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-rw-r--r--thirdparty/nanosvg/nanosvgrast.h1447
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diff --git a/thirdparty/nanosvg/nanosvgrast.h b/thirdparty/nanosvg/nanosvgrast.h
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+++ b/thirdparty/nanosvg/nanosvgrast.h
@@ -0,0 +1,1447 @@
+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The polygon rasterization is heavily based on stb_truetype rasterizer
+ * by Sean Barrett - http://nothings.org/
+ *
+ */
+
+#ifndef NANOSVGRAST_H
+#define NANOSVGRAST_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct NSVGrasterizer NSVGrasterizer;
+
+/* Example Usage:
+ // Load SVG
+ struct SNVGImage* image = nsvgParseFromFile("test.svg.");
+
+ // Create rasterizer (can be used to render multiple images).
+ struct NSVGrasterizer* rast = nsvgCreateRasterizer();
+ // Allocate memory for image
+ unsigned char* img = malloc(w*h*4);
+ // Rasterize
+ nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
+*/
+
+// Allocated rasterizer context.
+NSVGrasterizer* nsvgCreateRasterizer();
+
+// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
+// r - pointer to rasterizer context
+// image - pointer to image to rasterize
+// tx,ty - image offset (applied after scaling)
+// scale - image scale
+// dst - pointer to destination image data, 4 bytes per pixel (RGBA)
+// w - width of the image to render
+// h - height of the image to render
+// stride - number of bytes per scaleline in the destination buffer
+void nsvgRasterize(NSVGrasterizer* r,
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride);
+
+// Deletes rasterizer context.
+void nsvgDeleteRasterizer(NSVGrasterizer*);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // NANOSVGRAST_H
+
+#ifdef NANOSVGRAST_IMPLEMENTATION
+
+#include <math.h>
+
+#define NSVG__SUBSAMPLES 5
+#define NSVG__FIXSHIFT 10
+#define NSVG__FIX (1 << NSVG__FIXSHIFT)
+#define NSVG__FIXMASK (NSVG__FIX-1)
+#define NSVG__MEMPAGE_SIZE 1024
+
+typedef struct NSVGedge {
+ float x0,y0, x1,y1;
+ int dir;
+ struct NSVGedge* next;
+} NSVGedge;
+
+typedef struct NSVGpoint {
+ float x, y;
+ float dx, dy;
+ float len;
+ float dmx, dmy;
+ unsigned char flags;
+} NSVGpoint;
+
+typedef struct NSVGactiveEdge {
+ int x,dx;
+ float ey;
+ int dir;
+ struct NSVGactiveEdge *next;
+} NSVGactiveEdge;
+
+typedef struct NSVGmemPage {
+ unsigned char mem[NSVG__MEMPAGE_SIZE];
+ int size;
+ struct NSVGmemPage* next;
+} NSVGmemPage;
+
+typedef struct NSVGcachedPaint {
+ char type;
+ char spread;
+ float xform[6];
+ unsigned int colors[256];
+} NSVGcachedPaint;
+
+struct NSVGrasterizer
+{
+ float px, py;
+
+ float tessTol;
+ float distTol;
+
+ NSVGedge* edges;
+ int nedges;
+ int cedges;
+
+ NSVGpoint* points;
+ int npoints;
+ int cpoints;
+
+ NSVGpoint* points2;
+ int npoints2;
+ int cpoints2;
+
+ NSVGactiveEdge* freelist;
+ NSVGmemPage* pages;
+ NSVGmemPage* curpage;
+
+ unsigned char* scanline;
+ int cscanline;
+
+ unsigned char* bitmap;
+ int width, height, stride;
+};
+
+NSVGrasterizer* nsvgCreateRasterizer()
+{
+ NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
+ if (r == NULL) goto error;
+ memset(r, 0, sizeof(NSVGrasterizer));
+
+ r->tessTol = 0.25f;
+ r->distTol = 0.01f;
+
+ return r;
+
+error:
+ nsvgDeleteRasterizer(r);
+ return NULL;
+}
+
+void nsvgDeleteRasterizer(NSVGrasterizer* r)
+{
+ NSVGmemPage* p;
+
+ if (r == NULL) return;
+
+ p = r->pages;
+ while (p != NULL) {
+ NSVGmemPage* next = p->next;
+ free(p);
+ p = next;
+ }
+
+ if (r->edges) free(r->edges);
+ if (r->points) free(r->points);
+ if (r->points2) free(r->points2);
+ if (r->scanline) free(r->scanline);
+
+ free(r);
+}
+
+static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
+{
+ NSVGmemPage *newp;
