diff options
Diffstat (limited to 'thirdparty/squish/simd_ve.h')
-rw-r--r-- | thirdparty/squish/simd_ve.h | 290 |
1 files changed, 145 insertions, 145 deletions
diff --git a/thirdparty/squish/simd_ve.h b/thirdparty/squish/simd_ve.h index 9a33955ffc..08a1537503 100644 --- a/thirdparty/squish/simd_ve.h +++ b/thirdparty/squish/simd_ve.h @@ -1,28 +1,28 @@ /* ----------------------------------------------------------------------------- - Copyright (c) 2006 Simon Brown si@sjbrown.co.uk - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be included - in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - + Copyright (c) 2006 Simon Brown si@sjbrown.co.uk + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + -------------------------------------------------------------------------- */ - + #ifndef SQUISH_SIMD_VE_H #define SQUISH_SIMD_VE_H @@ -31,134 +31,134 @@ namespace squish { -#define VEC4_CONST( X ) Vec4( ( vector float )( X ) ) +#define VEC4_CONST( X ) Vec4( ( vector float ){ X } ) class Vec4 { public: - typedef Vec4 Arg; - - Vec4() {} - - explicit Vec4( vector float v ) : m_v( v ) {} - - Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} - - Vec4& operator=( Vec4 const& arg ) - { - m_v = arg.m_v; - return *this; - } - - explicit Vec4( float s ) - { - union { vector float v; float c[4]; } u; - u.c[0] = s; - u.c[1] = s; - u.c[2] = s; - u.c[3] = s; - m_v = u.v; - } - - Vec4( float x, float y, float z, float w ) - { - union { vector float v; float c[4]; } u; - u.c[0] = x; - u.c[1] = y; - u.c[2] = z; - u.c[3] = w; - m_v = u.v; - } - - Vec3 GetVec3() const - { - union { vector float v; float c[4]; } u; - u.v = m_v; - return Vec3( u.c[0], u.c[1], u.c[2] ); - } - - Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); } - Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); } - Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); } - Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); } - - Vec4& operator+=( Arg v ) - { - m_v = vec_add( m_v, v.m_v ); - return *this; - } - - Vec4& operator-=( Arg v ) - { - m_v = vec_sub( m_v, v.m_v ); - return *this; - } - - Vec4& operator*=( Arg v ) - { - m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) ); - return *this; - } - - friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right ) - { - return Vec4( vec_add( left.m_v, right.m_v ) ); - } - - friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right ) - { - return Vec4( vec_sub( left.m_v, right.m_v ) ); - } - - friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right ) - { - return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) ); - } - - //! Returns a*b + c - friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) - { - return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) ); - } - - //! Returns -( a*b - c ) - friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) - { - return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) ); - } - - friend Vec4 Reciprocal( Vec4::Arg v ) - { - // get the reciprocal estimate - vector float estimate = vec_re( v.m_v ); - - // one round of Newton-Rhaphson refinement - vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) ); - return Vec4( vec_madd( diff, estimate, estimate ) ); - } - - friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) - { - return Vec4( vec_min( left.m_v, right.m_v ) ); - } - - friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) - { - return Vec4( vec_max( left.m_v, right.m_v ) ); - } - - friend Vec4 Truncate( Vec4::Arg v ) - { - return Vec4( vec_trunc( v.m_v ) ); - } - - friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right ) - { - return vec_any_lt( left.m_v, right.m_v ) != 0; - } - + typedef Vec4 Arg; + + Vec4() {} + + explicit Vec4( vector float v ) : m_v( v ) {} + + Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} + + Vec4& operator=( Vec4 const& arg ) + { + m_v = arg.m_v; + return *this; + } + + explicit Vec4( float s ) + { + union { vector float v; float c[4]; } u; + u.c[0] = s; + u.c[1] = s; + u.c[2] = s; + u.c[3] = s; + m_v = u.v; + } + + Vec4( float x, float y, float z, float w ) + { + union { vector float v; float c[4]; } u; + u.c[0] = x; + u.c[1] = y; + u.c[2] = z; + u.c[3] = w; + m_v = u.v; + } + + Vec3 GetVec3() const + { + union { vector float v; float c[4]; } u; + u.v = m_v; + return Vec3( u.c[0], u.c[1], u.c[2] ); + } + + Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); } + Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); } + Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); } + Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); } + + Vec4& operator+=( Arg v ) + { + m_v = vec_add( m_v, v.m_v ); + return *this; + } + + Vec4& operator-=( Arg v ) + { + m_v = vec_sub( m_v, v.m_v ); + return *this; + } + + Vec4& operator*=( Arg v ) + { + m_v = vec_madd( m_v, v.m_v, ( vector float ){ -0.0f } ); + return *this; + } + + friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right ) + { + return Vec4( vec_add( left.m_v, right.m_v ) ); + } + + friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right ) + { + return Vec4( vec_sub( left.m_v, right.m_v ) ); + } + + friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right ) + { + return Vec4( vec_madd( left.m_v, right.m_v, ( vector float ){ -0.0f } ) ); + } + + //! Returns a*b + c + friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) + { + return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) ); + } + + //! Returns -( a*b - c ) + friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) + { + return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) ); + } + + friend Vec4 Reciprocal( Vec4::Arg v ) + { + // get the reciprocal estimate + vector float estimate = vec_re( v.m_v ); + + // one round of Newton-Rhaphson refinement + vector float diff = vec_nmsub( estimate, v.m_v, ( vector float ){ 1.0f } ); + return Vec4( vec_madd( diff, estimate, estimate ) ); + } + + friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) + { + return Vec4( vec_min( left.m_v, right.m_v ) ); + } + + friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) + { + return Vec4( vec_max( left.m_v, right.m_v ) ); + } + + friend Vec4 Truncate( Vec4::Arg v ) + { + return Vec4( vec_trunc( v.m_v ) ); + } + + friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right ) + { + return vec_any_lt( left.m_v, right.m_v ) != 0; + } + private: - vector float m_v; + vector float m_v; }; } // namespace squish |