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Diffstat (limited to 'thirdparty/squish/simd_ve.h')
| -rw-r--r-- | thirdparty/squish/simd_ve.h | 166 | 
1 files changed, 166 insertions, 0 deletions
diff --git a/thirdparty/squish/simd_ve.h b/thirdparty/squish/simd_ve.h new file mode 100644 index 0000000000..08a1537503 --- /dev/null +++ b/thirdparty/squish/simd_ve.h @@ -0,0 +1,166 @@ +/* ----------------------------------------------------------------------------- + +    Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk + +    Permission is hereby granted, free of charge, to any person obtaining +    a copy of this software and associated documentation files (the +    "Software"), to deal in the Software without restriction, including +    without limitation the rights to use, copy, modify, merge, publish, +    distribute, sublicense, and/or sell copies of the Software, and to +    permit persons to whom the Software is furnished to do so, subject to +    the following conditions: + +    The above copyright notice and this permission notice shall be included +    in all copies or substantial portions of the Software. + +    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +   -------------------------------------------------------------------------- */ + +#ifndef SQUISH_SIMD_VE_H +#define SQUISH_SIMD_VE_H + +#include <altivec.h> +#undef bool + +namespace squish { + +#define VEC4_CONST( X ) Vec4( ( vector float ){ X } ) + +class Vec4 +{ +public: +    typedef Vec4 Arg; + +    Vec4() {} + +    explicit Vec4( vector float v ) : m_v( v ) {} + +    Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} + +    Vec4& operator=( Vec4 const& arg ) +    { +        m_v = arg.m_v; +        return *this; +    } + +    explicit Vec4( float s ) +    { +        union { vector float v; float c[4]; } u; +        u.c[0] = s; +        u.c[1] = s; +        u.c[2] = s; +        u.c[3] = s; +        m_v = u.v; +    } + +    Vec4( float x, float y, float z, float w ) +    { +        union { vector float v; float c[4]; } u; +        u.c[0] = x; +        u.c[1] = y; +        u.c[2] = z; +        u.c[3] = w; +        m_v = u.v; +    } + +    Vec3 GetVec3() const +    { +        union { vector float v; float c[4]; } u; +        u.v = m_v; +        return Vec3( u.c[0], u.c[1], u.c[2] ); +    } + +    Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); } +    Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); } +    Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); } +    Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); } + +    Vec4& operator+=( Arg v ) +    { +        m_v = vec_add( m_v, v.m_v ); +        return *this; +    } + +    Vec4& operator-=( Arg v ) +    { +        m_v = vec_sub( m_v, v.m_v ); +        return *this; +    } + +    Vec4& operator*=( Arg v ) +    { +        m_v = vec_madd( m_v, v.m_v, ( vector float ){ -0.0f } ); +        return *this; +    } + +    friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right  ) +    { +        return Vec4( vec_add( left.m_v, right.m_v ) ); +    } + +    friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right  ) +    { +        return Vec4( vec_sub( left.m_v, right.m_v ) ); +    } + +    friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right  ) +    { +        return Vec4( vec_madd( left.m_v, right.m_v, ( vector float ){ -0.0f } ) ); +    } + +    //! Returns a*b + c +    friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) +    { +        return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) ); +    } + +    //! Returns -( a*b - c ) +    friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) +    { +        return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) ); +    } + +    friend Vec4 Reciprocal( Vec4::Arg v ) +    { +        // get the reciprocal estimate +        vector float estimate = vec_re( v.m_v ); + +        // one round of Newton-Rhaphson refinement +        vector float diff = vec_nmsub( estimate, v.m_v, ( vector float ){ 1.0f } ); +        return Vec4( vec_madd( diff, estimate, estimate ) ); +    } + +    friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) +    { +        return Vec4( vec_min( left.m_v, right.m_v ) ); +    } + +    friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) +    { +        return Vec4( vec_max( left.m_v, right.m_v ) ); +    } + +    friend Vec4 Truncate( Vec4::Arg v ) +    { +        return Vec4( vec_trunc( v.m_v ) ); +    } + +    friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right ) +    { +        return vec_any_lt( left.m_v, right.m_v ) != 0; +    } + +private: +    vector float m_v; +}; + +} // namespace squish + +#endif // ndef SQUISH_SIMD_VE_H  |