diff options
Diffstat (limited to 'thirdparty/rvo2/Vector3.h')
-rw-r--r-- | thirdparty/rvo2/Vector3.h | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/thirdparty/rvo2/Vector3.h b/thirdparty/rvo2/Vector3.h index 8c8835c865..f44e311f29 100644 --- a/thirdparty/rvo2/Vector3.h +++ b/thirdparty/rvo2/Vector3.h @@ -8,7 +8,7 @@ * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * - * http://www.apache.org/licenses/LICENSE-2.0 + * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, @@ -27,32 +27,32 @@ * Chapel Hill, N.C. 27599-3175 * United States of America * - * <http://gamma.cs.unc.edu/RVO2/> + * <https://gamma.cs.unc.edu/RVO2/> */ /** * \file Vector3.h * \brief Contains the Vector3 class. */ -#ifndef RVO_VECTOR3_H_ -#define RVO_VECTOR3_H_ - -#include "API.h" +#ifndef RVO3D_VECTOR3_H_ +#define RVO3D_VECTOR3_H_ #include <cmath> #include <cstddef> #include <ostream> +#define RVO3D_EXPORT + namespace RVO { /** * \brief Defines a three-dimensional vector. */ - class Vector3 { + class RVO3D_EXPORT Vector3 { public: /** * \brief Constructs and initializes a three-dimensional vector instance to zero. */ - RVO_API inline Vector3() + inline Vector3() { val_[0] = 0.0f; val_[1] = 0.0f; @@ -63,7 +63,7 @@ namespace RVO { * \brief Constructs and initializes a three-dimensional vector from the specified three-element array. * \param val The three-element array containing the xyz-coordinates. */ - RVO_API inline explicit Vector3(const float val[3]) + inline explicit Vector3(const float val[3]) { val_[0] = val[0]; val_[1] = val[1]; @@ -76,7 +76,7 @@ namespace RVO { * \param y The y-coordinate of the three-dimensional vector. * \param z The z-coordinate of the three-dimensional vector. */ - RVO_API inline Vector3(float x, float y, float z) + inline Vector3(float x, float y, float z) { val_[0] = x; val_[1] = y; @@ -87,39 +87,39 @@ namespace RVO { * \brief Returns the x-coordinate of this three-dimensional vector. * \return The x-coordinate of the three-dimensional vector. */ - RVO_API inline float x() const { return val_[0]; } + inline float x() const { return val_[0]; } /** * \brief Returns the y-coordinate of this three-dimensional vector. * \return The y-coordinate of the three-dimensional vector. */ - RVO_API inline float y() const { return val_[1]; } + inline float y() const { return val_[1]; } /** * \brief Returns the z-coordinate of this three-dimensional vector. * \return The z-coordinate of the three-dimensional vector. */ - RVO_API inline float z() const { return val_[2]; } + inline float z() const { return val_[2]; } /** * \brief Returns the specified coordinate of this three-dimensional vector. * \param i The coordinate that should be returned (0 <= i < 3). * \return The specified coordinate of the three-dimensional vector. */ - RVO_API inline float operator[](size_t i) const { return val_[i]; } + inline float operator[](size_t i) const { return val_[i]; } /** * \brief Returns a reference to the specified coordinate of this three-dimensional vector. * \param i The coordinate to which a reference should be returned (0 <= i < 3). * \return A reference to the specified coordinate of the three-dimensional vector. */ - RVO_API inline float &operator[](size_t i) { return val_[i]; } + inline float &operator[](size_t i) { return val_[i]; } /** * \brief Computes the negation of this three-dimensional vector. * \return The negation of this three-dimensional vector. */ - RVO_API inline Vector3 operator-() const + inline Vector3 operator-() const { return Vector3(-val_[0], -val_[1], -val_[2]); } @@ -129,7 +129,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the dot product should be computed. * \return The dot product of this three-dimensional vector with a specified three-dimensional vector. */ - RVO_API inline float operator*(const Vector3 &vector) const + inline float operator*(const Vector3 &vector) const { return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2]; } @@ -139,7 +139,7 @@ namespace RVO { * \param scalar The scalar value with which the scalar multiplication should be computed. * \return The scalar multiplication of this three-dimensional vector with a specified scalar value. */ - RVO_API inline Vector3 operator*(float scalar) const + inline Vector3 operator*(float scalar) const { return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar); } @@ -149,7 +149,7 @@ namespace RVO { * \param scalar The scalar value with which the scalar division should be computed. * \return The scalar division of this three-dimensional vector with a specified scalar value. */ - RVO_API inline Vector3 operator/(float scalar) const + inline Vector3 operator/(float scalar) const { const float invScalar = 1.0f / scalar; @@ -161,7 +161,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the vector sum should be computed. * \return The vector sum of this three-dimensional vector with a specified