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-rw-r--r--thirdparty/squish/rangefit.cpp357
1 files changed, 178 insertions, 179 deletions
diff --git a/thirdparty/squish/rangefit.cpp b/thirdparty/squish/rangefit.cpp
index 5a66436056..adc07ed7d2 100644
--- a/thirdparty/squish/rangefit.cpp
+++ b/thirdparty/squish/rangefit.cpp
@@ -1,28 +1,28 @@
/* -----------------------------------------------------------------------------
- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
-------------------------------------------------------------------------- */
-
+
#include "rangefit.h"
#include "colourset.h"
#include "colourblock.h"
@@ -30,173 +30,172 @@
namespace squish {
-RangeFit::RangeFit( ColourSet const* colours, int flags )
+RangeFit::RangeFit( ColourSet const* colours, int flags, float* metric )
: ColourFit( colours, flags )
{
- // initialise the metric
- bool perceptual = ( ( m_flags & kColourMetricPerceptual ) != 0 );
- if( perceptual )
- m_metric = Vec3( 0.2126f, 0.7152f, 0.0722f );
- else
- m_metric = Vec3( 1.0f );
-
- // initialise the best error
- m_besterror = FLT_MAX;
-
- // cache some values
- int const count = m_colours->GetCount();
- Vec3 const* values = m_colours->GetPoints();
- float const* weights = m_colours->GetWeights();
-
- // get the covariance matrix
- Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
-
- // compute the principle component
- Vec3 principle = ComputePrincipleComponent( covariance );
-
- // get the min and max range as the codebook endpoints
- Vec3 start( 0.0f );
- Vec3 end( 0.0f );
- if( count > 0 )
- {
- float min, max;
-
- // compute the range
- start = end = values[0];
- min = max = Dot( values[0], principle );
- for( int i = 1; i < count; ++i )
- {
- float val = Dot( values[i], principle );
- if( val < min )
- {
- start = values[i];
- min = val;
- }
- else if( val > max )
- {
- end = values[i];
- max = val;
- }
- }
- }
-
- // clamp the output to [0, 1]
- Vec3 const one( 1.0f );
- Vec3 const zero( 0.0f );
- start = Min( one, Max( zero, start ) );
- end = Min( one, Max( zero, end ) );
-
- // clamp to the grid and save
- Vec3 const grid( 31.0f, 63.0f, 31.0f );
- Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
- Vec3 const half( 0.5f );
- m_start = Truncate( grid*start + half )*gridrcp;
- m_end = Truncate( grid*end + half )*gridrcp;
+ // initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f)
+ if( metric )
+ m_metric = Vec3( metric[0], metric[1], metric[2] );
+ else
+ m_metric = Vec3( 1.0f );
+
+ // initialise the best error
+ m_besterror = FLT_MAX;
+
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+ float const* weights = m_colours->GetWeights();
+
+ // get the covariance matrix
+ Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
+
+ // compute the principle component
+ Vec3 principle = ComputePrincipleComponent( covariance );
+
+ // get the min and max range as the codebook endpoints
+ Vec3 start( 0.0f );
+ Vec3 end( 0.0f );
+ if( count > 0 )
+ {
+ float min, max;
+
+ // compute the range
+ start = end = values[0];
+ min = max = Dot( values[0], principle );
+ for( int i = 1; i < count; ++i )
+ {
+ float val = Dot( values[i], principle );
+ if( val < min )
+ {
+ start = values[i];
+ min = val;
+ }
+ else if( val > max )
+ {
+ end = values[i];
+ max = val;
+ }
+ }
+ }
+
+ // clamp the output to [0, 1]
+ Vec3 const one( 1.0f );
+ Vec3 const zero( 0.0f );
+ start = Min( one, Max( zero, start ) );
+ end = Min( one, Max( zero, end ) );
+
+ // clamp to the grid and save
+ Vec3 const grid( 31.0f, 63.0f, 31.0f );
+ Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
+ Vec3 const half( 0.5f );
+ m_start = Truncate( grid*start + half )*gridrcp;
+ m_end = Truncate( grid*end + half )*gridrcp;
}
void RangeFit::Compress3( void* block )
{
- // cache some values