+
+ // If using existing chain, return the next page in chain
+ if (cur != NULL && cur->next != NULL) {
+ return cur->next;
+ }
+
+ // Alloc new page
+ newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
+ if (newp == NULL) return NULL;
+ memset(newp, 0, sizeof(NSVGmemPage));
+
+ // Add to linked list
+ if (cur != NULL)
+ cur->next = newp;
+ else
+ r->pages = newp;
+
+ return newp;
+}
+
+static void nsvg__resetPool(NSVGrasterizer* r)
+{
+ NSVGmemPage* p = r->pages;
+ while (p != NULL) {
+ p->size = 0;
+ p = p->next;
+ }
+ r->curpage = r->pages;
+}
+
+static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
+{
+ unsigned char* buf;
+ if (size > NSVG__MEMPAGE_SIZE) return NULL;
+ if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
+ r->curpage = nsvg__nextPage(r, r->curpage);
+ }
+ buf = &r->curpage->mem[r->curpage->size];
+ r->curpage->size += size;
+ return buf;
+}
+
+static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
+{
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+ return dx*dx + dy*dy < tol*tol;
+}
+
+static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
+{
+ NSVGpoint* pt;
+
+ if (r->npoints > 0) {
+ pt = &r->points[r->npoints-1];
+ if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
+ pt->flags = (unsigned char)(pt->flags | flags);
+ return;
+ }
+ }
+
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+
+ pt = &r->points[r->npoints];
+ pt->x = x;
+ pt->y = y;
+ pt->flags = (unsigned char)flags;
+ r->npoints++;
+}
+
+static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
+{
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+ r->points[r->npoints] = pt;
+ r->npoints++;
+}
+
+static void nsvg__duplicatePoints(NSVGrasterizer* r)
+{
+ if (r->npoints > r->cpoints2) {
+ r->cpoints2 = r->npoints;
+ r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
+ if (r->points2 == NULL) return;
+ }
+
+ memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
+ r->npoints2 = r->npoints;
+}
+
+static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
+{
+ NSVGedge* e;
+
+ // Skip horizontal edges
+ if (y0 == y1)
+ return;
+
+ if (r->nedges+1 > r->cedges) {
+ r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
+ r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
+ if (r->edges == NULL) return;
+ }
+
+ e = &r->edges[r->nedges];
+ r->nedges++;
+
+ if (y0 < y1) {
+ e->x0 = x0;
+ e->y0 = y0;
+ e->x1 = x1;
+ e->y1 = y1;
+ e->dir = 1;
+ } else {
+ e->x0 = x1;
+ e->y0 = y1;
+ e->x1 = x0;
+ e->y1 = y0;
+ e->dir = -1;
+ }
+}
+
+static float nsvg__normalize(float *x, float* y)
+{
+ float d = sqrtf((*x)*(*x) + (*y)*(*y));
+ if (d > 1e-6f) {
+ float id = 1.0f / d;
+ *x *= id;
+ *y *= id;
+ }
+ return d;
+}
+
+static float nsvg__absf(float x) { return x < 0 ? -x : x; }
+
+static void nsvg__flattenCubicBez(NSVGrasterizer* r,
+ float x1, float y1, float x2, float y2,
+ float x3, float y3, float x4, float y4,
+ int level, int type)
+{
+ float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
+ float dx,dy,d2,d3;
+
+ if (level > 10) return;
+
+ x12 = (x1+x2)*0.5f;
+ y12 = (y1+y2)*0.5f;
+ x23 = (x2+x3)*0.5f;
+ y23 = (y2+y3)*0.5f;
+ x34 = (x3+x4)*0.5f;
+ y34 = (y3+y4)*0.5f;
+ x123 = (x12+x23)*0.5f;
+ y123 = (y12+y23)*0.5f;
+
+ dx = x4 - x1;
+ dy = y4 - y1;
+ d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
+ d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
+
+ if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
+ nsvg__addPathPoint(r, x4, y4, type);
+ return;
+ }
+
+ x234 = (x23+x34)*0.5f;
+ y234 = (y23+y34)*0.5f;
+ x1234 = (x123+x234)*0.5f;
+ y1234 = (y123+y234)*0.5f;
+
+ nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
+ nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
+}
+
