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Diffstat (limited to 'thirdparty/squish/squish.cpp')
-rw-r--r-- | thirdparty/squish/squish.cpp | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp new file mode 100644 index 0000000000..d3cbabbafd --- /dev/null +++ b/thirdparty/squish/squish.cpp @@ -0,0 +1,395 @@ +/* ----------------------------------------------------------------------------- + + Copyright (c) 2006 Simon Brown si@sjbrown.co.uk + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + -------------------------------------------------------------------------- */ + +#include <string.h> +#include "squish.h" +#include "colourset.h" +#include "maths.h" +#include "rangefit.h" +#include "clusterfit.h" +#include "colourblock.h" +#include "alpha.h" +#include "singlecolourfit.h" + +namespace squish { + +static int FixFlags( int flags ) +{ + // grab the flag bits + int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 ); + int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit ); + int extra = flags & kWeightColourByAlpha; + + // set defaults + if ( method != kDxt3 + && method != kDxt5 + && method != kBc4 + && method != kBc5 ) + { + method = kDxt1; + } + if( fit != kColourRangeFit && fit != kColourIterativeClusterFit ) + fit = kColourClusterFit; + + // done + return method | fit | extra; +} + +void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) +{ + // fix any bad flags + flags = FixFlags( flags ); + + if ( ( flags & ( kBc4 | kBc5 ) ) != 0 ) + { + u8 alpha[16*4]; + for( int i = 0; i < 16; ++i ) + { + alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A + } + + u8* rBlock = reinterpret_cast< u8* >( block ); + CompressAlphaDxt5( alpha, mask, rBlock ); + + if ( ( flags & ( kBc5 ) ) != 0 ) + { + for( int i = 0; i < 16; ++i ) + { + alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A + } + + u8* gBlock = reinterpret_cast< u8* >( block ) + 8; + CompressAlphaDxt5( alpha, mask, gBlock ); + } + + return; + } + + // get the block locations + void* colourBlock = block; + void* alphaBlock = block; + if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) + colourBlock = reinterpret_cast< u8* >( block ) + 8; + + // create the minimal point set + ColourSet colours( rgba, mask, flags ); + + // check the compression type and compress colour + if( colours.GetCount() == 1 ) + { + // always do a single colour fit + SingleColourFit fit( &colours, flags ); + fit.Compress( colourBlock ); + } + else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 ) + { + // do a range fit + RangeFit fit( &colours, flags, metric ); + fit.Compress( colourBlock ); + } + else + { + // default to a cluster fit (could be iterative or not) + ClusterFit fit( &colours, flags, metric ); + fit.Compress( colourBlock ); + } + + // compress alpha separately if necessary + if( ( flags & kDxt3 ) != 0 ) + CompressAlphaDxt3( rgba, mask, alphaBlock ); + else if( ( flags & kDxt5 ) != 0 ) + CompressAlphaDxt5( rgba, mask, alphaBlock ); +} + +void Decompress( u8* rgba, void const* block, int flags ) +{ + // fix any bad flags + flags = FixFlags( flags ); + + // get the block locations + void const* colourBlock = block; + void const* alphaBlock = block; + if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) + colourBlock = reinterpret_cast< u8 const* >( block ) + 8; + + // decompress colour + DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); + + // decompress alpha separately if necessary + if( ( flags & kDxt3 ) != 0 ) + DecompressAlphaDxt3( rgba, alphaBlock ); + else if( ( flags & kDxt5 ) != 0 ) + DecompressAlphaDxt5( rgba, alphaBlock ); +} + +int GetStorageRequirements( int width, int height, int flags ) +{ + // fix any bad flags + flags = FixFlags( flags ); + + // compute the storage requirements + int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 ); + int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; + return blockcount*blocksize; +} + +void CopyRGBA( u8 const* source, u8* dest, int flags ) +{ + if (flags & kSourceBGRA) + { + // convert from bgra to rgba + dest[0] = source[2]; + dest[1] = source[1]; + dest[2] = source[0]; + dest[3] = source[3]; + } + else + { + for( int i = 0; i < 4; ++i ) + *dest++ = *source++; + } +} + +void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric ) +{ + // fix any bad flags + flags = FixFlags( flags ); + + // initialise the block output + u8* targetBlock = reinterpret_cast< u8* >( blocks ); + int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; + + // loop over blocks + for( int y = 0; y < height; y += 4 ) + { + for( int x = 0; x < width; x += 4 ) + { + // build the 4x4 block of pixels + u8 sourceRgba[16*4]; + u8* targetPixel = sourceRgba; + int mask = 0; + for( int py = 0; py < 4; ++py ) + { + for( int px = 0; px < 4; ++px ) + { + // get the source pixel in the image + int sx = x + px; + int sy = y + py; + + // enable if we're in the image + if( sx < width && sy < height ) + { + // copy the rgba value + u8 const* sourcePixel = rgba + pitch*sy + 4*sx; + CopyRGBA(sourcePixel, targetPixel, flags); + // enable this pixel + mask |= ( 1 << ( 4*py + px ) ); + } + + // advance to the next pixel + targetPixel += 4; + } + } + + // compress it into the output + CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); + + // advance + targetBlock += bytesPerBlock; + } + } +} + +void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric ) +{ + CompressImage(rgba, width, height, width*4, blocks, flags, metric); +} + +void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags ) +{ + // fix any bad flags + flags = FixFlags( flags ); + + // initialise the block input + u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks ); + int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; + + // loop over blocks + for( int y = 0; y < height; y += 4 ) + { + for( int x = 0; x < width; x += 4 ) + { + // decompress the block + u8 targetRgba[4*16]; + Decompress( targetRgba, sourceBlock, flags ); + + // write the decompressed pixels to the correct image locations + u8 const* sourcePixel = targetRgba; + for( int py = 0; py < 4; ++py ) + { + for( int px = 0; px < 4; ++px ) + { + // get the target location + int sx = x + px; + int sy = y + py; + + // write if we're in the image + if( sx < width && sy < height ) + { + // copy the rgba value + u8* targetPixel = rgba + pitch*sy + 4*sx; + CopyRGBA(sourcePixel, targetPixel, flags); + } + + // advance to the next pixel + sourcePixel += 4; + } + } + + // advance + sourceBlock += bytesPerBlock; + } + } +} + +void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags ) +{ + DecompressImage( rgba, width, height, width*4, blocks, flags ); +} + +static double ErrorSq(double x, double y) +{ + return (x - y) * (x - y); +} + +static void ComputeBlockWMSE(u8 const *original, u8 const *compressed, unsigned int w, unsigned int h, double &cmse, double &amse) +{ + // Computes the MSE for the block and weights it by the variance of the original block. + // If the variance of the original block is less than 4 (i.e. a standard deviation of 1 per channel) + // then the block is close to being a single colour. Quantisation errors in single colour blocks + // are easier to see than similar errors in blocks that contain more colours, particularly when there + // are many such blocks in a large area (eg a blue sky background) as they cause banding. Given that + // banding is easier to see than small errors in "complex" blocks, we weight the errors by a factor + // of 5. This implies that images with large, single colour areas will have a higher potential WMSE + // than images with lots of detail. + + cmse = amse = 0; + unsigned int sum_p[4]; // per channel sum of pixels + unsigned int sum_p2[4]; // per channel sum of pixels squared + memset(sum_p, 0, sizeof(sum_p)); + memset(sum_p2, 0, sizeof(sum_p2)); + for( unsigned int py = 0; py < 4; ++py ) + { + for( unsigned int px = 0; px < 4; ++px ) + { + if( px < w && py < h ) + { + double pixelCMSE = 0; + for( int i = 0; i < 3; ++i ) + { + pixelCMSE += ErrorSq(original[i], compressed[i]); + sum_p[i] += original[i]; + sum_p2[i] += (unsigned int)original[i]*original[i]; + } + if( original[3] == 0 && compressed[3] == 0 ) + pixelCMSE = 0; // transparent in both, so colour is inconsequential + amse += ErrorSq(original[3], compressed[3]); + cmse += pixelCMSE; + sum_p[3] += original[3]; + sum_p2[3] += (unsigned int)original[3]*original[3]; + } + original += 4; + compressed += 4; + } + } + unsigned int variance = 0; + for( int i = 0; i < 4; ++i ) + variance += w*h*sum_p2[i] - sum_p[i]*sum_p[i]; + if( variance < 4 * w * w * h * h ) + { + amse *= 5; + cmse *= 5; + } +} + +void ComputeMSE( u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE ) +{ + // fix any bad flags + flags = FixFlags( flags ); + colourMSE = alphaMSE = 0; + + // initialise the block input + squish::u8 const* sourceBlock = dxt; + int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16; + + // loop over blocks + for( int y = 0; y < height; y += 4 ) + { + for( int x = 0; x < width; x += 4 ) + { + // decompress the block + u8 targetRgba[4*16]; + Decompress( targetRgba, sourceBlock, flags ); + u8 const* sourcePixel = targetRgba; + + // copy across to a similar pixel block + u8 originalRgba[4*16]; + u8* originalPixel = originalRgba; + + for( int py = 0; py < 4; ++py ) + { + for( int px = 0; px < 4; ++px ) + { + int sx = x + px; + int sy = y + py; + if( sx < width && sy < height ) + { + u8 const* targetPixel = rgba + pitch*sy + 4*sx; + CopyRGBA(targetPixel, originalPixel, flags); + } + sourcePixel += 4; + originalPixel += 4; + } + } + + // compute the weighted MSE of the block + double blockCMSE, blockAMSE; + ComputeBlockWMSE(originalRgba, targetRgba, std::min(4, width - x), std::min(4, height - y), blockCMSE, blockAMSE); + colourMSE += blockCMSE; + alphaMSE += blockAMSE; + // advance + sourceBlock += bytesPerBlock; + } + } + colourMSE /= (width * height * 3); + alphaMSE /= (width * height); +} + +void ComputeMSE( u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE ) +{ + ComputeMSE(rgba, width, height, width*4, dxt, flags, colourMSE, alphaMSE); +} + +} // namespace squish |