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-rw-r--r--thirdparty/rvo2/Agent.h91
1 files changed, 45 insertions, 46 deletions
diff --git a/thirdparty/rvo2/Agent.h b/thirdparty/rvo2/Agent.h
index 16f75a08f6..fd0bf4d1d4 100644
--- a/thirdparty/rvo2/Agent.h
+++ b/thirdparty/rvo2/Agent.h
@@ -53,69 +53,68 @@
// - Moved the `Plane` class here.
// - Added a new parameter `ignore_y_` in the `Agent`. This parameter is used to control a godot feature that allows to avoid collisions by moving on the horizontal plane.
namespace RVO {
-/**
- * \brief Defines a plane.
- */
-class Plane {
-public:
- /**
- * \brief A point on the plane.
- */
- Vector3 point;
-
- /**
- * \brief The normal to the plane.
- */
- Vector3 normal;
-};
+ /**
+ * \brief Defines a plane.
+ */
+ class Plane {
+ public:
+ /**
+ * \brief A point on the plane.
+ */
+ Vector3 point;
-/**
- * \brief Defines an agent in the simulation.
- */
-class Agent {
+ /**
+ * \brief The normal to the plane.
+ */
+ Vector3 normal;
+ };
-public:
- /**
+ /**
+ * \brief Defines an agent in the simulation.
+ */
+ class Agent {
+ public:
+ /**
* \brief Constructs an agent instance.
* \param sim The simulator instance.
*/
- explicit Agent();
+ explicit Agent();
- /**
+ /**
* \brief Computes the neighbors of this agent.
*/
- void computeNeighbors(class KdTree *kdTree_);
+ void computeNeighbors(class KdTree *kdTree_);
- /**
+ /**
* \brief Computes the new velocity of this agent.
*/
- void computeNewVelocity(float timeStep);
+ void computeNewVelocity(float timeStep);
- /**
+ /**
* \brief Inserts an agent neighbor into the set of neighbors of this agent.
* \param agent A pointer to the agent to be inserted.
* \param rangeSq The squared range around this agent.
*/
- void insertAgentNeighbor(const Agent *agent, float &rangeSq);
+ void insertAgentNeighbor(const Agent *agent, float &rangeSq);
- Vector3 newVelocity_;
- Vector3 position_;
- Vector3 prefVelocity_;
- Vector3 velocity_;
- size_t id_;
- size_t maxNeighbors_;
- float maxSpeed_;
- float neighborDist_;
- float radius_;
- float timeHorizon_;
- std::vector<std::pair<float, const Agent *> > agentNeighbors_;
- std::vector<Plane> orcaPlanes_;
- /// This is a godot feature that allows the Agent to avoid collision by mooving
- /// on the horizontal plane.
- bool ignore_y_;
+ Vector3 newVelocity_;
+ Vector3 position_;
+ Vector3 prefVelocity_;
+ Vector3 velocity_;
+ size_t id_;
+ size_t maxNeighbors_;
+ float maxSpeed_;
+ float neighborDist_;
+ float radius_;
+ float timeHorizon_;
+ std::vector<std::pair<float, const Agent *> > agentNeighbors_;
+ std::vector<Plane> orcaPlanes_;
+ /// This is a godot feature that allows the Agent to avoid collision by mooving
+ /// on the horizontal plane.
+ bool ignore_y_;
- friend class KdTree;
-};
-} // namespace RVO
+ friend class KdTree;
+ };
+}
#endif /* RVO_AGENT_H_ */