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-rw-r--r--thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp1401
1 files changed, 0 insertions, 1401 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp b/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
deleted file mode 100644
index 11e635db17..0000000000
--- a/thirdparty/thekla_atlas/nvmesh/param/AtlasPacker.cpp
+++ /dev/null
@@ -1,1401 +0,0 @@
-// This code is in the public domain -- castano@gmail.com
-
-#include "nvmesh.h" // pch
-
-#include "AtlasPacker.h"
-#include "nvmesh/halfedge/Vertex.h"
-#include "nvmesh/halfedge/Face.h"
-#include "nvmesh/param/Atlas.h"
-#include "nvmesh/param/Util.h"
-#include "nvmesh/raster/Raster.h"
-
-#include "nvmath/Vector.inl"
-#include "nvmath/ConvexHull.h"
-#include "nvmath/Color.h"
-#include "nvmath/ftoi.h"
-
-#include "nvcore/StrLib.h" // debug
-#include "nvcore/StdStream.h" // fileOpen
-
-#include <float.h> // FLT_MAX
-#include <limits.h> // UINT_MAX
-
-using namespace nv;
-
-#define DEBUG_OUTPUT 0
-
-#if DEBUG_OUTPUT
-
-#include "nvimage/ImageIO.h"
-
-namespace
-{
- const uint TGA_TYPE_GREY = 3;
- const uint TGA_TYPE_RGB = 2;
- const uint TGA_ORIGIN_UPPER = 0x20;
-
-#pragma pack(push, 1)
- struct TgaHeader {
- uint8 id_length;
- uint8 colormap_type;
- uint8 image_type;
- uint16 colormap_index;
- uint16 colormap_length;
- uint8 colormap_size;
- uint16 x_origin;
- uint16 y_origin;
- uint16 width;
- uint16 height;
- uint8 pixel_size;
- uint8 flags;
-
- enum { Size = 18 }; //const static int SIZE = 18;
- };
-#pragma pack(pop)
-
- static void outputDebugBitmap(const char * fileName, const BitMap & bitmap, int w, int h)
- {
- FILE * fp = fileOpen(fileName, "wb");
- if (fp == NULL) return;
-
- nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size);
- TgaHeader tga;
- tga.id_length = 0;
- tga.colormap_type = 0;
- tga.image_type = TGA_TYPE_GREY;
-
- tga.colormap_index = 0;
- tga.colormap_length = 0;
- tga.colormap_size = 0;
-
- tga.x_origin = 0;
- tga.y_origin = 0;
- tga.width = w;
- tga.height = h;
- tga.pixel_size = 8;
- tga.flags = TGA_ORIGIN_UPPER;
-
- fwrite(&tga, sizeof(TgaHeader), 1, fp);
-
- for (int j = 0; j < h; j++) {
- for (int i = 0; i < w; i++) {
- uint8 color = bitmap.bitAt(i, j) ? 0xFF : 0x0;
- fwrite(&color, 1, 1, fp);
- }
- }
-
- fclose(fp);
- }
-
- static void outputDebugImage(const char * fileName, const Image & bitmap, int w, int h)
- {
- FILE * fp = fileOpen(fileName, "wb");
- if (fp == NULL) return;
-
- nvStaticCheck(sizeof(TgaHeader) == TgaHeader::Size);
- TgaHeader tga;
- tga.id_length = 0;
- tga.colormap_type = 0;
- tga.image_type = TGA_TYPE_RGB;
-
- tga.colormap_index = 0;
- tga.colormap_length = 0;
- tga.colormap_size = 0;
-
- tga.x_origin = 0;
- tga.y_origin = 0;
- tga.width = w;
- tga.height = h;
- tga.pixel_size = 24;
- tga.flags = TGA_ORIGIN_UPPER;
-
- fwrite(&tga, sizeof(TgaHeader), 1, fp);
-
- for (int j = 0; j < h; j++) {
- for (int i = 0; i < w; i++) {
- Color32 color = bitmap.pixel(i, j);
- fwrite(&color.r, 1, 1, fp);
- fwrite(&color.g, 1, 1, fp);
- fwrite(&color.b, 1, 1, fp);
- }
- }
-
- fclose(fp);
- }
-}
-
-#endif // DEBUG_OUTPUT
-
-inline int align(int x, int a) {
- //return a * ((x + a - 1) / a);
- //return (x + a - 1) & -a;
- return (x + a - 1) & ~(a - 1);
-}
-
-inline bool isAligned(int x, int a) {
- return (x & (a - 1)) == 0;
-}
-
-
-
-AtlasPacker::AtlasPacker(Atlas * atlas) : m_atlas(atlas), m_bitmap(256, 256)
-{
- m_width = 0;
- m_height = 0;
-
- // -- GODOT start --
- //m_debug_bitmap.allocate(256, 256);
- //m_debug_bitmap.fill(Color32(0,0,0,0));
- // -- GODOT end --
-}
-
-AtlasPacker::~AtlasPacker()
-{
-}
-
-// This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method.
-static bool computeBoundingBox(Chart * chart, Vector2 * majorAxis, Vector2 * minorAxis, Vector2 * minCorner, Vector2 * maxCorner)
-{
- // Compute list of boundary points.
- Array<Vector2> points(16);
-
- HalfEdge::Mesh * mesh = chart->chartMesh();
- const uint vertexCount = mesh->vertexCount();
-
- for (uint i = 0; i < vertexCount; i++) {
- HalfEdge::Vertex * vertex = mesh->vertexAt(i);
- if (vertex->isBoundary()) {
- points.append(vertex->tex);
- }
- }
-
- // This is not valid anymore. The chart mesh may have multiple boundaries!
