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+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_H
+#define SQUISH_H
+
+//! All squish API functions live in this namespace.
+namespace squish {
+
+// -----------------------------------------------------------------------------
+
+//! Typedef a quantity that is a single unsigned byte.
+typedef unsigned char u8;
+
+// -----------------------------------------------------------------------------
+
+enum
+{
+ //! Use DXT1 compression.
+ kDxt1 = ( 1 << 0 ),
+
+ //! Use DXT3 compression.
+ kDxt3 = ( 1 << 1 ),
+
+ //! Use DXT5 compression.
+ kDxt5 = ( 1 << 2 ),
+
+ //! Use a very slow but very high quality colour compressor.
+ kColourIterativeClusterFit = ( 1 << 8 ),
+
+ //! Use a slow but high quality colour compressor (the default).
+ kColourClusterFit = ( 1 << 3 ),
+
+ //! Use a fast but low quality colour compressor.
+ kColourRangeFit = ( 1 << 4 ),
+
+ //! Use a perceptual metric for colour error (the default).
+ kColourMetricPerceptual = ( 1 << 5 ),
+
+ //! Use a uniform metric for colour error.
+ kColourMetricUniform = ( 1 << 6 ),
+
+ //! Weight the colour by alpha during cluster fit (disabled by default).
+ kWeightColourByAlpha = ( 1 << 7 )
+};
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses a 4x4 block of pixels.
+
+ @param rgba The rgba values of the 16 source pixels.
+ @param block Storage for the compressed DXT block.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for the compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+*/
+void Compress( u8 const* rgba, void* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses a 4x4 block of pixels.
+
+ @param rgba The rgba values of the 16 source pixels.
+ @param mask The valid pixel mask.
+ @param block Storage for the compressed DXT block.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The mask parameter enables only certain pixels within the block. The lowest
+ bit enables the first pixel and so on up to the 16th bit. Bits beyond the
+ 16th bit are ignored. Pixels that are not enabled are allowed to take
+ arbitrary colours in the output block. An example of how this can be used
+ is in the CompressImage function to disable pixels outside the bounds of
+ the image when the width or height is not divisible by 4.
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for the compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+*/
+void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Decompresses a 4x4 block of pixels.
+
+ @param rgba Storage for the 16 decompressed pixels.
+ @param block The compressed DXT block.
+ @param flags Compression flags.
+
+ The decompressed pixels will be written as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this is:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+*/
+void Decompress( u8* rgba, void const* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Computes the amount of compressed storage required.
+
+ @param width The width of the image.
+ @param height The height of the image.
+ @param flags Compression flags.
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+
+ Most DXT images will be a multiple of 4 in each dimension, but this
+ function supports arbitrary size images by allowing the outer blocks to
+ be only partially used.
+*/
+int GetStorageRequirements( int width, int height, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses an image in memory.
+
+ @param rgba The pixels of the source.
+ @param width The width of the source image.
+ @param height The height of the source image.
+ @param blocks Storage for the compressed output.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of width*height
+ rgba values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for each compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+
+ Internally this function calls squish::Compress for each block. To see how
+ much memory is required in the compressed image, use
+ squish::GetStorageRequirements.
+*/
+void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Decompresses an image in memory.
+
+ @param rgba Storage for the decompressed pixels.
+ @param width The width of the source image.
+ @param height The height of the source image.
+ @param blocks The compressed DXT blocks.
+ @param flags Compression flags.
+
+ The decompressed pixels will be written as a contiguous array of width*height
+ 16 rgba values, with each component as 1 byte each. In memory this is:
+
+ { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+
+ Internally this function calls squish::Decompress for each block.
+*/
+void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
+
+// -----------------------------------------------------------------------------
+
+} // namespace squish
+
+#endif // ndef SQUISH_H
+