x > extents.y ) { + if( extents.x > extents.z ) { + axis = 0; + } + } + else if(extents.y > extents.z) { + axis = 1; + } + + // @@ Use diagonal instead! + + + // Sort vertices according to the largest axis. + const uint vertexCount = mesh->vertexCount(); + nvCheck(vertexCount > 2); // Must have at least two vertices. + + // Get pos channel. + //PiMesh::Channel * pos_channel = mesh->GetChannel(mesh->FindChannel(VS_POS)); + //nvCheck( pos_channel != NULL ); + + //const PiArray<Vec4> & pos_array = pos_channel->data; + + Array<float> distArray; + distArray.resize(vertexCount); + + for(uint v = 0; v < vertexCount; v++) { + if (axis == 0) distArray[v] = mesh->vertexAt(v).pos.x; + else if (axis == 1) distArray[v] = mesh->vertexAt(v).pos.y; + else distArray[v] = mesh->vertexAt(v).pos.z; + } + + RadixSort radix; + const uint * xrefs = radix.sort(distArray.buffer(), distArray.count()).ranks(); + nvCheck(xrefs != NULL); + + uint snapCount = 0; + for(uint v = 0; v < vertexCount-1; v++) { + for(uint n = v+1; n < vertexCount; n++) { + nvDebugCheck( distArray[xrefs[v]] <= distArray[xrefs[n]] ); + + if (fabs(distArray[xrefs[n]] - distArray[xrefs[v]]) > posThreshold) { + break; + } + + TriMesh::Vertex & v0 = mesh->vertexAt(xrefs[v]); + TriMesh::Vertex & v1 = mesh->vertexAt(xrefs[n]); + + const float dist = length(v0.pos - v1.pos); + + if (dist <= posThreshold) { + Snap(v0, v1, texThreshold, norThreshold); + snapCount++; + } + } + } + + // @@ todo: debug, make sure that the distance between vertices is now >= threshold + + nvDebug("--- %u vertices snapped\n", snapCount); + + return snapCount; +}; + |