- /*const HalfEdge::Vertex * vertex = findBoundaryVertex(chart->chartMesh());
-
- // Traverse boundary.
- const HalfEdge::Edge * const firstEdge = vertex->edge();
- const HalfEdge::Edge * edge = firstEdge;
- do {
- vertex = edge->vertex();
-
- nvDebugCheck (vertex->isBoundary());
- points.append(vertex->tex);
-
- edge = edge->next();
- } while (edge != firstEdge);*/
-
-#if 1
- Array<Vector2> hull;
- if (points.size()==0) {
- return false;
- }
-
- convexHull(points, hull, 0.00001f);
-
- // @@ Ideally I should use rotating calipers to find the best box. Using brute force for now.
-
- float best_area = FLT_MAX;
- Vector2 best_min;
- Vector2 best_max;
- Vector2 best_axis;
-
- const uint hullCount = hull.count();
- for (uint i = 0, j = hullCount-1; i < hullCount; j = i, i++) {
-
- if (equal(hull[i], hull[j])) {
- continue;
- }
-
- Vector2 axis = normalize(hull[i] - hull[j], 0.0f);
- nvDebugCheck(isFinite(axis));
-
- // Compute bounding box.
- Vector2 box_min(FLT_MAX, FLT_MAX);
- Vector2 box_max(-FLT_MAX, -FLT_MAX);
-
- for (uint v = 0; v < hullCount; v++) {
-
- Vector2 point = hull[v];
-
- float x = dot(axis, point);
- if (x < box_min.x) box_min.x = x;
- if (x > box_max.x) box_max.x = x;
-
- float y = dot(Vector2(-axis.y, axis.x), point);
- if (y < box_min.y) box_min.y = y;
- if (y > box_max.y) box_max.y = y;
- }
-
- // Compute box area.
- float area = (box_max.x - box_min.x) * (box_max.y - box_min.y);
-
- if (area < best_area) {
- best_area = area;
- best_min = box_min;
- best_max = box_max;
- best_axis = axis;
- }
- }
-
- // Make sure the box contains all the input points since the convex hull is not 100% accurate.
- /*const uint pointCount = points.count();
- for (uint v = 0; v < pointCount; v++) {
-
- Vector2 point = points[v];
-
- float x = dot(best_axis, point);
- if (x < best_min.x) best_min.x = x;
-
- float y = dot(Vector2(-best_axis.y, best_axis.x), point);
- if (y < best_min.y) best_min.y = y;
- }*/
-
- // Consider all points, not only boundary points, in case the input chart is malformed.
- for (uint i = 0; i < vertexCount; i++) {
- HalfEdge::Vertex * vertex = mesh->vertexAt(i);
- Vector2 point = vertex->tex;
-
- float x = dot(best_axis, point);
- if (x < best_min.x) best_min.x = x;
- if (x > best_max.x) best_max.x = x;
-
- float y = dot(Vector2(-best_axis.y, best_axis.x), point);
- if (y < best_min.y) best_min.y = y;
- if (y > best_max.y) best_max.y = y;
- }
-
- *majorAxis = best_axis;
- *minorAxis = Vector2(-best_axis.y, best_axis.x);
- *minCorner = best_min;
- *maxCorner = best_max;
-
-#else
- // Approximate implementation: try 16 different directions and keep the best.
-
- const uint N = 16;
- Vector2 axis[N];
-
- float minAngle = 0;
- float maxAngle = PI / 2;
-
- int best;
- Vector2 mins[N];
- Vector2 maxs[N];
-
- const int iterationCount = 1;
- for (int j = 0; j < iterationCount; j++)
- {
- // Init predefined directions.
- for (int i = 0; i < N; i++)
- {
- float angle = lerp(minAngle, maxAngle, float(i)/N);
- axis[i].set(cosf(angle), sinf(angle));
- }
-
- // Compute box for each direction.
- for (int i = 0; i < N; i++)
- {
- mins[i].set(FLT_MAX, FLT_MAX);
- maxs[i].set(-FLT_MAX, -FLT_MAX);
- }
-
- for (uint p = 0; p < points.count(); p++)
- {
- Vector2 point = points[p];
-
- for (int i = 0; i < N; i++)
- {
- float x = dot(axis[i], point);
- if (x < mins[i].x) mins[i].x = x;
- if (x > maxs[i].x) maxs[i].x = x;
-
- float y = dot(Vector2(-axis[i].y, axis[i].x), point);
- if (y < mins[i].y) mins[i].y = y;
- if (y > maxs[i].y) maxs[i].y = y;
- }
- }
-
- // Find box with minimum area.
- best = -1;
- int second_best = -1;
- float best_area = FLT_MAX;
- float second_best_area = FLT_MAX;
-
- for (int i = 0; i < N; i++)
- {
- float area = (maxs[i].x - mins[i].x) * (maxs[i].y - mins[i].y);
-
- if (area < best_area)
- {
- second_best_area = best_area;
- second_best = best;
-
- best_area = area;
- best = i;
- }
- else if (area < second_best_area)
- {
- second_best_area = area;
- second_best = i;
- }
- }
- nvDebugCheck(best != -1);
- nvDebugCheck(second_best != -1);
- nvDebugCheck(best != second_best);
-
- if (j != iterationCount-1)
- {
- // Handle wrap-around during the first iteration.
- if (j == 0) {
- if (best == 0 && second_best == N-1) best = N;
- if (best == N-1 && second_best == 0) second_best = N;
- }
-
- if (best < second_best) swap(best, second_best);
-
- // Update angles.
- float deltaAngle = (maxAngle - minAngle) / N;
- maxAngle = minAngle + (best - 0.5f) * deltaAngle;
- minAngle = minAngle + (second_best + 0.5f) * deltaAngle;
- }
- }
-
- // Compute major and minor axis, and origin.