three-dimensional vector. */ - RVO_API inline Vector3 operator+(const Vector3 &vector) const + inline Vector3 operator+(const Vector3 &vector) const { return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]); } @@ -171,7 +171,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the vector difference should be computed. * \return The vector difference of this three-dimensional vector with a specified three-dimensional vector. */ - RVO_API inline Vector3 operator-(const Vector3 &vector) const + inline Vector3 operator-(const Vector3 &vector) const { return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]); } @@ -181,7 +181,7 @@ namespace RVO { * \param vector The three-dimensional vector with which to test for equality. * \return True if the three-dimensional vectors are equal. */ - RVO_API inline bool operator==(const Vector3 &vector) const + inline bool operator==(const Vector3 &vector) const { return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2]; } @@ -191,7 +191,7 @@ namespace RVO { * \param vector The three-dimensional vector with which to test for inequality. * \return True if the three-dimensional vectors are not equal. */ - RVO_API inline bool operator!=(const Vector3 &vector) const + inline bool operator!=(const Vector3 &vector) const { return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2]; } @@ -201,7 +201,7 @@ namespace RVO { * \param scalar The scalar value with which the scalar multiplication should be computed. * \return A reference to this three-dimensional vector. */ - RVO_API inline Vector3 &operator*=(float scalar) + inline Vector3 &operator*=(float scalar) { val_[0] *= scalar; val_[1] *= scalar; @@ -215,7 +215,7 @@ namespace RVO { * \param scalar The scalar value with which the scalar division should be computed. * \return A reference to this three-dimensional vector. */ - RVO_API inline Vector3 &operator/=(float scalar) + inline Vector3 &operator/=(float scalar) { const float invScalar = 1.0f / scalar; @@ -232,7 +232,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the vector sum should be computed. * \return A reference to this three-dimensional vector. */ - RVO_API inline Vector3 &operator+=(const Vector3 &vector) + inline Vector3 &operator+=(const Vector3 &vector) { val_[0] += vector[0]; val_[1] += vector[1]; @@ -246,7 +246,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the vector difference should be computed. * \return A reference to this three-dimensional vector. */ - RVO_API inline Vector3 &operator-=(const Vector3 &vector) + inline Vector3 &operator-=(const Vector3 &vector) { val_[0] -= vector[0]; val_[1] -= vector[1]; @@ -267,7 +267,7 @@ namespace RVO { * \param vector The three-dimensional vector with which the scalar multiplication should be computed. * \return The scalar multiplication of the three-dimensional vector with the scalar value. */ - inline Vector3 operator*(float scalar, const Vector3 &vector) + RVO3D_EXPORT inline Vector3 operator*(float scalar, const Vector3 &vector) { return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]); } @@ -279,7 +279,7 @@ namespace RVO { * \param vector2 The second vector with which the cross product should be computed. * \return The cross product of the two specified vectors. */ - inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2) + RVO3D_EXPORT inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2) { return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], vector1[2] * vector2[0] - vector1[0] * vector2[2], vector1[0] * vector2[1] - vector1[1] * vector2[0]); } @@ -291,7 +291,7 @@ namespace RVO { * \param vector The three-dimensional vector which to insert into the output stream. * \return A reference to the output stream. */ - inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector) + RVO3D_EXPORT inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector) { os << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")"; @@ -304,7 +304,7 @@ namespace RVO { * \param vector The three-dimensional vector whose length is to be computed. * \return The length of the three-dimensional vector. */ - inline float abs(const Vector3 &vector) + RVO3D_EXPORT inline float abs(const Vector3 &vector) { return std::sqrt(vector * vector); } @@ -315,7 +315,7 @@ namespace RVO { * \param vector The three-dimensional vector whose squared length is to be computed. * \return The squared length of the three-dimensional vector. */ - inline float absSq(const Vector3 &vector) + RVO3D_EXPORT inline float absSq(const Vector3 &vector) { return vector * vector; } @@ -326,7 +326,7 @@ namespace RVO { * \param vector The three-dimensional vector whose normalization is to be computed. * \return The normalization of the three-dimensional vector. */ - inline Vector3 normalize(const Vector3 &vector) + RVO3D_EXPORT inline Vector3 normalize(const Vector3 &vector) { return vector / abs(vector); } |