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Diffstat (limited to 'thirdparty/thekla_atlas/nvmath/Sphere.h')
-rw-r--r-- | thirdparty/thekla_atlas/nvmath/Sphere.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/thirdparty/thekla_atlas/nvmath/Sphere.h b/thirdparty/thekla_atlas/nvmath/Sphere.h deleted file mode 100644 index 300731af44..0000000000 --- a/thirdparty/thekla_atlas/nvmath/Sphere.h +++ /dev/null @@ -1,43 +0,0 @@ -// This code is in the public domain -- Ignacio Castaņo <castano@gmail.com> - -#pragma once -#ifndef NV_MATH_SPHERE_H -#define NV_MATH_SPHERE_H - -#include "Vector.h" - -namespace nv -{ - - class Sphere - { - public: - Sphere() {} - Sphere(Vector3::Arg center, float radius) : center(center), radius(radius) {} - - Sphere(Vector3::Arg center) : center(center), radius(0.0f) {} - Sphere(Vector3::Arg p0, Vector3::Arg p1); - Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2); - Sphere(Vector3::Arg p0, Vector3::Arg p1, Vector3::Arg p2, Vector3::Arg p3); - - Vector3 center; - float radius; - }; - - // Returns negative values if point is inside. - float distanceSquared(const Sphere & sphere, const Vector3 &point); - - - // Welz's algorithm. Fairly slow, recursive implementation uses large stack. - Sphere miniBall(const Vector3 * pointArray, uint pointCount); - - Sphere approximateSphere_Ritter(const Vector3 * pointArray, uint pointCount); - Sphere approximateSphere_AABB(const Vector3 * pointArray, uint pointCount); - Sphere approximateSphere_EPOS6(const Vector3 * pointArray, uint pointCount); - Sphere approximateSphere_EPOS14(const Vector3 * pointArray, uint pointCount); - - -} // nv namespace - - -#endif // NV_MATH_SPHERE_H |