- *majorAxis = axis[best];
- *minorAxis = Vector2(-axis[best].y, axis[best].x);
- *origin = mins[best];
-
- // @@ If the parameterization is invalid, we could have an interior vertex outside the boundary.
- // @@ In that case the returned bounding box would be incorrect. Compute updated bounds here.
- /*for (uint p = 0; p < points.count(); p++)
- {
- Vector2 point = points[p];
-
- for (int i = 0; i < N; i++)
- {
- float x = dot(*majorAxis, point);
- float y = dot(*minorAxis, point);
- }
- }*/
-#endif
-
- return true;
-}
-
-
-void AtlasPacker::packCharts(int quality, float texelsPerUnit, bool blockAligned, bool conservative)
-{
- const uint chartCount = m_atlas->chartCount();
- if (chartCount == 0) return;
-
- Array<float> chartOrderArray;
- chartOrderArray.resize(chartCount);
-
- Array<Vector2> chartExtents;
- chartExtents.resize(chartCount);
-
- float meshArea = 0;
- for (uint c = 0; c < chartCount; c++)
- {
- Chart * chart = m_atlas->chartAt(c);
-
- if (!chart->isVertexMapped() && !chart->isDisk()) {
- chartOrderArray[c] = 0;
-
- // Skip non-disks.
- continue;
- }
-
- Vector2 extents(0.0f);
-
- if (chart->isVertexMapped()) {
- // Let's assume vertex maps are arranged in a rectangle.
- //HalfEdge::Mesh * mesh = chart->chartMesh();
-
- // Arrange vertices in a rectangle.
- extents.x = float(chart->vertexMapWidth);
- extents.y = float(chart->vertexMapHeight);
- }
- else {
- // Compute surface area to sort charts.
- float chartArea = chart->computeSurfaceArea();
- meshArea += chartArea;
- //chartOrderArray[c] = chartArea;
-
- // Compute chart scale
- float parametricArea = fabs(chart->computeParametricArea()); // @@ There doesn't seem to be anything preventing parametric area to be negative.
- if (parametricArea < NV_EPSILON) {
- // When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers.
- Vector2 bounds = chart->computeParametricBounds();
- parametricArea = bounds.x * bounds.y;
- }
- float scale = (chartArea / parametricArea) * texelsPerUnit;
- if (parametricArea == 0) // < NV_EPSILON)
- {
- scale = 0;
- }
- nvCheck(isFinite(scale));
-
- // Compute bounding box of chart.
- Vector2 majorAxis, minorAxis, origin, end;
- if (!computeBoundingBox(chart, &majorAxis, &minorAxis, &origin, &end)) {
- m_atlas->setFailed();
- return;
- }
-
- nvCheck(isFinite(majorAxis) && isFinite(minorAxis) && isFinite(origin));
-
- // Sort charts by perimeter. @@ This is sometimes producing somewhat unexpected results. Is this right?
- //chartOrderArray[c] = ((end.x - origin.x) + (end.y - origin.y)) * scale;
-
- // Translate, rotate and scale vertices. Compute extents.
- HalfEdge::Mesh * mesh = chart->chartMesh();
- const uint vertexCount = mesh->vertexCount();
- for (uint i = 0; i < vertexCount; i++)
- {
- HalfEdge::Vertex * vertex = mesh->vertexAt(i);
-
- //Vector2 t = vertex->tex - origin;
- Vector2 tmp;
- tmp.x = dot(vertex->tex, majorAxis);
- tmp.y = dot(vertex->tex, minorAxis);
- tmp -= origin;
- tmp *= scale;
- if (tmp.x < 0 || tmp.y < 0) {
- nvDebug("tmp: %f %f\n", tmp.x, tmp.y);
- nvDebug("scale: %f\n", scale);
- nvDebug("origin: %f %f\n", origin.x, origin.y);
- nvDebug("majorAxis: %f %f\n", majorAxis.x, majorAxis.y);
- nvDebug("minorAxis: %f %f\n", minorAxis.x, minorAxis.y);
- // -- GODOT start --
- //nvDebugBreak();
- m_atlas->setFailed();
- return;
- // -- GODOT end --
- }
- //nvCheck(tmp.x >= 0 && tmp.y >= 0);
-
- vertex->tex = tmp;
-
- nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
-
- extents = max(extents, tmp);
- }
- nvDebugCheck(extents.x >= 0 && extents.y >= 0);
-
- // Limit chart size.
- if (extents.x > 1024 || extents.y > 1024) {
- float limit = max(extents.x, extents.y);
-
- scale = 1024 / (limit + 1);
-
- for (uint i = 0; i < vertexCount; i++)
- {
- HalfEdge::Vertex * vertex = mesh->vertexAt(i);
- vertex->tex *= scale;
- }
-
- extents *= scale;
-
- nvDebugCheck(extents.x <= 1024 && extents.y <= 1024);
- }
-
-
- // Scale the charts to use the entire texel area available. So, if the width is 0.1 we could scale it to 1 without increasing the lightmap usage and making a better
- // use of it. In many cases this also improves the look of the seams, since vertices on the chart boundaries have more chances of being aligned with the texel centers.
-
- float scale_x = 1.0f;
- float scale_y = 1.0f;
-
- float divide_x = 1.0f;
- float divide_y = 1.0f;
-
- if (extents.x > 0) {
- int cw = ftoi_ceil(extents.x);
-
- if (blockAligned) {
- // Align all chart extents to 4x4 blocks, but taking padding into account.
