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-rw-r--r--thirdparty/oidn/core/autoencoder.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h
index 97432f2bbd..98b610844e 100644
--- a/thirdparty/oidn/core/autoencoder.h
+++ b/thirdparty/oidn/core/autoencoder.h
@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser