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diff --git a/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h b/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h
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+// This code is in the public domain -- castanyo@yahoo.es
+
+#pragma once
+#ifndef NV_MESH_HALFEDGE_VERTEX_H
+#define NV_MESH_HALFEDGE_VERTEX_H
+
+#include "nvmesh/halfedge/Edge.h"
+
+namespace nv
+{
+ namespace HalfEdge { class Vertex; class Face; class Edge; }
+
+ // Half edge vertex.
+ class HalfEdge::Vertex
+ {
+ NV_FORBID_COPY(Vertex);
+ public:
+
+ uint id;
+
+ Edge * edge;
+ Vertex * next;
+ Vertex * prev;
+
+ Vector3 pos;
+ Vector3 nor;
+ Vector2 tex;
+ Vector4 col;
+
+
+ Vertex(uint id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f), col(0.0f) {
+ next = this;
+ prev = this;
+ }
+
+
+ void setEdge(Edge * e);
+ void setPos(const Vector3 & p);
+
+ uint colocalCount() const;
+ uint valence() const;
+ bool isFirstColocal() const;
+ const Vertex * firstColocal() const;
+ Vertex * firstColocal();
+
+ bool isColocal(const Vertex * v) const;
+
+
+ void linkColocal(Vertex * v) {
+ next->prev = v;
+ v->next = next;
+ next = v;
+ v->prev = this;
+ }
+ void unlinkColocal() {
+ next->prev = prev;
+ prev->next = next;
+ next = this;
+ prev = this;
+ }
+
+
+ // @@ Note: This only works if linkBoundary has been called.
+ bool isBoundary() const {
+ return (edge && !edge->face);
+ }
+
+
+ // for(EdgeIterator it(iterator()); !it.isDone(); it.advance()) { ... }
+ //
+ // EdgeIterator it(iterator());
+ // while(!it.isDone()) {
+ // ...
+ // id.advance();
+ // }
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class EdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ EdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->pair->next;
+ //m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Edge * current() const { return m_current; }
+ Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ Edge * m_end;
+ Edge * m_current;
+ };
+
+ EdgeIterator edges() { return EdgeIterator(edge); }
+ EdgeIterator edges(Edge * e) { return EdgeIterator(e); }
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ConstEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
+ ConstEdgeIterator(EdgeIterator it) : m_end(NULL), m_current(it.current()) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->pair->next;
+ //m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Edge * current() const { return m_current; }
+ const Vertex * vertex() const { return m_current->to(); }
+
+ private:
+ const Edge * m_end;
+ const Edge * m_current;
+ };
+
+ ConstEdgeIterator edges() const { return ConstEdgeIterator(edge); }
+ ConstEdgeIterator edges(const Edge * e) const { return ConstEdgeIterator(e); }
+
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ReverseEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ReverseEdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Edge * current() const { return m_current; }
+ Vertex * vertex() const { return m_current->vertex; }
+
+ private:
+ Edge * m_end;
+ Edge * m_current;
+ };
+
+ // Iterator that visits the edges around this vertex in counterclockwise order.
+ class ReverseConstEdgeIterator //: public Iterator<Edge *>
+ {
+ public:
+ ReverseConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->prev->pair;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Edge * current() const { return m_current; }
+ const Vertex * vertex() const { return m_current->to(); }
+
+ private:
+ const Edge * m_end;
+ const Edge * m_current;
+ };
+
+
+
+ // Iterator that visits all the colocal vertices.
+ class VertexIterator //: public Iterator<Edge *>
+ {
+ public:
+ VertexIterator(Vertex * v) : m_end(NULL), m_current(v) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual Vertex * current() const { return m_current; }
+
+ private:
+ Vertex * m_end;
+ Vertex * m_current;
+ };
+
+ VertexIterator colocals() { return VertexIterator(this); }
+
+ // Iterator that visits all the colocal vertices.
+ class ConstVertexIterator //: public Iterator<Edge *>
+ {
+ public:
+ ConstVertexIterator(const Vertex * v) : m_end(NULL), m_current(v) { }
+
+ virtual void advance()
+ {
+ if (m_end == NULL) m_end = m_current;
+ m_current = m_current->next;
+ }
+
+ virtual bool isDone() const { return m_end == m_current; }
+ virtual const Vertex * current() const { return m_current; }
+
+ private:
+ const Vertex * m_end;
+ const Vertex * m_current;
+ };
+
+ ConstVertexIterator colocals() const { return ConstVertexIterator(this); }
+
+ };
+
+} // nv namespace
+
+#endif // NV_MESH_HALFEDGE_VERTEX_H