- if (conservative) {
- cw = align(cw + 2, 4) - 2;
- }
- else {
- cw = align(cw + 1, 4) - 1;
- }
- }
-
- scale_x = (float(cw) - NV_EPSILON);
- divide_x = extents.x;
- extents.x = float(cw);
- }
-
- if (extents.y > 0) {
- int ch = ftoi_ceil(extents.y);
-
- if (blockAligned) {
- // Align all chart extents to 4x4 blocks, but taking padding into account.
- if (conservative) {
- ch = align(ch + 2, 4) - 2;
- }
- else {
- ch = align(ch + 1, 4) - 1;
- }
- }
-
- scale_y = (float(ch) - NV_EPSILON);
- divide_y = extents.y;
- extents.y = float(ch);
- }
-
- for (uint v = 0; v < vertexCount; v++) {
- HalfEdge::Vertex * vertex = mesh->vertexAt(v);
-
- vertex->tex.x /= divide_x;
- vertex->tex.y /= divide_y;
- vertex->tex.x *= scale_x;
- vertex->tex.y *= scale_y;
-
- nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
- }
- }
-
- chartExtents[c] = extents;
-
- // Sort charts by perimeter.
- chartOrderArray[c] = extents.x + extents.y;
- }
-
- // @@ We can try to improve compression of small charts by sorting them by proximity like we do with vertex samples.
- // @@ How to do that? One idea: compute chart centroid, insert into grid, compute morton index of the cell, sort based on morton index.
- // @@ We would sort by morton index, first, then quantize the chart sizes, so that all small charts have the same size, and sort by size preserving the morton order.
-
- //nvDebug("Sorting charts.\n");
-
- // Sort charts by area.
- m_radix.sort(chartOrderArray);
- const uint32 * ranks = m_radix.ranks();
-
- // Estimate size of the map based on the mesh surface area and given texel scale.
- float texelCount = meshArea * square(texelsPerUnit) / 0.75f; // Assume 75% utilization.
- if (texelCount < 1) texelCount = 1;
- uint approximateExtent = nextPowerOfTwo(uint(sqrtf(texelCount)));
-
- //nvDebug("Init bitmap.\n");
-
- // @@ Pack all charts smaller than a texel into a compact rectangle.
- // @@ Start considering only 1x1 charts. Extend to 1xn charts later.
-
- /*for (uint i = 0; i < chartCount; i++)
- {
- uint c = ranks[chartCount - i - 1]; // largest chart first
-
- Chart * chart = m_atlas->chartAt(c);
-
- if (!chart->isDisk()) continue;
-
- if (iceil(chartExtents[c].x) == 1 && iceil(chartExtents[c].x) == 1) {
- // @@ Add to
- }
- }*/
-
-
-
- // Init bit map.
- m_bitmap.clearAll();
- if (approximateExtent > m_bitmap.width()) {
- m_bitmap.resize(approximateExtent, approximateExtent, false);
- // -- GODOT start --
- //m_debug_bitmap.resize(approximateExtent, approximateExtent);
- //m_debug_bitmap.fill(Color32(0,0,0,0));
- // -- GODOT end --
- }
-
-
- int w = 0;
- int h = 0;
-
-#if 1
- // Add sorted charts to bitmap.
- for (uint i = 0; i < chartCount; i++)
- {
- uint c = ranks[chartCount - i - 1]; // largest chart first
-
- Chart * chart = m_atlas->chartAt(c);
-
- if (!chart->isVertexMapped() && !chart->isDisk()) continue;
-
- //float scale_x = 1;
- //float scale_y = 1;
-
- BitMap chart_bitmap;
-
- if (chart->isVertexMapped()) {
- // Init all bits to 1.
- chart_bitmap.resize(ftoi_ceil(chartExtents[c].x), ftoi_ceil(chartExtents[c].y), /*initValue=*/true);
-
- // @@ Another alternative would be to try to map each vertex to a different texel trying to fill all the available unused texels.
- }
- else {
- // @@ Add special cases for dot and line charts. @@ Lightmap rasterizer also needs to handle these special cases.
- // @@ We could also have a special case for chart quads. If the quad surface <= 4 texels, align vertices with texel centers and do not add padding. May be very useful for foliage.
-
- // @@ In general we could reduce the padding of all charts by one texel by using a rasterizer that takes into account the 2-texel footprint of the tent bilinear filter. For example,
- // if we have a chart that is less than 1 texel wide currently we add one texel to the left and one texel to the right creating a 3-texel-wide bitmap. However, if we know that the
- // chart is only 1 texel wide we could align it so that it only touches the footprint of two texels:
-
- // | | <- Touches texels 0, 1 and 2.
- // | | <- Only touches texels 0 and 1.
- // \ \ / \ / /
- // \ X X /
- // \ / \ / \ /
- // V V V
- // 0 1 2
-
- if (conservative) {
- // Init all bits to 0.
- chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 2, ftoi_ceil(chartExtents[c].y) + 2, /*initValue=*/false); // + 2 to add padding on both sides.
-
- // Rasterize chart and dilate.
- drawChartBitmapDilate(chart, &chart_bitmap, /*padding=*/1);
- }
- else {
- // Init all bits to 0.
- chart_bitmap.resize(ftoi_ceil(chartExtents[c].x) + 1, ftoi_ceil(chartExtents[c].y) + 1, /*initValue=*/false); // Add half a texels on each side.
-
- // Rasterize chart and dilate.
- drawChartBitmap(chart, &chart_bitmap, Vector2(1), Vector2(0.5));
- }
- }
-
- int best_x, best_y;
- int best_cw, best_ch; // Includes padding now.
- int best_r;
- findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r);
-
- /*if (w < best_x + best_cw || h < best_y + best_ch)
- {
- nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch);
- }*/
-
- // Update parametric extents.