+static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+ int i, j;
+ NSVGpath* path;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ r->npoints = 0;
+ // Flatten path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
+ }
+ // Close path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ // Build edges
+ for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+ nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
+ }
+}
+
+enum NSVGpointFlags
+{
+ NSVG_PT_CORNER = 0x01,
+ NSVG_PT_BEVEL = 0x02,
+ NSVG_PT_LEFT = 0x04
+};
+
+static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ float len = nsvg__normalize(&dx, &dy);
+ float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+ float w = lineWidth * 0.5f;
+ float px = p->x - dx*w, py = p->y - dy*w;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+#ifndef NSVG_PI
+#define NSVG_PI (3.14159265358979323846264338327f)
+#endif
+
+static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
+{
+ int i;
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
+
+ for (i = 0; i < ncap; i++) {
+ float a = (float)i/(float)(ncap-1)*NSVG_PI;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float x = px - dlx*ax - dx*ay;
+ float y = py - dly*ax - dy*ay;
+
+ if (i > 0)
+ nsvg__addEdge(r, prevx, prevy, x, y);
+
+ prevx = x;
+ prevy = y;
+
+ if (i == 0) {
+ lx = x; ly = y;
+ } else if (i == ncap-1) {
+ rx = x; ry = y;
+ }
+ }
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
+ float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
+ float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
+ float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
+
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0, rx0, lx1, rx1;
+ float ly0, ry0, ly1, ry1;
+
+ if (p1->flags & NSVG_PT_LEFT) {
+ lx0 = lx1 = p1->x - p1->dmx * w;
+ ly0 = ly1 = p1->y - p1->dmy * w;
+ nsvg__addEdge(r, lx1, ly1, left->x, left->y);
+
+ rx0 = p1->x + (dlx0 * w);
+ ry0 = p1->y + (dly0 * w);
+ rx1 = p1->x + (dlx1 * w);
+ ry1 = p1->y + (dly1 * w);
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+ } else {
+ lx0 = p1->x - (dlx0 * w);
+ ly0 = p1->y - (dly0 * w);
+ lx1 = p1->x - (dlx1 * w);
+ ly1 = p1->y - (dly1 * w);
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ rx0 = rx1 = p1->x + p1->dmx * w;
+ ry0 = ry1 = p1->y + p1->dmy * w;
+ nsvg__addEdge(r, right->x, right->y, rx1, ry1);
+ }
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
+{
+ int i, n;
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float a0 = atan2f(dly0, dlx0);
+ float a1 = atan2f(dly1, dlx1);
+ float da = a1 - a0;
+ float lx, ly, rx, ry;
+
+ if (da < NSVG_PI) da += NSVG_PI*2;
+ if (da > NSVG_PI) da -= NSVG_PI*2;
+
+ n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
+ if (n < 2) n = 2;
+ if (n > ncap) n = ncap;
+
+ lx = left->x;
+ ly = left->y;
+ rx = right->x;
+ ry = right->y;
+
+ for (i = 0; i < n; i++) {
+ float u = (float)i/(float)(n-1);
+ float a = a0 + u*da;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float lx1 = p1->x - ax, ly1 = p1->y - ay;
+ float rx1 = p1->x + ax, ry1 = p1->y + ay;
+
+ nsvg__addEdge(r, lx1, ly1, lx, ly);
+ nsvg__addEdge(r, rx, ry, rx1, ry1);
+
+ lx = lx1; ly = ly1;
+ rx = rx1; ry = ry1;
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
+ float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
+
+ nsvg__addEdge(r, lx, ly, left->x, left->y);
+ nsvg__addEdge(r, right->x, right->y, rx, ry);
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static int nsvg__curveDivs(float r, float arc, float tol)
+{
+ float da = acosf(r / (r + tol)) * 2.0f;
+ int divs = (int)ceilf(arc / da);
+ if (divs < 2) divs = 2;
+ return divs;
+}
+
+static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
+{
+ int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle.
+ NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
+ NSVGpoint* p0, *p1;
+ int j, s, e;
+
+ // Build stroke edges
+ if (closed) {
+ // Looping
+ p0 = &points[npoints-1];
+ p1 = &points[0];
+ s = 0;
+ e = npoints;
+ } else {
+ // Add cap
+ p0 = &points[0];
+ p1 = &points[1];
+ s = 1;
+ e = npoints-1;
+ }
+
+ if (closed) {
+ nsvg__initClosed(&left, &right, p0, p1, lineWidth);
+ firstLeft = left;
+ firstRight = right;
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
+ }
+
+ for (j = s; j < e; ++j) {
+ if (p1->flags & NSVG_PT_CORNER) {
+ if (lineJoin == NSVG_JOIN_ROUND)
+ nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
+ else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
+ nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
+ else
+ nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
+ } else {
+ nsvg__straightJoin(r, &left, &right, p1, lineWidth);
+ }
+ p0 = p1++;
+ }
+
+ if (closed) {
+ // Loop it
+ nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
+ nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
+ }
+}
+
+static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
+{
+ int i, j;
+ NSVGpoint* p0, *p1;
+
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (i = 0; i < r->npoints; i++) {
+ // Calculate segment direction and length
+ p0->dx = p1->x - p0->x;
+ p0->dy = p1->y - p0->y;
+ p0->len = nsvg__normalize(&p0->dx, &p0->dy);
+ // Advance
+ p0 = p1++;
+ }
+
+ // calculate joins
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (j = 0; j < r->npoints; j++) {
+ float dlx0, dly0, dlx1, dly1, dmr2, cross;
+ dlx0 = p0->dy;
+ dly0 = -p0->dx;
+ dlx1 = p1->dy;
+ dly1 = -p1->dx;
+ // Calculate extrusions
+ p1->dmx = (dlx0 + dlx1) * 0.5f;
+ p1->dmy = (dly0 + dly1) * 0.5f;
+ dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
+ if (dmr2 > 0.000001f) {
+ float s2 = 1.0f / dmr2;
+ if (s2 > 600.0f) {
+ s2 = 600.0f;
+ }
+ p1->dmx *= s2;
+ p1->dmy *= s2;
+ }
+
+ // Clear flags, but keep the corner.
+ p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
+
+ // Keep track of left turns.
+ cross = p1->dx * p0->dy - p0->dx * p1->dy;
+ if (cross > 0.0f)
+ p1->flags |= NSVG_PT_LEFT;
+
+ // Check to see if the corner needs to be beveled.
+ if (p1->flags & NSVG_PT_CORNER) {
+ if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
+ p1->flags |= NSVG_PT_BEVEL;
+ }
+ }
+
+ p0 = p1++;
+ }
+}
+
+static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+ int i, j, closed;
+ NSVGpath* path;
+ NSVGpoint* p0, *p1;
+ float miterLimit = shape->miterLimit;
+ int lineJoin = shape->strokeLineJoin;
+ int lineCap = shape->strokeLineCap;
+ float lineWidth = shape->strokeWidth * scale;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ // Flatten path
+ r->npoints = 0;
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
+ }
+ if (r->npoints < 2)
+ continue;
+
+ closed = path->closed;
+
+ // If the first and last points are the same, remove the last, mark as closed path.
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
+ r->npoints--;
+ p0 = &r->points[r->npoints-1];
+ closed = 1;
+ }
+
+ if (shape->strokeDashCount > 0) {
+ int idash = 0, dashState = 1;
+ float totalDist = 0, dashLen, allDashLen, dashOffset;
+ NSVGpoint cur;
+
+ if (closed)
+ nsvg__appendPathPoint(r, r->points[0]);
+
+ // Duplicate points -> points2.