- int const count = m_colours->GetCount();
- Vec3 const* values = m_colours->GetPoints();
-
- // create a codebook
- Vec3 codes[3];
- codes[0] = m_start;
- codes[1] = m_end;
- codes[2] = 0.5f*m_start + 0.5f*m_end;
-
- // match each point to the closest code
- u8 closest[16];
- float error = 0.0f;
- for( int i = 0; i < count; ++i )
- {
- // find the closest code
- float dist = FLT_MAX;
- int idx = 0;
- for( int j = 0; j < 3; ++j )
- {
- float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
- if( d < dist )
- {
- dist = d;
- idx = j;
- }
- }
-
- // save the index
- closest[i] = ( u8 )idx;
-
- // accumulate the error
- error += dist;
- }
-
- // save this scheme if it wins
- if( error < m_besterror )
- {
- // remap the indices
- u8 indices[16];
- m_colours->RemapIndices( closest, indices );
-
- // save the block
- WriteColourBlock3( m_start, m_end, indices, block );
-
- // save the error
- m_besterror = error;
- }
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // create a codebook
+ Vec3 codes[3];
+ codes[0] = m_start;
+ codes[1] = m_end;
+ codes[2] = 0.5f*m_start + 0.5f*m_end;
+
+ // match each point to the closest code
+ u8 closest[16];
+ float error = 0.0f;
+ for( int i = 0; i < count; ++i )
+ {
+ // find the closest code
+ float dist = FLT_MAX;
+ int idx = 0;
+ for( int j = 0; j < 3; ++j )
+ {
+ float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
+ if( d < dist )
+ {
+ dist = d;
+ idx = j;
+ }
+ }
+
+ // save the index
+ closest[i] = ( u8 )idx;
+
+ // accumulate the error
+ error += dist;
+ }
+
+ // save this scheme if it wins
+ if( error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( closest, indices );
+
+ // save the block
+ WriteColourBlock3( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = error;
+ }
}
void RangeFit::Compress4( void* block )
{
- // cache some values
- int const count = m_colours->GetCount();
- Vec3 const* values = m_colours->GetPoints();
-
- // create a codebook
- Vec3 codes[4];
- codes[0] = m_start;
- codes[1] = m_end;
- codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
- codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
-
- // match each point to the closest code
- u8 closest[16];
- float error = 0.0f;
- for( int i = 0; i < count; ++i )
- {
- // find the closest code
- float dist = FLT_MAX;
- int idx = 0;
- for( int j = 0; j < 4; ++j )
- {
- float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
- if( d < dist )
- {
- dist = d;
- idx = j;
- }
- }
-
- // save the index
- closest[i] = ( u8 )idx;
-
- // accumulate the error
- error += dist;
- }
-
- // save this scheme if it wins
- if( error < m_besterror )
- {
- // remap the indices
- u8 indices[16];
- m_colours->RemapIndices( closest, indices );
-
- // save the block
- WriteColourBlock4( m_start, m_end, indices, block );
-
- // save the error
- m_besterror = error;
- }
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // create a codebook
+ Vec3 codes[4];
+ codes[0] = m_start;
+ codes[1] = m_end;
+ codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
+ codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
+
+ // match each point to the closest code
+ u8 closest[16];
+ float error = 0.0f;
+ for( int i = 0; i < count; ++i )
+ {
+ // find the closest code
+ float dist = FLT_MAX;
+ int idx = 0;
+ for( int j = 0; j < 4; ++j )
+ {
+ float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
+ if( d < dist )
+ {
+ dist = d;
+ idx = j;
+ }
+ }
+
+ // save the index
+ closest[i] = ( u8 )idx;
+
+ // accumulate the error
+ error += dist;
+ }
+
+ // save this scheme if it wins
+ if( error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( closest, indices );
+
+ // save the block
+ WriteColourBlock4( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = error;
+ }
}
} // namespace squish