- w = max(w, best_x + best_cw);
- h = max(h, best_y + best_ch);
-
- w = align(w, 4);
- h = align(h, 4);
-
- // Resize bitmap if necessary.
- if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height())
- {
- //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h));
- m_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)), false);
- // -- GODOT start --
- //m_debug_bitmap.resize(nextPowerOfTwo(U32(w)), nextPowerOfTwo(U32(h)));
- // -- GODOT end --
- }
-
- //nvDebug("Add chart at (%d, %d).\n", best_x, best_y);
-
- addChart(&chart_bitmap, w, h, best_x, best_y, best_r, /*debugOutput=*/NULL);
-
- // -- GODOT start --
- // IC: Output chart again to debug bitmap.
- /*if (chart->isVertexMapped()) {
- addChart(&chart_bitmap, w, h, best_x, best_y, best_r, &m_debug_bitmap);
- }
- else {
- addChart(chart, w, h, best_x, best_y, best_r, &m_debug_bitmap);
- }*/
- // -- GODOT end --
-
- //float best_angle = 2 * PI * best_r;
-
- // Translate and rotate chart texture coordinates.
- HalfEdge::Mesh * mesh = chart->chartMesh();
- const uint vertexCount = mesh->vertexCount();
- for (uint v = 0; v < vertexCount; v++)
- {
- HalfEdge::Vertex * vertex = mesh->vertexAt(v);
-
- Vector2 t = vertex->tex;
- if (best_r) swap(t.x, t.y);
- //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle);
- //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle);
-
- vertex->tex.x = best_x + t.x + 0.5f;
- vertex->tex.y = best_y + t.y + 0.5f;
-
- nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0);
- nvCheck(isFinite(vertex->tex.x) && isFinite(vertex->tex.y));
- }
-
-#if DEBUG_OUTPUT && 0
- StringBuilder fileName;
- fileName.format("debug_packer_%d.tga", i);
- //outputDebugBitmap(fileName.str(), m_bitmap, w, h);
- outputDebugImage(fileName.str(), m_debug_bitmap, w, h);
-#endif
- }
-
-#else // 0
-
- // Add sorted charts to bitmap.
- for (uint i = 0; i < chartCount; i++)
- {
- uint c = ranks[chartCount - i - 1]; // largest chart first
-
- Chart * chart = m_atlas->chartAt(c);
-
- if (!chart->isDisk()) continue;
-
- Vector2 scale(1, 1);
-
-#if 0 // old method.
- //m_padding_x = 2*padding;
- //m_padding_y = 2*padding;
-#else
- //m_padding_x = 0; //padding;
- //m_padding_y = 0; //padding;
-#endif
-
- int bw = ftoi_ceil(chartExtents[c].x + 1);
- int bh = ftoi_ceil(chartExtents[c].y + 1);
-
- if (chartExtents[c].x < 1.0f) {
- scale.x = 0.01f; // @@ Ideally we would like to scale it to 0, but then our rasterizer would not touch any pixels.
- bw = 1;
- }
- if (chartExtents[c].y < 1.0f) {
- scale.y = 0.01f;
- bh = 1;
- }
-
- //BitMap chart_bitmap(iceil(chartExtents[c].x) + 1 + m_padding_x * 2, iceil(chartExtents[c].y) + 1 + m_padding_y * 2);
- //BitMap chart_bitmap(ftoi_ceil(chartExtents[c].x/2)*2, ftoi_ceil(chartExtents[c].y/2)*2);
- BitMap chart_bitmap(bw, bh);
- chart_bitmap.clearAll();
-
- Vector2 offset;
- offset.x = 0; // (chart_bitmap.width() - chartExtents[c].x) * 0.5f;
- offset.y = 0; // (chart_bitmap.height() - chartExtents[c].y) * 0.5f;
-
- drawChartBitmap(chart, &chart_bitmap, scale, offset);
-
- int best_x, best_y;
- int best_cw, best_ch;
- int best_r;
- findChartLocation(quality, &chart_bitmap, chartExtents[c], w, h, &best_x, &best_y, &best_cw, &best_ch, &best_r);
-
- /*if (w < best_x + best_cw || h < best_y + best_ch)
- {
- nvDebug("Resize extents to (%d, %d).\n", best_x + best_cw, best_y + best_ch);
- }*/
-
- // Update parametric extents.
- w = max(w, best_x + best_cw);
- h = max(h, best_y + best_ch);
-
- // Resize bitmap if necessary.
- if (uint(w) > m_bitmap.width() || uint(h) > m_bitmap.height())
- {
- //nvDebug("Resize bitmap (%d, %d).\n", nextPowerOfTwo(w), nextPowerOfTwo(h));
- m_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h), false);
- m_debug_bitmap.resize(nextPowerOfTwo(w), nextPowerOfTwo(h));
- }
-
- //nvDebug("Add chart at (%d, %d).\n", best_x, best_y);
-
-#if 0 // old method.
-#if _DEBUG
- checkCanAddChart(chart, w, h, best_x, best_y, best_r);
-#endif
-
- // Add chart.
- addChart(chart, w, h, best_x, best_y, best_r);
-#else
- // Add chart reusing its bitmap.
- addChart(&chart_bitmap, w, h, best_x, best_y, best_r);
-#endif
-
- //float best_angle = 2 * PI * best_r;
-
- // Translate and rotate chart texture coordinates.
