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-rw-r--r--thirdparty/squish/colourset.cpp121
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diff --git a/thirdparty/squish/colourset.cpp b/thirdparty/squish/colourset.cpp
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+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "colourset.h"
+
+namespace squish {
+
+ColourSet::ColourSet( u8 const* rgba, int mask, int flags )
+ : m_count( 0 ),
+ m_transparent( false )
+{
+ // check the compression mode for dxt1
+ bool isDxt1 = ( ( flags & kDxt1 ) != 0 );
+ bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 );
+
+ // create the minimal set
+ for( int i = 0; i < 16; ++i )
+ {
+ // check this pixel is enabled
+ int bit = 1 << i;
+ if( ( mask & bit ) == 0 )
+ {
+ m_remap[i] = -1;
+ continue;
+ }
+
+ // check for transparent pixels when using dxt1
+ if( isDxt1 && rgba[4*i + 3] < 128 )
+ {
+ m_remap[i] = -1;
+ m_transparent = true;
+ continue;
+ }
+
+ // loop over previous points for a match
+ for( int j = 0;; ++j )
+ {
+ // allocate a new point
+ if( j == i )
+ {
+ // normalise coordinates to [0,1]
+ float x = ( float )rgba[4*i] / 255.0f;
+ float y = ( float )rgba[4*i + 1] / 255.0f;
+ float z = ( float )rgba[4*i + 2] / 255.0f;
+
+ // ensure there is always non-zero weight even for zero alpha
+ float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
+
+ // add the point
+ m_points[m_count] = Vec3( x, y, z );
+ m_weights[m_count] = ( weightByAlpha ? w : 1.0f );
+ m_remap[i] = m_count;
+
+ // advance
+ ++m_count;
+ break;
+ }
+
+ // check for a match
+ int oldbit = 1 << j;
+ bool match = ( ( mask & oldbit ) != 0 )
+ && ( rgba[4*i] == rgba[4*j] )
+ && ( rgba[4*i + 1] == rgba[4*j + 1] )
+ && ( rgba[4*i + 2] == rgba[4*j + 2] )
+ && ( rgba[4*j + 3] >= 128 || !isDxt1 );
+ if( match )
+ {
+ // get the index of the match
+ int index = m_remap[j];
+
+ // ensure there is always non-zero weight even for zero alpha
+ float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
+
+ // map to this point and increase the weight
+ m_weights[index] += ( weightByAlpha ? w : 1.0f );
+ m_remap[i] = index;
+ break;
+ }
+ }
+ }
+
+ // square root the weights
+ for( int i = 0; i < m_count; ++i )
+ m_weights[i] = std::sqrt( m_weights[i] );
+}
+
+void ColourSet::RemapIndices( u8 const* source, u8* target ) const
+{
+ for( int i = 0; i < 16; ++i )
+ {
+ int j = m_remap[i];
+ if( j == -1 )
+ target[i] = 3;
+ else
+ target[i] = source[j];
+ }
+}
+
+} // namespace squish