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-rw-r--r--thirdparty/thekla_atlas/nvmath/ConvexHull.cpp120
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diff --git a/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp b/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp
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+++ b/thirdparty/thekla_atlas/nvmath/ConvexHull.cpp
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+// This code is in the public domain -- Ignacio Castaņo <castano@gmail.com>
+
+#include "ConvexHull.h"
+
+#include "Vector.inl"
+
+#include "nvcore/RadixSort.h"
+#include "nvcore/Array.inl"
+
+using namespace nv;
+
+inline static float triangleArea(Vector2::Arg v1, Vector2::Arg v2, Vector2::Arg v3)
+{
+ return 0.5f * (v3.x * v1.y + v1.x * v2.y + v2.x * v3.y - v2.x * v1.y - v3.x * v2.y - v1.x * v3.y);
+}
+
+
+// Compute the convex hull using Graham Scan.
+void nv::convexHull(const Array<Vector2> & input, Array<Vector2> & output, float epsilon/*=0*/)
+{
+ const uint inputCount = input.count();
+
+ Array<float> coords;
+ coords.resize(inputCount);
+
+ for (uint i = 0; i < inputCount; i++) {
+ coords[i] = input[i].x;
+ }
+
+ RadixSort radix;
+ radix.sort(coords);
+
+ const uint * ranks = radix.ranks();
+
+ Array<Vector2> top(inputCount);
+ Array<Vector2> bottom(inputCount);
+
+ Vector2 P = input[ranks[0]];
+ Vector2 Q = input[ranks[inputCount-1]];
+
+ float topy = max(P.y, Q.y);
+ float boty = min(P.y, Q.y);
+
+ for (uint i = 0; i < inputCount; i++) {
+ Vector2 p = input[ranks[i]];
+ if (p.y >= boty) top.append(p);
+ }
+
+ for (uint i = 0; i < inputCount; i++) {
+ Vector2 p = input[ranks[inputCount-1-i]];
+ if (p.y <= topy) bottom.append(p);
+ }
+
+ // Filter top list.
+ output.clear();
+ output.append(top[0]);
+ output.append(top[1]);
+
+ for (uint i = 2; i < top.count(); ) {
+ Vector2 a = output[output.count()-2];
+ Vector2 b = output[output.count()-1];
+ Vector2 c = top[i];
+
+ float area = triangleArea(a, b, c);
+
+ if (area >= -epsilon) {
+ output.popBack();
+ }
+
+ if (area < -epsilon || output.count() == 1) {
+ output.append(c);
+ i++;
+ }
+ }
+
+ uint top_count = output.count();
+ output.append(bottom[1]);
+
+ // Filter bottom list.
+ for (uint i = 2; i < bottom.count(); ) {
+ Vector2 a = output[output.count()-2];
+ Vector2 b = output[output.count()-1];
+ Vector2 c = bottom[i];
+
+ float area = triangleArea(a, b, c);
+
+ if (area >= -epsilon) {
+ output.popBack();
+ }
+
+ if (area < -epsilon || output.count() == top_count) {
+ output.append(c);
+ i++;
+ }
+ }
+
+ // Remove duplicate element.
+ nvDebugCheck(output.front() == output.back());
+ output.popBack();
+}
+
+/*
+void testConvexHull() {
+
+ Array<Vector2> points;
+ points.append(Vector2(1.00, 1.00));
+ points.append(Vector2(0.00, 0.00));
+ points.append(Vector2(1.00, 1.00));
+ points.append(Vector2(1.00, -1.00));
+ points.append(Vector2(2.00, 5.00));
+ points.append(Vector2(-5.00, 3.00));
+ points.append(Vector2(-4.00, -3.00));
+ points.append(Vector2(7.00, -4.00));
+
+ Array<Vector2> hull;
+ convexHull(points, hull);
+
+}
+*/
+