- HalfEdge::Mesh * mesh = chart->chartMesh();
- const uint vertexCount = mesh->vertexCount();
- for (uint v = 0; v < vertexCount; v++)
- {
- HalfEdge::Vertex * vertex = mesh->vertexAt(v);
-
- Vector2 t = vertex->tex * scale + offset;
- if (best_r) swap(t.x, t.y);
- //vertex->tex.x = best_x + t.x * cosf(best_angle) - t.y * sinf(best_angle);
- //vertex->tex.y = best_y + t.x * sinf(best_angle) + t.y * cosf(best_angle);
- vertex->tex.x = best_x + t.x + 0.5f;
- vertex->tex.y = best_y + t.y + 0.5f;
-
- nvCheck(vertex->tex.x >= 0 && vertex->tex.y >= 0);
- }
-
-#if DEBUG_OUTPUT && 0
- StringBuilder fileName;
- fileName.format("debug_packer_%d.tga", i);
- //outputDebugBitmap(fileName.str(), m_bitmap, w, h);
- outputDebugImage(fileName.str(), m_debug_bitmap, w, h);
-#endif
- }
-
-#endif // 0
-
- //w -= padding - 1; // Leave one pixel border!
- //h -= padding - 1;
-
- m_width = max(0, w);
- m_height = max(0, h);
-
- nvCheck(isAligned(m_width, 4));
- nvCheck(isAligned(m_height, 4));
-
- // -- GODOT start --
- //m_debug_bitmap.resize(m_width, m_height);
- //m_debug_bitmap.setFormat(Image::Format_ARGB);
- // -- GODOT end --
-
-#if DEBUG_OUTPUT
- //outputDebugBitmap("debug_packer_final.tga", m_bitmap, w, h);
- //outputDebugImage("debug_packer_final.tga", m_debug_bitmap, w, h);
- ImageIO::save("debug_packer_final.tga", &m_debug_bitmap);
-#endif
-}
-
-
-// IC: Brute force is slow, and random may take too much time to converge. We start inserting large charts in a small atlas. Using brute force is lame, because most of the space
-// is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to
-// start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try
-// along one axis and then try exhaustively along that axis.
-void AtlasPacker::findChartLocation(int quality, const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r)
-{
- int attempts = 256;
- if (quality == 1) attempts = 4096;
- if (quality == 2) attempts = 2048;
- if (quality == 3) attempts = 1024;
- if (quality == 4) attempts = 512;
-
- if (quality == 0 || w*h < attempts)
- {
- findChartLocation_bruteForce(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r);
- }
- else
- {
- findChartLocation_random(bitmap, extents, w, h, best_x, best_y, best_w, best_h, best_r, attempts);
- }
-}
-
-#define BLOCK_SIZE 4
-
-void AtlasPacker::findChartLocation_bruteForce(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r)
-{
- int best_metric = INT_MAX;
-
- // Try two different orientations.
- for (int r = 0; r < 2; r++)
- {
- int cw = bitmap->width();
- int ch = bitmap->height();
- if (r & 1) swap(cw, ch);
-
- for (int y = 0; y <= h + 1; y += BLOCK_SIZE) // + 1 to extend atlas in case atlas full.
- {
- for (int x = 0; x <= w + 1; x += BLOCK_SIZE) // + 1 not really necessary here.
- {
- // Early out.
- int area = max(w, x+cw) * max(h, y+ch);
- //int perimeter = max(w, x+cw) + max(h, y+ch);
- int extents = max(max(w, x+cw), max(h, y+ch));
-
- int metric = extents*extents + area;
-
- if (metric > best_metric) {
- continue;
- }
- if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) {
- // If metric is the same, pick the one closest to the origin.
- continue;
- }
-
- if (canAddChart(bitmap, w, h, x, y, r))
- {
- best_metric = metric;
- *best_x = x;
- *best_y = y;
- *best_w = cw;
- *best_h = ch;
- *best_r = r;
-
- if (area == w*h)
- {
- // Chart is completely inside, do not look at any other location.
- goto done;
- }
- }
- }
- }
- }
-
-done:
- nvDebugCheck (best_metric != INT_MAX);
-}
-
-
-void AtlasPacker::findChartLocation_random(const BitMap * bitmap, Vector2::Arg extents, int w, int h, int * best_x, int * best_y, int * best_w, int * best_h, int * best_r, int minTrialCount)
-{
- int best_metric = INT_MAX;
-
- for (int i = 0; i < minTrialCount || best_metric == INT_MAX; i++)
- {
- int r = m_rand.getRange(1);
- int x = m_rand.getRange(w + 1); // + 1 to extend atlas in case atlas full. We may want to use a higher number to increase probability of extending atlas.
- int y = m_rand.getRange(h + 1); // + 1 to extend atlas in case atlas full.
-
- x = align(x, BLOCK_SIZE);
- y = align(y, BLOCK_SIZE);
-
- int cw = bitmap->width();
- int ch = bitmap->height();
- if (r & 1) swap(cw, ch);
-
- // Early out.
- int area = max(w, x+cw) * max(h, y+ch);
- //int perimeter = max(w, x+cw) + max(h, y+ch);
- int extents = max(max(w, x+cw), max(h, y+ch));
-
- int metric = extents*extents + area;
-
- if (metric > best_metric) {
- continue;
- }
- if (metric == best_metric && min(x, y) > min(*best_x, *best_y)) {
- // If metric is the same, pick the one closest to the origin.
- continue;
- }
-
- if (canAddChart(bitmap, w, h, x, y, r))
- {
- best_metric = metric;
- *best_x = x;
- *best_y = y;
- *best_w = cw;
- *best_h = ch;
- *best_r = r;
-
- if (area == w*h)
- {
- // Chart is completely inside, do not look at any other location.
- break;
- }
- }
- }
-}
-
-
-void AtlasPacker::drawChartBitmapDilate(const Chart * chart, BitMap * bitmap, int padding)
-{
- const int w = bitmap->width();
- const int h = bitmap->height();
- const Vector2 extents = Vector2(float(w), float(h));
-
- // Rasterize chart faces, check that all bits are not set.
- const uint faceCount = chart->faceCount();
- for (uint f = 0; f < faceCount; f++)
- {
- const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
-
- Vector2 vertices[4];
-
- uint edgeCount = 0;
- for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
- {
- if (edgeCount < 4)
- {
- vertices[edgeCount] = it.vertex()->tex + Vector2(0.5) + Vector2(float(padding), float(padding));
- }
- edgeCount++;
- }
-
- if (edgeCount == 3)
- {
- Raster::drawTriangle(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap);
- }
- else
- {
- Raster::drawQuad(Raster::Mode_Antialiased, extents, true, vertices, AtlasPacker::setBitsCallback, bitmap);
- }
- }
-
- // Expand chart by padding pixels. (dilation)
- BitMap tmp(w, h);
- for (int i = 0; i < padding; i++) {
- tmp.clearAll();
-
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- bool b = bitmap->bitAt(x, y);
- if (!b) {
- if (x > 0) {
- b |= bitmap->bitAt(x - 1, y);
- if (y > 0) b |= bitmap->bitAt(x - 1, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1);
- }
- if (y > 0) b |= bitmap->bitAt(x, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x, y + 1);
- if (x < w-1) {
- b |= bitmap->bitAt(x + 1, y);
- if (y > 0) b |= bitmap->bitAt(x + 1, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1);
- }
- }
- if (b) tmp.setBitAt(x, y);
- }
- }
-
- swap(tmp, *bitmap);
- }
-}
-
-
-void AtlasPacker::drawChartBitmap(const Chart * chart, BitMap * bitmap, const Vector2 & scale, const Vector2 & offset)
-{
- const int w = bitmap->width();
- const int h = bitmap->height();
- const Vector2 extents = Vector2(float(w), float(h));
-
- static const Vector2 pad[4] = {
- Vector2(-0.5, -0.5),
- Vector2(0.5, -0.5),
- Vector2(-0.5, 0.5),
- Vector2(0.5, 0.5)
- };
- /*static const Vector2 pad[4] = {
- Vector2(-1, -1),
- Vector2(1, -1),
- Vector2(-1, 1),
- Vector2(1, 1)
- };*/
-
- // Rasterize 4 times to add proper padding.
- for (int i = 0; i < 4; i++) {
-
- // Rasterize chart faces, check that all bits are not set.
- const uint faceCount = chart->chartMesh()->faceCount();
- for (uint f = 0; f < faceCount; f++)
- {
- const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
-
- Vector2 vertices[4];
-
- uint edgeCount = 0;
- for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
- {
- if (edgeCount < 4)
- {
- vertices[edgeCount] = it.vertex()->tex * scale + offset + pad[i];
- nvCheck(ftoi_ceil(vertices[edgeCount].x) >= 0);
- nvCheck(ftoi_ceil(vertices[edgeCount].y) >= 0);
- nvCheck(ftoi_ceil(vertices[edgeCount].x) <= w);
- nvCheck(ftoi_ceil(vertices[edgeCount].y) <= h);
- }
- edgeCount++;
- }
-
- if (edgeCount == 3)
- {
- Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap);
- }
- else
- {
- Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::setBitsCallback, bitmap);
- }
- }
- }
-
- // @@ This only allows us to expand the size in texel intervals.
- /*if (m_padding_x != 0 && m_padding_y != 0)*/ {
-
- // Expand chart by padding pixels. (dilation)
- BitMap tmp(w, h);
- //for (int i = 0; i < 1; i++) {
- tmp.clearAll();
-
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- bool b = bitmap->bitAt(x, y);
- if (!b) {
- if (x > 0) {
- b |= bitmap->bitAt(x - 1, y);
- if (y > 0) b |= bitmap->bitAt(x - 1, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x - 1, y + 1);
- }
- if (y > 0) b |= bitmap->bitAt(x, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x, y + 1);
- if (x < w-1) {
- b |= bitmap->bitAt(x + 1, y);
- if (y > 0) b |= bitmap->bitAt(x + 1, y - 1);
- if (y < h-1) b |= bitmap->bitAt(x + 1, y + 1);
- }
- }
- if (b) tmp.setBitAt(x, y);
- }
- }
-
- swap(tmp, *bitmap);
- //}
- }
-}
-
-bool AtlasPacker::canAddChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r)
-{
- nvDebugCheck(r == 0 || r == 1);
-
- // Check whether the two bitmaps overlap.
-
- const int w = bitmap->width();
- const int h = bitmap->height();
-
- if (r == 0) {
- for (int y = 0; y < h; y++) {
- int yy = y + offset_y;
- if (yy >= 0) {
- for (int x = 0; x < w; x++) {
- int xx = x + offset_x;
- if (xx >= 0) {
- if (bitmap->bitAt(x, y)) {
- if (xx < atlas_w && yy < atlas_h) {
- if (m_bitmap.bitAt(xx, yy)) return false;
- }
- }
- }
- }
- }
- }
- }
- else if (r == 1) {
- for (int y = 0; y < h; y++) {
- int xx = y + offset_x;
- if (xx >= 0) {
- for (int x = 0; x < w; x++) {
- int yy = x + offset_y;
- if (yy >= 0) {
- if (bitmap->bitAt(x, y)) {
- if (xx < atlas_w && yy < atlas_h) {
- if (m_bitmap.bitAt(xx, yy)) return false;
- }
- }
- }
- }
- }
- }
- }
-
- return true;
-}
-
-#if 0
-void AtlasPacker::checkCanAddChart(const Chart * chart, int w, int h, int x, int y, int r)
-{
- nvDebugCheck(r == 0 || r == 1);
- Vector2 extents = Vector2(float(w), float(h));
- Vector2 offset = Vector2(float(x), float(y));
-
- // Rasterize chart faces, set bits.