+ nsvg__duplicatePoints(r);
+
+ r->npoints = 0;
+ cur = r->points2[0];
+ nsvg__appendPathPoint(r, cur);
+
+ // Figure out dash offset.
+ allDashLen = 0;
+ for (j = 0; j < shape->strokeDashCount; j++)
+ allDashLen += shape->strokeDashArray[j];
+ if (shape->strokeDashCount & 1)
+ allDashLen *= 2.0f;
+ // Find location inside pattern
+ dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
+ if (dashOffset < 0.0f)
+ dashOffset += allDashLen;
+
+ while (dashOffset > shape->strokeDashArray[idash]) {
+ dashOffset -= shape->strokeDashArray[idash];
+ idash = (idash + 1) % shape->strokeDashCount;
+ }
+ dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
+
+ for (j = 1; j < r->npoints2; ) {
+ float dx = r->points2[j].x - cur.x;
+ float dy = r->points2[j].y - cur.y;
+ float dist = sqrtf(dx*dx + dy*dy);
+
+ if ((totalDist + dist) > dashLen) {
+ // Calculate intermediate point
+ float d = (dashLen - totalDist) / dist;
+ float x = cur.x + dx * d;
+ float y = cur.y + dy * d;
+ nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
+
+ // Stroke
+ if (r->npoints > 1 && dashState) {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ }
+ // Advance dash pattern
+ dashState = !dashState;
+ idash = (idash+1) % shape->strokeDashCount;
+ dashLen = shape->strokeDashArray[idash] * scale;
+ // Restart
+ cur.x = x;
+ cur.y = y;
+ cur.flags = NSVG_PT_CORNER;
+ totalDist = 0.0f;
+ r->npoints = 0;
+ nsvg__appendPathPoint(r, cur);
+ } else {
+ totalDist += dist;
+ cur = r->points2[j];
+ nsvg__appendPathPoint(r, cur);
+ j++;
+ }
+ }
+ // Stroke any leftover path
+ if (r->npoints > 1 && dashState)
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ } else {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
+ }
+ }
+}
+
+static int nsvg__cmpEdge(const void *p, const void *q)
+{
+ const NSVGedge* a = (const NSVGedge*)p;
+ const NSVGedge* b = (const NSVGedge*)q;
+
+ if (a->y0 < b->y0) return -1;
+ if (a->y0 > b->y0) return 1;
+ return 0;
+}
+
+
+static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
+{
+ NSVGactiveEdge* z;
+
+ if (r->freelist != NULL) {
+ // Restore from freelist.
+ z = r->freelist;
+ r->freelist = z->next;
+ } else {
+ // Alloc new edge.
+ z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
+ if (z == NULL) return NULL;
+ }
+
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+// STBTT_assert(e->y0 <= start_point);
+ // round dx down to avoid going too far
+ if (dxdy < 0)
+ z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
+ else
+ z->dx = (int)floorf(NSVG__FIX * dxdy);
+ z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
+// z->x -= off_x * FIX;
+ z->ey = e->y1;
+ z->next = 0;
+ z->dir = e->dir;
+
+ return z;
+}
+
+static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
+{
+ z->next = r->freelist;
+ r->freelist = z;
+}
+
+static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
+{
+ int i = x0 >> NSVG__FIXSHIFT;
+ int j = x1 >> NSVG__FIXSHIFT;
+ if (i < *xmin) *xmin = i;
+ if (j > *xmax) *xmax = j;
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = (unsigned char)(scanline[i] + maxWeight);
+ }
+ }
+}
+
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
+{
+ // non-zero winding fill
+ int x0 = 0, w = 0;
+
+ if (fillRule == NSVG_FILLRULE_NONZERO) {
+ // Non-zero
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->dir;
+ } else {
+ int x1 = e->x; w += e->dir;
+ // if we went to zero, we need to draw
+ if (w == 0)
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ } else if (fillRule == NSVG_FILLRULE_EVENODD) {
+ // Even-odd
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w = 1;
+ } else {
+ int x1 = e->x; w = 0;
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ }
+}
+
+static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
+
+static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+ return (r) | (g << 8) | (b << 16) | (a << 24);
