summaryrefslogtreecommitdiff
path: root/thirdparty/rvo2/src/Vector3.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/rvo2/src/Vector3.h')
-rw-r--r--thirdparty/rvo2/src/Vector3.h335
1 files changed, 0 insertions, 335 deletions
diff --git a/thirdparty/rvo2/src/Vector3.h b/thirdparty/rvo2/src/Vector3.h
deleted file mode 100644
index 8c8835c865..0000000000
--- a/thirdparty/rvo2/src/Vector3.h
+++ /dev/null
@@ -1,335 +0,0 @@
-/*
- * Vector3.h
- * RVO2-3D Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <http://gamma.cs.unc.edu/RVO2/>
- */
-
-/**
- * \file Vector3.h
- * \brief Contains the Vector3 class.
- */
-#ifndef RVO_VECTOR3_H_
-#define RVO_VECTOR3_H_
-
-#include "API.h"
-
-#include <cmath>
-#include <cstddef>
-#include <ostream>
-
-namespace RVO {
- /**
- * \brief Defines a three-dimensional vector.
- */
- class Vector3 {
- public:
- /**
- * \brief Constructs and initializes a three-dimensional vector instance to zero.
- */
- RVO_API inline Vector3()
- {
- val_[0] = 0.0f;
- val_[1] = 0.0f;
- val_[2] = 0.0f;
- }
-
- /**
- * \brief Constructs and initializes a three-dimensional vector from the specified three-element array.
- * \param val The three-element array containing the xyz-coordinates.
- */
- RVO_API inline explicit Vector3(const float val[3])
- {
- val_[0] = val[0];
- val_[1] = val[1];
- val_[2] = val[2];
- }
-
- /**
- * \brief Constructs and initializes a three-dimensional vector from the specified xyz-coordinates.
- * \param x The x-coordinate of the three-dimensional vector.
- * \param y The y-coordinate of the three-dimensional vector.
- * \param z The z-coordinate of the three-dimensional vector.
- */
- RVO_API inline Vector3(float x, float y, float z)
- {
- val_[0] = x;
- val_[1] = y;
- val_[2] = z;
- }
-
- /**
- * \brief Returns the x-coordinate of this three-dimensional vector.
- * \return The x-coordinate of the three-dimensional vector.
- */
- RVO_API inline float x() const { return val_[0]; }
-
- /**
- * \brief Returns the y-coordinate of this three-dimensional vector.
- * \return The y-coordinate of the three-dimensional vector.
- */
- RVO_API inline float y() const { return val_[1]; }
-
- /**
- * \brief Returns the z-coordinate of this three-dimensional vector.
- * \return The z-coordinate of the three-dimensional vector.
- */
- RVO_API inline float z() const { return val_[2]; }
-
- /**
- * \brief Returns the specified coordinate of this three-dimensional vector.
- * \param i The coordinate that should be returned (0 <= i < 3).
- * \return The specified coordinate of the three-dimensional vector.
- */
- RVO_API inline float operator[](size_t i) const { return val_[i]; }
-
- /**
- * \brief Returns a reference to the specified coordinate of this three-dimensional vector.
- * \param i The coordinate to which a reference should be returned (0 <= i < 3).
- * \return A reference to the specified coordinate of the three-dimensional vector.
- */
- RVO_API inline float &operator[](size_t i) { return val_[i]; }
-
- /**
- * \brief Computes the negation of this three-dimensional vector.
- * \return The negation of this three-dimensional vector.
- */
- RVO_API inline Vector3 operator-() const
- {
- return Vector3(-val_[0], -val_[1], -val_[2]);
- }
-
- /**
- * \brief Computes the dot product of this three-dimensional vector with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which the dot product should be computed.
- * \return The dot product of this three-dimensional vector with a specified three-dimensional vector.
- */
- RVO_API inline float operator*(const Vector3 &vector) const
- {
- return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2];
- }
-
- /**
- * \brief Computes the scalar multiplication of this three-dimensional vector with the specified scalar value.
- * \param scalar The scalar value with which the scalar multiplication should be computed.
- * \return The scalar multiplication of this three-dimensional vector with a specified scalar value.
- */
- RVO_API inline Vector3 operator*(float scalar) const
- {
- return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar);
- }
-
- /**
- * \brief Computes the scalar division of this three-dimensional vector with the specified scalar value.
- * \param scalar The scalar value with which the scalar division should be computed.
- * \return The scalar division of this three-dimensional vector with a specified scalar value.
- */
- RVO_API inline Vector3 operator/(float scalar) const
- {
- const float invScalar = 1.0f / scalar;
-
- return Vector3(val_[0] * invScalar, val_[1] * invScalar, val_[2] * invScalar);
- }
-
- /**
- * \brief Computes the vector sum of this three-dimensional vector with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which the vector sum should be computed.
- * \return The vector sum of this three-dimensional vector with a specified three-dimensional vector.
- */
- RVO_API inline Vector3 operator+(const Vector3 &vector) const
- {
- return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]);
- }
-
- /**
- * \brief Computes the vector difference of this three-dimensional vector with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which the vector difference should be computed.
- * \return The vector difference of this three-dimensional vector with a specified three-dimensional vector.
- */
- RVO_API inline Vector3 operator-(const Vector3 &vector) const
- {
- return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]);
- }
-
- /**
- * \brief Tests this three-dimensional vector for equality with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which to test for equality.
- * \return True if the three-dimensional vectors are equal.
- */
- RVO_API inline bool operator==(const Vector3 &vector) const
- {
- return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2];
- }
-
- /**
- * \brief Tests this three-dimensional vector for inequality with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which to test for inequality.
- * \return True if the three-dimensional vectors are not equal.
- */
- RVO_API inline bool operator!=(const Vector3 &vector) const
- {
- return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2];
- }
-
- /**
- * \brief Sets the value of this three-dimensional vector to the scalar multiplication of itself with the specified scalar value.
- * \param scalar The scalar value with which the scalar multiplication should be computed.
- * \return A reference to this three-dimensional vector.
- */
- RVO_API inline Vector3 &operator*=(float scalar)
- {
- val_[0] *= scalar;
- val_[1] *= scalar;
- val_[2] *= scalar;
-
- return *this;
- }
-
- /**
- * \brief Sets the value of this three-dimensional vector to the scalar division of itself with the specified scalar value.
- * \param scalar The scalar value with which the scalar division should be computed.
- * \return A reference to this three-dimensional vector.
- */
- RVO_API inline Vector3 &operator/=(float scalar)
- {
- const float invScalar = 1.0f / scalar;
-
- val_[0] *= invScalar;
- val_[1] *= invScalar;
- val_[2] *= invScalar;
-
- return *this;
- }
-
- /**
- * \brief Sets the value of this three-dimensional vector to the vector
- * sum of itself with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which the vector sum should be computed.
- * \return A reference to this three-dimensional vector.
- */
- RVO_API inline Vector3 &operator+=(const Vector3 &vector)
- {
- val_[0] += vector[0];
- val_[1] += vector[1];
- val_[2] += vector[2];
-
- return *this;
- }
-
- /**
- * \brief Sets the value of this three-dimensional vector to the vector difference of itself with the specified three-dimensional vector.
- * \param vector The three-dimensional vector with which the vector difference should be computed.
- * \return A reference to this three-dimensional vector.
- */
- RVO_API inline Vector3 &operator-=(const Vector3 &vector)
- {
- val_[0] -= vector[0];
- val_[1] -= vector[1];
- val_[2] -= vector[2];
-
- return *this;
- }
-
- private:
- float val_[3];
- };
-
-
- /**
- * \relates Vector3
- * \brief Computes the scalar multiplication of the specified three-dimensional vector with the specified scalar value.
- * \param scalar The scalar value with which the scalar multiplication should be computed.
- * \param vector The three-dimensional vector with which the scalar multiplication should be computed.
- * \return The scalar multiplication of the three-dimensional vector with the scalar value.
- */
- inline Vector3 operator*(float scalar, const Vector3 &vector)
- {
- return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]);
- }
-
- /**
- * \relates Vector3
- * \brief Computes the cross product of the specified three-dimensional vectors.
- * \param vector1 The first vector with which the cross product should be computed.
- * \param vector2 The second vector with which the cross product should be computed.
- * \return The cross product of the two specified vectors.
- */
- inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2)
- {
- return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], vector1[2] * vector2[0] - vector1[0] * vector2[2], vector1[0] * vector2[1] - vector1[1] * vector2[0]);
- }
-
- /**
- * \relates Vector3
- * \brief Inserts the specified three-dimensional vector into the specified output stream.
- * \param os The output stream into which the three-dimensional vector should be inserted.
- * \param vector The three-dimensional vector which to insert into the output stream.
- * \return A reference to the output stream.
- */
- inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector)
- {
- os << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")";
-
- return os;
- }
-
- /**
- * \relates Vector3
- * \brief Computes the length of a specified three-dimensional vector.
- * \param vector The three-dimensional vector whose length is to be computed.
- * \return The length of the three-dimensional vector.
- */
- inline float abs(const Vector3 &vector)
- {
- return std::sqrt(vector * vector);
- }
-
- /**
- * \relates Vector3
- * \brief Computes the squared length of a specified three-dimensional vector.
- * \param vector The three-dimensional vector whose squared length is to be computed.
- * \return The squared length of the three-dimensional vector.
- */
- inline float absSq(const Vector3 &vector)
- {
- return vector * vector;
- }
-
- /**
- * \relates Vector3
- * \brief Computes the normalization of the specified three-dimensional vector.
- * \param vector The three-dimensional vector whose normalization is to be computed.
- * \return The normalization of the three-dimensional vector.
- */
- inline Vector3 normalize(const Vector3 &vector)
- {
- return vector / abs(vector);
- }
-}
-
-#endif