- const uint faceCount = chart->faceCount();
- for (uint f = 0; f < faceCount; f++)
- {
- const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
-
- Vector2 vertices[4];
-
- uint edgeCount = 0;
- for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
- {
- if (edgeCount < 4)
- {
- Vector2 t = it.vertex()->tex;
- if (r == 1) swap(t.x, t.y);
- vertices[edgeCount] = t + offset;
- }
- edgeCount++;
- }
-
- if (edgeCount == 3)
- {
- Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::checkBitsCallback, &m_bitmap);
- }
- else
- {
- Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, AtlasPacker::checkBitsCallback, &m_bitmap);
- }
- }
-}
-#endif // 0
-
-
-static Color32 chartColor = Color32(0);
-static void selectRandomColor(MTRand & rand) {
- // Pick random color for this chart. @@ Select random hue, but fixed saturation/luminance?
- chartColor.r = 128 + rand.getRange(127);
- chartColor.g = 128 + rand.getRange(127);
- chartColor.b = 128 + rand.getRange(127);
- chartColor.a = 255;
-}
-static bool debugDrawCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area)
-{
- Image * image = (Image *)param;
-
- if (area > 0.0) {
- Color32 c = image->pixel(x, y);
- c.r = chartColor.r;
- c.g = chartColor.g;
- c.b = chartColor.b;
- c.a += U8(ftoi_round(0.5f * area * 255));
- image->pixel(x, y) = c;
- }
-
- return true;
-}
-
-void AtlasPacker::addChart(const Chart * chart, int w, int h, int x, int y, int r, Image * debugOutput)
-{
- nvDebugCheck(r == 0 || r == 1);
-
- nvDebugCheck(debugOutput != NULL);
- selectRandomColor(m_rand);
-
- Vector2 extents = Vector2(float(w), float(h));
- Vector2 offset = Vector2(float(x), float(y)) + Vector2(0.5);
-
- // Rasterize chart faces, set bits.
- const uint faceCount = chart->faceCount();
- for (uint f = 0; f < faceCount; f++)
- {
- const HalfEdge::Face * face = chart->chartMesh()->faceAt(f);
-
- Vector2 vertices[4];
-
- uint edgeCount = 0;
- for (HalfEdge::Face::ConstEdgeIterator it(face->edges()); !it.isDone(); it.advance())
- {
- if (edgeCount < 4)
- {
- Vector2 t = it.vertex()->tex;
- if (r == 1) swap(t.x, t.y);
- vertices[edgeCount] = t + offset;
- }
- edgeCount++;
- }
-
- if (edgeCount == 3)
- {
- Raster::drawTriangle(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput);
- }
- else
- {
- Raster::drawQuad(Raster::Mode_Antialiased, extents, /*enableScissors=*/true, vertices, debugDrawCallback, debugOutput);
- }
- }
-}
-
-
-void AtlasPacker::addChart(const BitMap * bitmap, int atlas_w, int atlas_h, int offset_x, int offset_y, int r, Image * debugOutput)
-{
- nvDebugCheck(r == 0 || r == 1);
-
- // Check whether the two bitmaps overlap.
-
- const int w = bitmap->width();
- const int h = bitmap->height();
-
- if (debugOutput != NULL) {
- selectRandomColor(m_rand);
- }
-
- if (r == 0) {
- for (int y = 0; y < h; y++) {
- int yy = y + offset_y;
- if (yy >= 0) {
- for (int x = 0; x < w; x++) {
- int xx = x + offset_x;
- if (xx >= 0) {
- if (bitmap->bitAt(x, y)) {
- if (xx < atlas_w && yy < atlas_h) {
- if (debugOutput) debugOutput->pixel(xx, yy) = chartColor;
- else {
- nvDebugCheck(m_bitmap.bitAt(xx, yy) == false);
- m_bitmap.setBitAt(xx, yy);
- }
- }
- }
- }
- }
- }
- }
- }
- else if (r == 1) {
- for (int y = 0; y < h; y++) {
- int xx = y + offset_x;
- if (xx >= 0) {
- for (int x = 0; x < w; x++) {
- int yy = x + offset_y;
- if (yy >= 0) {
- if (bitmap->bitAt(x, y)) {
- if (xx < atlas_w && yy < atlas_h) {
- if (debugOutput) debugOutput->pixel(xx, yy) = chartColor;
- else {
- nvDebugCheck(m_bitmap.bitAt(xx, yy) == false);
- m_bitmap.setBitAt(xx, yy);
- }
- }
- }
- }
- }
- }
- }
- }
-}
-
-
-
-/*static*/ bool AtlasPacker::checkBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float)
-{
- BitMap * bitmap = (BitMap * )param;
-
- nvDebugCheck(bitmap->bitAt(x, y) == false);
-
- return true;
-}
-
-/*static*/ bool AtlasPacker::setBitsCallback(void * param, int x, int y, Vector3::Arg, Vector3::Arg, Vector3::Arg, float area)
-{
- BitMap * bitmap = (BitMap * )param;
-
- if (area > 0.0) {
- bitmap->setBitAt(x, y);
- }
-
- return true;
-}
-
-
-
-float AtlasPacker::computeAtlasUtilization() const {
- const uint w = m_width;
- const uint h = m_height;
- nvDebugCheck(w <= m_bitmap.width());
- nvDebugCheck(h <= m_bitmap.height());
-
- uint count = 0;
- for (uint y = 0; y < h; y++) {
- for (uint x = 0; x < w; x++) {
- count += m_bitmap.bitAt(x, y);
- }
- }
-
- return float(count) / (w * h);
-}