+}
+
+static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
+{
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
+ int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
+ int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
+ int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static unsigned int nsvg__applyOpacity(unsigned int c, float u)
+{
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (c) & 0xff;
+ int g = (c>>8) & 0xff;
+ int b = (c>>16) & 0xff;
+ int a = (((c>>24) & 0xff)*iu) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static inline int nsvg__div255(int x)
+{
+ return ((x+1) * 257) >> 16;
+}
+
+static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
+ float tx, float ty, float scale, NSVGcachedPaint* cache)
+{
+
+ if (cache->type == NSVG_PAINT_COLOR) {
+ int i, cr, cg, cb, ca;
+ cr = cache->colors[0] & 0xff;
+ cg = (cache->colors[0] >> 8) & 0xff;
+ cb = (cache->colors[0] >> 16) & 0xff;
+ ca = (cache->colors[0] >> 24) & 0xff;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b;
+ int a = nsvg__div255((int)cover[0] * ca);
+ int ia = 255 - a;
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ }
+ } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ float fx, fy, dx, gy;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gy = fx*t[1] + fy*t[3] + t[5];
+ c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ // TODO: focus (fx,fy)
+ float fx, fy, dx, gx, gy, gd;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gx = fx*t[0] + fy*t[2] + t[4];
+ gy = fx*t[1] + fy*t[3] + t[5];
+ gd = sqrtf(gx*gx + gy*gy);
+ c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ }
+}
+
+static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
+{
+ NSVGactiveEdge *active = NULL;
+ int y, s;
+ int e = 0;
+ int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline
+ int xmin, xmax;
+
+ for (y = 0; y < r->height; y++) {
+ memset(r->scanline, 0, r->width);
+ xmin = r->width;
+ xmax = 0;
+ for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
+ // find center of pixel for this scanline
+ float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
+ NSVGactiveEdge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ NSVGactiveEdge *z = *step;
+ if (z->ey <= scany) {
+ *step = z->next; // delete from list
+// NSVG__assert(z->valid);
+ nsvg__freeActive(r, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for (;;) {
+ int changed = 0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ NSVGactiveEdge* t = *step;
+ NSVGactiveEdge* q = t->next;
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e < r->nedges && r->edges[e].y0 <= scany) {
+ if (r->edges[e].y1 > scany) {
+ NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
+ if (z == NULL) break;
+ // find insertion point
+ if (active == NULL) {
+ active = z;
+ } else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ NSVGactiveEdge* p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ e++;
+ }
+
+ // now process all active edges in non-zero fashion
+ if (active != NULL)
+ nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
+ }
+ // Blit
+ if (xmin < 0) xmin = 0;
+ if (xmax > r->width-1) xmax = r->width-1;
+ if (xmin <= xmax) {
+ nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
+ }
+ }
+
+}
+
+static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
+{
+ int x,y;
+
+ // Unpremultiply
+ for (y = 0; y < h; y++) {
+ unsigned char *row = &image[y*stride];
+ for (x = 0; x < w; x++) {
+ int r = row[0], g = row[1], b = row[2], a = row[3];
+ if (a != 0) {
+ row[0] = (unsigned char)(r*255/a);
+ row[1] = (unsigned char)(g*255/a);
+ row[2] = (unsigned char)(b*255/a);
+ }
+ row += 4;
+ }
+ }
+
+ // Defringe
+ for (y = 0; y < h; y++) {
+ unsigned char *row = &image[y*stride];
+ for (x = 0; x < w; x++) {
+ int r = 0, g = 0, b = 0, a = row[3], n = 0;
+ if (a == 0) {
