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-rw-r--r--thirdparty/squish/colourblock.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
index af8b980365..3de46382c0 100644
--- a/thirdparty/squish/colourblock.cpp
+++ b/thirdparty/squish/colourblock.cpp
@@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
}
}
+// -- Godot start --
+void DecompressColourBc5( u8* rgba, void const* block)
+{
+ // get the block bytes
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
+
+ // unpack the endpoints
+ u8 codes[16];
+ int red_0 = bytes[0];
+ int red_1 = bytes[1];
+
+ codes[0] = red_0;
+ codes[1] = red_1;
+ codes[6] = 0.0f;
+ codes[7] = 1.0f;
+ // generate the midpoints
+ if(red_0 > red_1)
+ {
+ for( int i = 2; i < 8; ++i )
+ {
+ codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
+ }
+ }
+ else
+ {
+ for( int i = 2; i < 6; ++i )
+ {
+ codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
+ }
+ }
+
+ int green_0 = bytes[8];
+ int green_1 = bytes[9];
+
+ codes[0 + 8] = green_0;
+ codes[1 + 8] = green_1;
+ codes[6 + 8] = 0.0f;
+ codes[7 + 8] = 1.0f;
+ // generate the midpoints
+ if(green_0 > green_1)
+ {
+ for( int i = 2; i < 8; ++i )
+ {
+ codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
+ }
+ }
+ else
+ {
+ for( int i = 2; i < 6; ++i )
+ {
+ codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
+ }
+ }
+
+ u8 indices[32];
+ for( int i = 0; i < 4; ++i )
+ {
+ u8 packed = bytes[2 + i];
+ u8* red_ind = indices + 4*i;
+
+ red_ind[0] = packed & 0x3;
+ red_ind[1] = ( packed >> 2 ) & 0x3;
+ red_ind[2] = ( packed >> 4 ) & 0x3;
+ red_ind[3] = ( packed >> 6 ) & 0x3;
+
+ packed = bytes[8 + i];
+ u8* green_ind = indices + 4*i + 16;
+ green_ind[0] = packed & 0x3;
+ green_ind[1] = ( packed >> 2 ) & 0x3;
+ green_ind[2] = ( packed >> 4 ) & 0x3;
+ green_ind[3] = ( packed >> 6 ) & 0x3;
+ }
+
+ // store out the colours
+ for( int i = 0; i < 16; ++i )
+ {
+ rgba[4*i] = codes[indices[i]];
+ rgba[4*i +1] = codes[indices[i + 16] + 8];
+ rgba[4*i +2] = 0;
+ rgba[4*i +3] = 255;
+ }
+}
+// -- GODOT end --
+
+
} // namespace squish