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-rw-r--r--thirdparty/noise/FastNoiseLite.h101
1 files changed, 55 insertions, 46 deletions
diff --git a/thirdparty/noise/FastNoiseLite.h b/thirdparty/noise/FastNoiseLite.h
index 3db344c149..a213f0888e 100644
--- a/thirdparty/noise/FastNoiseLite.h
+++ b/thirdparty/noise/FastNoiseLite.h
@@ -295,7 +295,7 @@ public:
/// Noise output bounded between -1...1
/// </returns>
template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y)
+ float GetNoise(FNfloat x, FNfloat y) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -321,7 +321,7 @@ public:
/// Noise output bounded between -1...1
/// </returns>
template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
+ float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -350,7 +350,7 @@ public:
/// noise = GetNoise(x, y)</code>
/// </example>
template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y)
+ void DomainWarp(FNfloat& x, FNfloat& y) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -377,7 +377,7 @@ public:
/// noise = GetNoise(x, y, z)</code>
/// </example>
template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
{
Arguments_must_be_floating_point_values<FNfloat>();
@@ -528,7 +528,7 @@ private:
}
- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
+ float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
{
int hash = Hash(seed, xPrimed, yPrimed);
hash ^= hash >> 15;
@@ -541,7 +541,7 @@ private:
}
- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
+ float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
hash ^= hash >> 15;
@@ -555,7 +555,7 @@ private:
}
- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
{
int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
@@ -564,7 +564,7 @@ private:
}
- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
@@ -574,7 +574,7 @@ private:
}
- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
{
int hash = Hash(seed, xPrimed, yPrimed);
int index1 = hash & (127 << 1);
@@ -592,7 +592,7 @@ private:
}
- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
{
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
int index1 = hash & (63 << 2);
@@ -616,7 +616,7 @@ private:
// Generic noise gen
template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
{
switch (mNoiseType)
{
@@ -638,7 +638,7 @@ private:
}
template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
switch (mNoiseType)
{
@@ -663,7 +663,7 @@ private:
// Noise Coordinate Transforms (frequency, and possible skew or rotation)
template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
{
x *= mFrequency;
y *= mFrequency;
@@ -686,7 +686,7 @@ private:
}
template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
{
x *= mFrequency;
y *= mFrequency;
@@ -757,7 +757,7 @@ private:
// Domain Warp Coordinate Transforms
template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
{
switch (mDomainWarpType)
{
@@ -777,7 +777,7 @@ private:
}
template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
{
switch (mWarpTransformType3D)
{
@@ -844,7 +844,7 @@ private:
// Fractal FBm
template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y)
+ float GenFractalFBm(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -865,7 +865,7 @@ private:
}
template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -890,7 +890,7 @@ private:
// Fractal Ridged
template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y)
+ float GenFractalRidged(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -911,7 +911,7 @@ private:
}
template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -936,7 +936,7 @@ private:
// Fractal PingPong
template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y)
+ float GenFractalPingPong(FNfloat x, FNfloat y) const
{
int seed = mSeed;
float sum = 0;
@@ -957,7 +957,7 @@ private:
}
template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
+ float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
{
int seed = mSeed;
float sum = 0;
@@ -982,7 +982,7 @@ private:
// Simplex/OpenSimplex2 Noise
template <typename FNfloat>
- float SingleSimplex(int seed, FNfloat x, FNfloat y)
+ float SingleSimplex(int seed, FNfloat x, FNfloat y) const
{
// 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
@@ -1053,7 +1053,7 @@ private:
}
template <typename FNfloat>
- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
// 3D OpenSimplex2 case uses two offset rotated cube grids.
@@ -1155,7 +1155,7 @@ private:
// OpenSimplex2S Noise
template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
{
// 2D OpenSimplex2S case is a modified 2D simplex noise.
@@ -1286,7 +1286,7 @@ private:
}
template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
// 3D OpenSimplex2S case uses two offset rotated cube grids.
@@ -1482,7 +1482,7 @@ private:
// Cellular Noise
template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y)
+ float SingleCellular(int seed, FNfloat x, FNfloat y) const
{
int xr = FastRound(x);
int yr = FastRound(y);
@@ -1611,8 +1611,14 @@ private:
}
}
+// GCC raises warnings when integer overflows occur, which are needed for hashing here.
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Waggressive-loop-optimizations"
+#endif
+
template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int xr = FastRound(x);
int yr = FastRound(y);
@@ -1765,11 +1771,14 @@ private:
}
}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
// Perlin Noise
template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y)
+ float SinglePerlin(int seed, FNfloat x, FNfloat y) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1794,7 +1803,7 @@ private:
}
template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1833,7 +1842,7 @@ private:
// Value Cubic Noise
template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
{
int x1 = FastFloor(x);
int y1 = FastFloor(y);
@@ -1863,7 +1872,7 @@ private:
}
template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x1 = FastFloor(x);
int y1 = FastFloor(y);
@@ -1920,7 +1929,7 @@ private:
// Value Noise
template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y)
+ float SingleValue(int seed, FNfloat x, FNfloat y) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1940,7 +1949,7 @@ private:
}
template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
+ float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
{
int x0 = FastFloor(x);
int y0 = FastFloor(y);
@@ -1972,7 +1981,7 @@ private:
// Domain Warp
template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
{
switch (mDomainWarpType)
{
@@ -1989,7 +1998,7 @@ private:
}
template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
{
switch (mDomainWarpType)
{
@@ -2009,7 +2018,7 @@ private:
// Domain Warp Single Wrapper
template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y)
+ void DomainWarpSingle(FNfloat& x, FNfloat& y) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2023,7 +2032,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2041,7 +2050,7 @@ private:
// Domain Warp Fractal Progressive
template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2062,7 +2071,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
{
int seed = mSeed;
float amp = mDomainWarpAmp * mFractalBounding;
@@ -2087,7 +2096,7 @@ private:
// Domain Warp Fractal Independant
template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
{
FNfloat xs = x;
FNfloat ys = y;
@@ -2108,7 +2117,7 @@ private:
}
template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
{
FNfloat xs = x;
FNfloat ys = y;
@@ -2133,7 +2142,7 @@ private:
// Domain Warp Basic Grid
template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
{
FNfloat xf = x * frequency;
FNfloat yf = y * frequency;
@@ -2166,7 +2175,7 @@ private:
}
template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
{
FNfloat xf = x * frequency;
FNfloat yf = y * frequency;
@@ -2228,7 +2237,7 @@ private:
// Domain Warp Simplex/OpenSimplex2
template <typename FNfloat>
- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
+ void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
{
const float SQRT3 = 1.7320508075688772935274463415059f;
const float G2 = (3 - SQRT3) / 6;
@@ -2326,7 +2335,7 @@ private:
}
template <typename FNfloat>
- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
+ void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
{
x *= frequency;
y *= frequency;