+ if (x-1 > 0 && row[-1] != 0) {
+ r += row[-4];
+ g += row[-3];
+ b += row[-2];
+ n++;
+ }
+ if (x+1 < w && row[7] != 0) {
+ r += row[4];
+ g += row[5];
+ b += row[6];
+ n++;
+ }
+ if (y-1 > 0 && row[-stride+3] != 0) {
+ r += row[-stride];
+ g += row[-stride+1];
+ b += row[-stride+2];
+ n++;
+ }
+ if (y+1 < h && row[stride+3] != 0) {
+ r += row[stride];
+ g += row[stride+1];
+ b += row[stride+2];
+ n++;
+ }
+ if (n > 0) {
+ row[0] = (unsigned char)(r/n);
+ row[1] = (unsigned char)(g/n);
+ row[2] = (unsigned char)(b/n);
+ }
+ }
+ row += 4;
+ }
+ }
+}
+
+
+static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
+{
+ int i, j;
+ NSVGgradient* grad;
+
+ cache->type = paint->type;
+
+ if (paint->type == NSVG_PAINT_COLOR) {
+ cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
+ return;
+ }
+
+ grad = paint->gradient;
+
+ cache->spread = grad->spread;
+ memcpy(cache->xform, grad->xform, sizeof(float)*6);
+
+ if (grad->nstops == 0) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = 0;
+ } if (grad->nstops == 1) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ } else {
+ unsigned int ca, cb = 0;
+ float ua, ub, du, u;
+ int ia, ib, count;
+
+ ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
+ ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ for (i = 0; i < ia; i++) {
+ cache->colors[i] = ca;
+ }
+
+ for (i = 0; i < grad->nstops-1; i++) {
+ ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
+ ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ count = ib - ia;
+ if (count <= 0) continue;
+ u = 0;
+ du = 1.0f / (float)count;
+ for (j = 0; j < count; j++) {
+ cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
+ u += du;
+ }
+ }
+
+ for (i = ib; i < 256; i++)
+ cache->colors[i] = cb;
+ }
+
+}
+
+/*
+static void dumpEdges(NSVGrasterizer* r, const char* name)
+{
+ float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
+ NSVGedge *e = NULL;
+ int i;
+ if (r->nedges == 0) return;
+ FILE* fp = fopen(name, "w");
+ if (fp == NULL) return;
+
+ xmin = xmax = r->edges[0].x0;
+ ymin = ymax = r->edges[0].y0;
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ xmin = nsvg__minf(xmin, e->x0);
+ xmin = nsvg__minf(xmin, e->x1);
+ xmax = nsvg__maxf(xmax, e->x0);
+ xmax = nsvg__maxf(xmax, e->x1);
+ ymin = nsvg__minf(ymin, e->y0);
+ ymin = nsvg__minf(ymin, e->y1);
+ ymax = nsvg__maxf(ymax, e->y0);
+ ymax = nsvg__maxf(ymax, e->y1);
+ }
+
+ fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
+
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
+ }
+
+ for (i = 0; i < r->npoints; i++) {
+ if (i+1 < r->npoints)
+ fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
+ fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
+ }
+
+ fprintf(fp, "</svg>");
+ fclose(fp);
+}
+*/
+
+void nsvgRasterize(NSVGrasterizer* r,
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride)
+{
+ NSVGshape *shape = NULL;
+ NSVGedge *e = NULL;
+ NSVGcachedPaint cache;
+ int i;
+
+ r->bitmap = dst;
+ r->width = w;
+ r->height = h;
+ r->stride = stride;
+
+ if (w > r->cscanline) {
+ r->cscanline = w;
+ r->scanline = (unsigned char*)realloc(r->scanline, w);
+ if (r->scanline == NULL) return;
+ }
+
+ for (i = 0; i < h; i++)
+ memset(&dst[i*stride], 0, w*4);
+
+ for (shape = image->shapes; shape != NULL; shape = shape->next) {
+ if (!(shape->flags & NSVG_FLAGS_VISIBLE))
+ continue;
+
+ if (shape->fill.type != NSVG_PAINT_NONE) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShape(r, shape, scale);
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
+ }
+ if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShapeStroke(r, shape, scale);
+
+// dumpEdges(r, "edge.svg");
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
+ }
+ }
+
+ nsvg__unpremultiplyAlpha(dst, w, h, stride);
+
+ r->bitmap = NULL;
+ r->width = 0;
+ r->height = 0;
+ r->stride = 0;
+}
+
+#endif